Dungeon Crawl Stone Soup version 0.21.1-1-g345015f (webtiles) character file. 0 Dasmos the Magician (level 1, 13/13 HPs) Began as a Gnoll Wanderer on Mar 2, 2018. Got out of the dungeon alive. The game lasted 00:00:16 (51 turns). Dasmos the Magician (Gnoll Wanderer) Turns: 51, Time: 00:00:16 Health: 13/13 AC: 2 Str: 11 XL: 1 Next: 0% Magic: 8/8 EV: 13 Int: 16 God: Gold: 0 SH: 0 Dex: 15 Spells: 14/14 levels left rFire . . . SeeInvis . a - +2 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . e - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: distributed training, fangs 1, strong nose a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 dagger (weapon) c - a +0 falchion Armour e - a +0 robe (worn) Scrolls b - a scroll of blinking Potions d - a potion of curing Comestibles f - a ration Skills: + Level 0.0 Fighting + Level 0.0 Short Blades + Level 4.4 Long Blades + Level 0.0 Axes + Level 0.0 Maces & Flails + Level 0.0 Polearms + Level 0.0 Staves + Level 0.0 Slings + Level 0.0 Bows + Level 0.0 Crossbows + Level 2.3 Throwing + Level 0.0 Armour + Level 2.3 Dodging + Level 2.1 Stealth + Level 0.0 Shields + Level 0.0 Unarmed Combat + Level 7.0 Spellcasting + Level 3.6 Conjurations + Level 0.0 Hexes + Level 0.0 Charms + Level 0.0 Summonings + Level 0.0 Necromancy + Level 0.0 Translocations + Level 0.0 Transmutations + Level 0.0 Fire Magic + Level 0.0 Ice Magic + Level 0.0 Air Magic + Level 0.0 Earth Magic + Level 0.0 Poison Magic + Level 0.0 Invocations + Level 0.0 Evocations You had 14 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History Welcome, Dasmos the Gnoll Wanderer. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Found a scale mail. You see here a scale mail. A bat comes into view. A bat is nearby! You don't know any spells. Sorry, you're not good enough to have a special ability. You see here a scale mail. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! Alright, then stay! Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ♣♣♣♣♣♣♣♣♣ ♣.......♣ ♣.PPPPP.♣ ♣.P≈≈≈P.♣ ♣.P≈8≈P.♣ ♣.P≈≈≈P.♣ ♣.PPPPP.♣ ♣.....♣@♣ ♣♣♣♣♣.♣♣♣ #[# #.# #.# #.# #.# #.# #.# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dasmos the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | Dasmos set off with: a +2 dagger, a scroll of blinking, a +0 falchion, a potion of curing, a +0 robe, a ration 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 8/8 51 | D:$ | Got out of the dungeon alive.