Crash caused by signal #13: Broken pipe Version: Dungeon Crawl Stone Soup 0.22-a0-456-g11ed031 Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-git-11ed031617 -name DarkwingDuck -rc /dgldir/rcfiles/crawl-git/DarkwingDuck.rc -macro /dgldir/rcfiles/crawl-git/DarkwingDuck.macro -morgue /dgldir/morgue/DarkwingDuck/ -webtiles-socket /crawl-master/webserver/sockets/DarkwingDuck:2018-06-08.01:20:35.sock -await-connection RC options: restart_after_game = false Crash caused by signal #13: Broken pipe Obtained 18 stack frames. /usr/games/crawl-git-11ed031617(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x5d9663]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-git-11ed031617(_Z13do_crash_dumpv+0x419) [0x5e1069]: do_crash_dump() /usr/games/crawl-git-11ed031617(_Z20crash_signal_handleri+0x9c) [0x5d98ec]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x364c0) [0x7f290617b4c0]: /lib/x86_64-linux-gnu/libc.so.6(__write+0x10) [0x7f290622a100]: /lib/x86_64-linux-gnu/libc.so.6(_IO_file_write+0x43) [0x7f29061be313]: /lib/x86_64-linux-gnu/libc.so.6(+0x791da) [0x7f29061be1da]: /lib/x86_64-linux-gnu/libc.so.6(_IO_file_xsputn+0x23e) [0x7f29061bec8e]: /lib/x86_64-linux-gnu/libc.so.6(+0x4d016) [0x7f2906192016]: /lib/x86_64-linux-gnu/libc.so.6(_IO_vfprintf+0x59e) [0x7f290618cc1e]: /lib/x86_64-linux-gnu/libc.so.6(__fprintf_chk+0xeb) [0x7f290624c8cb]: /usr/games/crawl-git-11ed031617(_Z3endibPKcz+0x219) [0x67c289]: end(int, bool, char const*, ...) /usr/games/crawl-git-11ed031617(_Z10game_ended9game_exitRKSs+0xe5) [0x67c4a5]: game_ended(game_exit, std::string const&) /usr/games/crawl-git-11ed031617(_Z9save_gamebPKc+0x65e) [0x69a16e]: save_game(bool, char const*) /usr/games/crawl-git-11ed031617() [0xbd190f] /usr/games/crawl-git-11ed031617(main+0x635) [0xbd59e5]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed) [0x7f290616676d]: /usr/games/crawl-git-11ed031617() [0x53b5f9] Trying to run gdb. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.3 on Jun 6 2018 at 03:11:39 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-11ed031617/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-11ed031617/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-11ed031617/data/web/" -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 7 Level id: D:7 Level build method = , level layout type = corridors, absdepth0 = 6 Level vaults: layout_loops_corners grunt_ogre_cave Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The crimson imp is lightly wounded. Your white imp hits the crimson imp. Your white imp freezes the crimson imp. The crimson imp is frozen! The crimson imp closely misses you. Your crimson imp blinks! You barely miss the crimson imp. The crimson imp is heavily wounded. Your white imp barely misses the crimson imp. The crimson imp barely misses you. You barely miss the crimson imp. The crimson imp is heavily wounded. Your white imp completely misses the crimson imp. The crimson imp misses you. You hit the crimson imp. The crimson imp is severely wounded. Your white imp closely misses the crimson imp. The crimson imp misses you. Your crimson imp blinks! Your white imp misses the crimson imp. You barely miss the crimson imp. The crimson imp is severely wounded. The crimson imp hits you. Your white imp hits the crimson imp. Your white imp freezes the crimson imp! The crimson imp is frozen! The crimson imp dies! Kikubaaqudgha accepts your kill. You swap places. c - 10 rations (gained 1) Your shadow imp disappears in a puff of smoke! You open the door. Found a cloak. There is an open door here. d - 8 scrolls of remove curse (gained 1) You swap places. You open the door. There is an open door here. Found a stone staircase leading down. Found a stone staircase leading down. You open the door. There is an open door here. c - 11 rations (gained 1) You are feeling very hungry. Found a human skeleton. j - 4 scrolls of enchant weapon (gained 1) Found a human skeleton. You see here a human skeleton. Casting: Call Imp (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You attempt to give life to the dead... The dead are walking! Found a human skeleton. An ogre comes into view. It is wielding a giant spiked club. Found 2 throwing nets and 5 rations. The ogre shouts! The ogre hits you with a giant spiked club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You swap places. Something hits your human skeleton!! Your human skeleton hits the ogre! The ogre hits your human skeleton with a giant spiked club! Your human skeleton barely misses the ogre. The ogre hits your human skeleton but does no damage. Your human skeleton hits the ogre! The ogre hits your human skeleton with a giant spiked club! Your human skeleton is destroyed! Casting: Animate Skeleton (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A metallic apparition takes form in the air. Your iron imp says, "I truckle to your vassalage, my grandiloquent and god-like master!" Casting: Call Imp (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. Casting: Call Imp (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. Your crimson imp blinks! You swap places. Your iron imp hits the ogre! Casting: Call Imp (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. The ogre closely misses your iron imp. Your iron imp hits the ogre. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Guard this area! The ogre hits your iron imp with a giant spiked club!! Your iron imp dies! Casting: Call Imp (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A metallic apparition takes form in the air. Your crimson imp blinks! Your crimson imp hits the ogre. The ogre dies! Kikubaaqudgha accepts your kill. Your crimson imp disappears in a puff of smoke! You swap places. Things that are here: a giant spiked club; an ogre corpse Casting: Call Imp (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You attempt to give life to the dead... Before your eyes, flesh is ripped from the corpse! The dead are walking! x - 5 chunks of flesh You start resting. Eating one of 5 chunks of flesh. You eat one of the 5 chunks of flesh. This raw flesh tastes terrible. Magic restored. Eating one of 4 chunks of flesh. You eat one of the 4 chunks of flesh. This raw flesh tastes terrible. Your crimson imp disappears in a puff of smoke! x2 Your iron imp disappears in a puff of smoke! HP restored. You swap places. You see here 2 throwing nets. c - 14 rations (gained 3) c - 15 rations (gained 1) All of the chunks of flesh in your inventory have rotted away. Your ogre skeleton crumbles into dust! c - 16 rations (gained 1) You open the door. There is an open door here. You open the door. There is an open door here. Found a whip. You see here a whip. You see here a whip. You now have 467 gold pieces (gained 8). There is an open door here. Found a leather armour. d - 9 scrolls of remove curse (gained 1) Found a stone staircase leading up. You are feeling hungry. There is an open door here. Done exploring. (D) Dungeon (T) Temple Where to? (Enter - D:7, ? - help) What level of the Dungeon? (default 1, ? - help) There is an open door here. There is an open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. A centaur comes into view. Casting: Animate Skeleton (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of frigid air. The centaur shouts! The centaur wields a shortbow. The centaur shoots an arrow. You block the arrow. There is a stone staircase leading up here. Casting: Call Imp (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. Casting: Call Imp (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A shadowy apparition takes form in the air. Something hits your shadow imp. The centaur wields a shortbow. The centaur shoots an arrow. The arrow hits your white imp. Your white imp hits the centaur. Your white imp freezes the centaur. Your shadow imp hits the centaur but does no damage. The centaur unwields an uncursed shortbow. The centaur hits your white imp. Your shadow imp hits the centaur. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Guard this area! The centaur closely misses your crimson imp. The centaur misses your crimson imp. Your shadow imp gestures at the centaur. The centaur writhes in agony! The centaur completely misses your shadow imp. Your crimson imp hits the centaur. The centaur dies! Kikubaaqudgha accepts your kill. You feel your dexterity returning. You swap places. You see here 2 arrows. Things that are here: an uncursed shortbow; 17 arrows; a centaur corpse Casting: Call Imp (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You attempt to give life to the dead... Before your eyes, flesh is ripped from the corpse! The dead are walking! x - 6 chunks of flesh Things that are here: an uncursed shortbow; 17 arrows Found 18 gold pieces. You now have 485 gold pieces (gained 18). You swap places. A kobold comes into view. It is wielding a club. Found 17 poisoned needles. The kobold throws a stone. The stone hits your centaur skeleton. The kobold throws a stone. The stone misses you. You see here a stone. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Guard this area! A kobold comes into view. The kobold hits your centaur skeleton but does no damage. Your centaur skeleton misses the kobold. A kobold comes into view. Your centaur skeleton hits the kobold. The kobold hits your centaur skeleton with a club. Your centaur skeleton hits the kobold! The kobold dies! Kikubaaqudgha accepts your kill. A kobold comes into view. It is wielding a short sword. The kobold wields a blowgun. The kobold shoots a poisoned needle. The poisoned needle hits your centaur skeleton! Your crimson imp blinks! Your centaur skeleton hits the kobold! The kobold dies! Kikubaaqudgha accepts your kill. The kobold hits your centaur skeleton. Your centaur skeleton closely misses the kobold. The kobold hits your centaur skeleton. Your centaur skeleton hits the kobold. The kobold dies! Kikubaaqudgha accepts your kill. Your centaur skeleton hits the kobold. A big kobold comes into view. Your centaur skeleton misses the kobold. The kobold hits your centaur skeleton with a short sword. Your centaur skeleton hits the kobold. The kobold hits your centaur skeleton with a short sword. Your centaur skeleton hits the kobold but does no damage. The kobold hits your centaur skeleton with a short sword. Your centaur skeleton hits the kobold. The kobold dies! Kikubaaqudgha accepts your kill. The big kobold throws a stone. The stone hits your centaur skeleton. The big kobold throws a stone. The stone hits your centaur skeleton. Your centaur skeleton closely misses the big kobold. The big kobold hits your centaur skeleton. Your centaur skeleton barely misses the big kobold. Your centaur skeleton hits the big kobold. The big kobold hits your centaur skeleton. Your centaur skeleton is destroyed! A kobold comes into view. Your white imp closely misses the big kobold. The big kobold barely misses your white imp. Your white imp gestures at the big kobold. The puff of frost hits the big kobold. The big kobold barely misses your white imp. You swap places. Your white imp closely misses the big kobold. The big kobold hits your white imp. The big kobold hits your crimson imp. The big kobold hits your crimson imp. Things that are here: a poisoned needle; a club You swap places. Your crimson imp hits the big kobold. The big kobold hits your crimson imp. Items here: (( ) † a stone; a blowgun; 2 poisoned needles; a kobold corpse Casting: Animate Skeleton (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You attempt to give life to the dead... Before your eyes, flesh is ripped from the corpse! ...but the skeleton had no space to rise! Your crimson imp hits the big kobold but does no damage. The big kobold hits your crimson imp. Items here: % (( ) ÷ an inedible chunk of flesh; a stone; a blowgun; 2 poisoned needles a kobold skeleton Your crimson imp blinks! Casting: Animate Skeleton (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You attempt to give life to the dead... The dead are walking! The kobold hits your kobold skeleton. The big kobold barely misses you. Your crimson imp closely misses the kobold. The kobold hits your kobold skeleton. Casting: Animate Skeleton (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. There is nothing here that can be animated! You swap places. The big kobold barely misses your white imp. Your kobold skeleton closely misses the big kobold. Your crimson imp hits the kobold. Your white imp misses the big kobold. The kobold hits your kobold skeleton. Your kobold skeleton is destroyed! Things that are here: a poisoned needle; a club Casting: Animate Skeleton (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. There is nothing here that can be animated! Casting: Animate Skeleton (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. The big kobold hits your white imp but does no damage. Your crimson imp closely misses the kobold. Your white imp closely misses the big kobold. You swap places. The big kobold barely misses your white imp. Your white imp hits the big kobold but does no damage. Your shadow imp disappears in a puff of smoke! The big kobold hits your white imp. Your crimson imp hits the kobold. The kobold dies! Kikubaaqudgha accepts your kill. Your white imp closely misses the big kobold. The big kobold hits your white imp but does no damage. Your white imp hits the big kobold. Your white imp freezes the big kobold. The big kobold hits your white imp. Your white imp dies! Your crimson imp misses the big kobold. You swap places. Your crimson imp closely misses the big kobold. The big kobold barely misses your crimson imp. Your crimson imp hits the big kobold but does no damage. x2 The big kobold hits your crimson imp. Your crimson imp closely misses the big kobold. The big kobold closely misses your crimson imp. Your crimson imp misses the big kobold. Your crimson imp blinks! Your crimson imp hits the big kobold. The big kobold hits your crimson imp but does no damage. Your crimson imp blinks! The big kobold barely misses your crimson imp. Your crimson imp hits the big kobold. Your crimson imp hits the big kobold. The big kobold barely misses your crimson imp. Your crimson imp barely misses the big kobold. The big kobold closely misses your crimson imp. Your crimson imp misses the big kobold. The big kobold hits your crimson imp. Your crimson imp misses the big kobold. The big kobold hits your crimson imp but does no damage. The big kobold misses your crimson imp. Your crimson imp blinks! Casting: Call Imp (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A shadowy apparition takes form in the air. You hit the big kobold. The big kobold is poisoned. The big kobold is severely wounded. Your shadow imp completely misses the big kobold. The big kobold closely misses you. Your crimson imp closely misses the big kobold. You closely miss the big kobold. The big kobold is severely wounded. Your crimson imp blinks! Your shadow imp hits the big kobold. The big kobold barely misses you. Your crimson imp blinks! You closely miss the big kobold. The big kobold is severely wounded. Your shadow imp barely misses the big kobold. The big kobold hits you. You hit the big kobold but do no damage. The big kobold looks as sick as possible! The big kobold is almost dead. The big kobold completely misses you. You barely miss the big kobold. The big kobold is almost dead. Your crimson imp disappears in a puff of smoke! The big kobold hits you. You hit the big kobold. You kill the big kobold! Kikubaaqudgha accepts your kill. You swap places. Casting: Call Imp (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. There is nothing here that can be animated! Things that are here: a poisoned needle; a club Items here: % (( ) an inedible chunk of flesh; a stone; a blowgun; 2 poisoned needles Casting: Animate Skeleton (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. There is nothing here that can be animated! Things that are here: a stone; a short sword; a kobold corpse Casting: Animate Skeleton (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You attempt to give life to the dead... Before your eyes, flesh is ripped from the corpse! The dead are walking! Things that are here: 3 inedible chunks of flesh; a stone; a short sword You see here a kobold corpse. Casting: Animate Skeleton (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You attempt to give life to the dead... Before your eyes, flesh is ripped from the corpse! The dead are walking! You see here an inedible chunk of flesh. Casting: Animate Skeleton (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. There is nothing here that can be animated! You swap places. Things that are here: 3 inedible chunks of flesh; a stone; a short sword Casting: Animate Skeleton (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. There is nothing here that can be animated! Casting: Animate Skeleton (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. There is nothing here that can be animated! Eating one of 6 chunks of flesh. You eat one of the 6 chunks of flesh. This raw flesh tastes terrible. You swap places. You see here an inedible chunk of flesh. You swap places. Magic restored. A kobold and a skeleton come into view. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Guard this area! You swap places. You swap places. You swap places. You swap places. You swap places. The bullfrog skeleton hits you. Your kobold skeleton hits the bullfrog skeleton. You swap places. The bullfrog skeleton hits your shadow imp. Your crimson imp blinks! Your shadow imp hits the bullfrog skeleton. The bullfrog skeleton hits your shadow imp! Your shadow imp dies! You swap places. Your kobold skeleton hits the bullfrog skeleton. x2 The bullfrog skeleton hits your kobold skeleton. Your kobold skeleton hits the bullfrog skeleton. The bullfrog skeleton barely misses your kobold skeleton. Your kobold skeleton barely misses the bullfrog skeleton. The kobold hits your kobold skeleton but does no damage. Your kobold skeleton hits the bullfrog skeleton. The bullfrog skeleton hits your kobold skeleton. Your kobold skeleton is destroyed! You swap places. The kobold barely misses your kobold skeleton. The bullfrog skeleton closely misses your crimson imp. Your kobold skeleton hits the bullfrog skeleton. Your crimson imp barely misses the bullfrog skeleton. You see here an inedible chunk of flesh. Casting: Animate Skeleton (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. The bullfrog skeleton hits your crimson imp but does no damage. The kobold hits your kobold skeleton but does no damage. Your crimson imp barely misses the bullfrog skeleton. Casting: Call Imp (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of frigid air. The bullfrog skeleton closely misses your crimson imp. Your kobold skeleton closely misses the bullfrog skeleton. The kobold hits your kobold skeleton with a club! Your kobold skeleton is destroyed! Your crimson imp barely misses the bullfrog skeleton. The bullfrog skeleton completely misses your crimson imp. The bullfrog skeleton closely misses your crimson imp. Your crimson imp hits the bullfrog skeleton. The bullfrog skeleton misses your crimson imp. Your crimson imp hits the bullfrog skeleton. The bullfrog skeleton hits your crimson imp. Your crimson imp blinks! The bullfrog skeleton closely misses your white imp. The bullfrog skeleton hits your white imp. Your white imp hits the bullfrog skeleton. Your white imp freezes the bullfrog skeleton. The bullfrog skeleton completely resists. The bullfrog skeleton closely misses your white imp. Your white imp gestures at the bullfrog skeleton. The puff of frost hits the bullfrog skeleton. The bullfrog skeleton completely resists. The bullfrog skeleton hits your white imp. Your white imp dies! Casting: Call Imp (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. The bullfrog skeleton hits your crimson imp but does no damage. The bullfrog skeleton hits your crimson imp. Casting: Call Imp (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. The bullfrog skeleton barely misses your crimson imp. Your crimson imp hits the bullfrog skeleton. The bullfrog skeleton closely misses your crimson imp. Your crimson imp blinks! Your crimson imp barely misses the bullfrog skeleton. Your crimson imp disappears in a puff of smoke! Your crimson imp hits the bullfrog skeleton. The bullfrog skeleton hits your crimson imp. x2 Your crimson imp hits the bullfrog skeleton. Your crimson imp blinks! The bullfrog skeleton misses your crimson imp. Your crimson imp hits the bullfrog skeleton. The bullfrog skeleton is destroyed! Kikubaaqudgha accepts your kill. The kobold hits your crimson imp with a club. Your crimson imp hits the kobold. The kobold barely misses your crimson imp. Your crimson imp hits the kobold. The kobold hits your crimson imp with a club. Your crimson imp hits the kobold. The kobold dies! Kikubaaqudgha accepts your kill. You swap places. Things that are here: 3 inedible chunks of flesh; a stone; a short sword You swap places. Items here: % (( ) an inedible chunk of flesh; a stone; a blowgun; 2 poisoned needles Things that are here: a poisoned needle; a club You see here a stone. Found a weird runed staff. A crimson imp comes into view. The crimson imp shouts! The crimson imp blinks! You see here a weird runed staff. y - a weird runed staff The crimson imp closely misses you. You closely miss the crimson imp. The crimson imp blinks! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Guard this area! Your crimson imp hits the crimson imp but does no damage. Your crimson imp blinks! The crimson imp hits your crimson imp. Your crimson imp blinks! Casting: Call Imp (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Call Imp (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A metallic apparition takes form in the air. Your iron imp says, "Let's raise disruption!" Your crimson imp blinks! You completely miss the crimson imp. Your crimson imp blinks! The crimson imp blinks! Your crimson imp disappears in a puff of smoke! The crimson imp blinks! Your crimson imp blinks! Your crimson imp misses the crimson imp. Your crimson imp closely misses the crimson imp. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Guard this area! Your crimson imp misses the crimson imp. The crimson imp hits you but does no damage. You hit the crimson imp but do no damage. The crimson imp is poisoned. The crimson imp closely misses you. Your crimson imp blinks! The crimson imp blinks! Your crimson imp barely misses the crimson imp. Your crimson imp blinks! You whack the crimson imp! The crimson imp is severely wounded. The crimson imp misses you. Your crimson imp barely misses the crimson imp. You hit the crimson imp. You kill the crimson imp! Kikubaaqudgha accepts your kill. No target in view! Your +3 whip of venom stops dripping with poison. It sticks to your hand! y - a cursed staff of cold (weapon) As you read the scroll of remove curse, it crumbles to dust. You feel as if something is helping you. Your +3 whip of venom begins to drip with poison! f - a +3 whip of venom (weapon) Drop what? 25/52 slots (_ for help) (? for menu, Esc to quit) Okay, then. An adder comes into view. The adder hisses angrily. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Guard this area! Casting: Call Imp (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Your iron imp closely misses the adder. Casting: Call Imp (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (chance to defeat MR: 89%) The adder writhes in agony! Your iron imp closely misses the adder. Your crimson imp blinks! The adder bites you but does no damage. Casting: Pain (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, chance to defeat MR: 89%) The adder writhes in agony! The adder bites you. Your iron imp closely misses the adder. Casting: Pain (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded, chance to defeat MR: 89%) The adder writhes in agony! You kill the adder! Kikubaaqudgha accepts your kill. You swap places. You butcher the adder corpse. x - 7 chunks of flesh (gained 2) Found a ring mail. You see here a ring mail. As you open the door, it creaks loudly! There is an open door here. Found Usu Cea's Jewellery Shop. HP restored. There is an entrance to Usu Cea's Jewellery Shop here. You can access your shopping list by pressing '$'. c - 17 rations (gained 1) You now have 498 gold pieces (gained 13). You swap places. You swap places. Found a dagger. b - 7 potions of curing (gained 1) Found 9 stones. z - a runed diamond ring Your crimson imp blinks! You swap places. You swap places. Some of the chunks of flesh in your inventory have rotted away. Your crimson imp disappears in a puff of smoke! Eating one of 2 chunks of flesh. You eat one of the 2 chunks of flesh. This raw flesh tastes terrible. You swap places. You see here a dagger. You open the door. There is an open door here. Your crimson imp blinks! You swap places. Found an iron altar of Okawaru. You now have 521 gold pieces (gained 23). A phantom comes into view. Casting: Pain (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of frigid air. Casting: Call Imp (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Guard this area! Your crimson imp barely misses the phantom. Your crimson imp hits the phantom but does no damage. You miss the phantom. Your white imp disappears in a puff of smoke! The phantom hits you but does no damage. Your crimson imp barely misses the phantom. Your crimson imp completely misses the phantom. You hit the phantom. The phantom is lightly damaged. The phantom blinks! You swap places. The phantom blinks! The phantom hits your crimson imp. The phantom is too close now for your liking. Your crimson imp hits the phantom but does no damage. The phantom barely misses your crimson imp. Your crimson imp blinks! Your shield prevents you from hitting the phantom. The phantom is lightly damaged. The phantom closely misses you. Your crimson imp blinks! Your crimson imp barely misses the phantom. You hit the phantom but do no damage. The phantom is lightly damaged. The phantom hits you! Your crimson imp blinks! x2 You hit the phantom but do no damage. The phantom is lightly damaged. The phantom blinks! Your iron imp barely misses the phantom. There is an iron altar of Okawaru here. You hit the phantom. The phantom is lightly damaged. The phantom closely misses you. Your crimson imp closely misses the phantom. Your crimson imp misses the phantom. Your iron imp completely misses the phantom. You barely miss the phantom. The phantom is lightly damaged. The phantom barely misses you. Your crimson imp hits the phantom but does no damage. Your crimson imp barely misses the phantom. Your iron imp completely misses the phantom. You miss the phantom. The phantom is lightly damaged. The phantom hits you! Your crimson imp hits the phantom. x2 Your iron imp closely misses the phantom. You hit the phantom but do no damage. The phantom is moderately damaged. Your crimson imp misses the phantom. The phantom hits you but does no damage. Your crimson imp hits the phantom but does no damage. The phantom closely misses you. Your crimson imp blinks! You hit the phantom. The phantom is moderately damaged. Your crimson imp closely misses the phantom. Your iron imp closely misses the phantom. The phantom hits you! The phantom blinks! You barely miss the phantom. The phantom is moderately damaged. Your crimson imp hits the phantom. Your iron imp closely misses the phantom. The phantom hits you. Your crimson imp barely misses the phantom. You closely miss the phantom. The phantom is moderately damaged. Your iron imp hits the phantom! The phantom hits you. Your crimson imp hits the phantom. You closely miss the phantom. The phantom is severely damaged. Your iron imp barely misses the phantom. The phantom barely misses you. Your crimson imp blinks! You closely miss the phantom. The phantom is severely damaged. The phantom hits you. Your crimson imp hits the phantom but does no damage. Your iron imp barely misses the phantom. You hit the phantom. The phantom is severely damaged. The phantom hits you! * * * LOW HITPOINT WARNING * * * Your crimson imp barely misses the phantom. Your iron imp barely misses the phantom. You feel better. The phantom misses you. Your crimson imp hits the phantom but does no damage. Your crimson imp barely misses the phantom. Your iron imp closely misses the phantom. Your crimson imp disappears in a puff of smoke! The phantom hits your crimson imp. Your crimson imp hits the phantom but does no damage. Your iron imp closely misses the phantom. Casting: Call Imp (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. The phantom hits your crimson imp! Your crimson imp hits the phantom. Casting: Call Imp (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of frigid air. The phantom hits your crimson imp. Your crimson imp dies! Your iron imp hits the phantom. Your iron imp disappears in a puff of smoke! Your white imp gestures at the phantom. The puff of frost hits the phantom. The phantom resists. The phantom blinks! There is an iron altar of Okawaru, spattered with blood here. Casting: Call Imp (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. Your crimson imp hits the phantom but does no damage. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Guard this area! The phantom barely misses your crimson imp. Your crimson imp closely misses the phantom. Your crimson imp blinks! The phantom hits your crimson imp. Your crimson imp barely misses the phantom. Your white imp hits the phantom but does no damage. Your crimson imp blinks! The phantom closely misses your white imp. Your crimson imp closely misses the phantom. Your white imp misses the phantom. There is an iron altar of Okawaru, spattered with blood here. The phantom hits your white imp. Your crimson imp blinks! Your crimson imp closely misses the phantom. Your white imp closely misses the phantom. The phantom barely misses your white imp. Your white imp gestures at the phantom. The puff of frost hits the phantom. The phantom resists. Your crimson imp hits the phantom but does no damage. There is an iron altar of Okawaru, spattered with blood here. The phantom barely misses your white imp. Your white imp gestures at the phantom. The puff of frost hits the phantom. The phantom resists. Your crimson imp misses the phantom. The phantom hits your white imp. Your crimson imp closely misses the phantom. Your white imp gestures at the phantom. The puff of frost hits the phantom. The phantom resists. There is an iron altar of Okawaru, spattered with blood here. The phantom hits your white imp. Your white imp gestures at the phantom. The puff of frost hits the phantom. The phantom resists. Your crimson imp blinks! Casting: Call Imp (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Call Imp (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your skin crawls. The phantom hits your crimson imp. The phantom blinks! The phantom blinks! Your crimson imp misses the phantom. There is an iron altar of Okawaru, spattered with blood here. The phantom barely misses you. Your crimson imp misses the phantom. Your white imp gestures at the phantom. The puff of frost misses the phantom. Your crimson imp hits the phantom. The phantom is destroyed! Kikubaaqudgha accepts your kill. You feel your dexterity returning. You swap places. You start resting. Your skin is crawling a little less now. Your skin stops crawling. Your white imp disappears in a puff of smoke! Your crimson imp disappears in a puff of smoke! Magic restored. All of the chunks of flesh in your inventory have rotted away. HP restored. Your crimson imp disappears in a puff of smoke! You now have 536 gold pieces (gained 15). Cellescent's ghost (novice Gnoll Wanderer) comes into view. You are feeling hungry. A black bear comes into view. The black bear growls angrily. The black bear completely misses you. The black bear barely misses you. The black bear claws you. Casting: Regeneration (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - black bear Aim: a black bear (chance to defeat MR: 84%) The black bear writhes in agony! The black bear bites you. The black bear claws you. The black bear closely misses you. Casting: Pain (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - black bear Aim: a black bear (moderately wounded, chance to defeat MR: 84%) The black bear writhes in agony! The black bear barely misses you. The black bear claws you. The black bear completely misses you. Casting: Pain (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - black bear Aim: a black bear (heavily wounded, chance to defeat MR: 84%) The black bear writhes in agony! The black bear closely misses you. The black bear claws you but does no damage. The black bear barely misses you. Casting: Pain (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - black bear Aim: a black bear (heavily wounded, chance to defeat MR: 84%) The black bear barely resists. The black bear misses you. The black bear barely misses you. The black bear claws you but does no damage. Casting: Pain (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. The black bear bites you! The black bear claws you but does no damage. The black bear claws you. Casting: Call Imp (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. The black bear bites you! You block the black bear's attack. The black bear claws you but does no damage. Your crimson imp hits the black bear. Your crimson imp barely misses the black bear. The black bear goes berserk! The black bear closely misses your crimson imp. x2 The black bear barely misses your crimson imp. Your crimson imp hits the black bear. Your crimson imp closely misses the black bear. The black bear closely misses your crimson imp. The black bear claws your crimson imp. The black bear misses your crimson imp. Your crimson imp hits the black bear. The black bear bites your crimson imp. The black bear barely misses your crimson imp. The black bear misses your crimson imp. Your crimson imp closely misses the black bear. The black bear bites your crimson imp but does no damage. The black bear claws your crimson imp. The black bear closely misses your crimson imp. Your crimson imp hits the black bear. x2 Casting: Call Imp (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - black bear Aim: a black bear (almost dead, berserk, fast, unusually strong, chance to defeat MR: 84%) The black bear writhes in agony! You kill the black bear! Kikubaaqudgha accepts your kill. You swap places. You start resting. Your crimson imp blinks! Magic restored. Cellescent's ghost is nearby! You swap places. Your crimson imp blinks! Casting: Pain (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your skin crawls. Casting: Regeneration (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of frigid air. Your white imp gestures at cellescent's ghost. The puff of frost hits cellescent's ghost. Your crimson imp blinks! Casting: Call Imp (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. Your white imp gestures at cellescent's ghost. The puff of frost hits cellescent's ghost. Cellescent's ghost appears unharmed. Cellescent's ghost hits your white imp! Your white imp gestures at cellescent's ghost. The puff of frost misses cellescent's ghost. Your crimson imp closely misses cellescent's ghost. Your crimson imp disappears in a puff of smoke! Cellescent's ghost hits your crimson imp! Your crimson imp dies! Your white imp gestures at cellescent's ghost. The puff of frost hits cellescent's ghost. Your crimson imp blinks! Cellescent's ghost casts a spell. Your white imp misses cellescent's ghost. Casting: Call Imp (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. Your white imp gestures at cellescent's ghost. The puff of frost hits cellescent's ghost. Casting: Call Imp (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. The white imp hits your white imp but does no damage. Your white imp hits the white imp but does no damage. The white imp barely misses your white imp. Your crimson imp blinks! Your crimson imp closely misses cellescent's ghost. Your crimson imp disappears in a puff of smoke! Your white imp gestures at the white imp. The puff of frost hits the white imp. The white imp resists. The white imp gestures at your white imp. The puff of frost hits your white imp. Your white imp resists. Your white imp dies! Cellescent's ghost gestures wildly while chanting. The crimson imp hits your crimson imp. Your crimson imp hits the crimson imp. The crimson imp hits your crimson imp. Your crimson imp blinks! Cellescent's ghost casts a spell. Your skin is crawling a little less now. Cellescent's ghost screams, "You will join me soon!" A worker ant comes into view. Found a stone staircase leading up. Your skin stops crawling. There is an open door here. Found a club. The crimson imp blinks! Cellescent's ghost says, "There is no future for me!" Found a bubbling silvery potion, 12 gold pieces and 2 arrows. Found a leather armour and 19 gold pieces. Cellescent's ghost keens inconsolably. Cellescent's ghost gestures wildly while chanting. Cellescent's ghost mumbles some strange words. You see here a ring mail. There is an open door here. You are feeling very hungry. Cellescent's ghost casts a spell. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Okay, then. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.22-a0-456-g11ed031 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 0, need_save: 1, saving_game: 1, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_EAT repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [DarkwingDuck] Species: Deep Elf Job: Necromancer HP: 45/45; mods: 0/0 MP: 32/32; mod: 0 Stats: 8 (8) 21 (21) 15 (15) Position: (54, 53), god: Kikubaaqudgha (3), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading down Skills (mode: manual) Name | can_train | train | training | level | points | progress Fighting | X | 0 | 0 | 0 | 0 | 0/70 Short Blades | | 0 | 0 | 0 | 0 | 0/50 Long Blades | | 0 | 0 | 0 | 0 | 0/59 Axes | | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/84 Polearms | | 0 | 0 | 0 | 0 | 0/84 Staves | X | 0 | 0 | 0 | 0 | 0/50 Slings | | 0 | 0 | 0 | 0 | 0/70 Bows | | 0 | 0 | 0 | 0 | 0/42 Crossbows | | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 0 | 0/70 Dodging | X | 0 | 0 | 2 | 151 | 45/106 Stealth | X | 0 | 0 | 2 | 127 | 38/89 Shields | X | 0 | 0 | 0 | 0 | 0/70 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 1 | 50 | 8 | 1284 | 214/267 Conjurations | | 0 | 0 | 0 | 0 | 0/42 Hexes | | 0 | 0 | 0 | 0 | 0/29 Charms | X | 0 | 0 | 0 | 0 | 0/25 Summonings | X | 0 | 0 | 5 | 641 | 11/252 Necromancy | X | 1 | 50 | 12 | 3462 | 493/601 Translocations | | 0 | 0 | 0 | 0 | 0/42 Transmutations | | 0 | 0 | 0 | 0 | 0/42 Fire Magic | | 0 | 0 | 0 | 0 | 0/42 Ice Magic | | 0 | 0 | 0 | 0 | 0/42 Air Magic | | 0 | 0 | 0 | 0 | 0/50 Earth Magic | | 0 | 0 | 0 | 0 | 0/42 Poison Magic | | 0 | 0 | 0 | 0 | 0/42 Invocations | | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/42 Spell bugs: Durations: Attributes: #12: 536 #23: 8656 #24: -860346885 #27: 3950 #49: 603 #59: 1 Mutations: Inventory bugs: Equipment: eq slot #0, inv slot #5: +3 whip of venom eq slot #1, inv slot #12: +0 cloak eq slot #5, inv slot #21: +0 buckler eq slot #6, inv slot #0: +0 robe eq slot #7, inv slot #11: ring of magical power }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ###.# #....##.# #.# #.# .##.## ##.#####.# #.# #.# .###.###.## #.###'## #.. .# ##....######.##...## ######.# .# ##.#........#.....## #....... .# #.##.######.......###..###.# .#####.#...####.........##.###.## ..............+.........'..###.# .#####.#>..####.@.......##.##.### #.# #.##.## ##.......###.##.(.# .## ##.###### ##.....## #.##.§)# ## #.#.....# ##...## ####...# # ##.####.# ##'## ##### ### #.# #.# ### #.# #.# #.# #.#######.## #.# #..........## #.# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< bailey_type: bailey_polearm >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (68, 55): {{{{ CLASS: FogMachine pow_min: 10 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 1 size_max: 1 pow_max: 10 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 5 type: turn buildup_turns: 0 sub_type: countdown delay_min: 10 listener_only: false delay_max: 10 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 0 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: flame props: walk_dist: 0 pow_rolls: 3}}}} >>>>>>>>>>>>>>>>>>>>>>