Dungeon Crawl Stone Soup version 0.25-a0-464-g3004169 (webtiles) character file. Game seed: 14852694987740848535, levelgen mode: deterministic 44 DankestMemes the Skirmisher (level 3, -3/30 HPs) Began as a Barachi Monk on Feb 3, 2020. Killed from afar by Sigmund (7 damage) ... with a magic dart ... on level 2 of the Dungeon. The game lasted 00:05:17 (1253 turns). DankestMemes the Skirmisher (Barachi Monk) Turns: 1253, Time: 00:05:17 Health: -3/30 AC: 5 Str: 13 XL: 3 Next: 62% Magic: 3/3 EV: 14 Int: 12 God: Gold: 44 SH: 0 Dex: 12 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 falchion rCold . . . Gourm . (no shield) rNeg . . . Faith . f - +0 ring mail rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.08/turn (no ring) @: slow A: +LOS, swims, repulsion field 1, clever 1, clumsy 1, slowness 1, strong legs 1 a: Hop You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 44 gold pieces. Inventory: Hand Weapons a - a +0 falchion (weapon) Armour f - a +0 ring mail (worn) Scrolls d - 2 scrolls of identify {unknown} g - 2 scrolls of amnesia {unknown} h - 2 scrolls of remove curse {unknown} i - a scroll of teleportation {unknown} Comestibles c - 2 rations Skills: + Level 4.1 Fighting + Level 4.1 Long Blades + Level 1.6 Armour + Level 3.8 Dodging - Level 1.7 Stealth You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You can be seen from farther away. (+LOS) You can swim through water. You cover ground slowly. You can hop short distances. You are surrounded by a mild repulsion field. (EV +2) Your mind is acute. (Int +2) You are clumsy. (Dex -2) Message History Sigmund be lightly wounded. Sigmund hits ye wit' a +0 scytha! * * * LOW HITPOINT WARNIN' * * * Ye hit Sigmund. Sigmund be moderately wounded. Hop ta where? Press: ? - help, Dir - move target cursor, f - ye Okay, than. Ye hit Sigmund. Sigmund be moderately wounded. Sigmund hits ye but does nay damage. Ye closely miss Sigmund. Sigmund be moderately wounded. Sigmund barely misses ye. Ye riposte. Ye barely miss Sigmund. Sigmund be moderately wounded. Ye hit Sigmund. Sigmund be heavily wounded. Sigmund gestures at ye while chantin'. Tha magic dart hits ye! Ye die... # ######.# #.####......# #......@.# ######@#.# #.# # #.# #.# #.# #.# #.# #.# #.# You could see Sigmund. Vanquished Creatures A dart slug (D:1) A leopard gecko (D:1) A ball python (D:1) A giant cockroach (D:1) 6 goblins (D:1) 10 hobgoblins 4 jackals (D:1) 3 bats A frilled lizard (D:1) 4 kobolds 4 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DankestMemes the Barachi Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 361 | D:1 | Reached XP level 2. HP: 25/25 MP: 2/2 427 | D:1 | Reached skill level 1 in Armour 603 | D:1 | Reached XP level 3. HP: 30/30 MP: 3/3 1223 | D:2 | Noticed Sigmund 1248 | D:2 | Gained mutation: Your mind is acute. (Int +2) [potion of | mutation] 1248 | D:2 | Gained mutation: You are clumsy. (Dex -2) [potion of | mutation] 1248 | D:2 | Gained mutation: You are surrounded by a mild repulsion | field. (EV +2) [potion of mutation] 1253 | D:2 | Killed from afar by Sigmund Levels and vault maps discovered: D:1: dpeg_arrival_refuge, layout_loops_ring D:2: layout_loops_ring, lemuel_round_altar, marbit_many_paths, roderic_lattice_a, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Armour | 1 | 1.6 Fighting | 4 | 4.1 Long Blades | 4 | 4.1 Dodging | | 3.8 Stealth | | 1.7 Action || total -------------------------++------- Melee: Falchion || 118 Use: Potion || 2 Stab: Sleeping || 2 Distracted || 1 Eat: Chunk || 2 Armor: Robe || 18 Ring mail || 2 Dodge: Dodged || 82 Rpst.: Falchion || 23 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 64 | 0 | 0.0 | 36 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 56 | 0 | 0.0 | 31 | 0 | 0.0 D:2 | 8 | 0 | 0.0 | 5 | 0 | 0.0 +---------+---------+-------+---------+---------+-------