Dungeon Crawl Stone Soup version 0.25-a0-265-g7af84ae (webtiles) character file. Game seed: 8373050561088703044, levelgen mode: deterministic 48 DankestMemes the Conjurer (level 3, 0/24 HPs) Began as a Barachi Conjurer on Dec 9, 2019. Succumbed to an adder's poison ... on level 3 of the Dungeon. The game lasted 00:02:02 (1276 turns). DankestMemes the Conjurer (Barachi Conjurer) Turns: 1276, Time: 00:02:02 Health: 0/24 AC: 5 Str: 9 XL: 3 Next: 72% Magic: 2/7 EV: 10 Int: 16 God: Gold: 81 SH: 0 Dex: 12 Spells: 7/8 levels left rFire . . . SeeInvis . e - +0 short sword rCold . . . Gourm . (no shield) rNeg . . . Faith . g - +0 ring mail rPois . Spirit . i - +0 hat rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: lethally poisoned (0 -> -2), berserk cooldown, very slightly contaminated, slowed, invisible, very slow A: +LOS, swims, slowness 1, strong legs 1 a: Hop You were on level 3 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 81 gold pieces. Inventory: Hand Weapons e - a +0 short sword (weapon) Armour g - a +0 ring mail (worn) i - a +0 hat (worn) Scrolls d - a scroll of noise {unknown} f - 2 scrolls of identify {unknown} j - a scroll of enchant armour {unknown} Potions b - a potion of invisibility Comestibles a - 8 chunks of flesh c - 3 rations Skills: - Level 2.1 Dodging - Level 1.7 Stealth + Level 3.2 Spellcasting + Level 5.1 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 6% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Searing Ray Conj ###... 10% 2 ##..... Dazzling Flash Conj/Hex ##.... 47% 3 ###.... Fulminant Prism Conj/Hex ##........ 87% 4 ####... Iskenderun's Mystic Bla Conj/Tloc ##...... 87% 4 ####... Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You can be seen from farther away. (+LOS) You can swim through water. You cover ground slowly. You can hop short distances. Message History a - 8 chunks o' flesh (gain'd 1) Ye see 'ere an adder skeleton. Ye be nay longer berserk. Ye be 'shausted. Ye feel yerself slow down. * * * LOW HITPOINT WARNIN' * * * Ye feel sick. Okay, than. Unknown command. * * * LOW HITPOINT WARNIN' * * * Ye feel sick. Ye see 'ere an adder skeleton. * * * LOW HITPOINT WARNIN' * * * Ye feel sick. * * * LOW HITPOINT WARNIN' * * * Ye feel sick. Thar be a stone staircase leadin' down 'ere. Ye climb downwards. Thar be a stone staircase leadin' up 'ere. Ye die... # ##.######## #.........#### #....@<......# #.#########.## There were no monsters in sight! Vanquished Creatures A gnoll (D:1) An adder (D:2) 2 dart slugs (D:2) 2 leopard geckos 2 bats (D:1) 2 giant cockroaches (D:1) A goblin (D:1) 4 hobgoblins A quokka (D:2) 2 frilled lizards (D:1) 3 kobolds (D:1) 4 rats 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DankestMemes the Barachi Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 320 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 985 | D:1 | Reached XP level 3. HP: 24/24 MP: 0/7 1139 | D:2 | Reached skill level 5 in Conjurations 1273 | D:2 | HP: 1/24 [poisoned by an adder] 1276 | D:3 | Succumbed to an adder's poison Levels and vault maps discovered: D:1: wander_arrival_desolate, layout_basic, chequers_serial_rivers_room_b, chequers_serial_rivers_large_b D:2: layout_rooms, kiku_gazebo_pond_becter D:3: wad_river_or_something, layout_loops_ring Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.2 Conjurations | 5 | 5.1 Dodging | | 2.1 Stealth | | 1.7 Action || total -------------------------++------- Melee: Short sword || 7 Cast: Magic Dart || 48 Use: Potion || 2 Stab: Invisible || 1 Eat: Chunk || 2 Armor: Ring mail || 3 Dodge: Dodged || 12 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 69 | 0 | 0.0 | 25 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 37 | 0 | 0.0 | 16 | 0 | 0.0 D:2 | 32 | 0 | 0.0 | 9 | 0 | 0.0 +---------+---------+-------+---------+---------+-------