Dungeon Crawl Stone Soup version 0.17-a0-1954-g0dddeaa (webtiles) character file. 0 DailyAlice the Skirmisher (level 1, -5/18 HPs) Began as a Formicid Abyssal Knight on Oct 4, 2015. Was a Follower of Lugonu. Slain by an ancient zyme (6 damage) ... on level 1 of the Abyss. The game lasted 00:00:24 (63 turns). DailyAlice the Skirmisher (Formicid Abyssal Knight) Turns: 63, Time: 00:00:24 Health: -5/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 11 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 10 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis + a - +1 mace rCold . . . Clarity . b - +0 leather armour rNeg . . . SustAt . (no shield) rPois . Gourm . (helmet unavailable) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis + (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: non-regenerating, mildly diseased, not resistant to hostile enchantments, very unstealthy A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Depart the Abyss, Renounce Religion You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. Inventory: Hand weapons a - a +1 mace (weapon) Armour b - a +0 leather armour (worn) Comestibles c - a bread ration Skills: - Level 3.2 Fighting + Level 2.0 Maces & Flails - Level 2.1 Armour - Level 0.8 Dodging - Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You are under a permanent stasis effect. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head (SInv). Message History Found 16 poisoned needles. Found 24 arrows. Found a gateway leading deeper into the Abyss. You sense a monster nearby. No target in view! You feel yourself growing ill in the presence of the ancient zyme. An ancient zyme comes into view. You hit the ancient zyme. The ancient zyme is lightly damaged. The ancient zyme hits you. The ancient zyme barely misses you. You feel ill. You barely miss the ancient zyme. The ancient zyme is lightly damaged. The ancient zyme hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The ancient zyme closely misses you. You sock the ancient zyme! The ancient zyme is moderately damaged. The ancient zyme hits you. You die... # #. . ##.#.#. ##. ..#...# ####.##.###### ### .....#...#.# # . #.##...#.......#.#># ## ...#.......#...# ...........##@x.# ........###....#..... #..##. ###..##...#... #.#... ####.#.#.# . # ##....# . ##.# ..# #.# # . . ....# ##. .# # ..# .# #. .# .##### # .. # You could see an ancient zyme. Notes Turn | Place | Note -------------------------------------------------------------- 0 | Abyss:1 | DailyAlice the Formicid Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 60 | Abyss:1 | Noticed an ancient zyme 63 | Abyss:1 | Slain by an ancient zyme Vault maps used: Abyss:1: evilmike_abyss_exit_glass, evilmike_abyss_exit_9 Action || total -------------------------++------- Melee: Mace || 3