Crash caused by signal #15: Terminated Version: Dungeon Crawl Stone Soup 0.22.1-1-ga44c0e5 Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-0.22 -name DCrawler215 -rc /dgldir/rcfiles/crawl-0.22/DCrawler215.rc -macro /dgldir/rcfiles/crawl-0.22/DCrawler215.macro -morgue /dgldir/morgue/DCrawler215/ -webtiles-socket /crawl-master/webserver/sockets/DCrawler215:2018-10-26.00:08:27.sock -await-connection RC options: restart_after_game = false Crash caused by signal #15: Terminated Obtained 12 stack frames. /usr/games/crawl-0.22(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x5ff0b3]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-0.22(_Z13do_crash_dumpv+0x419) [0x606d59]: do_crash_dump() /usr/games/crawl-0.22(_Z20crash_signal_handleri+0x9c) [0x5ff33c]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x360b0) [0x7f388d7b40b0]: /usr/games/crawl-0.22(_ZN14TilesFramework11_mcache_refEb+0x3c) [0xb8d39c]: TilesFramework::_mcache_ref(bool) /usr/games/crawl-0.22(_ZN14TilesFramework9_send_mapEb+0x70c) [0xb92adc]: TilesFramework::_send_map(bool) /usr/games/crawl-0.22(_ZN14TilesFramework6redrawEv+0xd4) [0xb95a34]: TilesFramework::redraw() /usr/games/crawl-0.22(_ZN14TilesFramework17update_input_modeE10mouse_mode+0x13) [0xb95aa3]: TilesFramework::update_input_mode(mouse_mode) /usr/games/crawl-0.22() [0xc14481] /usr/games/crawl-0.22(main+0x645) [0xc18865]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed) [0x7f388d79f7ed]: /usr/games/crawl-0.22() [0x55e719] Trying to run gdb. GNU gdb (Ubuntu/Linaro 7.4-2012.04-0ubuntu2.1) 7.4-2012.04 Copyright (C) 2012 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". For bug reporting instructions, please see: . [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f388db4e84e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 #0 0x00007f388db4e84e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #1 0x00000000005ff76b in call_gdb(_IO_FILE*) () No symbol table info available. #2 0x0000000000606d79 in do_crash_dump() () No symbol table info available. #3 0x00000000005ff33c in crash_signal_handler(int) () No symbol table info available. #4 No symbol table info available. #5 0x0000000000b8d39c in TilesFramework::_mcache_ref(bool) () No symbol table info available. #6 0x0000000000b92adc in TilesFramework::_send_map(bool) () No symbol table info available. #7 0x0000000000b95a34 in TilesFramework::redraw() () No symbol table info available. #8 0x0000000000b95aa3 in TilesFramework::update_input_mode(mouse_mode) () No symbol table info available. #9 0x0000000000c14481 in ?? () No symbol table info available. #10 0x0000000000c18865 in main () No symbol table info available. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.3 on Sep 19 2018 at 03:17:46 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.22/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.22/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.22/data/web/" -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 14 Level id: D:14 Level build method = , level layout type = city, absdepth0 = 13 Level vaults: layout_stronghold serial_co_window_serial co_window_corner_a co_window_of_opportunity_a co_window_paths_b co_window_of_opportunity_a co_window_of_opportunity_a co_window_paths_b co_window_corner_a co_window_corner_b co_window_corner_ca co_window_of_opportunity_b co_window_4corner_a glass_columns_b glass_columns_a glass_columns_c basic_altar fedhas_altar_2 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The yak bellows! You are near starving! The zombie hands constrict the yak. You hear a bellow! The yak struggles to escape constriction. x2 Casting: Borgnjor's Vile Clutch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak (lightly wounded, constricted by zombie hands) The stone arrow hits the yak. The yak is heavily wounded. The zombie hands constrict the yak. The yak struggles to escape constriction. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (heavily wounded, constricted by zombie hands) The stone arrow hits the yak. The yak is almost dead. The zombie hands constrict the yak. You kill the yak! Sif Muna accepts your kill. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 8% risk of failure) Press: ? - help, Dir - move target cursor Decaying hands burst forth from the earth! Zombie hands grab the yak. x2 The zombie hands constrict the yak! x2 The yak struggles to escape constriction. A yak comes into view. The yak struggles to escape constriction. Casting: Borgnjor's Vile Clutch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Your +9 demon trident of electrocution stops crackling. Your +5 hunting sling of freezing is covered in frost. a - a +5 hunting sling of freezing (weapon) The zombie hands constrict the yak. x2 The yak bellows! The yak struggles to escape constriction. Firing (i - inventory. (/) - cycle) v - 316 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak (moderately wounded, constricted by zombie hands) You shoot a sling bullet. The sling bullet hits the yak. The sling bullet freezes the yak. The yak is heavily wounded. The zombie hands constrict the yak! x2 The yak struggles to escape constriction. The yak escapes! Casting: Borgnjor's Vile Clutch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 8% risk of failure) Press: ? - help, Dir - move target cursor, f - yak, p - yak Aim: a yak (severely wounded) You miscast Borgnjor's Vile Clutch. You are very lightly contaminated with residual magic. You hear a distant rumble. The zombie hands constrict the yak. The zombie hands release their grip on the yak. Casting: Borgnjor's Vile Clutch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 8% risk of failure) Press: ? - help, Dir - move target cursor, f/p - yak Aim: a yak (severely wounded) You miscast Borgnjor's Vile Clutch. Sif Muna protects you from the effects of your miscast! Casting: Borgnjor's Vile Clutch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 8% risk of failure) Press: ? - help, Dir - move target cursor, f/p - yak Aim: a yak (severely wounded) Decaying hands burst forth from the earth! Zombie hands grab the yak. Your necrophage skeleton is unaffected. Zombie hands grab the yak. You are starving! Sif Muna grants you divine energy. You briefly lose access to your magic! The zombie hands constrict the yak. x2 The yak gores your necrophage skeleton! The yak struggles to escape constriction. Your necrophage skeleton hits the yak. The zombie hands constrict the yak! x2; The yak gores your necrophage skeleton! The yak struggles to escape constriction. Your necrophage skeleton hits the yak. The yak dies! Sif Muna accepts your kill. That item cannot be evoked! Your +5 hunting sling of freezing stops glowing. You hear the crackle of electricity. b - a +9 demon trident of electrocution (weapon) The zombie hands constrict the yak. Attack whom? Press: ? - help, Dir - move target cursor, f - you Okay, then. Unknown command. You are too hungry to fight recklessly! Attack whom? Press: ? - help, Dir - move target cursor, f - you Okay, then. Unknown command. The zombie hands constrict the yak! The yak escapes! Your necrophage skeleton closely misses the yak. You are unable to access your magic! You regain access to your magic. The yak gores your necrophage skeleton! Your necrophage skeleton is destroyed! The yak gores you! You block the yak's attack. You barely miss the yak. The yak is almost dead. You block the yak's attack. The yak gores you but does no damage. You block the yak's attack. The yak gores you but does no damage. You puncture the yak! You kill the yak! Sif Muna accepts your kill. You block the yak's attack. You barely miss the yak. The yak is almost dead. You block the yak's attack. You puncture the yak! You kill the yak! Sif Muna accepts your kill. You see here a yak corpse. You don't have the energy to cast that spell. You butcher the yak corpse. Eat a chunk of flesh? (ye/n/q) You eat the chunk of flesh. This raw flesh tastes terrible. You are feeling very hungry. Casting: Borgnjor's Vile Clutch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You attempt to give life to the dead... The dead are walking! Unknown command. You see here a yak corpse. Casting: Animate Skeleton (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You attempt to give life to the dead... Before your eyes, flesh is ripped from the corpse! The dead are walking! m - 3 chunks of flesh Unknown command. You start resting. Eating one of 3 chunks of flesh. You eat one of the 3 chunks of flesh. This raw flesh tastes terrible. HP restored. You start resting. Your magical contamination has completely faded away. You swap places. There is an open door, spattered with blood here. v - 316 sling bullets (gained 1) You see here a long sword. You start resting. Eating one of 2 chunks of flesh. You eat one of the 2 chunks of flesh. This raw flesh tastes terrible. A howler monkey comes into view. A howler monkey is nearby! Save game and exit? Welcome back, DCrawler215 the Gargoyle Earth Elementalist. Sif Muna whispers: I know many secrets... Press ? for a list of commands and other information. Unknown command. Cast which spell? (? or * to list) Aiming: Borgnjor's Vile Clutch (safe; 8% risk of failure) Press: ? - help, Dir - move target cursor, f - howler monkey Aim: a howler monkey Decaying hands burst forth from the earth! Zombie hands grab the howler monkey. The zombie hands constrict the howler monkey! The howler monkey struggles to escape constriction. Casting: Borgnjor's Vile Clutch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - howler monkey Aim: a howler monkey (heavily wounded, constricted by zombie hands) The blast of sand hits the howler monkey. You kill the howler monkey! Sif Muna accepts your kill. j - 502 stones You see here a howler monkey corpse. You butcher the howler monkey corpse. m - 4 chunks of flesh (gained 3) Unknown command. Wear which item? (? for menu, Esc to quit) Okay, then. Wear which item? (? for menu, Esc to quit) That's the wrong kind of item! (Use * to select it.) Wear which item? (? for menu, Esc to quit) You start removing your armour. You continue taking off your +0 shield. x4 You finish taking off your +0 shield. You start putting on your armour. You continue putting on your +2 buckler. Your yak skeleton crumbles into dust! You continue putting on your +2 buckler. x4 You finish putting on your +2 buckler. Unknown command. Wear which item? (? for menu, Esc to quit) You start removing your armour. You continue taking off your +2 buckler. x4 You finish taking off your +2 buckler. You start putting on your armour. You continue putting on your +0 shield. x5 You finish putting on your +0 shield. Unknown command. Wear which item? (? for menu, Esc to quit) You start removing your armour. You continue taking off your +0 shield. x4 You finish taking off your +0 shield. You start putting on your armour. You continue putting on your +2 buckler. x5 You finish putting on your +2 buckler. Drop what? 51/52 slots (_ for help) (? for menu, Esc to quit) You drop a +0 shield. You start resting. A tengu warrior comes into view. It is wielding a long sword. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 4% risk of failure) Press: ? - help, Dir - move target cursor, f - tengu warrior Aim: a tengu warrior, wielding a long sword, wearing a ring mail and wearing a Decaying hands burst forth from the earth! Zombie hands grab the tengu warrior. The zombie hands constrict the tengu warrior. The tengu warrior struggles to escape constriction. x2 Casting: Borgnjor's Vile Clutch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - tengu warrior Aim: a tengu warrior, wielding a long sword, wearing a ring mail and wearing a The stone arrow hits the tengu warrior. The tengu warrior is moderately wounded. The zombie hands constrict the tengu warrior! The tengu warrior struggles to escape constriction. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - tengu warrior Aim: a tengu warrior, wielding a long sword, wearing a ring mail and wearing a The stone arrow hits the tengu warrior. The tengu warrior is severely wounded. The zombie hands constrict the tengu warrior. The tengu warrior escapes! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 4% risk of failure) Press: ? - help, Dir - move target cursor, f/p - tengu warrior Aim: a tengu warrior, wielding a long sword, wearing a ring mail and wearing a Decaying hands burst forth from the earth! Zombie hands grab the tengu warrior. The zombie hands constrict the tengu warrior. The tengu warrior completely misses your yak skeleton. The tengu warrior pecks your yak skeleton. The tengu warrior claws your yak skeleton. The zombie hands constrict the tengu warrior! The tengu warrior struggles to escape constriction. Your yak skeleton gores the tengu warrior but does no damage. The zombie hands constrict the tengu warrior. You kill the tengu warrior! Sif Muna accepts your kill. A tengu warrior comes into view. It is wielding a great mace. Casting: Borgnjor's Vile Clutch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 4% risk of failure) Press: ? - help, Dir - move target cursor, f - tengu warrior Aim: a tengu warrior, wielding a great mace and wearing a leather armour Decaying hands burst forth from the earth! Zombie hands grab the tengu warrior. The zombie hands constrict the tengu warrior. The tengu warrior hits you but does no damage. The tengu warrior pecks you but does no damage. You block the tengu warrior's attack. The zombie hands constrict the tengu warrior! The tengu warrior struggles to escape constriction. Your yak skeleton completely misses the tengu warrior. Attack whom? Press: ? - help, Dir - move target cursor, f/p - tengu warrior Aim: a tengu warrior, wielding a great mace and wearing a leather armour You reach to attack! You puncture the tengu warrior! The tengu warrior is heavily wounded. The zombie hands constrict the tengu warrior!! The tengu warrior struggles to escape constriction. Your yak skeleton gores the tengu warrior. The tengu warrior hits your yak skeleton with a great mace. The tengu warrior pecks your yak skeleton! The tengu warrior completely misses your yak skeleton. Attack whom? Press: ? - help, Dir - move target cursor, f/p - tengu warrior Aim: a tengu warrior, wielding a great mace and wearing a leather armour You reach to attack! You puncture the tengu warrior! The tengu warrior is almost dead. The zombie hands constrict the tengu warrior. You kill the tengu warrior! Sif Muna accepts your kill. Found a spear. f - 3 potions of magic (gained 1); N - a scroll of enchant weapon Things that are here: a great mace; a leather armour Items here: ) [[ † a long sword; a ring mail; a buckler; a tengu corpse Casting: Borgnjor's Vile Clutch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You attempt to give life to the dead... Before your eyes, flesh is ripped from the corpse! The dead are flying! m - 6 chunks of flesh (gained 2) Unknown command. Found a lightning rod (4/4). There is an open door, spattered with blood here. Your yak skeleton crumbles into dust! Found a stone staircase leading down. Some of the chunks of flesh in your inventory have rotted away. You are feeling hungry. Press: ? - help, v - describe, . - travel Here: a tengu warrior skeleton, wielding a long sword, wearing a ring mail and The floor. Eating one of 5 chunks of flesh. You eat one of the 5 chunks of flesh. This raw flesh tastes terrible. Magic restored. There is an open door, spattered with blood here. You swap places. Your tengu warrior skeleton crumbles into dust! There is an open door here. An ogre mage comes into view. Casting: Animate Skeleton (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Animate Skeleton (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 4% risk of failure) Press: ? - help, Dir - move target cursor, f - ogre mage Aim: an ogre mage, wearing a robe (hasn't noticed you) Decaying hands burst forth from the earth! The ogre mage shouts! Zombie hands grab the ogre mage. The zombie hands constrict the ogre mage! You hear two shouts! The ogre mage struggles to escape constriction. Casting: Borgnjor's Vile Clutch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, p - ogre mage A rock wall. The wall shatters! The blast of rock fragments hits the ogre mage. The ogre mage is moderately wounded. You hear two shouts! The zombie hands constrict the ogre mage. A two-headed ogre comes into view. It is wielding a dire flail and a giant The ogre mage gestures at you while chanting. You resist with almost no effort. Casting: Lee's Rapid Deconstruction (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The zombie hands constrict the ogre mage! The ogre mage gestures wildly while chanting. The ogre mage seems to speed up. Casting: Lee's Rapid Deconstruction (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 4% risk of failure) Press: ? - help, Dir - move target cursor, f - ogre mage Aim: an ogre mage, wearing a robe (severely wounded, fast, constricted by Decaying hands burst forth from the earth! The ogre mage is unaffected. Zombie hands grab the two-headed ogre. The zombie hands constrict the ogre mage! The zombie hands constrict the two-headed ogre. The two-headed ogre struggles to escape constriction. The ogre mage struggles to escape constriction. Casting: Borgnjor's Vile Clutch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, p - ogre mage A rock wall. The wall shatters! The blast of rock fragments hits the ogre mage. You kill the ogre mage! Sif Muna accepts your kill. The blast of rock fragments hits the two-headed ogre. The two-headed ogre is severely wounded. Sif Muna accepts your kill. You feel a bit more experienced. The zombie hands constrict the two-headed ogre! The two-headed ogre struggles to escape constriction. Casting: Lee's Rapid Deconstruction (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor A rock wall. The wall shatters! The blast of rock fragments hits the two-headed ogre. You kill the two-headed ogre! Sif Muna accepts your kill. A two-headed ogre comes into view. It is wielding two giant clubs. There is a stone staircase leading up here. There is an open door here. You start resting. Eating one of 4 chunks of flesh. You eat one of the 4 chunks of flesh. This raw flesh tastes terrible. Some of the chunks of flesh in your inventory have rotted away. The two-headed ogre is too close now for your liking. You start resting. All of the chunks of flesh in your inventory have rotted away. Magic restored. There is an open door here. There is an open door here. Casting: Lee's Rapid Deconstruction (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 4% risk of failure) Press: ? - help, Dir - move target cursor, f - two-headed ogre Aim: a two-headed ogre, wielding two giant clubs (hasn't noticed you) Decaying hands burst forth from the earth! Zombie hands grab the two-headed ogre. The zombie hands constrict the two-headed ogre! The two-headed ogre struggles to escape constriction. Casting: Borgnjor's Vile Clutch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, p - two-headed ogre A rock wall. The wall shatters! The blast of rock fragments hits the two-headed ogre. The two-headed ogre is heavily wounded. The zombie hands constrict the two-headed ogre! You hear two shouts! The two-headed ogre struggles to escape constriction. Casting: Lee's Rapid Deconstruction (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor A rock wall. The wall shatters! The blast of rock fragments hits the two-headed ogre. You kill the two-headed ogre! Sif Muna accepts your kill. Things that are here: a giant club x2; a two-headed ogre corpse Casting: Lee's Rapid Deconstruction (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You attempt to give life to the dead... Before your eyes, flesh is ripped from the corpse! The dead are walking! m - 6 chunks of flesh A two-headed ogre comes into view. It is wielding two giant clubs. The two-headed ogre shouts in stereo! Casting: Animate Skeleton (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 4% risk of failure) Press: ? - help, Dir - move target cursor, f - two-headed ogre Aim: a two-headed ogre, wielding two giant clubs Decaying hands burst forth from the earth! Zombie hands grab the two-headed ogre. The zombie hands constrict the two-headed ogre! The two-headed ogre struggles to escape constriction. Casting: Borgnjor's Vile Clutch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, p - two-headed ogre A rock wall. The wall shatters! The blast of rock fragments hits the two-headed ogre. The two-headed ogre is severely wounded. The zombie hands constrict the two-headed ogre. The two-headed ogre struggles to escape constriction. Casting: Lee's Rapid Deconstruction (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor A rock wall. The wall shatters! The blast of rock fragments hits the two-headed ogre. You kill the two-headed ogre! Sif Muna accepts your kill. You are feeling hungry. Things that are here: a giant club x2 You start resting. Eating one of 6 chunks of flesh. You eat one of the 6 chunks of flesh. This raw flesh tastes terrible. Magic restored. There is an open door here. Things that are here: a giant club x2 A red ugly thing comes into view. A red ugly thing comes into view. The red ugly thing gurgles horribly! The red ugly thing basks in the mutagenic energy from its kin and changes! Casting: Lee's Rapid Deconstruction (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 4% risk of failure) Press: ? - help, Dir - move target cursor Okay, then. A red ugly thing comes into view. The red ugly thing gurgles horribly! x2 Casting: Borgnjor's Vile Clutch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 4% risk of failure) Press: ? - help, Dir - move target cursor Decaying hands burst forth from the earth! Zombie hands grab the red ugly thing. Zombie hands grab the cyan ugly thing. Zombie hands grab the red ugly thing. Zombie hands grab the wyvern. The zombie hands constrict the red ugly thing. x2 The zombie hands constrict the cyan ugly thing. The zombie hands constrict the wyvern. The wyvern struggles to escape constriction. The red ugly thing struggles to escape constriction. The wyvern struggles to escape constriction. The red ugly thing struggles to escape constriction. The cyan ugly thing struggles to escape constriction. Casting: Borgnjor's Vile Clutch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - red ugly thing Aim: a red ugly thing (lightly wounded, constricted by zombie hands) The stone arrow hits the red ugly thing. The red ugly thing is heavily wounded. The zombie hands constrict the red ugly thing. The zombie hands constrict the red ugly thing! The zombie hands constrict the cyan ugly thing. The zombie hands constrict the wyvern. The wyvern struggles to escape constriction. The red ugly thing escapes! The cyan ugly thing struggles to escape constriction. The red ugly thing escapes! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 4% risk of failure) Press: ? - help, Dir - move target cursor, f - red ugly thing, p - red ugly Aim: a red ugly thing (lightly wounded) Decaying hands burst forth from the earth! Zombie hands grab the red ugly thing. x2 The zombie hands constrict the red ugly thing. The zombie hands constrict the red ugly thing! The zombie hands constrict the cyan ugly thing. The zombie hands constrict the wyvern! The wyvern escapes! The red ugly thing struggles to escape constriction. x2 The cyan ugly thing struggles to escape constriction. Casting: Borgnjor's Vile Clutch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - red ugly thing Aim: a red ugly thing (lightly wounded, constricted by zombie hands) The stone arrow hits the red ugly thing. The red ugly thing is moderately wounded. The zombie hands constrict the red ugly thing! x2 The zombie hands constrict the cyan ugly thing! The red ugly thing escapes! The red ugly thing struggles to escape constriction. The cyan ugly thing struggles to escape constriction. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 4% risk of failure) Press: ? - help, Dir - move target cursor, f/p - red ugly thing Aim: a red ugly thing (moderately wounded) Decaying hands burst forth from the earth! Zombie hands grab the red ugly thing. The red ugly thing is unaffected. Zombie hands grab the wyvern. The zombie hands constrict the red ugly thing! The zombie hands constrict the red ugly thing. You kill the red ugly thing! Sif Muna accepts your kill. The zombie hands constrict the cyan ugly thing! The zombie hands constrict the wyvern. The zombie hands release their grip on the cyan ugly thing. The wyvern struggles to escape constriction. The red ugly thing struggles to escape constriction. The wyvern struggles to escape constriction. The red ugly thing struggles to escape constriction. The zombie hands constrict the red ugly thing. The zombie hands constrict the wyvern! The wyvern struggles to escape constriction. The red ugly thing escapes! The zombie hands constrict the wyvern. You kill the wyvern! Sif Muna accepts your kill. Casting: Borgnjor's Vile Clutch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 4% risk of failure) Press: ? - help, Dir - move target cursor, p - red ugly thing Decaying hands burst forth from the earth! Zombie hands grab the red ugly thing. Zombie hands grab the cyan ugly thing. You are feeling hungry. The zombie hands constrict the red ugly thing. The zombie hands constrict the cyan ugly thing! The cyan ugly thing struggles to escape constriction. The red ugly thing kicks you but does no damage. Casting: Borgnjor's Vile Clutch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The stone arrow hits the red ugly thing. The red ugly thing is severely wounded. The zombie hands constrict the red ugly thing! The zombie hands constrict the cyan ugly thing! The cyan ugly thing escapes! The red ugly thing basks in the mutagenic energy from its kin and changes! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - cyan ugly thing Aim: a cyan ugly thing (severely wounded) The stone arrow hits the cyan ugly thing. You kill the cyan ugly thing! Sif Muna accepts your kill. Your Fighting skill increases to level 17! You block the cyan ugly thing's attack. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - cyan ugly thing Aim: a cyan ugly thing (severely wounded) The stone arrow hits the cyan ugly thing. The cyan ugly thing is almost dead. The cyan ugly thing barely misses you. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - cyan ugly thing Aim: a cyan ugly thing (almost dead) The stone arrow hits the cyan ugly thing. You kill the cyan ugly thing! Sif Muna accepts your kill. Sif Muna grants you divine energy. You briefly lose access to your magic! Things that are here: an ugly thing corpse x2 You are unable to access your magic! Unknown command. You start resting. Eating one of 5 chunks of flesh. You eat one of the 5 chunks of flesh. This raw flesh tastes terrible. You regain access to your magic. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You attempt to give life to the dead... Before your eyes, flesh is ripped from the corpse! The dead are walking! Things that are here: an inedible chunk of flesh; an ugly thing corpse Casting: Animate Skeleton (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You attempt to give life to the dead... Before your eyes, flesh is ripped from the corpse! The dead are walking! You see here 4 inedible chunks of flesh. You see here an ugly thing corpse. Casting: Animate Skeleton (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You attempt to give life to the dead... Before your eyes, flesh is ripped from the corpse! The dead are walking! Sif Muna grants you divine energy. You briefly lose access to your magic! You see here an inedible chunk of flesh. Your two-headed ogre skeleton crumbles into dust! You see here a wyvern corpse. You are unable to access your magic! You start resting. You regain access to your magic. Casting: Animate Skeleton (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You attempt to give life to the dead... Before your eyes, flesh is ripped from the corpse! The dead are flying! m - 7 chunks of flesh (gained 3) Unknown command. You start resting. An iguana comes into view. An iguana is nearby! You swap places. Some of the chunks of flesh in your inventory have rotted away. Casting: Animate Skeleton (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 4% risk of failure) Press: ? - help, Dir - move target cursor, f - iguana Aim: an iguana Decaying hands burst forth from the earth! Zombie hands grab the iguana. Your ugly thing skeleton is unaffected. The zombie hands constrict the iguana. The iguana bites you but does no damage. Casting: Borgnjor's Vile Clutch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - iguana Aim: an iguana (heavily wounded, constricted by zombie hands) The blast of sand hits the iguana. You kill the iguana! Sif Muna accepts your kill. j - 501 stones Unknown command. You start resting. A centaur comes into view. You swap places. The centaur wields a shortbow. The centaur shoots an arrow. You reflect the arrow off an invisible shield around you! The arrow hits the centaur but does no damage. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 4% risk of failure) Press: ? - help, Dir - move target cursor Decaying hands burst forth from the earth! Zombie hands grab the centaur. The zombie hands constrict the centaur. The centaur shoots an arrow. The arrow hits you but does no damage. The centaur shoots an arrow. The arrow hits your ugly thing skeleton. The zombie hands constrict the centaur! The centaur shoots an arrow. The arrow hits you but does no damage. You see here an arrow. Casting: Borgnjor's Vile Clutch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Borgnjor's Vile Clutch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The zombie hands constrict the centaur! You kill the centaur! Sif Muna accepts your kill. Casting: Borgnjor's Vile Clutch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) r - 5 potions of curing (gained 1) You now have 2027 gold pieces (gained 30). Things that are here: a shortbow; 20 arrows A big kobold comes into view. It is wielding a dagger. Casting: Borgnjor's Vile Clutch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 4% risk of failure) Press: ? - help, Dir - move target cursor, f - big kobold Aim: a big kobold, wielding a dagger Decaying hands burst forth from the earth! Zombie hands grab the big kobold. The zombie hands constrict the big kobold! The big kobold struggles to escape constriction. A kobold comes into view. It is wielding an enchanted whip. Casting: Borgnjor's Vile Clutch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, p - big kobold A translucent rock wall. The wall shatters! The blast of rock fragments hits the big kobold. You kill the big kobold! Sif Muna accepts your kill. Sif Muna grants you divine energy. You briefly lose access to your magic! You hear a shout! x2 A kobold comes into view. It is wielding a short sword. A kobold comes into view. It is wielding a dagger. You puncture the kobold! You kill the kobold! Sif Muna accepts your kill. Your wyvern skeleton closely misses the kobold. Attack whom? Press: ? - help, Dir - move target cursor, f - kobold Aim: a kobold, wielding a short sword You could not reach far enough! The kobold barely misses your wyvern skeleton. Your wyvern skeleton misses the kobold. The kobold hits your wyvern skeleton with a short sword. Your wyvern skeleton bites the kobold! The kobold dies! Sif Muna accepts your kill. Attack whom? Press: ? - help, Dir - move target cursor, f - kobold Aim: a kobold, wielding a dagger You could not reach far enough! You regain access to your magic. A centaur warrior skeleton comes into view. The kobold unwields an uncursed dagger. The kobold wields a blowgun. The kobold shoots a poisoned needle. The poisoned needle hits your wyvern skeleton! Attack whom? Press: ? - help, Dir - move target cursor, f/p - kobold Aim: a kobold, wielding a blowgun You reach to attack! You barely miss the kobold. Your wyvern skeleton completely misses the kobold. Your wyvern skeleton barely misses the kobold. The kobold shoots a poisoned needle. The poisoned needle hits your wyvern skeleton! Your ugly thing skeleton misses the kobold. Unknown command. Attack whom? Press: ? - help, Dir - move target cursor, f/p - kobold Aim: a kobold, wielding a blowgun You reach to attack! You puncture the kobold! Lightning courses through the kobold! You kill the kobold! Sif Muna accepts your kill. You swap places. The centaur warrior skeleton hits your ugly thing skeleton. Your ugly thing skeleton hits the centaur warrior skeleton. Things that are here: 2 poisoned needles; an enchanted whip The centaur warrior skeleton hits your ugly thing skeleton! A manticore comes into view. The centaur warrior skeleton completely misses your ugly thing skeleton. Your ugly thing skeleton hits the centaur warrior skeleton. Things that are here: a short sword; a kobold corpse Casting: Lee's Rapid Deconstruction (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You attempt to give life to the dead... Before your eyes, flesh is ripped from the corpse! The dead are walking! The centaur warrior skeleton hits your ugly thing skeleton. You see here an inedible chunk of flesh. The centaur warrior skeleton hits your ugly thing skeleton. Your ugly thing skeleton hits the centaur warrior skeleton! Items here: ( )) ? † a blowgun; an uncursed dagger; 9 poisoned needles; a scroll of teleportation a kobold corpse Casting: Animate Skeleton (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You attempt to give life to the dead... Before your eyes, flesh is ripped from the corpse! The dead are walking! The centaur warrior skeleton hits your ugly thing skeleton! Your ugly thing skeleton hits the centaur warrior skeleton! The centaur warrior skeleton barely misses your ugly thing skeleton. The manticore flicks its tail. The volley of spikes hits you! Items here: % ( ) ? 2 inedible chunks of flesh; a blowgun; 9 poisoned needles a scroll of teleportation The centaur warrior skeleton hits your ugly thing skeleton! Your ugly thing skeleton hits the centaur warrior skeleton. Your ugly thing skeleton hits the centaur warrior skeleton! The manticore flicks its tail. The volley of spikes hits you! You see here an inedible chunk of flesh. The centaur warrior skeleton hits your ugly thing skeleton. Your ugly thing skeleton hits the centaur warrior skeleton! Your ugly thing skeleton hits the centaur warrior skeleton. Things that are here: a dagger; 21 gold pieces Casting: Animate Skeleton (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. There is nothing here that can be animated! Unknown command. Casting: Animate Skeleton (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 4% risk of failure) Press: ? - help, Dir - move target cursor, f - manticore Aim: a manticore Decaying hands burst forth from the earth! Zombie hands grab the manticore. You are feeling hungry. Sif Muna grants you divine energy. You briefly lose access to your magic! The zombie hands constrict the manticore. The centaur warrior skeleton hits your ugly thing skeleton! Your ugly thing skeleton hits the centaur warrior skeleton! The manticore flicks its tail. The volley of spikes hits you! The barbed spikes become lodged in your body. The centaur warrior skeleton hits your ugly thing skeleton. The zombie hands constrict the manticore! Your ugly thing skeleton hits the centaur warrior skeleton! The centaur warrior skeleton is destroyed! Sif Muna accepts your kill. The manticore flicks its tail. The volley of spikes misses you. The zombie hands constrict the manticore! The manticore struggles to escape constriction. You regain access to your magic. The zombie hands constrict the manticore! The manticore escapes! Casting: Borgnjor's Vile Clutch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Borgnjor's Vile Clutch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - manticore Aim: a manticore (almost dead) The stone arrow hits the manticore. You kill the manticore! Sif Muna accepts your kill. Sif Muna grants you divine energy. You briefly lose access to your magic! You start resting. Eating one of 3 chunks of flesh. You eat one of the 3 chunks of flesh. This raw flesh tastes terrible. You carefully extract the barbed spikes from your body. You start resting. You regain access to your magic. You swap places. You start resting. HP restored. You start resting. Your ugly thing skeleton crumbles into dust! Your wyvern skeleton crumbles into dust! A crimson imp comes into view. You swap places. You hit the crimson imp. Lightning courses through the crimson imp! You kill the crimson imp! Sif Muna accepts your kill. You now have 2035 gold pieces (gained 8). You swap places. h - 15 scrolls of teleportation (gained 1) Things that are here: 2 inedible chunks of flesh; a blowgun; 9 poisoned needles You swap places. You see here an inedible chunk of flesh. You now have 2056 gold pieces (gained 21). You see here a dagger. Things that are here: 2 poisoned needles; an enchanted whip Things that are here: a shortbow; 20 arrows Your ugly thing skeleton crumbles into dust! You see here an inedible chunk of flesh. Things that are here: a giant club x2 You see here an inedible chunk of flesh. You swap places. Your kobold skeleton crumbles into dust! All of the chunks of flesh in your inventory have rotted away. Things that are here: 2 poisoned needles; an enchanted whip You see here an inedible chunk of flesh. Things that are here: 2 poisoned needles; an enchanted whip You swap places. Things that are here: a shortbow; 20 arrows Found a hazy altar of Hepliaklqana. Found a pair of boots. Found a stone staircase leading up. A shadow imp comes into view. The shadow imp moves out of view. There is a hazy altar of Hepliaklqana here. You see here a pair of boots. Wear which item? (? for menu, Esc to quit) Okay, then. Your ugly thing skeleton crumbles into dust! There is an open door here. Magic restored. There is an open door here. Your kobold skeleton crumbles into dust! A slime creature comes into view. The slime creature quivers. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - slime creature Aim: a slime creature The stone arrow hits the slime creature. The slime creature is heavily wounded. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - slime creature Aim: a slime creature (moderately wounded) The stone arrow hits the slime creature. The slime creature is almost dead. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - slime creature Aim: a slime creature (almost dead) The blast of sand hits the slime creature. You kill the slime creature! Sif Muna accepts your kill. j - 500 stones A slime creature comes into view. x2 Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - slime creature Aim: a slime creature (hasn't noticed you) The stone arrow hits the slime creature. The slime creature is lightly wounded. The slime creature hits you! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - slime creature Aim: a slime creature (lightly wounded) The sticky flame hits the slime creature. The slime creature is moderately wounded. The slime creature is covered in liquid flames! The slime creature burns! The slime creature hits you. The slime creature burns! The slime creature burns! The slime creature burns! The slime creature burns! The slime creature burns! The slime creature burns! The slime creature burns! The slime creature burns! The slime creature burns! The slime creature burns! The slime creature burns! The slime creature burns! The slime creature burns! The slime creature burns! The slime creature burns! You kill the slime creature! Sif Muna accepts your kill. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.22.1-1-ga44c0e5 Game state: mouse_enabled: 0, waiting_for_command: 1, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_MOVE_UP repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [DCrawler215] Species: Gargoyle Job: Earth Elementalist HP: 111/117; mods: 0/0 MP: 24/33; mod: 0 Stats: 13 (13) 22 (22) 10 (10) Position: (76, 20), god: Sif Muna (9), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_train | train | training | level | points | progress Fighting | X | 1 | 25 | 17 | 7982 | 36/1135 Short Blades | | 0 | 0 | 0 | 0 | 0/59 Long Blades | | 0 | 0 | 0 | 0 | 0/59 Axes | | 0 | 0 | 0 | 0 | 0/59 Maces & Flails | | 0 | 0 | 0 | 0 | 0/50 Polearms | X | 0 | 0 | 0 | 0 | 0/59 Staves | | 0 | 0 | 0 | 0 | 0/50 Slings | X | 0 | 0 | 0 | 0 | 0/59 Bows | | 0 | 0 | 0 | 0 | 0/50 Crossbows | | 0 | 0 | 0 | 0 | 0/50 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Armour | X | 0 | 0 | 8 | 1759 | 246/379 Dodging | X | 0 | 0 | 8 | 2760 | 215/636 Stealth | X | 0 | 0 | 2 | 127 | 21/106 Shields | X | 2 | 50 | 9 | 2333 | 441/462 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 1 | 25 | 12 | 5296 | 302/1011 Conjurations | X | 0 | 0 | 12 | 4162 | 631/715 Hexes | | 0 | 0 | 0 | 0 | 0/59 Charms | X | 0 | 0 | 0 | 0 | 0/59 Summonings | X | 0 | 0 | 0 | 0 | 0/59 Necromancy | X | 0 | 0 | 4 | 708 | 1/353 Translocations | X | 0 | 0 | 0 | 0 | 0/59 Transmutations | X | 0 | 0 | 0 | 51 | 51/70 Fire Magic | X | 0 | 0 | 7 | 1697 | 297/400 Ice Magic | | 0 | 0 | 0 | 0 | 0/50 Air Magic | | 0 | 0 | 0 | 0 | 0/70 Earth Magic | X | 0 | 0 | 10 | 1982 | 3/460 Poison Magic | | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 0 | 0 | 8 | 1542 | 29/379 Evocations | X | 0 | 0 | 5 | 895 | 4/357 Spell bugs: Durations: Attributes: #12: 2499 #13: 443 #22: 1 #23: 51239 #24: -1205700169 #27: 236291 #49: 2647 #59: 1 #64: 1 Mutations: big wings: 1 (innate) negative energy resistance: 1 (innate) electricity resistance: 1 (innate) unbreathing: 1 (innate) petrification resistance: 1 (innate) rot immunity: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #1: +9 demon trident of electrocution eq slot #1, inv slot #20: +2 cloak of the Thief {+Fog Slay-2 SInv Stlth+} eq slot #2, inv slot #29: cursed +0 helmet of the Shining Light {*Drain rPois rN+} eq slot #3, inv slot #27: +0 pair of gloves eq slot #4, inv slot #16: +0 pair of boots eq slot #5, inv slot #40: +2 buckler eq slot #6, inv slot #48: +0 troll leather armour eq slot #7, inv slot #4: ring of protection from magic eq slot #8, inv slot #34: ring of wizardry eq slot #9, inv slot #51: +4 amulet of reflection }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ##.#.............# ##.#.####........# ##Z#.# #........# ##...####........# ####.............# ...#######.......# .........#.......# .#########.......# ........ #......@# #######. #).#....# .... #.##......J# #... #'.......# .... #.###......# ... #..........# ... #####.####.# ... #....# #.# ... #....# #.# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< ice_cave_hard: true >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>