ASSERT(!crawl_state.generating_level) in 'files.cc' at line 3000 failed. Version: Dungeon Crawl Stone Soup 0.26-a0-50-gc4d14cd Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 988935744657627357, deterministic pregen: 1 Command line: /usr/games/crawl-git-c4d14cd842 -name D12ThenQuit -rc /dgldir/rcfiles/crawl-git/D12ThenQuit.rc -macro /dgldir/rcfiles/crawl-git/D12ThenQuit.macro -morgue /dgldir/morgue/D12ThenQuit/ -webtiles-socket /crawl-master/webserver/sockets/D12ThenQuit:2020-06-04.18:40:30.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 32 stack frames. /usr/games/crawl-git-c4d14cd842(_Z17write_stack_traceP8_IO_FILE+0x23) [0x614393]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-c4d14cd842(_Z13do_crash_dumpv+0x415) [0x61c1f5]: do_crash_dump() /usr/games/crawl-git-c4d14cd842(_Z20crash_signal_handleri+0x9c) [0x61461c]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x360b0) [0x7f1eddcbe0b0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x2b) [0x7f1ede058b7b]: /usr/games/crawl-git-c4d14cd842() [0x61b7be] /usr/games/crawl-git-c4d14cd842() [0x61bb36] /usr/games/crawl-git-c4d14cd842() [0x6eefdb] /usr/games/crawl-git-c4d14cd842(_ZN11LevelLayoutC1E8level_idjRK16ProceduralLayout+0xc1) [0x6807f1]: LevelLayout::LevelLayout(level_id, unsigned int, ProceduralLayout const&) /usr/games/crawl-git-c4d14cd842() [0x5819d4] /usr/games/crawl-git-c4d14cd842() [0x581f62] /usr/games/crawl-git-c4d14cd842() [0x582357] /usr/games/crawl-git-c4d14cd842() [0x582b17] /usr/games/crawl-git-c4d14cd842(_Z14generate_abyssv+0x92) [0x584ce2]: generate_abyss() /usr/games/crawl-git-c4d14cd842() [0x6b94f0] /usr/games/crawl-git-c4d14cd842(_Z7builderb+0x2b2) [0x6bacc2]: builder(bool) /usr/games/crawl-git-c4d14cd842(_Z14generate_levelRK8level_id+0x195) [0x6ebff5]: generate_level(level_id const&) /usr/games/crawl-git-c4d14cd842(_Z14pregen_dungeonRK8level_id+0x57e) [0x6ec9de]: pregen_dungeon(level_id const&) /usr/games/crawl-git-c4d14cd842(_Z10load_level20dungeon_feature_type14load_mode_typeRK8level_id+0x430) [0x6ecf40]: load_level(dungeon_feature_type, load_mode_type, level_id const&) /usr/games/crawl-git-c4d14cd842(_Z16floor_transition20dungeon_feature_typeS_8level_idbbbb+0x37a) [0xada7ea]: floor_transition(dungeon_feature_type, dungeon_feature_type, level_id, bool, bool, bool, bool) /usr/games/crawl-git-c4d14cd842(_Z8banishedRKSsi+0x2a2) [0x583232]: banished(std::string const&, int) /usr/games/crawl-git-c4d14cd842() [0xba8828] /usr/games/crawl-git-c4d14cd842(_Z15xom_take_action14xom_event_typei+0xbc) [0xbad03c]: xom_take_action(xom_event_type, int) /usr/games/crawl-git-c4d14cd842(_Z8xom_actsi10maybe_boolib+0x5b) [0xbba3ab]: xom_acts(int, maybe_bool, int, bool) /usr/games/crawl-git-c4d14cd842(_Z18divine_retribution8god_typebb+0x529) [0x745f49]: divine_retribution(god_type, bool, bool) /usr/games/crawl-git-c4d14cd842(_Z15handle_god_timei+0xf0) [0xa36380]: handle_god_time(int) /usr/games/crawl-git-c4d14cd842(_Z11handle_timev+0xdd) [0xb3690d]: handle_time() /usr/games/crawl-git-c4d14cd842(_Z12world_reactsv+0x17a) [0xc5c5fa]: world_reacts() /usr/games/crawl-git-c4d14cd842() [0xc602fe] /usr/games/crawl-git-c4d14cd842(main+0x55d) [0xc644cd]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed) [0x7f1eddca97ed]: /usr/games/crawl-git-c4d14cd842() [0x56b5e9] Trying to run gdb. GNU gdb (Ubuntu/Linaro 7.4-2012.04-0ubuntu2.1) 7.4-2012.04 Copyright (C) 2012 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". For bug reporting instructions, please see: . [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f1ede05884e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 #0 0x00007f1ede05884e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #1 0x0000000000614a5b in call_gdb (file=0x7f1ede043180) at crash.cc:436 gdb = attach_cmd = "attach 17276\000\000\000\000\000\000\000" #2 0x000000000061c215 in do_crash_dump () at dbg-asrt.cc:685 dir = "/dgldir/morgue/D12ThenQuit/" signal_info = "Crash caused by signal #6: Aborted" cause_msg = "ASSERT(!crawl_state.generating_level) in 'files.cc' at line 3000 failed." file = 0x7f1ede043180 t = 1591296624 name = "/dgldir/morgue/D12ThenQuit/crash-D12ThenQuit-20200604-185024.txt", '\000' #3 0x000000000061461c in crash_signal_handler (sig_num=6) at crash.cc:196 No locals. #4 No symbol table info available. #5 0x00007f1ede058b7b in raise () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #6 0x000000000061b7be in _BreakStrToDebugger (mesg=mesg@entry=0x7ffd761c9940 "ASSERT(!crawl_state.generating_level) in 'files.cc' at line 3000 failed.", assert=assert@entry=true) at dbg-asrt.cc:817 No locals. #7 0x000000000061bb36 in AssertFailed (expr=0xc7a93b "!crawl_state.generating_level", file=0xc7a53f "files.cc", line=3000, text=0x0) at dbg-asrt.cc:855 mesg = "ASSERT(!crawl_state.generating_level) in 'files.cc' at line 3000 failed.", '\000' , "_\272\034v\004\000\000\000 \233\034v\375\177\000\000\000\000\034v\375\177", '\000' , " '\004\336\036\177\000\000\220\273\034v\375\177\000\000F\000\000\000\000\000\000\000\200\355\377\002\000\000\000\000c\314\306\000\000\000\000\000м\034v\375\177\000\000Ş\320\335\036\177\000\000\000\000\000\000\000\000\000\000F\000\000\000\000\000\000\000\220\273\034v\375\177\000\000\340\232\034v\375\177\000\000\200\355\377\002\000\000\000\000x8~\336\036\177\000\000-\000\000\000\000\000\000\000)փ\336"... args = {{gp_offset = 13517680, fp_offset = 0, overflow_arg_area = 0x7ffd761c9ae0, reg_save_area = 0x7f1eddd93330}} fileName = #8 0x00000000006eefdb in level_excursion::go_to (this=, next=...) at files.cc:3000 No locals. #9 0x00000000006807f1 in LevelLayout::LevelLayout (this=0x3137320, id=..., _seed=, _layout=...) at dgn-proclayouts.cc:238 le = {original = {branch = BRANCH_ABYSS, depth = 1}, ever_changed_levels = false, allow_unvisited = false} #10 0x00000000005819d4 in _abyss_grid (p=...) at abyss.cc:1135 lid = {branch = BRANCH_DUNGEON, depth = 2} pt = {x = 826191434, y = 224304780} sample = {c = {x = 1981588608, y = 32765}, ft = 12356873, cp = 0, m = MMT_NONE} #11 _update_abyss_terrain (p=..., abyss_genlevel_mask=..., morph=morph@entry=false) at abyss.cc:1235 rp = {x = 2, y = 2} currfeat = DNGN_UNSEEN feat = #12 0x0000000000581f62 in _abyss_apply_terrain (abyss_genlevel_mask=..., morph=morph@entry=false, now=now@entry=false) at abyss.cc:1343 p = {x = 2, y = 2} abyss_coord = {x = 826191434, y = 224304780} turned_to_floor = ri = {> = {}, current = {x = 2, y = 2}, topleft = {x = 2, y = 2}, bottomright = {x = 77, y = 67}} exit_chance = 7500 altars_wanted = 0 use_abyss_exit_map = true ii = exits_wanted = 0 used_queue = false delta = 1 #13 0x0000000000582357 in _generate_area (abyss_genlevel_mask=...) at abyss.cc:1428 placed_abyssal_rune = false #14 0x0000000000582b17 in _abyss_generate_new_area () at abyss.cc:1589 abyss_genlevel_mask = {data = std::bitset = {[0] = 1, [1] = 1, [2] = 1, [3] = 1, [4] = 1, [5] = 1, [6] = 1, [7] = 1, [8] = 1, [9] = 1, [10] = 1, [11] = 1, [12] = 1, [13] = 1, [14] = 1, [15] = 1, [16] = 1, [17] = 1, [18] = 1, [19] = 1, [20] = 1, [21] = 1, [22] = 1, [23] = 1, [24] = 1, [25] = 1, [26] = 1, [27] = 1, [28] = 1, [29] = 1, [30] = 1, [31] = 1, [32] = 1, [33] = 1, [34] = 1, [35] = 1, [36] = 1, [37] = 1, [38] = 1, [39] = 1, [40] = 1, [41] = 1, [42] = 1, [43] = 1, [44] = 1, [45] = 1, [46] = 1, [47] = 1, [48] = 1, [49] = 1, [50] = 1, [51] = 1, [52] = 1, [53] = 1, [54] = 1, [55] = 1, [56] = 1, [57] = 1, [58] = 1, [59] = 1, [60] = 1, [61] = 1, [62] = 1, [63] = 1, [64] = 1, [65] = 1, [66] = 1, [67] = 1, [68] = 1, [69] = 1, [70] = 1, [71] = 1, [72] = 1, [73] = 1, [74] = 1, [75] = 1, [76] = 1, [77] = 1, [78] = 1, [79] = 1, [80] = 1, [81] = 1, [82] = 1, [83] = 1, [84] = 1, [85] = 1, [86] = 1, [87] = 1, [88] = 1, [89] = 1, [90] = 1, [91] = 1, [92] = 1, [93] = 1, [94] = 1, [95] = 1, [96] = 1, [97] = 1, [98] = 1, [99] = 1, [100] = 1, [101] = 1, [102] = 1, [103] = 1, [104] = 1, [105] = 1, [106] = 1, [107] = 1, [108] = 1, [109] = 1, [110] = 1, [111] = 1, [112] = 1, [113] = 1, [114] = 1, [115] = 1, [116] = 1, [117] = 1, [118] = 1, [119] = 1, [120] = 1, [121] = 1, [122] = 1, [123] = 1, [124] = 1, [125] = 1, [126] = 1, [127] = 1, [128] = 1, [129] = 1, [130] = 1, [131] = 1, [132] = 1, [133] = 1, [134] = 1, [135] = 1, [136] = 1, [137] = 1, [138] = 1, [139] = 1, [140] = 1, [141] = 1, [142] = 1, [143] = 1, [144] = 1, [145] = 1, [146] = 1, [147] = 1, [148] = 1, [149] = 1, [150] = 1, [151] = 1, [152] = 1, [153] = 1, [154] = 1, [155] = 1, [156] = 1, [157] = 1, [158] = 1, [159] = 1, [160] = 1, [161] = 1, [162] = 1, [163] = 1, [164] = 1, [165] = 1, [166] = 1, [167] = 1, [168] = 1, [169] = 1, [170] = 1, [171] = 1, [172] = 1, [173] = 1, [174] = 1, [175] = 1, [176] = 1, [177] = 1, [178] = 1, [179] = 1, [180] = 1, [181] = 1, [182] = 1, [183] = 1, [184] = 1, [185] = 1, [186] = 1, [187] = 1, [188] = 1, [189] = 1, [190] = 1, [191] = 1, [192] = 1, [193] = 1, [194] = 1, [195] = 1, [196] = 1, [197] = 1, [198] = 1, [199] = 1...}} #15 0x0000000000584ce2 in generate_abyss () at abyss.cc:1625 abyss_genlevel_mask = {data = std::bitset = {[64] = 1, [66] = 1, [68] = 1, [74] = 1, [75] = 1, [76] = 1, [80] = 1, [81] = 1, [82] = 1, [83] = 1, [85] = 1, [86] = 1, [134] = 1, [135] = 1, [137] = 1, [140] = 1, [141] = 1, [143] = 1, [148] = 1, [152] = 1, [153] = 1, [192] = 1, [194] = 1, [196] = 1, [197] = 1, [200] = 1, [203] = 1, [204] = 1, [205] = 1, [208] = 1, [209] = 1, [210] = 1, [211] = 1, [213] = 1, [214] = 1, [899] = 1, [900] = 1, [904] = 1, [907] = 1, [910] = 1, [914] = 1, [915] = 1, [920] = 1, [1091] = 1, [1093] = 1, [1097] = 1, [1099] = 1, [1101] = 1, [1103] = 1, [1106] = 1, [1107] = 1, [1108] = 1, [1113] = 1, [1114] = 1, [1116] = 1, [1117] = 1, [1118] = 1, [1120] = 1, [1122] = 1, [1123] = 1, [1124] = 1, [1125] = 1, [1126] = 1, [1127] = 1, [1128] = 1, [1129] = 1, [1130] = 1, [1131] = 1, [1132] = 1, [1133] = 1, [1134] = 1, [1155] = 1, [1157] = 1, [1161] = 1, [1163] = 1, [1165] = 1, [1167] = 1, [1170] = 1, [1171] = 1, [1172] = 1, [1177] = 1, [1178] = 1, [1180] = 1, [1181] = 1, [1182] = 1, [1184] = 1, [1186] = 1, [1187] = 1, [1188] = 1, [1189] = 1, [1190] = 1, [1191] = 1, [1192] = 1, [1193] = 1, [1194] = 1, [1195] = 1, [1196] = 1, [1197] = 1, [1198] = 1, [1283] = 1, [1284] = 1, [1285] = 1, [1289] = 1, [1292] = 1, [1295] = 1, [1296] = 1, [1298] = 1, [1299] = 1, [1304] = 1, [1305] = 1, [1475] = 1, [1476] = 1, [1478] = 1, [1481] = 1, [1483] = 1, [1485] = 1, [1487] = 1, [1490] = 1, [1491] = 1, [1492] = 1, [1497] = 1, [1498] = 1, [1500] = 1, [1501] = 1, [1502] = 1, [1504] = 1, [1506] = 1, [1507] = 1, [1508] = 1, [1509] = 1, [1510] = 1, [1511] = 1, [1512] = 1, [1513] = 1, [1514] = 1, [1515] = 1, [1516] = 1, [1517] = 1, [1518] = 1, [1539] = 1, [1540] = 1, [1542] = 1, [1545] = 1, [1547] = 1, [1549] = 1, [1551] = 1, [1554] = 1, [1555] = 1, [1556] = 1, [1561] = 1, [1562] = 1, [1564] = 1, [1565] = 1, [1566] = 1, [1568] = 1, [1570] = 1, [1571] = 1, [1572] = 1, [1573] = 1, [1574] = 1, [1575] = 1, [1576] = 1, [1577] = 1, [1578] = 1, [1579] = 1, [1580] = 1, [1581] = 1, [1582] = 1, [1888] = 1, [1889] = 1, [1890] = 1, [1891] = 1, [1892] = 1, [1893] = 1, [1894] = 1, [1895] = 1, [1896] = 1, [1897] = 1, [1898] = 1, [1899] = 1, [1900] = 1, [1901] = 1, [1902] = 1, [1903] = 1, [1904] = 1, [1905] = 1, [1906] = 1, [1907] = 1, [1908] = 1, [1909] = 1, [1910] = 1, [1911] = 1, [1912] = 1, [1913] = 1, [1914] = 1, [1915] = 1, [1916] = 1, [1917] = 1, [1918] = 1, [1919] = 1...}} #16 0x00000000006b94f0 in _builder_by_type () at dungeon.cc:2710 No locals. #17 _build_dungeon_level () at dungeon.cc:2411 place_vaults = false nvaults = #18 _build_level_vetoable (enable_random_maps=) at dungeon.cc:347 level_layout_type = "" #19 0x00000000006bacc2 in builder (enable_random_maps=true) at dungeon.cc:300 uniq_tags = std::set with 0 elements uniq_names = std::set with 0 elements levelgen_rng = {previous = rng::GAMEPLAY} tries = 49 quiet = {msuppressed = false, channel = MSGCH_DIAGNOSTICS, prev_colour = MSGCOL_DEFAULT} saved_position = {val = , oldval = {x = 0, y = 0}} #20 0x00000000006ebff5 in generate_level (l=...) at files.cc:1609 vault_list = level_vaults = level_name = "Abyss:1" depth = {val = , oldval = 1} saved_position = {val = , oldval = {x = 0, y = 0}} stair_taken = save_name = "" #21 0x00000000006ec9de in pregen_dungeon (stopping_point=...) at files.cc:1719 to_generate = std::vector of length 775208, capacity 6388754 = { at_end = #22 0x00000000006ecf40 in load_level (stair_taken=DNGN_ENTER_ABYSS, load_mode=LOAD_ENTER_LEVEL, old_level=...) at files.cc:1908 level_name = "Abyss:1" make_changes = true popped = false hatch_name = "" just_created_level = return_pos = {x = 0, y = 0} dest_pos = {x = 36, y = 37} #23 0x0000000000ada7ea in floor_transition (how=DNGN_ENTER_ABYSS, whence=DNGN_FLOOR, whither=..., forced=, going_up=, shaft=, update_travel_cache=true) at stairs.cc:831 old_level = {branch = BRANCH_DUNGEON, depth = 3} collect_travel_data = stair_pos = {x = 36, y = 37} newlevel = #24 0x0000000000583232 in banished (who="Xom", power=) at abyss.cc:423 what = "Cast into level 1 of the Abyss (Xom)" #25 0x0000000000ba8828 in _xom_do_banishment (real=) at xom.cc:2611 No locals. #26 0x0000000000bad03c in operator() (__args#0=84, this=) at /usr/include/c++/4.7/functional:2310 No locals. #27 _do_xom_event (sever=84, event_type=XOM_BAD_BANISHMENT) at xom.cc:3543 event = #28 xom_take_action (action=XOM_BAD_BANISHMENT, sever=sever@entry=84) at xom.cc:3120 orig_mutation = {mData = "\000\000\000\001\003\000\001", '\000' , "\001\000\000\000\000\000\000\001\000\000\000\000\000\000\000\000\001\000\000\000\000\001", '\000' , "\001\000\000\000\000\000\000\000\001\000\000\000\001", '\000' , "\001", '\000' , "\001\000\000\001", '\000' } orig_hp = 25 orig_form = none #29 0x0000000000bba3ab in xom_acts (sever=84, nice=, tension=0, debug=) at xom.cc:3211 niceness = false action = #30 0x0000000000745f49 in divine_retribution (god=GOD_XOM, no_bonus=, force=) at god-wrath.cc:2081 do_more = true #31 0x0000000000a36380 in handle_god_time () at religion.cc:4054 succ = angry_gods = std::vector of length 1, capacity 1 = {GOD_XOM} #32 0x0000000000b3690d in handle_time () at timed-effects.cc:499 time_delta = i = base_time = old_time = #33 0x0000000000c5c5fa in world_reacts () at main.cc:2217 No locals. #34 0x0000000000c602fe in _input () at main.cc:1176 player_disabled = {was_disabled = false} #35 0x0000000000c644cd in _launch_game () at main.cc:454 game_start = true #36 _launch_game_loop () at main.cc:363 game_ended = false #37 main (argc=, argv=) at main.cc:317 No locals. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.3 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-c4d14cd842/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-c4d14cd842/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-c4d14cd842/data/web/" -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 22, depth = 1 Level id: Abyss:1 Abyssal state: major_coord = (826191432,224304778) seed = 0x41cfc2d3 depth = 581913517 phase = 0 destroy_all_terrain = 0 level = (0 : 2) Currently generating level. Level build method = abyss, level layout type = abyss, absdepth0 = 24 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Eating a chunk of flesh. You eat the chunk of flesh. This raw flesh tastes great. HP restored. Found 12 gold pieces. You now have 82 gold pieces (gained 10). You now have 94 gold pieces (gained 12). You open the door. There is an open door here. You open the door. There is an open door here. There is an open door here. You see here a +0 club. There is an open door here. A frilled lizard comes into view. A frilled lizard is nearby! A frilled lizard is nearby! Unknown command. The frilled lizard hisses angrily. You miss the frilled lizard. The frilled lizard misses you. You scratch the frilled lizard. You kill the frilled lizard! No target in view! Found a robe and a scroll of enchant armour. You see here a robe. You see here a scroll of enchant armour. You see here a robe. Unknown command. As you open the door, it creaks loudly! You hear a shout! x2 There is an open door here. A goblin comes into view. It is wielding a +0 spear. Unknown command. A goblin comes into view. It is wielding a +0 spear. The goblin shouts! Found an iron altar of Okawaru. Press: ? - help, v - describe, . - travel Here: a goblin, wielding a +0 spear The floor. Placed new exclusion. Unknown command. A worm comes into view. A rat comes into view. The rat moves out of view. You scratch the quokka. Your bite misses the quokka. The quokka is moderately wounded. The quokka completely misses you. You scratch the quokka. The quokka is severely wounded. The quokka completely misses you. You barely miss the quokka. You claw the quokka. Your bite misses the quokka. The quokka is almost dead. The quokka bites you. You barely miss the quokka. The quokka is almost dead. The quokka misses you. You barely miss the quokka. The quokka is almost dead. The quokka closely misses you. You barely miss the quokka. Your bite misses the quokka. The quokka is almost dead. The quokka completely misses you. The quokka misses you. The quokka completely misses you. Found a scroll labeled LAENTU PYGGE. You scratch the quokka but do no damage. The quokka is almost dead. The quokka misses you. You miss the quokka. The quokka is almost dead. The quokka twitches its whiskers. The quokka misses you. You closely miss the quokka. The quokka is almost dead. The quokka completely misses you. You closely miss the quokka. The quokka is almost dead. The quokka completely misses you. You scratch the quokka. You kill the quokka! You barely miss the rat. The rat bites you. You completely miss the rat. You bite the rat. You kill the rat! You scratch the worm but do no damage. The worm misses you. You completely miss the worm. You scratch the worm. You bite the worm, but do no damage. The worm is moderately wounded. The worm completely misses you. You scratch the worm. The worm is moderately wounded. You scratch the worm. The worm is heavily wounded. The worm misses you. You barely miss the worm. The worm is heavily wounded. You claw the worm! The worm is almost dead. The worm barely misses you. You scratch the worm. You kill the worm! You see here a worm corpse. You butcher the worm corpse. f - 3 chunks of flesh You start resting. HP restored. A kobold comes into view. It is wielding a +0 whip. The kobold shouts! The kobold completely misses you. You barely miss the kobold. The kobold hits you with a +0 whip. You scratch the kobold. You kill the kobold! No target in view! You start resting. HP restored. Found a scroll of remove curse. h - a scroll labeled LAENTU PYGGE i - a scroll of remove curse There is a shaft here. You open the large door. Found a stone staircase leading down. There is a large open door here. An adder comes into view. Unknown command. You pounce on the unaware helpless adder! You mangle the adder!! You kill the adder! You see here an adder corpse. You butcher the adder corpse. f - 5 chunks of flesh (gained 2) You see here an adder skeleton. d - 3 potions of might (gained 2) b - 3 potions of flight (gained 2) You see here an adder skeleton. You see here an adder skeleton. The goblin is too close now for your liking. A goblin is nearby! A goblin is nearby! Unknown command. You open the door. There is an open door here. You now have 106 gold pieces (gained 12). a - 7 rations (gained 1) You open the door. There is an open door here. You see here a +0 whip. Some of the chunks of flesh in your inventory have rotted away. Partly explored, can't reach some places. Partly explored, can't reach some places. There is a stone staircase leading down here. Unknown command. Unknown command. You climb downwards. You hear the sound of rushing water. There is an entrance to a sewer on this level. Hurry and find it before the portal rusts away! A leopard gecko, a bat, 3 orcs and 5 dart slugs come into view. The orc shouts! The leopard gecko hisses angrily. The orc priest shouts! The orc shouts! You hear a shout! You hear an angry hiss. Found six items. There is a stone staircase leading up here. Unknown command. The bat misses you. The leopard gecko bites you. The orc misses you. The orc priest misses you. You climb upwards. Level annotation: exclusion: goblin There is a stone staircase leading down here. Unknown command. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The leopard gecko closely misses you. The orc hits you but does no damage. The orc hits you with a +0 club. Your surroundings suddenly seem different. You see here a dagger. There is a glowing golden altar of the Shining One here. You see here 19 stones. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start resting. Eating one of 2 chunks of flesh. You eat one of the 2 chunks of flesh. This raw flesh tastes great. All of the chunks of flesh in your inventory have rotted away. HP restored. You climb downwards. Level annotation: exclusion: goblin There is a stone staircase leading up here. Unknown command. There is a stone staircase leading down here. You climb downwards. You hear the sound of rushing water. There is an entrance to a sewer on this level. Hurry and find it before the portal rusts away! You hear the rusting of a very distant drain. There is a stone staircase leading up here. Unknown command. A goblin comes into view. A kobold comes into view. It is wielding a +0 whip. The goblin shouts! You closely miss the goblin. A kobold opens the door. The goblin misses you. The kobold shouts! You scratch the goblin. The goblin is moderately wounded. The goblin completely misses you. You scratch the goblin. The goblin is severely wounded. The goblin completely misses you. You closely miss the goblin. The goblin is severely wounded. The goblin misses you. You closely miss the goblin. The goblin is severely wounded. The goblin hits you but does no damage. You completely miss the goblin. The goblin is severely wounded. You closely miss the goblin. The goblin is severely wounded. The goblin misses you. You scratch the goblin. You kill the goblin! The kobold throws a stone. The stone closely misses you. The kobold hits you with a +0 whip. You scratch the kobold. You kill the kobold! No target in view! Found a scroll of identify. Things that are here: a +0 whip; a kobold corpse e - 2 scrolls of identify (gained 1) As you read the scroll of identify, it crumbles to dust. h - a scroll of fog A hobgoblin comes into view. Found a stone staircase leading down. Found a metallic sapphire potion. You see here a metallic sapphire potion. f - a metallic sapphire potion There is a stone staircase leading down here. You scratch the hobgoblin. The hobgoblin is almost dead. The hobgoblin closely misses you. You scratch the hobgoblin but do no damage. The hobgoblin is almost dead. The hobgoblin hits you. You scratch the hobgoblin. You kill the hobgoblin! You have reached level 4! Extra life! Xom is interested. There is a stone staircase leading down here. Found 12 gold pieces. You hear the rusting of a very distant drain. You now have 118 gold pieces (gained 12). A kobold comes into view. A kobold is nearby! An adder, a jackal and a hobgoblin come into view. The hobgoblin shouts! The adder moves out of view. Found a dagger. There is a stone staircase leading down here. The adder completely misses you. You scratch the adder. The adder is heavily wounded. The adder misses you. You closely miss the adder. The adder is heavily wounded. The adder closely misses you. You completely miss the adder. The adder is heavily wounded. The adder barely misses you. You miss the adder. The adder is heavily wounded. The adder bites you. You miss the adder. The adder is heavily wounded. The adder bites you. You emit a cloud of colourful smoke! The adder barely misses you. You are too injured to fight recklessly! It was a potion of curing. You feel better. Xom thinks this is hilarious! The adder misses you. You scratch the adder but do no damage. The adder is heavily wounded. The adder misses you. You barely miss the adder. The adder is heavily wounded. The adder completely misses you. You miss the adder. The adder is heavily wounded. The adder completely misses you. You claw the adder! You kill the adder! You barely miss the kobold. The kobold hits you. You closely miss the kobold. The kobold misses you. You closely miss the kobold. Your bite misses the kobold. "Where it stops, nobody knows!" Your surroundings suddenly seem different. Your surroundings suddenly seem different. You are now a toy of Xom. The jackal misses you. Unknown command. You scratch the jackal but do no damage. Your bite misses the jackal. The jackal closely misses you. The jackal completely misses you. You scratch the jackal. The jackal is severely wounded. The jackal barely misses you. You scratch the jackal. The jackal is almost dead. The jackal completely misses you. You closely miss the jackal. The jackal is almost dead. The jackal closely misses you. The jackal misses you. You barely miss the jackal. The jackal is almost dead. The jackal closely misses you. You scratch the jackal but do no damage. The jackal is almost dead. The jackal closely misses you. The jackal barely misses you. You closely miss the jackal. The jackal is almost dead. The jackal bites you. You closely miss the jackal. The jackal is almost dead. The jackal misses you. You closely miss the jackal. The jackal is almost dead. The jackal closely misses you. You miss the jackal. The jackal is almost dead. The jackal completely misses you. The jackal bites you but does no damage. You closely miss the jackal. The jackal is almost dead. The jackal bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the jackal. You bite the jackal, but do no damage. The jackal is almost dead. The jackal closely misses you. The jackal completely misses you. You barely miss the jackal. The jackal is almost dead. The jackal bites you. You scratch the jackal. You kill the jackal! You barely miss the kobold. The kobold completely misses you. You scratch the kobold. You kill the kobold! There is an open door here. You hear the brisk rusting of a very distant drain. Things that are here: a +0 whip; a kobold corpse There is an open door here. A jackal comes into view. The jackal barks! You see here a stone. There is a stone staircase leading up here. You climb upwards. Level annotation: exclusion: goblin There is a stone staircase leading down here. Unknown command. You start resting. You are now a very special plaything of Xom. You climb downwards. You hear the sound of rushing water. There is an entrance to a sewer on this level. Hurry and find it before the portal rusts away! You hear the quick rusting of a very distant drain. The jackal barely misses you. The jackal completely misses you. The jackal closely misses you. There is a stone staircase leading up here. You completely miss the jackal. You bite the jackal, but do no damage. The jackal barely misses you. You scratch the jackal. The jackal is severely wounded. The jackal misses you. You scratch the jackal. You kill the jackal! The hobgoblin misses you. You closely miss the hobgoblin. You barely miss the hobgoblin. The hobgoblin barely misses you. You scratch the hobgoblin but do no damage. The hobgoblin misses you. You barely miss the hobgoblin. The hobgoblin barely misses you. You barely miss the hobgoblin. The hobgoblin closely misses you. You scratch the hobgoblin. The hobgoblin is lightly wounded. The hobgoblin hits you. You emit a cloud of colourful smoke! You closely miss the hobgoblin. The hobgoblin is lightly wounded. The hobgoblin completely misses you. You scratch the hobgoblin. The hobgoblin is severely wounded. The hobgoblin closely misses you. You barely miss the hobgoblin. The hobgoblin is severely wounded. The hobgoblin hits you. You barely miss the hobgoblin. You bite the hobgoblin. The hobgoblin is almost dead. The hobgoblin completely misses you. You scratch the hobgoblin. You kill the hobgoblin! No target in view! You see here a hobgoblin corpse. You butcher the hobgoblin corpse. g - 2 chunks of flesh You see here a hobgoblin skeleton. You see here a stone. There is a stone staircase leading down here. You hear the quick rusting of a very distant drain. As you open the door, it creaks loudly! There is an open door here. An adder comes into view. The adder hisses angrily. Unknown command. You barely miss the adder. Xom's power brushes against you for a moment. Your body is suffused with distortional energy. You feel a strange attunement to the structure of the dungeons. You feel clumsy. You feel yourself wasting away. You feel your body start to fall apart. You are now a beloved toy of Xom. The adder closely misses you. Unknown command. Unknown command. You closely miss the adder. Your bite misses the adder. The adder closely misses you. The adder misses you. You closely miss the adder. The adder bites you. Your body deteriorates! You feel dopey. You scratch the adder. The adder is moderately wounded. The adder completely misses you. You scratch the adder. The adder is moderately wounded. The adder bites you. You scratch the adder. The adder is heavily wounded. The adder misses you. x2 You closely miss the adder. Your bite misses the adder. The adder is heavily wounded. The adder barely misses you. You scratch the adder. The adder is almost dead. The adder misses you. You scratch the adder. You kill the adder! No target in view! You see here an adder corpse. You butcher the adder corpse. g - 3 chunks of flesh (gained 1) You see here an adder skeleton. Eat one of 3 chunks of flesh? (ye/n/q) You eat one of the 3 chunks of flesh. This raw flesh tastes great. A giant cockroach comes into view. A frilled lizard comes into view. Found a robe. The frilled lizard hisses angrily. Found a fizzy amethyst potion. The frilled lizard closely misses you. You scratch the frilled lizard. You kill the frilled lizard! The giant cockroach closely misses you. You scratch the giant cockroach but do no damage. The giant cockroach misses you. You scratch the giant cockroach but do no damage. The giant cockroach closely misses you. You closely miss the giant cockroach. You bite the giant cockroach. The giant cockroach is severely wounded. The giant cockroach bites you. You scratch the giant cockroach. You kill the giant cockroach! Your Dodging skill increases to level 4! No target in view! Things that are here: a giant cockroach corpse; a frilled lizard corpse Butcher a giant cockroach corpse? [(y)es/(n)o/(a)ll/(q)uit/?] You butcher the giant cockroach corpse. You butcher the frilled lizard corpse. You hear the rapid rusting of a very distant drain. g - 3 chunks of flesh (gained 1); g - 4 chunks of flesh (gained 1) You see here a frilled lizard skeleton. There isn't anything to butcher here. You open the door. An adder comes into view. There is an open door here. You pounce on the unaware helpless adder! You mangle the adder!! You kill the adder! Training target 4.0 for Stealth reached! Your Stealth skill increases to level 4! You see here an adder corpse. You butcher the adder corpse. g - 5 chunks of flesh (gained 1) You see here an adder skeleton. Unknown command. Found 9 bolts. Found a stone staircase leading down. You see here 9 bolts. There is a stone staircase leading down here. You open the door. An orc comes into view. It is quivering 2 boomerangs of dispersal. A frilled lizard, a goblin and an orc come into view. The frilled lizard hisses angrily. The orc throws a boomerang of dispersal. The boomerang of dispersal misses you. There is an open door here. You scratch the frilled lizard. You kill the frilled lizard! The orc throws a boomerang of dispersal. The boomerang of dispersal barely misses you. You see here a frilled lizard corpse. You closely miss the orc. The orc completely misses you. You scratch the orc but do no damage. The orc hits you. A shower of butterflies erupts from you! You scratch the orc but do no damage. The orc hits you. You are too injured to fight recklessly! You are too injured to fight recklessly! You scratch the orc. Your bite misses the orc. The orc is heavily wounded. The orc barely misses you. You closely miss the orc. The orc is heavily wounded. The orc misses you. You scratch the orc but do no damage. Your bite misses the orc. The orc is heavily wounded. The orc hits you. * * * LOW HITPOINT WARNING * * * Your body deteriorates! You feel weakened. You swap places. You see here 9 bolts. Something completely misses your butterfly. Something completely misses your butterfly. Something barely misses your butterfly. Something completely misses your butterfly. You are now a favourite toy of Xom. You hear the rapid rusting of a very distant drain. You see here an adder skeleton. There is an open door here. You close the door. j - a fizzy amethyst potion Something unseen opens the door. You start resting. Xom smiles on you. Something appears before you! k - a scroll labeled OVYIMU ZOIFECIRI {god gift} You hear the rapid rusting of a very distant drain. Okay, then. As you read the scroll of identify, it crumbles to dust. k - a scroll of blinking There is an open door here. You close the door. You start resting. You hear the rapid rusting of a very distant drain. You start resting. You hear the drain falling apart. You start resting. The walls and floor vibrate strangely for a moment. You start resting. Some of the chunks of flesh in your inventory have rotted away. "Take this token of my esteem." Something appears before you! Unknown command. e - a lumpy ruby potion {god gift} You start resting. Some of the chunks of flesh in your inventory have rotted away. The dart slug is too close now for your liking. Unknown command. You scratch the dart slug but do no damage. You completely miss the dart slug. The dart slug misses you. You scratch the dart slug. The dart slug is lightly wounded. The dart slug launches a dart at you. The slug dart hits you. You scratch the dart slug. You bite the dart slug. The dart slug is almost dead. You scratch the dart slug. You kill the dart slug! No target in view! You see here a dart slug corpse. You butcher the dart slug corpse. g - 3 chunks of flesh (gained 1) You start resting. A dart slug comes into view. Unknown command. Some of the chunks of flesh in your inventory have rotted away. You scratch the dart slug but do no damage. The dart slug bites you. You scratch the dart slug but do no damage. You scratch the dart slug but do no damage. The dart slug misses you. You scratch the dart slug. The dart slug is severely wounded. The dart slug launches a dart at you. The slug dart misses you. You scratch the dart slug. The dart slug is severely wounded. You scratch the dart slug. You kill the dart slug! No target in view! You see here a dart slug corpse. You butcher the dart slug corpse. g - 3 chunks of flesh (gained 2) You start resting. HP restored. There is an open door here. You see here a +0 whip. You open the door. There is an open door here. You open the door. There is an open door here. The dart slug is too close now for your liking. Unknown command. A dart slug comes into view. The orc shouts! You barely miss the orc. The orc misses you. You closely miss the orc. The orc hits you with a +0 short sword. You scratch the orc. The orc is moderately wounded. The orc misses you. You scratch the orc. You bite the orc. You kill the orc! You feel your intelligence returning. You claw the dart slug! The dart slug is severely wounded. You scratch the dart slug. The dart slug is almost dead. The dart slug launches a dart at you. The slug dart hits you. You scratch the dart slug but do no damage. The dart slug is almost dead. The dart slug launches a dart at you. The slug dart misses you. You scratch the dart slug. You kill the dart slug! No target in view! You start resting. Eating one of 3 chunks of flesh. You eat one of the 3 chunks of flesh. This raw flesh tastes great. All of the chunks of flesh in your inventory have rotted away. HP restored. You aren't carrying any items that you can evoke. Unknown command. Unknown command. Unknown command. You see here a +0 short sword. A dart slug comes into view. The dart slug launches a dart at you. The slug dart misses you. The bat hits you but does no damage. You closely miss the bat. The bat misses you. A kobold comes into view. The bat misses you. You scratch the bat but do no damage. The bat completely misses you. The bat barely misses you. You scratch the bat but do no damage. The bat misses you. You see here a +0 short sword. You barely miss the bat. The bat hits you but does no damage. You miss the bat. Your bite misses the bat. The bat barely misses you. The bat completely misses you. You scratch the bat. You kill the bat! You see here a bat corpse. You butcher the bat corpse. g - a chunk of flesh You see here a bat skeleton. You see here a bat skeleton. There is an open door here. There is a stone staircase leading up here. You climb upwards. Level annotation: exclusion: goblin There is a stone staircase leading down here. Unknown command. There is an open door here. There is an open door here. There is a stone staircase leading up here. There is an open door here. Really walk into a travel-excluded area? [Y]es or [N]o only, please. Really walk into a travel-excluded area? Uppercase [Y]es or [N]o only, please. Really walk into a travel-excluded area? Okay, then. Really walk into a travel-excluded area? [Y]es or [N]o only, please. Really walk into a travel-excluded area? Okay, then. Really walk into a travel-excluded area? The goblin shouts! There is an open door here. Unknown command. It was a potion of stabbing. You feel ready to backstab. Xom thinks this is hilarious! The orc priest begins to cast a cantrip, but forgets the words! Okay, then. Unknown command. It was a potion of mutation. You feel extremely strange. You feel a little healthier. You feel agile. Your connection to magic feels subdued. A pair of horns grows on your head! You feel your magical essence link to the dungeon's wands. Unknown command. Unknown command. It was a potion of haste. You feel yourself speed up. The orc priest hits you with a +0 hand axe. You barely miss the orc priest. The orc priest hits you but does no damage. You scratch the orc priest. The orc priest is lightly wounded. The orc priest misses you. You scratch the orc priest. You bite the orc priest. The orc priest is heavily wounded. You scratch the orc priest but do no damage. You headbutt the orc priest. The orc priest is severely wounded. The orc priest miscasts a cantrip. You scratch the orc priest. The orc priest is almost dead. You claw the orc priest! You kill the orc priest! You feel your strength returning. You have reached level 5! You feel agile. Really walk into a travel-excluded area? [Y]es or [N]o only, please. Really walk into a travel-excluded area? Okay, then. Really walk into a travel-excluded area? Things that are here: a +0 hand axe; an orc corpse The goblin hits you from afar with a +0 spear. There is an iron altar of Okawaru here. You sit before the altar of Okawaru. You have lost your religion! Xom does not appreciate desertion! Okawaru welcomes you! The goblin shouts! The goblin hits you from afar with a +0 spear. Your body deteriorates! You feel dopey. The goblin misses you. The goblin barely misses you. The goblin closely misses you. You see here a scroll labeled JAEWYTRUISTE. e - a scroll labeled JAEWYTRUISTE The goblin closely misses you. Things that are here: a +0 hand axe; an orc corpse There is an open door here. There is a stone staircase leading up here. You start resting. Your extra speed is starting to run out. You start resting. You feel yourself slow down. You start resting. You feel less ready to backstab. You start resting. HP restored. Unknown command. There is an open door here. All of the chunks of flesh in your inventory have rotted away. There is an open door here. There is a stone staircase leading down here. You climb downwards. A kobold comes into view. It is wielding a +0 dagger. Found a potion of curing and a scroll labeled SUJUXOI YJO LOSK. There is a stone staircase leading up here. Unknown command. An orc comes into view. It is wielding a +0 short sword. A frilled lizard and an adder come into view. There is a stone staircase leading up here. You completely miss the orc. You headbutt the orc. The orc is heavily wounded. The orc barely misses you. You scratch the orc but do no damage. You headbutt the orc, but do no damage. The orc is heavily wounded. A goblin comes into view. It is wielding a +0 war axe. The orc misses you. The goblin shouts! You scratch the orc. You bite the orc, but do no damage. The orc is severely wounded. The orc misses you. The adder hisses angrily. You scratch the orc but do no damage. You headbutt the orc. The orc is almost dead. The goblin throws a stone. The stone misses you. The orc hits you. Unknown command. You closely miss the orc. The orc is almost dead. The goblin throws a stone. The stone completely misses you. The orc misses you. Unknown command. The orc shouts! You hear an angry hiss. The kobold completely misses you. The orc closely misses you. You climb upwards. There is a stone staircase leading down here. Unknown command. You barely miss the orc. Your bite misses the orc. The orc is almost dead. The kobold closely misses you. The orc hits you. Your body deteriorates! You feel weakened. You scratch the orc but do no damage. You bite the orc. You kill the orc! Okawaru accepts your kill. The kobold hits you with a +0 dagger. You see here a +0 short sword. You scratch the kobold. You kill the kobold! Okawaru accepts your kill. No target in view! No target in view! Things that are here: a +0 dagger; a kobold corpse There is a stone staircase leading down, spattered with blood here. i - 2 scrolls of remove curse (gained 1) Things that are here: a +0 leather armour; an orc corpse You see here a dagger. There is an open door, spattered with blood here. There is a stone staircase leading down here. Unknown command. Unknown command. You start resting. HP restored. You climb downwards. There is a stone staircase leading up here. Unknown command. You see here a +0 short sword. The dart slug is too close now for your liking. Unknown command. You scratch the dart slug. You headbutt the dart slug, but do no damage. You bite the dart slug. The dart slug is severely wounded. The dart slug barely misses you. The kobold throws a stone. The stone hits you. You scratch the dart slug. You kill the dart slug! Okawaru accepts your kill. The dart slug completely misses you. The kobold throws a stone. The stone barely misses you. You scratch the dart slug. You headbutt the dart slug, but do no damage. The dart slug is moderately wounded. The kobold throws a stone. The stone closely misses you. You scratch the dart slug but do no damage. The dart slug is moderately wounded. The dart slug misses you. You scratch the dart slug. The dart slug is severely wounded. The dart slug bites you. You scratch the dart slug. You kill the dart slug! Okawaru accepts your kill. No target in view! You see here a dart slug corpse. You butcher the dart slug corpse. You see here 2 chunks of flesh. You see here a dart slug corpse. You butcher the dart slug corpse. You see here 2 chunks of flesh. The kobold misses you. You see here 2 chunks of flesh. You scratch the kobold but do no damage. The kobold misses you. You claw the kobold! You kill the kobold! Okawaru accepts your kill. No target in view! No target in view! You see here 2 chunks of flesh. f - 2 chunks of flesh There are no items here. You scratch the dart slug. The dart slug is heavily wounded. You scratch the dart slug. You bite the dart slug, but do no damage. The dart slug is severely wounded. The dart slug misses you. You scratch the dart slug. The dart slug is almost dead. You scratch the dart slug. You kill the dart slug! Okawaru accepts your kill. No target in view! f - 4 chunks of flesh (gained 2) You see here 3 stones. You start resting. Eating one of 4 chunks of flesh. You eat one of the 4 chunks of flesh. This raw flesh tastes great. HP restored. An adder comes into view. An orc comes into view. It is wielding a +0 dagger. The orc shouts! The adder barely misses you. You barely miss the adder. You headbutt the adder. Your bite misses the adder. The adder is moderately wounded. The adder bites you. You scratch the adder. The adder is heavily wounded. The adder completely misses you. You barely miss the adder. The adder is moderately wounded. The adder completely misses you. You scratch the adder. Your headbutt misses the adder. The adder is severely wounded. The adder bites you. You are poisoned. The adder poisons you! You feel sick. The adder bites you. You scratch the adder but do no damage. The adder is severely wounded. The adder closely misses you. You scratch the adder. You headbutt the adder. You kill the adder! Okawaru accepts your kill. You feel sick. You scratch the orc but do no damage. You feel sick. The orc closely misses you. You scratch the orc but do no damage. You headbutt the orc. The orc is lightly wounded. The orc barely misses you. You scratch the orc but do no damage. You headbutt the orc, but do no damage. The orc is lightly wounded. The orc completely misses you. You barely miss the orc. The orc is lightly wounded. You feel sick. The orc barely misses you. You are too injured to fight recklessly! You scratch the orc but do no damage. The orc is lightly wounded. The orc barely misses you. You scratch the orc. You kill the orc! Okawaru accepts your kill. You feel sick. Items here: ) [ †† a +0 dagger; a +0 scale mail; an orc corpse; an adder corpse Butcher an orc corpse? [(y)es/(n)o/(a)ll/(q)uit/?] Butcher an adder corpse? [(y)es/(n)o/(a)ll/(q)uit/?] There isn't anything else to butcher here. Butcher an orc corpse? [(y)es/(n)o/(a)ll/(q)uit/?] You butcher the orc corpse. You butcher the adder corpse. f - 5 chunks of flesh (gained 2); f - 7 chunks of flesh (gained 2) Items here: ) [ ÷÷ a +0 dagger; a +0 scale mail; an orc skeleton; an adder skeleton You feel sick. You see here a +0 short sword. You feel sick. You feel sick. You are no longer poisoned. There is a stone staircase leading up here. You start resting. Some of the chunks of flesh in your inventory have rotted away. HP restored. The dart slug is too close now for your liking. Unknown command. You scratch the dart slug. The dart slug is lightly wounded. The dart slug bites you. You scratch the dart slug. You headbutt the dart slug, but do no damage. The dart slug is heavily wounded. You claw the dart slug! You kill the dart slug! Okawaru accepts your kill. No target in view! All of the chunks of flesh in your inventory have rotted away. You hear Xom's avuncular chuckle. Your body is suffused with distortional energy. Unknown command. You see here a +0 short sword. Things that are here: a +0 dagger; a +0 scale mail You enter the shallow water. Moving in this stuff is going to be slow. A dart slug comes into view. The dart slug moves out of view. Unknown command. There is a stone staircase leading up here. You scratch the dart slug but do no damage. You claw the dart slug! The dart slug is severely wounded. You scratch the dart slug. You kill the dart slug! Okawaru accepts your kill. You see here a scroll labeled AHAIWO RODIECH. f - a scroll labeled AHAIWO RODIECH There are no items here. You enter the shallow water. Moving in this stuff is going to be slow. You see here a dart slug corpse. You butcher the dart slug corpse. g - a chunk of flesh a - 8 rations (gained 1) j - a scroll labeled GEFASA IMA ESE You now have 130 gold pieces (gained 12). You enter the shallow water. Moving in this stuff is going to be slow. Unknown command. Unknown command. Unknown command. Unknown command. A hobgoblin comes into view. It is wielding a +0 club. Found a quarterstaff. Found an escape hatch in the floor. Xom casts you into the Abyss! To return, you must find a gate leading back. Killing monsters will force the Abyss to allow you passage. This branch contains the abyssal rune of Zot. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.26-a0-50-gc4d14cd Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_MOVE_UP repeat_cmd = CMD_NO_CMD God Xom currently acting with depth 2 Player: {{{{{{{{{{{ Name: [D12ThenQuit] Species: Felid Job: Chaos Knight HP: 25/25; mods: 0/0 MP: 6/6; mod: 0 Stats: 7 (8) 12 (13) 17 (17) Position: (40, 35), god: Okawaru (7), turn_is_over: 1, banished: 0 Standing on/in/over feature: Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 25 | 3 | 465 | 165/200 Dodging | X | 1 | 25 | 4 | 360 | 63/148 Stealth | X | 1 | 25 | 4 | 302 | 52/125 Unarmed Combat | X | 1 | 25 | 3 | 459 | 159/200 Spellcasting | X | 0 | 0 | 0 | 0 | 0/59 Conjurations | | 0 | 0 | 0 | 0 | 0/59 Hexes | | 0 | 0 | 0 | 0 | 0/25 Charms | | 0 | 0 | 0 | 0 | 0/35 Summonings | | 0 | 0 | 0 | 0 | 0/50 Necromancy | | 0 | 0 | 0 | 0 | 0/50 Translocations | | 0 | 0 | 0 | 0 | 0/25 Transmutations | | 0 | 0 | 0 | 0 | 0/42 Fire Magic | | 0 | 0 | 0 | 0 | 0/59 Ice Magic | | 0 | 0 | 0 | 0 | 0/59 Air Magic | | 0 | 0 | 0 | 0 | 0/59 Earth Magic | | 0 | 0 | 0 | 0 | 0/59 Poison Magic | | 0 | 0 | 0 | 0 | 0/59 Invocations | X | 0 | 0 | 0 | 0 | 0/50 Evocations | | 0 | 0 | 0 | 0 | 0/42 Spell bugs: Durations: #114: 39 Attributes: #12: 130 #27: 248 #28: 4 #47: 21 #49: 139 #59: 1 #61: 21 Mutations: claws: 1 (innate) fangs: 3 (innate) horns: 1 see invisible: 1 (innate) carnivore: 1 (innate) deterioration: 1 speed: 1 (innate) sense surroundings: 1 shaggy fur: 1 (innate) slow metabolism: 1 (innate) subdued magic: 1 MP-powered wands: 1 sharp paws: 1 (innate) Inventory bugs: Equipment: }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Map: ################################################################################ ################################################################################ #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### ################################################################################ ################################################################################ clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>