Seeded DCSS version 0.25-a0-479-g8579842 (webtiles) character file. Game seed: 10277596122127264967, levelgen mode: deterministic 2 Crocosaw the Vexing (level 1, 7/7 HPs) Began as a Felid Enchanter on Feb 9, 2020. Quit the game on level 1 of the Dungeon. The game lasted 00:00:47 (163 turns). Crocosaw the Vexing (Felid Enchanter) Turns: 163, Time: 00:00:48 Health: 7/7 AC: 1 Str: 4 XL: 1 Next: 25% Magic: 4/4 EV: 18 Int: 16 God: Gold: 5 SH: 0 Dex: 16 Spells: 3/4 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + - Unarmed rCold . . . Gourm . (shield unavailable) rNeg . . . Faith . (armour unavailable) rPois . Spirit . (helmet unavailable) rElec . Reflect . (cloak unavailable) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth +++....... (no amulet) HPRegen 0.02/turn (no ring) MPRegen 0.09/turn (no ring) @: quick A: very small, no armour, no weapons or thrown items, stealth, claws 1, fangs 3, see invisible, carnivore, speed 1, shaggy fur 1, slow metabolism 1, sharp paws a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 5 gold pieces. Inventory: Potions a - a potion of ambrosia {unknown} c - a potion of curing {unknown} Comestibles b - a ration Skills: + Level 2.7 Dodging + Level 4.0 Stealth + Level 1.0 Unarmed Combat + Level 2.0 Spellcasting + Level 4.5 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ###.... 3% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Confusing Touch Hex ###..... 10% 3 ###.... Tukima's Dance Hex ###..... 10% 3 ###.... Ensorcelled Hibernation Hex/Ice #..... 12% 2 ###.... Dazzling Flash Conj/Hex #..... 24% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear armour. You are incapable of wielding weapons or throwing items. Your paws allow you to move quietly. (Stealth) You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are carnivorous and can eat meat at any time. You cover ground quickly. You are covered in fur. (AC +1) You have a slow metabolism. Your sharp claws are effective at attacking unaware monsters. Message History a - a golden potion Sorry, you're not good enough to have a special ability. Casting: Corona (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. You enter the shallow water. Moving in this stuff is going to be slow. Found 2 glowing purple potions. You start resting. HP restored. Found a dagger and a scratched bone ring. c - a bubbling coppery potion A rat comes into view. Found 13 gold pieces. Found a stone staircase leading down. You see here a silvery potion. You can't grasp things well enough to throw them. You can't grasp things well enough to throw them. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.. .. #.. #.# #.. . #.# #.# . #.# #.######### .# #.# #.........# ## .### #.####........)##... ...###...............$>.. ≈..≈≈≈≈≈≈≈≈.....@!....... ....8..8..≈.......!...... #''######.≈.............. ≈..≈≈≈≈≈#8≈........=..... .......≈#.≈.............. ######.≈#.≈.............. .......≈#.≈#####........# ≈..≈≈≈≈≈#.≈# #...r....# #''######.≈# #........# You could see a rat (sleeping). Vanquished Creatures A leopard gecko (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Crocosaw the Felid Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 7/7 MP: 4/4 163 | D:1 | Quit the game Levels and vault maps discovered: D:1: lightli_arrival_isolated_outpost, layout_basic Action || total -------------------------++------- Melee: Unarmed || 15 Bite || 1 Cast: Corona || 1 Armor: Skin || 2 Dodge: Dodged || 6 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 3 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 3 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+-------