Dungeon Sprint DCSS version 0.23-a0-313-gf30bb39 (webtiles) character file. 25 Creed the Shield-Bearer (level 2, -7/30 HPs) Began as a Deep Dwarf Fighter on Oct 12, 2018. Mangled by an ogre ... wielding a +0 giant club (25 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:20 (42 turns). Creed the Shield-Bearer (Deep Dwarf Fighter) Turns: 42, Time: 00:00:21 Health: -7/30 AC: 5 Str: 19 XL: 2 Next: 82% Magic: 2/2 EV: 8 Int: 8 God: Gold: 0 SH: 9 Dex: 12 Spells: 1/1 levels left rFire . . . SeeInvis . a - +0 flail rCold . . . Gourm . c - +0 shield rNeg . . . Faith . m - +0 ring mail {rPois} rPois + Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth +......... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: non-regenerating A: damage resistance, heal wounds, sense surroundings 1, no regeneration a: Heal Wounds You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 flail (weapon) Armour b - a +0 scale mail c - a +0 shield (worn) m - a +0 ring mail of poison resistance (worn) Wands l - a wand of random effects (19) Scrolls k - a scroll of blinking Potions d - a potion of might e - a potion of curing g - a potion of heal wounds h - a potion of haste i - 2 potions of magic j - a potion of berserk rage Comestibles f - a ration Skills: + Level 4.0 Fighting + Level 3.8 Maces & Flails - Level 3.2 Armour + Level 4.8 Shields You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Message History You open the door. An ogre comes into view. It is wielding a giant club. The ogre shouts! You hit the ogre. The ogre is lightly wounded. The ogre hits you with a giant club! The ogre closely misses you. You closely miss the ogre. The ogre is lightly wounded. You hit the ogre but do no damage. The ogre is lightly wounded. The ogre hits you with a giant club! You feel much better. The ogre completely misses you. You sock the ogre! The ogre is heavily wounded. The ogre hits you with a giant club! You hit the ogre. The ogre is heavily wounded. The ogre hits you with a giant club!! Ouch! That really hurt! You die... ########## #<.#.@O..# #..'†.#..+ * + #..####*+# * *+ #..#* * #..#__ * ** #..# __ ,+ #⌠⌠# ,∩, , ####_ _ * You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Creed the Deep Dwarf Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 20/20 MP: 1/1 1 | D | Noticed Ijyb 20 | D | Killed Ijyb 20 | D | Reached XP level 2. HP: 25/30 MP: 2/2 35 | D | Noticed an ogre 42 | D | Mangled by an ogre Vault maps used: D: dungeon_sprint_1 Skill XL: | 1 | ---------------+----+----- Fighting | 4 | 4.0 Maces & Flails | 3 | 3.8 Shields | 4 | 4.8 Armour | | 3.2 Action || total -------------------------++------- Melee: Flail || 23 Abil: Heal Wounds || 1 Armor: Scale mail || 5 Dodge: Dodged || 6 Block: Shield || 10 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 36 | 100.0 | 0 | 1 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 36 | 100.0 | 0 | 1 | 100.0 +---------+---------+-------+---------+---------+-------