Dungeon Crawl Stone Soup version 0.23-a0-270-gab6feb3 (webtiles) character file. 2 CozyGlow the Chiller (level 1, 10/10 HPs) Began as a Gargoyle Ice Elementalist on Oct 1, 2018. Got out of the dungeon alive. The game lasted 00:00:38 (49 turns). CozyGlow the Chiller (Gargoyle Ice Elementalist) Turns: 49, Time: 00:00:38 Health: 10/10 AC: 4 Str: 11 XL: 1 Next: 30% Magic: 2/3 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg + . . Faith . a - +0 robe rPois ∞ Spirit . (no helmet) rElec + Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +2 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Comestibles b - 2 chunks of flesh c - a ration Skills: + Level 1.6 Dodging + Level 2.2 Stealth + Level 2.0 Spellcasting Level 1.1 Conjurations + Level 3.0 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Freeze Ice ##.. 6% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Throw Frost Conj/Ice #..... 14% 2 ###.... Ozocubu's Armour Chrm/Ice #....... 34% 3 ###.... Throw Icicle Conj/Ice #....... 67% 4 #####.. Summon Ice Beast Ice/Summ #....... 75% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History a dagger; a goblin corpse You butcher the goblin corpse. b - 2 chunks of flesh Things that are here: a dagger; a goblin skeleton Things that are here: a dagger; a goblin skeleton Okay, then. Things that are here: a dagger; a goblin skeleton There is an open door here. There is an open door here. There is an open door here. Your magical contamination has completely faded away. There is an open door here. There is an open door here. There is a staircase leading out of the dungeon here. You can't go down here! Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ######## #...'..#♣# #...'..#♣.### ######.#♣...# #.# ♣..## #'###♣..♣ #...##).♣# #....'...# ##@.##...# ####...♣# ...♣♣ ≈≈≈♣♣ ≈≈≈≈ ≈≈≈≈♣ ≈≈≈♣♣ There were no monsters in sight! Vanquished Creatures A goblin (D:1) A rat (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | CozyGlow the Gargoyle Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 49 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: sevenhm_arrival_forest_fort_small_5, serial_glass, glass_columns_b, glass_columns_c, glass_columns_b, glass_columns_c, glass_columns_b, kennysheep_minor_cross, grunt_decor_arrowhead Action || total -------------------------++------- Melee: Unarmed || 2 Cast: Freeze || 2 Armor: Robe || 2 Dodge: Dodged || 2 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 3 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 3 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+-------