Dungeon Crawl Stone Soup version 0.20-a0-920-gb18bc0f (webtiles) character file. 188 Cover the Slinger (level 6, -6/39 HPs) Began as a Halfling Hunter on Mar 26, 2017. Shot with an arrow by a centaur (9 damage) ... on level 3 of the Dungeon. The game lasted 00:06:31 (2883 turns). Cover the Slinger (Halfling Hunter) Turns: 2883, Time: 00:06:32 Health: -6/39 AC: 6 Str: 13 XL: 6 Next: 0% Magic: 6/6 EV: 14 Int: 9 God: Gold: 64 SH: 0 Dex: 17 Spells: 5/5 levels left rFire . . . SeeInvis + a - +1 hunting sling rCold . . . Gourm . (shield restricted) rNeg . . . Faith . c - +0 leather armour rPois . Spirit . r - +1 helmet {SInv} rElec . Reflect . i - +0 cloak rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) Regen 0.2/turn (no ring) MPRegen 0.1/turn (no ring) @: no status effects A: mutation resistance 1 a: no special abilities You were on level 3 of the Dungeon. You were hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 64 gold pieces. Inventory: Hand Weapons a - a +1 hunting sling (weapon) b - a +0 short sword Missiles g - 43 stones (quivered) m - 6 curare-tipped needles Armour c - a +0 leather armour (worn) i - a +0 cloak (worn) (You found it on level 1 of the Dungeon) r - a +1 helmet of see invisible (worn) (You found it on level 2 of the Dungeon) Jewellery h - an uncursed ring of magical power {unknown} (You found it on level 2 of the Dungeon) Potions j - a potion of agility l - 2 potions of magic q - a potion of brilliance Comestibles d - 3 chunks of flesh {@w0} f - 2 bread rations {@e1} k - a royal jelly n - 2 fruits o - a meat ration {@e2} Skills: + Level 1.7 Fighting + Level 0.2 Short Blades * Level 8.8 Slings + Level 2.1 Dodging + Level 3.2 Stealth You had 5 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Talauna's ghost, amateur HOFi Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are somewhat resistant to further mutation. Message History Aim: an orc, wearing a leather armour (lightly wounded) You shoot a stone. The stone barely misses the orc. Aim: an orc, wearing a leather armour (lightly wounded) You shoot a stone. The stone hits the orc. Okay, then. b - a +0 short sword (weapon) Aim: an orc, wearing a leather armour (moderately wounded) You throw a stone. The stone hits the orc. Aim: an orc, wearing a leather armour (heavily wounded) You throw a stone. The stone barely misses the orc. You barely miss the orc. The orc misses you. You hit the orc but do no damage. The orc misses you. You hit the orc but do no damage. The orc barely misses you. You barely miss the orc. The orc barely misses you. You hit the orc. The orc hits you but does no damage. You barely miss the orc. The orc hits you. You take 5 damage, and have 29/34 hp. You hit the orc but do no damage. The orc hits you. You take 4 damage, and have 25/34 hp. You hit the orc. You kill the orc! No target in view! You see here a leather armour. You start resting. An orc comes into view. You regained 2 hp, and now have 28/34 hp. An orc is nearby! An orc is nearby! Aim: an orc, wearing a chain mail (hasn't noticed you) You throw a stone. The orc shouts! The stone hits the orc. Aim: an orc, wearing a chain mail (lightly wounded) You throw a stone. The stone hits the orc. a - a +1 hunting sling (weapon) Aim: an orc, wearing a chain mail (heavily wounded) You shoot a stone. The stone completely misses the orc. Aim: an orc, wearing a chain mail (heavily wounded) You shoot a stone. The stone hits the orc but does no damage. Aim: an orc, wearing a chain mail (heavily wounded) You shoot a stone. The stone hits the orc. You kill the orc! g - 47 stones (gained 1); e - 2 sling bullets A quokka skeleton comes into view. A quokka skeleton is nearby! A quokka skeleton is nearby! A quokka skeleton is nearby! A quokka skeleton is nearby! A quokka skeleton is nearby! A quokka skeleton is nearby! Aim: a quokka skeleton (hasn't noticed you) You shoot a sling bullet. The sling bullet hits the quokka skeleton! You destroy the quokka skeleton! A jackal comes into view. Aim: a jackal (hasn't noticed you) You shoot a sling bullet. The jackal barks! The sling bullet hits the jackal! You kill the jackal! You see here a leather armour. A hobgoblin comes into view. A centaur comes into view. b - a +0 short sword (weapon) a - a +1 hunting sling (weapon) The hobgoblin shouts! The centaur wields a shortbow. The centaur shoots an arrow. The arrow hits you! You take 10 damage, and have 19/34 hp. MASSIVE DAMAGE!! Aim: a centaur, wielding a shortbow You shoot a stone. The stone barely misses the centaur. The centaur shoots an arrow. The arrow hits you. You take 4 damage, and have 15/34 hp. Aim: a centaur, wielding a shortbow You shoot a stone. The stone hits the centaur but does no damage. You are feeling hungry. The centaur shoots an arrow. The arrow barely misses you. A goblin comes into view. It is wielding a club. Aim: a centaur, wielding a shortbow You shoot a stone. The goblin shouts! The stone hits the centaur. Aim: a centaur, wielding a shortbow (lightly wounded) You shoot a stone. The stone hits the hobgoblin. You kill the hobgoblin! You have reached level 6! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * You take 8 damage, and have 8/39 hp. MASSIVE DAMAGE!! MP restored: 6 The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you! You die... ................. ...((.........>......##.. . #(................... .. #.##....^............ ... #. #.)...........(!.. ....#.##.......##.#..((.. ......#........##.(..(... #... #..........#(((...(( ..#..#..........@(†...c?. .......<)......[.....8g.. ###............####...... #............## ...... ....##........# #..#. ?... #.......... .... .## ########.... ### #..... +..... You could see a centaur and a goblin. Vanquished Creatures A hound (D:3) Jessica (D:3) A worker ant zombie (D:3) 3 gnolls (D:2) 3 adders (D:2) An ooze (D:1) A worm (D:2) 4 dart slugs 2 orcs (D:3) 3 giant cockroaches 4 hobgoblins A jackal (D:3) 3 quokkas (D:2) A ball python skeleton (D:3) 5 bats A frilled lizard (D:2) 7 goblins 5 kobolds A quokka skeleton (D:3) 6 rats 54 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Cover the Halfling Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 1/1 60 | D:1 | Reached skill level 6 in Slings 305 | D:1 | Reached XP level 2. HP: 15/19 MP: 2/2 803 | D:2 | Reached skill level 7 in Slings 803 | D:2 | Reached XP level 3. HP: 17/24 MP: 3/3 1063 | D:2 | HP: 6/24 [poisoned by an adder] 1261 | D:2 | Reached skill level 2 in Stealth 1263 | D:2 | Reached XP level 4. HP: 29/29 MP: 4/4 1895 | D:3 | Reached skill level 8 in Slings 1920 | D:3 | Noticed Talauna's ghost (amateur HOFi) 1976 | D:3 | HP: 3/29 [Talauna's ghost (7)] 2316 | D:3 | Noticed Jessica 2324 | D:2 | Reached XP level 5. HP: 21/34 MP: 5/5 2559 | D:3 | Killed Jessica 2559 | D:3 | Reached skill level 3 in Stealth 2877 | D:3 | Noticed a centaur 2882 | D:3 | Reached XP level 6. HP: 18/39 MP: 6/6 2882 | D:3 | HP: 8/39 [centaur/arrow (10)] 2883 | D:3 | HP: 3/39 [centaur/arrow (5)] 2883 | D:3 | Shot with an arrow by a centaur Vault maps used: D:1: dpeg_arrival_chambers_temple_mockup, grunt_decor_mini_mirrors, glass_columns_b D:2: serial_glass, glass_columns_a, glass_columns_a, glass_columns_c, glass_columns_c D:3: serial_undead, serial_undead_c, serial_undead_d, serial_undead_e, serial_undead_c, grunt_decor_arrowhead, lightli_corner_chamber, uniq_jessica, uniq_sigmund Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Slings | 6 7 8 | 8.8 Stealth | 2 3 | 3.2 Fighting | | 1.7 Short Blades | | 0.2 Dodging | | 2.1 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Short sword | 48 | 120 || 168 Fire: Hunting sling | 27 | 41 || 68 Throw: Stone | | 12 || 12 Use: Scroll | 2 | 7 || 9 Potion | 1 | || 1 Stab: Sleeping | 2 | || 2 Eat: Chunk | | 4 || 4 Fruit | | 2 || 2 Armor: Leather armour | 5 | 51 || 56 Dodge: Dodged | 38 | 136 || 174 Vault maps used: D:1: dpeg_arrival_chambers_temple_mockup, grunt_decor_mini_mirrors, glass_columns_b D:2: serial_glass, glass_columns_a, glass_columns_a, glass_columns_c, glass_columns_c D:3: serial_undead, serial_undead_c, serial_undead_d, serial_undead_e, serial_undead_c, grunt_decor_arrowhead, lightli_corner_chamber, uniq_jessica, uniq_sigmund Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.4 | 5.2 | 8.8 | 232.3 Dungeon | 100.0 | 100.0 | 0.4 | 5.2 | 8.8 | 232.3 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 89.7 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 89.7 +-------+-------+-------+-------+-------+----------------------