Dungeon Crawl Stone Soup version 0.20-a0-555-gf6ae02d (webtiles) character file. 8 CompileTime the Skirmisher (level 2, 24/24 HPs) Began as a Demonspawn Monk on Feb 3, 2017. Quit the game on level 1 of the Dungeon. The game lasted 00:00:16 (331 turns). CompileTime the Skirmisher (Demonspawn Monk) Turns: 331, Time: 00:00:17 Health: 24/24 AC: 2 Str: 11 XL: 2 Next: 0% Magic: 2/2 EV: 13 Int: 11 God: Gold: 11 SH: 0 Dex: 15 Spells: 1/1 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Gourm . a - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit + (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) Regen 0.1/turn (no ring) (no ring) @: no status effects A: magic shield a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Innate Abilities, Weirdness & Mutations When hurt, damage is shared between your health and your magic reserves. Skills: + Level 3.1 Fighting + Level 2.6 Dodging + Level 1.7 Stealth * Level 3.1 Unarmed Combat You had one spell level left. You didn't know any spells. Inventory: Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of remove curse {unknown} f - a scroll of enchant armour {unknown} Potions e - a potion of lignification {unknown} Comestibles b - a bread ration {@e1} Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: ###.#### #.# ... #.# #.# .##. #.# #.. # # #.# ###+## ###.# #...## #...# #.....# #.#.## ##..?.... ###....####........ ...........'@....... ###.....#.##†....... #..#.##.###....... #...###.# #.....# #.#. #.# #...## #.#. #.# #+## #. #.# ..# #.. There were no monsters in sight! Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the dart slug. You kill the dart slug! Your Unarmed Combat skill increases to level 3! You start resting. All of the chunks of flesh in your inventory have rotted away. HP restored. Found a stone staircase leading down. Found a whip. Found a dagger. You see here a dagger. You open the door. A bat comes into view. Found a scroll labeled POK NATOTEATZA. The bat completely misses you. x2 There is an open door here. You barely miss the bat. The bat hits you but does no damage. You hit the bat. The bat is moderately wounded. The bat hits you but does no damage. The bat barely misses you. The bat closely misses you. You hit the bat. You kill the bat! You have reached level 2! Your demonic ancestry asserts itself... You feel your magical essence form a protective shroud around your flesh. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Skill XL: | 1 | ---------------+----+----- Unarmed Combat | 3 | 3.1 Fighting | | 3.1 Dodging | | 2.6 Stealth | | 1.7 Action || total -------------------------++------- Melee: Unarmed || 23 Armor: Robe || 4 Dodge: Dodged || 15 Vault maps used: D:1: dpeg_arrival_rooms_b, minivault_14, grunt_decor_one_mirror Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | CompileTime the Demonspawn Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 179 | D:1 | Reached skill level 3 in Unarmed Combat 330 | D:1 | Gained mutation: When hurt, damage is shared between your health and your magic reserves. [demonic ancestry] 330 | D:1 | Reached XP level 2. HP: 24/24 MP: 2/2 331 | D:1 | Quit the game Vanquished Creatures A dart slug (D:1) A goblin (D:1) A hobgoblin (D:1) A kobold (D:1) A bat (D:1) A rat (D:1) 6 creatures vanquished.