Dungeon Crawl Stone Soup version 0.20-a0-910-gb611367 (webtiles) character file. 0 Clumber the Skirmisher (level 1, 18/18 HPs) Began as a Formicid Abyssal Knight on Mar 25, 2017. Was an Initiate of Lugonu. Quit the game on level 1 of the Dungeon. The game lasted 00:00:21 (73 turns). Clumber the Skirmisher (Formicid Abyssal Knight) Turns: 73, Time: 00:00:22 Health: 18/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 11 God: Lugonu [......] Gold: 0 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 falchion rCold . . . Gourm . b - +0 leather armour rNeg . . . Faith . (no shield) rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Renounce Religion You were on level 1 of the Dungeon. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 falchion (weapon) Armour b - a +0 leather armour (worn) Scrolls d - a scroll of identify Comestibles c - a bread ration Skills: + Level 3.2 Fighting + Level 2.0 Long Blades + Level 2.1 Armour + Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History As you read the scroll labeled NUNKAE AFACRYEROT, it crumbles to dust. Your stasis prevents you from teleporting. It was a scroll of blinking. As you read the scroll labeled GIYLAO RUCYMI, it crumbles to dust. The air around you briefly surges with heat, but it dissipates. It was a scroll of immolation. As you read the scroll labeled EPEIFUALIO, it crumbles to dust. It is a scroll of identify. You don't have any unidentified items. You open the gate. There is an open gate here. Magic restored. Found a stone staircase leading down. There is a stone staircase leading down here. Found a hand axe. A giant cockroach and a hobgoblin come into view. The hobgoblin shouts! There are monsters nearby! Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.......# ######..# #.># ## ##.# ... #.# s... #.# ..... #.# ......##.# .g...!)@.# ......#### #.... #... #.. #. # You could see a giant cockroach (wandering) and a hobgoblin. Vanquished Creatures (others) A goblin (D:1) A jackal (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Clumber the Formicid Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 48 | Abyss:1 | Noticed a worldbinder 48 | Abyss:1 | Noticed a vampire 49 | D:1 | Escaped the Abyss 73 | D:1 | Quit the game Vault maps used: D:1: saegor_arrival_simple_c, lemuel_flame_loot_1 Action || total -------------------------++------- Invok: Depart the Abyss || 1 Use: Scroll || 3