Dungeon Crawl Stone Soup version 0.20-a0-910-gb611367 (webtiles) character file. 0 Clumber the Skirmisher (level 1, 18/18 HPs) Began as a Formicid Abyssal Knight on Mar 25, 2017. Was an Initiate of Lugonu. Got out of the dungeon alive. The game lasted 00:00:53 (57 turns). Clumber the Skirmisher (Formicid Abyssal Knight) Turns: 57, Time: 00:00:54 Health: 18/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 1/2 EV: 11 Int: 11 God: Lugonu [......] Gold: 33 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 falchion rCold . . . Gourm . b - +0 leather armour rNeg . . . Faith . (no shield) rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Renounce Religion You escaped. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. You collected 33 gold pieces. Inventory: Hand Weapons a - a +1 falchion (weapon) Armour b - a +0 leather armour (worn) Wands d - a wand of acid (6/15) e - a wand of flame (15/48) Potions g - a potion of degeneration {unknown} Miscellaneous f - a phantom mirror Comestibles c - a bread ration Skills: + Level 3.2 Fighting + Level 2.0 Long Blades + Level 2.1 Armour + Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History Found a scroll labeled DARABITZODID. Found a metallic emerald potion. Found 19 sling bullets. Found a brass wand. Found a phantom mirror. e - a wand of flame (?/48) Found a grey potion. A large abomination comes into view. You see here a phantom mirror. You see here a grey potion. You see here a phantom mirror. f - a phantom mirror You see here a grey potion. g - a grey potion Use which ability? (? or * to list) You pass through the gate. You can no longer depart the Abyss at will. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ##### #.@.# #...# #+### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Clumber the Formicid Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 46 | Abyss:2 | Noticed a large abomination 55 | D:1 | Escaped the Abyss 57 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: dpeg_arrival_short_road, minmay_split_cup_large Action || total -------------------------++------- Invok: Depart the Abyss || 1