Dungeon Crawl Stone Soup version 0.24.0-13-gcf9b319 (webtiles) character file. Game seed: 11302079833486081042, levelgen mode: deterministic 0 ClockworkOrrery the Magician (level 1, 10/10 HPs) Began as a Gargoyle Wanderer on Feb 2, 2020. Quit the game on level 1 of the Dungeon. The game lasted 00:00:57 (0 turns). ClockworkOrrery the Magician (Gargoyle Wanderer) Turns: 0, Time: 00:00:58 Health: 10/10 AC: 4 Str: 18 XL: 1 Next: 0% Magic: 4/4 EV: 11 Int: 11 God: Gold: 0 SH: 0 Dex: 7 Spells: 5/6 levels left rFire . . . SeeInvis . a - +0 club rCold . . . Gourm . (no shield) rNeg + . . Faith . d - +0 robe rPois ∞ Spirit . (no helmet) rElec + Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +2 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) f - a +0 dagger Armour d - a +0 robe (worn) Potions c - a potion of lignification Comestibles g - a ration Skills: + Level 2.1 Stealth + Level 3.0 Spellcasting Level 1.1 Conjurations + Level 1.7 Hexes Level 2.4 Earth Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex #...... 13% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Ensorcelled Hibernation Hex/Ice #..... 28% 2 ###.... Poisonous Vapours Pois/Air #..... 36% 2 ###.... Swiftness Chrm/Air #....... 36% 2 ###.... Confuse Hex #....... 36% 3 ###.... Tukima's Dance Hex #....... 36% 3 ###.... Dazzling Spray Conj/Hex #..... 41% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History Welcome, ClockworkOrrery the Gargoyle Wanderer. The bosom of this dungeon contains the legendary artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a potion of lignification, a +0 robe, a +0 dagger, a ration; and the following spell memorised: Corona; and the following spells available to memorise: Ensorcelled Hibernation, Poisonous Vapours, Swiftness, Confuse, Tukima's Dance, Dazzling Spray. You're too inexperienced to learn that spell! Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ...... ....... . ..≈≈≈ ≈≈≈...# .. ≈≈♣. ..≈≈... ..≈ ..8 ...≈≈.. .≈≈.♣.. ....≈≈. .≈.....♣.....≈. .≈........8..≈. .≈≈..8.@..♣ ..≈≈.......≈≈.. #..≈≈...♣.≈≈... ##..≈≈≈≈≈≈≈.... ##...... ..... #..........#. #.###### ### .. There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ClockworkOrrery the Gargoyle Wanderer began the quest for | the Orb. 0 | D:1 | ClockworkOrrery set off with the following items: a +0 | club, a potion of lignification, a +0 robe, a +0 dagger, a | ration; and the following spell memorised: Corona; and the | following spells available to memorise: Ensorcelled | Hibernation, Poisonous Vapours, Swiftness, Confuse, | Tukima's Dance, Dazzling Spray 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 0 | D:1 | Quit the game Levels and vault maps discovered: D:1: moated_graveyard_arrival, layout_basic, serial_rivers, chequers_serial_rivers_small_a, chequers_serial_rivers_micro_d, chequers_serial_rivers_room_a, chequers_serial_rivers_small_a, chequers_serial_rivers_micro_e, chequers_serial_rivers_micro_e