Dungeon Crawl Stone Soup version 0.20.1-1-g8b1a95d (webtiles) character file. 0 ChromeMolly the Stinger (level 1, 13/13 HPs) Began as an Octopode Wanderer on Oct 6, 2017. Got out of the dungeon alive. The game lasted 00:00:09 (1 turns). ChromeMolly the Stinger (Octopode Wanderer) Turns: 1, Time: 00:00:09 Health: 13/13 AC: 1 Str: 10 XL: 1 Next: 0% Magic: 1/1 EV: 12 Int: 16 God: Gold: 0 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis . b - +2 blowgun rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth ++........ (no ring) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons b - a +2 blowgun (weapon) c - a +0 shortbow Missiles a - 2 curare-tipped needles (quivered) d - 30 arrows Comestibles f - a bread ration Skills: + Level 1.0 Fighting Level 2.0 Maces & Flails + Level 2.0 Throwing Level 2.0 Charms Level 3.6 Poison Magic You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Welcome, ChromeMolly the Octopode Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found three items. Found a staircase leading out of the dungeon. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Okay, then. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ######### ####. ≈≈≈≈≈≈≈≈##..?.. ≈≈≈≈.≈....≈.... ≈........≈≈≈≈.. .≈....≈≈≈≈≈.≈≈. ....≈≈.≈≈≈≈..≈. ....≈≈≈≈≈≈≈≈≈.. ....≈≈≈@≈≈≈..≈. ≈≈[..≈≈≈.≈.≈≈.≈ ≈......≈.≈≈≈≈.. ≈≈≈≈≈≈....≈≈..= ≈≈≈≈≈≈≈≈......# ############### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ChromeMolly the Octopode Wanderer began the quest for the Orb. 0 | D:1 | ChromeMolly set off with: 2 curare-tipped needles, a +2 blowgun, a +0 shortbow, 30 arrows, a bread ration 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 1/1 1 | D:$ | Got out of the dungeon alive.