Dungeon Crawl Stone Soup version 0.25-a0-1119-g28b6fd0 (webtiles) character file. Game seed: 5707055623218936097, levelgen mode: deterministic 0 Charmandara the Vexing (level 1, 0/10 HPs) Began as a Deep Elf Enchanter on May 18, 2020. Killed from afar by a dart slug (6 damage) ... with a slug dart ... on level 1 of the Dungeon. The game lasted 00:00:08 (23 turns). Charmandara the Vexing (Deep Elf Enchanter) Turns: 23, Time: 00:00:08 Health: 0/10 AC: 2 Str: 5 XL: 1 Next: 8% Magic: 6/6 EV: 13 Int: 19 God: Gold: 9 SH: 0 Dex: 15 Spells: 5/6 levels left rFire . . . SeeInvis . a - +1 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Comestibles d - a ration Skills: - Level 1.0 Short Blades - Level 2.4 Dodging + Level 3.7 Stealth - Level 3.0 Spellcasting - Level 4.0 Hexes You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger v - Corona Hex ###.... 3% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Confusing Touch Hex ###..... 9% 3 ###.... Tukima's Dance Hex ###..... 9% 3 ###.... Ensorcelled Hibernation Hex/Ice ##.... 10% 2 ##..... Dazzling Flash Conj/Hex ##.... 21% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Welcome, Charmandara the Deep Elf Enchanter. Will you prevail where others failed? Will you find the Orb of Zot? Found 7 gold pieces. Found a staircase leading out of the dungeon. You now have 7 gold pieces. Found a stone staircase leading down. A frilled lizard comes into view. A bat comes into view. You see here 2 gold pieces. You now have 9 gold pieces (gained 2). A dart slug comes into view. The helpless frilled lizard fails to defend itself. You puncture the frilled lizard! You kill the frilled lizard! The bat hits you. The dart slug bites you. You see here a frilled lizard corpse. You take 4 damage, and have 6/10 hp. MASSIVE DAMAGE!! Unknown command. You hit the bat. The bat closely misses you. The dart slug launches a dart at you. The slug dart hits you. Ouch! That really hurt! You die... #..#.#......... #. #.#.######+### #.#####...# #.........## #..........# #....)....#### +.......>.....# #.....b#..###.# #....@.#..# #....w.#..# #......#..# #......#..# #......#..# #......# #$.....# #......# You could see a dart slug and a bat. Vanquished Creatures A frilled lizard (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Charmandara the Deep Elf Enchanter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 23 | D:1 | Killed from afar by a dart slug Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_grusome_pit, layout_basic Action || total -------------------------++------- Melee: Dagger || 2 Stab: Sleeping || 1 Dodge: Dodged || 1 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 1 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 1 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: evilmike_arrival_grusome_pit, layout_basic Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 56.5 | 23.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 56.5 | 23.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 1.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 1.0 +-------+-------+-------+-------+-------+----------------------