Dungeon Crawl Stone Soup version 0.25-a0-1119-g28b6fd0 (webtiles) character file. Game seed: 7052345710269710507, levelgen mode: deterministic 0 Charmandara the Magician (level 1, 15/15 HPs) Began as a Deep Dwarf Wizard on May 18, 2020. Quit the game on level 1 of the Dungeon. The game lasted 00:00:17 (36 turns). Charmandara the Magician (Deep Dwarf Wizard) Turns: 36, Time: 00:00:17 Health: 15/15 AC: 2 Str: 10 XL: 1 Next: 8% Magic: 3/4 EV: 12 Int: 18 God: Gold: 14 SH: 0 Dex: 11 Spells: 4/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . b - +0 hat rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.09/turn (no ring) @: non-regenerating A: damage resistance, heal wounds, sense surroundings 1, no regeneration a: Heal Wounds You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 14 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 hat (worn) Comestibles d - a ration Skills: - Level 2.1 Dodging - Level 2.4 Stealth - Level 2.6 Spellcasting + Level 1.0 Conjurations Level 0.8 Summonings Level 1.1 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 11% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Blink Tloc N/A 16% 2 ##..... Call Imp Summ #....... 19% 2 ##..... Slow Hex #....... 26% 2 ##..... Conjure Flame Conj/Fire #....... 38% 3 ###.... Mephitic Cloud Conj/Pois/Air #....... 41% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Message History Welcome, Charmandara the Deep Dwarf Wizard. The bosom of this dungeon contains the fabulous artefact, the Orb of Zot. Found a staircase leading out of the dungeon. Okay, then. Okay, then. You open the door. There is an open door here. A rat comes into view. A rat is nearby! Aim: a rat (asleep) The magic dart hits the rat. You kill the rat! Your Conjurations skill increases to level 1! You now have 3/4 mp. You now have 14 gold pieces. ######## ###############......# .....................+, #####.########.......# * ## ##..# #..@....# 8###...# #.......# ≈≈≈##..# #+####### .≈≈≈##.# , ..P≈≈### * ,,* ...≈≈≈# * , ..8.P≈# * , ...≈≈≈# , * ..P≈≈## * There were no monsters in sight! Vanquished Creatures A rat (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Charmandara the Deep Dwarf Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 4/4 29 | D:1 | Reached skill level 1 in Conjurations 36 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_statuegarden, layout_basic Skill XL: | 1 | ---------------+----+----- Conjurations | 1 | 1.0 Dodging | | 2.1 Stealth | | 2.4 Spellcasting | | 2.6 Summonings | | 0.8 Translocations | | 1.1 Action || total -------------------------++------- Cast: Magic Dart || 1 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 1 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 1 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: lightli_arrival_statuegarden, layout_basic Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 72.2 | 36.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 72.2 | 36.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 1.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 1.0 +-------+-------+-------+-------+-------+----------------------