Dungeon Crawl Stone Soup version 0.25-a0-730-g633e9c3 (webtiles) character file. Game seed: 4975759313093888952, levelgen mode: deterministic 0 Charmandara the Sneak (level 1, 0/9 HPs) Began as a Spriggan Enchanter on Apr 8, 2020. Slain by a hobgoblin (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:24 (21 turns). Charmandara the Sneak (Spriggan Enchanter) Turns: 21, Time: 00:00:24 Health: 0/9 AC: 2 Str: 4 XL: 1 Next: 0% Magic: 5/5 EV: 18 Int: 16 God: Gold: 18 SH: 0 Dex: 16 Spells: 4/5 levels left rFire . . . SeeInvis + a - +1 dagger rCold . . . Gourm . (shield restricted) rNeg . . . Faith . b - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth +++....... (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.09/turn (no ring) @: very quick A: very small, unfitting armour, see invisible, herbivore, speed 3, slow metabolism 2 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 18 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Comestibles d - a ration Skills: + Level 1.1 Short Blades - Level 3.0 Dodging + Level 4.4 Stealth - Level 2.6 Spellcasting - Level 3.6 Hexes You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger v - Corona Hex ##..... 4% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Confusing Touch Hex ##...... 13% 3 ###.... Tukima's Dance Hex ##...... 13% 3 ###.... Ensorcelled Hibernation Hex/Ice #..... 14% 2 ##..... Dazzling Flash Conj/Hex #..... 28% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute eyesight. (SInv) You are a herbivore. You cover ground extremely quickly. You need to consume almost no food. Message History Welcome, Charmandara the Spriggan Enchanter. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Found a staircase leading out of the dungeon. You enter the shallow water. Moving in this stuff is going to be slow. A ball python comes into view. The ball python moves out of view. You now have 18 gold pieces. A hobgoblin comes into view. You don't know that spell. You barely miss the hobgoblin. The hobgoblin misses you. You hit the hobgoblin. The hobgoblin hits you. You take 4 damage, and have 5/9 hp. MASSIVE DAMAGE!! You closely miss the hobgoblin. The hobgoblin misses you. You hit the hobgoblin. The hobgoblin hits you. Ouch! That really hurt! You die... #.......# #....... ##....... .......# .. ###.....## #.# #........# #.. #(...(.g.# ## ##.## ###@..# ..####...####....## ....#..≈..#.....## ..≈....≈....≈..8# ...≈..≈≈≈..≈...## ....≈≈≈≈≈≈≈.....## ..≈≈≈≈...≈≈≈≈....# ≈≈≈≈≈..<..≈≈≈≈≈..# ..≈≈≈≈...≈≈≈≈....# You could see a hobgoblin. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Charmandara the Spriggan Enchanter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 5/5 21 | D:1 | Slain by a hobgoblin Levels and vault maps discovered: D:1: eino_arrival_water_star, layout_rooms, minmay_3d_cube Action || total -------------------------++------- Melee: Dagger || 4 Dodge: Dodged || 2 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: eino_arrival_water_star, layout_rooms, minmay_3d_cube Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 66.7 | 21.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 66.7 | 21.0 +-------+-------+-------+-------+-------+----------------------