Dungeon Crawl Stone Soup version 0.25-a0-701-gb30f108 (webtiles) character file. Game seed: 7740917834909370924, levelgen mode: deterministic 2 Charmandara the Vexing (level 1, -2/10 HPs) Began as a Deep Elf Enchanter on Apr 3, 2020. Slain by a hobgoblin (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:23 (80 turns). Charmandara the Vexing (Deep Elf Enchanter) Turns: 80, Time: 00:00:24 Health: -2/10 AC: 2 Str: 5 XL: 1 Next: 33% Magic: 5/6 EV: 13 Int: 19 God: Gold: 17 SH: 0 Dex: 15 Spells: 5/6 levels left rFire . . . SeeInvis . a - +1 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 17 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Comestibles c - 3 chunks of flesh {@w0} d - a ration Skills: + Level 1.2 Short Blades - Level 2.4 Dodging + Level 3.7 Stealth - Level 3.0 Spellcasting - Level 4.0 Hexes You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger v - Corona Hex ###.... 3% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Confusing Touch Hex ###..... 9% 3 ###.... Tukima's Dance Hex ###..... 9% 3 ###.... Ensorcelled Hibernation Hex/Ice ##.... 10% 2 ##..... Dazzling Flash Conj/Hex ##.... 21% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Welcome, Charmandara the Deep Elf Enchanter. Will you prevail where others failed? Will you find the Orb of Zot? Found 17 gold pieces. Found a staircase leading out of the dungeon. You now have 17 gold pieces. You open the door. There is an open door here. A goblin comes into view. It is wielding a +0 club. There is an open door here. A goblin comes into view. It is wielding a -3 dagger. Aim: a goblin, wielding a +0 club (hasn't noticed you, chance to defeat MR: 73%) The goblin shouts! The goblin is outlined in light. You now have 5/6 mp. Unknown command. The goblin hits you with a +0 club. You take 2 damage, and have 8/10 hp. You hit the goblin. You kill the goblin! The goblin misses you. You see here a +0 club. There is an open door here. Aim: a goblin, wielding a -3 dagger (chance to defeat MR: 73%) Okay, then. There is an open door here. MP restored: 6 Aim: a goblin, wielding a -3 dagger (chance to defeat MR: 73%) The goblin is outlined in light. The goblin completely misses you. Unknown command. You now have 5/6 mp. You hit the goblin. The goblin hits you but does no damage. You hit the goblin. The goblin barely misses you. You hit the goblin but do no damage. The goblin hits you but does no damage. You barely miss the goblin. The goblin hits you but does no damage. You hit the goblin. You kill the goblin! Things that are here: a cursed -3 dagger; a goblin corpse You butcher the goblin corpse. c - 3 chunks of flesh {@w0} Things that are here: a cursed -3 dagger; a goblin skeleton You start resting. A hobgoblin comes into view. MP restored: 6 A hobgoblin is nearby! The hobgoblin shouts! There is an open door here. There is an open door here. Aim: a hobgoblin (chance to defeat MR: 73%) The hobgoblin is outlined in light. You now have 5/6 mp. The hobgoblin hits you but does no damage. You closely miss the hobgoblin. The hobgoblin hits you. You take 2 damage, and have 7/10 hp. You hit the hobgoblin. The hobgoblin hits you but does no damage. You barely miss the hobgoblin. The hobgoblin barely misses you. You hit the hobgoblin. The hobgoblin misses you. You hit the hobgoblin but do no damage. The hobgoblin stops glowing. You hit the hobgoblin. The hobgoblin hits you. You take 1 damage, and have 7/10 hp. You hit the hobgoblin but do no damage. The hobgoblin hits you. You take 3 damage, and have 4/10 hp. MASSIVE DAMAGE!! There is an open door here. MP restored: 6 There is an open door here. Aim: a hobgoblin (severely wounded, chance to defeat MR: 73%) The hobgoblin is outlined in light. The hobgoblin closely misses you. You now have 5/6 mp. Unknown command. You barely miss the hobgoblin. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 1/10 hp. MASSIVE DAMAGE!! You hit the hobgoblin but do no damage. The hobgoblin misses you. Unknown command. Unknown command. You hit the hobgoblin but do no damage. The hobgoblin barely misses you. Unknown command. You hit the hobgoblin. The hobgoblin barely misses you. A kobold comes into view. Unknown command. Unknown command. You barely miss the hobgoblin. The hobgoblin misses you. Unknown command. Unknown command. You barely miss the hobgoblin. The hobgoblin hits you. You die... ##### ####...#### ###.........###+# #......<.....)@.+ ###.........###g### ####...####.....#### #####......#....# .......K..##.... .#......#..# ... ####..###.# . ##. ## .. You could see a hobgoblin and a kobold (wandering). Vanquished Creatures 2 goblins (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Charmandara the Deep Elf Enchanter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 75 | D:1 | HP: 1/10 [hobgoblin (3)] 80 | D:1 | Slain by a hobgoblin Levels and vault maps discovered: D:1: elethiomel_arrival_infinity_welcomes_careful_drivers, layout_basic Action || total -------------------------++------- Melee: Dagger || 19 Cast: Corona || 4 Armor: Robe || 2 Dodge: Dodged || 10 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 4 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 4 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: elethiomel_arrival_infinity_welcomes_careful_drivers, layout_basic Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 35.0 | 15.0 | 80.0 Dungeon | 100.0 | 100.0 | 0.0 | 35.0 | 15.0 | 80.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 4.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 4.0 +-------+-------+-------+-------+-------+----------------------