Dungeon Crawl Stone Soup version 0.25-a0-700-g7f8a797 (webtiles) character file. Game seed: 6823313740769589672, levelgen mode: deterministic 0 Charmandara the Ducker (level 1, 18/18 HPs) Began as a Merfolk Monk on Apr 2, 2020. Quit the game on level 1 of the Dungeon. The game lasted 00:00:07 (0 turns). Charmandara the Ducker (Merfolk Monk) Turns: 0, Time: 00:00:08 Health: 18/18 AC: 2 Str: 11 XL: 1 Next: 0% Magic: 1/1 EV: 14 Int: 9 God: Gold: 0 SH: 0 Dex: 16 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 short sword rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: change form in water, swift swim, stealthy swim a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 short sword (weapon) Armour b - a +0 robe (worn) Comestibles c - a ration Skills: + Level 3.2 Fighting + Level 3.6 Short Blades + Level 4.0 Dodging + Level 2.1 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Welcome, Charmandara the Merfolk Monk. Will you prevail where others failed? Will you find the Orb of Zot? Found a staircase leading out of the dungeon. You don't know any spells. Unknown command. You aren't carrying any items that you can evoke. Unknown command. ## .## ..# .. ##.# #..# #@# ### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Charmandara the Merfolk Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 0 | D:1 | Quit the game Levels and vault maps discovered: D:1: lemuel_arrival_tunnels, layout_basic Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: lemuel_arrival_tunnels, layout_basic Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | N/A | N/A | N/A | N/A | N/A | 0.0 Dungeon | N/A | N/A | N/A | N/A | N/A | 0.0 +-------+-------+-------+-------+-------+----------------------