Dungeon Crawl Stone Soup version 0.25-a0-697-g890751e (webtiles) character file. Game seed: 12137667557947363760, levelgen mode: deterministic 5 Charmandara the Vexing (level 1, -2/11 HPs) Began as a Deep Elf Arcane Marksman on Apr 1, 2020. Slain by a hobgoblin ... wielding a +0 club (6 damage) ... on level 1 of the Dungeon. The game lasted 00:00:25 (113 turns). Charmandara the Vexing (Deep Elf Arcane Marksman) Turns: 113, Time: 00:00:26 Health: -2/11 AC: 2 Str: 7 XL: 1 Next: 66% Magic: 5/5 EV: 13 Int: 17 God: Gold: 28 SH: 0 Dex: 15 Spells: 2/3 levels left rFire . . . SeeInvis . a - +0 shortbow rCold . . . Gourm . (shield currently unavailable) rNeg . . . Faith . e - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 28 gold pieces. Inventory: Hand Weapons a - a +0 shortbow (weapon) Missiles d - 10 arrows (quivered) Armour e - a +0 robe (worn) Potions b - a potion of stabbing {unknown} Comestibles c - 2 chunks of flesh {@w0} f - a ration Skills: - Level 0.7 Fighting + Level 2.8 Bows - Level 2.4 Dodging - Level 1.5 Spellcasting - Level 4.0 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger v - Corona Hex ##..... 4% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex ##...... 6% 2 ###.... Inner Flame Hex/Fire #....... 26% 3 ####... Portal Projectile Hex/Tloc #..... 26% 3 ####... Cause Fear Hex ##........ 36% 4 #####.. Leda's Liquefaction Hex/Erth #......... 65% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. Aim: a leopard gecko (heavily wounded, chance to defeat MR: 68%) The leopard gecko is outlined in light. The leopard gecko bites you. You take 2 damage, and have 4/11 hp. You now have 4/5 mp. Unknown command. Firing (i - inventory) d - 17 arrows (quivered) Aim: a leopard gecko (heavily wounded, softly glowing) You shoot an arrow. The arrow hits the leopard gecko. You kill the leopard gecko! The goblin hits you. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 3/11 hp. Firing (i - inventory) d - 16 arrows (quivered) Aim: a goblin You shoot an arrow. The arrow barely misses the goblin. The goblin hits you. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 2/11 hp. Firing (i - inventory) d - 15 arrows (quivered) Aim: a goblin You shoot an arrow. The arrow closely misses the goblin. The goblin hits you. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 1/11 hp. Firing (i - inventory) d - 14 arrows (quivered) Aim: a goblin You shoot an arrow. The arrow hits the goblin! You kill the goblin! Firing (i - inventory) d - 13 arrows (quivered) Okay, then. d - 16 arrows (gained 3) Things that are here: a goblin corpse; a leopard gecko corpse You start resting. A goblin comes into view. You regained 2 hp, and now have 3/11 hp. MP restored: 5 You are too injured to fight recklessly! A kobold comes into view. It is wielding a +0 club. The kobold shouts! There is a staircase leading out of the dungeon here. There is a staircase leading out of the dungeon here. Aim: a kobold, wielding a +0 club (chance to defeat MR: 68%) The kobold is outlined in light. Unknown command. You now have 4/5 mp. Firing (i - inventory) d - 16 arrows (quivered) Aim: a kobold, wielding a +0 club (softly glowing) You shoot an arrow. The arrow hits the kobold. Firing (i - inventory) d - 15 arrows (quivered) Aim: a kobold, wielding a +0 club (severely wounded, softly glowing) You shoot an arrow. The arrow hits the kobold but does no damage. A rat comes into view. The rat moves out of view. Firing (i - inventory) d - 14 arrows (quivered) Aim: a kobold, wielding a +0 club (severely wounded, softly glowing) You shoot an arrow. The arrow hits the kobold. You kill the kobold! Things that are here: a goblin corpse; a leopard gecko corpse You butcher the goblin corpse. Things that are here: 2 chunks of flesh {@w0}; a goblin skeleton; a leopard gecko corpse MP restored: 5 Firing (i - inventory) d - 13 arrows (quivered) Aim: a goblin (hasn't noticed you) You shoot an arrow. The arrow completely misses the goblin. The goblin shouts! Firing (i - inventory) d - 12 arrows (quivered) Aim: a goblin You shoot an arrow. The arrow barely misses the goblin. The goblin closely misses you. Firing (i - inventory) d - 11 arrows (quivered) Aim: a goblin You shoot an arrow. The arrow hits the goblin. The goblin hits you but does no damage. Firing (i - inventory) d - 10 arrows (quivered) Aim: a goblin (heavily wounded) You shoot an arrow. The arrow hits the goblin. You kill the goblin! b - a fizzy coppery potion You now have 10 gold pieces. d - 11 arrows (gained 2) A rat comes into view. c - 2 chunks of flesh {@w0} Things that are here: a goblin skeleton; a leopard gecko corpse A hobgoblin comes into view. It is wielding a +0 club. The hobgoblin shouts! You see here an arrow. You see here an arrow. You see here 18 gold pieces. You now have 28 gold pieces (gained 18). Firing (i - inventory) d - 11 arrows (quivered) Aim: a hobgoblin, wielding a +0 club You shoot an arrow. The arrow barely misses the hobgoblin. The hobgoblin hits you with a +0 club. Ouch! That really hurt! You die... ##### ..(# #######.####### .#..(..........#..# #.........r(@...# ..=....#÷#..g....# .....#.#.#.#(.....# .... #.#.#.##.....# .$. .⌠#.#⌠. ?....# .#######.#######..# .......<........... #######(####### .#. #(# You could see a hobgoblin and a rat. Vanquished Creatures A leopard gecko (D:1) 2 goblins (D:1) A kobold (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Charmandara the Deep Elf Arcane Marksman began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 5/5 13 | D:1 | HP: 2/11 [goblin (1)] 113 | D:1 | Slain by a hobgoblin Levels and vault maps discovered: D:1: matt_arrival_grand_opening, layout_rooms Action || total -------------------------++------- Fire: Shortbow || 15 Cast: Corona || 2 Armor: Robe || 2 Dodge: Dodged || 1 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 8 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 8 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: matt_arrival_grand_opening, layout_rooms Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 55.8 | 3.5 | 113.0 Dungeon | 100.0 | 100.0 | 0.0 | 55.8 | 3.5 | 113.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 8.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 8.0 +-------+-------+-------+-------+-------+----------------------