Dungeon Crawl Stone Soup version 0.25-a0-663-gace7076 (webtiles) character file. Game seed: 13176481530750654067, levelgen mode: deterministic 95 Charmandara the Firebug (level 4, -8/36 HPs) Began as a Hill Orc Fire Elementalist on Mar 25, 2020. Mangled by Sigmund ... wielding a +0 scythe (19 damage) ... on level 3 of the Dungeon. The game lasted 00:07:09 (3358 turns). Charmandara the Firebug (HOFE) Turns: 3358, Time: 00:07:09 Health: -8/36 AC: 2 Str: 9 (10) XL: 4 Next: 66% Magic: 2/6 EV: 12 Int: 14 (16) God: Gold: 143 SH: 0 Dex: 8 (11) Spells: 1/6 levels left rFire . . . SeeInvis . u - +0 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . p - +0 robe (curse) rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... i - amulet of rage {+Rage, !d} HPRegen 0.12/turn (no ring) MPRegen 0.10/turn (no ring) @: mighty, hasted, very quick A: no striking features a: Evoke Berserk Rage You were on level 3 of the Dungeon. You were hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 143 gold pieces. Inventory: Hand Weapons b - a +0 club (You found it on level 1 of the Dungeon) h - a +0 club (You took it off a goblin on level 1 of the Dungeon) l - a +0 whip (You took it off a kobold on level 1 of the Dungeon) u - a +0 hand axe (weapon) (You found it on level 2 of the Dungeon) Missiles e - 31 arrows f - 53 sling bullets g - 64 stones (quivered) j - 5 boomerangs o - 31 poisoned darts w - 19 bolts z - 4 silver javelins Armour a - a +0 robe p - a cursed +0 robe (worn) (You found it on level 1 of the Dungeon) C - a +1 pair of gloves (You found it on level 3 of the Dungeon) Jewellery i - an amulet of rage (around neck) {+Rage, !d} (You took it off a goblin on level 1 of the Dungeon) v - an uncursed amulet of regeneration {+regen, !d} (You found it on level 2 of the Dungeon) Scrolls m - 3 scrolls of teleportation {unknown} q - a scroll of fog {unknown} s - a scroll of amnesia {unknown} t - 2 scrolls of remove curse {unknown} y - a scroll of blinking {unknown} B - a scroll of magic mapping {unknown} Potions k - a potion of stabbing Comestibles c - 2 rations Skills: + Level 2.3 Fighting + Level 2.5 Axes - Level 1.5 Dodging - Level 1.5 Stealth + Level 1.6 Spellcasting - Level 3.0 Conjurations - Level 3.2 Fire Magic You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Foxfire Conj/Fire #... 7% 1 ##..... s - Sticky Flame Conj/Fire #....... 56% 4 #####.. Your spell library contained the following spells: Spells Type Power Failure Level Hunger Conjure Flame Conj/Fire #....... 21% 3 ####... Inner Flame Hex/Fire #....... 36% 3 ####... Fireball Conj/Fire #......... 88% 5 ######. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Cheibriados Gozag Annotations: D:3 Sigmund Message History You conjure some foxfire! You are feeling hungry. You now have 5/6 mp. Unknown command. Nothing appears to happen. The foxfire hits Sigmund. Sigmund resists. Sigmund hits you but does no damage. You now have 4/6 mp. Unknown command. You conjure some foxfire! Sigmund laughs darkly. Sigmund drinks a potion. Sigmund seems to grow stronger. You now have 3/6 mp. Nothing appears to happen. The foxfire hits Sigmund. Sigmund resists. Sigmund hits you but does no damage. You now have 2/6 mp. Unknown command. You conjure some foxfire! You now have 1/6 mp. Unknown command. The foxfire hits Sigmund. Sigmund completely resists. Sigmund hits you but does no damage. Okay, then. Sigmund barely misses you. You conjure some foxfire! You now have 0/6 mp. Unknown command. Unknown command. The foxfire hits Sigmund. Sigmund resists. Sigmund hits you from afar with a +0 scythe! You take 7 damage, and have 47/54 hp. Sigmund says, "You will soon forget everything." Sigmund hits you but does no damage. Sigmund casts a spell. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You conjure some foxfire! Something hits you but does no damage. You now have 0/6 mp. Unknown command. The foxfire hits something but does no damage. Something hits you but does no damage. Your transformation is almost over. There is a strange disturbance nearby! Unknown command. There is a strange disturbance nearby! Unknown command. Unknown command. There is a strange disturbance nearby! You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you but does no damage. Unknown command. Something hits you but does no damage. Unknown command. Something hits you but does no damage. Unknown command. Unknown command. Something hits you. You take 3 damage, and have 45/54 hp. Something hits you. You take 3 damage, and have 42/54 hp. Unknown command. Something hits you but does no damage. Unknown command. You feel less wooden. Your cursed +0 robe unmelds from your body. Something barely misses you. You now have 28/36 hp. Unknown command. Unknown command. Something hits you. You take 4 damage, and have 24/36 hp. Unknown command. A magic dart appears from out of thin air! The magic dart hits you. You take 6 damage, and have 18/36 hp. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you. You take 5 damage, and have 13/36 hp. It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. Something hits you! * * * LOW HITPOINT WARNING * * * You take 11 damage, and have 2/36 hp. MASSIVE DAMAGE!! It was a potion of haste. You feel yourself speed up. You feel better. Something barely misses you. You regained 9 hp, and now have 11/36 hp. Unknown command. Okay, then. You feel very mighty all of a sudden. Unknown command. Unknown command. You hit something. Something hits you!! Ouch! That really hurt! You die... #.##### #...{.# .. #@# .# #.# ###.# #.# #...# #.# #...# #.###...#### #..........# #..........# ##.........#### ####.......... There were no monsters in sight! Vanquished Creatures A worker ant (D:2) 3 adders An ooze (D:2) A worm (D:3) A leopard gecko (D:1) 3 giant cockroaches 2 hobgoblins (D:1) 4 jackals (D:3) 2 quokkas (D:2) 4 bats 4 frilled lizards 6 goblins 3 kobolds 6 rats 41 creatures vanquished. Vanquished Creatures (others) 60 foxfires 60 creatures vanquished. Grand Total: 101 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Charmandara the Hill Orc Fire Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 271 | D:1 | HP: 2/14 [goblin/+0 club (4)] 675 | D:1 | Reached skill level 2 in Conjurations 675 | D:1 | Reached XP level 2. HP: 12/20 MP: 0/4 1923 | D:2 | Reached XP level 3. HP: 24/27 MP: 2/5 1932 | D:2 | Found a snail-covered altar of Cheibriados. 1937 | D:2 | Reached skill level 1 in Axes 1937 | D:2 | Reached skill level 3 in Conjurations 1943 | D:2 | Reached skill level 1 in Fighting 1950 | D:2 | HP: 7/28 [poisoned by an adder] 2329 | D:2 | Found an opulent altar of Gozag. 2765 | D:2 | Reached skill level 2 in Axes 2765 | D:2 | Reached XP level 4. HP: 30/36 MP: 1/6 2825 | D:2 | Reached skill level 2 in Fighting 3115 | D:3 | Learned a level 4 spell: Sticky Flame 3314 | D:3 | Noticed Sigmund 3323 | D:3 | Charmandara: ??potion of stabbing 3323 | D:3 | beem: potion of stabbing[1/1]: New potion in 0.25, | replacing agility. Gives a 50% chance of upgrading stabs to | sleep stabs, which always succeed and do massive damage. 3354 | D:3 | HP: 2/36 [something (11)] 3357 | D:3 | Charmandara: ??stabbing 3357 | D:3 | beem: stabbing[1/5]: A stab with a short blade does | increased damage: (dam+bonus)*mult, where bonus depends on | dex and stealth/weapon skills and is capped at 30, and mult | depends on your stealth/weapon skills and the type of stab | (sleep/paralysis is best). Non-short blades don't get a | bonus and have lower mult. Daggers get bonus doubled (but | still capped at 30). 3357 | D:3 | Charmandara: ??stabbing[2 3357 | D:3 | beem: stabbing[2/5]: If you are using short blades, stab | damage bonus is (DEX * (((stealth skill + sblade skill) / | 2) + 1)) / 5, halved if you are not wielding a dagger, and | then put through a stepdown function: halve the part over | 10, then halve the part over 20, then cap at 30. 3357 | D:3 | Charmandara: stabbing[3 3357 | D:3 | Charmandara: ??stabbing[3 3357 | D:3 | beem: stabbing[3/5]: For short/long blades and one-handed | polearms, stab damage gets a bonus multiplier of (10 + | ((stealth skill + weapon skill) / 2) / ({stab bonus} + 2 | (if using a long blade or one-handed polearm))) / 10 3357 | D:3 | Charmandara: ??stabbing[4 3357 | D:3 | beem: stabbing[4/5]: Finally, stab damage gets an | additional bonus multiplier of (12 + ((stealth skill + | weapon skill) / 2) / {stab bonus}) / 12 for all weapons. 3357 | D:3 | Charmandara: ??stabbing[5 3357 | D:3 | beem: stabbing[5/5]: Stab bonus divisor (lower is better): | sleeping/paralysed/petrified = 1, | netted/webbed/petrifying/invisible/confused/fleeing/ally/di | stracted = 4 3358 | D:3 | Mangled by Sigmund Levels and vault maps discovered: D:1: minmay_arrival_nine_rooms, layout_basic D:2: minmay_general_purpose_star, layout_rooms, nicolae_gozag_cash_rules_everything_around_me, cheibriados_altar_1, serial_aquarium, aquarium_bridge_long_separate [aquarium_subvault_bridge, aquarium_subvault_bridge, aquarium_subvault_balcony, aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_wall], aquarium_window_fake, aquarium_window_2, aquarium_view_2c, first_ration, chequers_serial_rivers_room_a, st_stairs_4 D:3: layout_loops_ring, uniq_sigmund, uniq_grinder Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 2 3 | 3.0 Axes | 2 | 2.5 Fighting | 1 2 | 2.3 Dodging | | 1.5 Stealth | | 1.5 Spellcasting | | 1.6 Fire Magic | | 3.2 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Club | 6 | || 6 Whip | 19 | || 19 Hand axe | 34 | 23 || 57 Cast: Foxfire | 28 | 18 || 46 Abil: Evoke Berserk Rag | 2 | 1 || 3 Use: Potion | | 5 || 5 Scroll | | 3 || 3 Eat: Chunk | 3 | 1 || 4 Ration | 1 | 1 || 2 Armor: Robe | 15 | 10 || 25 Skin | | 10 || 10 Dodge: Dodged | 62 | 35 || 97 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 127 | 10 | 7.3 | 35 | 6 | 14.6 +---------+---------+-------+---------+---------+------- D:1 | 23 | 0 | 0.0 | 17 | 0 | 0.0 D:2 | 75 | 10 | 11.8 | 10 | 6 | 37.5 D:3 | 29 | 0 | 0.0 | 8 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: minmay_arrival_nine_rooms, layout_basic D:2: minmay_general_purpose_star, layout_rooms, nicolae_gozag_cash_rules_everything_around_me, cheibriados_altar_1, serial_aquarium, aquarium_bridge_long_separate [aquarium_subvault_bridge, aquarium_subvault_bridge, aquarium_subvault_balcony, aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_wall], aquarium_window_fake, aquarium_window_2, aquarium_view_2c, first_ration, chequers_serial_rivers_room_a, st_stairs_4 D:3: layout_loops_ring, uniq_sigmund, uniq_grinder Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 1.6 | 33.2 | 51.8 | 1101.0 Dungeon | 100.0 | 100.0 | 1.6 | 33.2 | 51.8 | 1101.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 45.7 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 45.7 +-------+-------+-------+-------+-------+----------------------