Dungeon Crawl Stone Soup version 0.25-a0-663-gace7076 (webtiles) character file. Game seed: 7726905455038929644, levelgen mode: deterministic 4 Charmandara the Vexing (level 1, 0/10 HPs) Began as a Deep Elf Enchanter on Mar 25, 2020. Slain by a goblin ... wielding a +0 dagger (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:32 (214 turns). Charmandara the Vexing (Deep Elf Enchanter) Turns: 214, Time: 00:00:33 Health: 0/10 AC: 2 Str: 5 XL: 1 Next: 50% Magic: 4/6 EV: 13 Int: 19 God: Gold: 9 SH: 0 Dex: 15 Spells: 5/6 levels left rFire . . . SeeInvis . a - +1 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Comestibles d - a ration Skills: + Level 0.2 Fighting * Level 1.3 Short Blades - Level 2.4 Dodging + Level 3.7 Stealth - Level 3.0 Spellcasting - Level 4.0 Hexes You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger v - Corona Hex ###.... 3% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Confusing Touch Hex ###..... 9% 3 ###.... Tukima's Dance Hex ###..... 9% 3 ###.... Ensorcelled Hibernation Hex/Ice ##.... 10% 2 ##..... Dazzling Flash Conj/Hex ##.... 21% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Welcome, Charmandara the Deep Elf Enchanter. The bosom of this dungeon contains the awesome artefact, the Orb of Zot. Found a staircase leading out of the dungeon. You open the gate. There is an open gate here. A kobold comes into view. It is wielding a +0 dagger. The kobold moves out of view. A hobgoblin comes into view. The hobgoblin shouts! You see here 9 gold pieces. You now have 9 gold pieces. The hobgoblin barely misses you. You don't know that spell. Unknown command. You hit the hobgoblin but do no damage. The hobgoblin hits you. You take 4 damage, and have 6/10 hp. MASSIVE DAMAGE!! There is an open gate here. The hobgoblin barely misses you. Aim: a hobgoblin (chance to defeat MR: 73%) The hobgoblin is outlined in light. You now have 5/6 mp. Unknown command. You hit the hobgoblin. The hobgoblin misses you. You barely miss the hobgoblin. The hobgoblin barely misses you. You hit the hobgoblin but do no damage. The hobgoblin closely misses you. You hit the hobgoblin. You kill the hobgoblin! You start resting. Health restored: 10; MP restored: 6 There is an open gate here. A bat comes into view. A bat is nearby! Aim: a bat (chance to defeat MR: 73%) The bat is outlined in light. The bat misses you. You now have 5/6 mp. Unknown command. You hit the bat. The bat barely misses you. The bat hits you. You take 1 damage, and have 9/10 hp. The bat misses you. You hit the bat but do no damage. The bat barely misses you. You closely miss the bat. The bat closely misses you. You hit the bat. You kill the bat! A frilled lizard comes into view. MP restored: 6 There are monsters nearby! Aim: a frilled lizard (hasn't noticed you, chance to defeat MR: 73%) The frilled lizard hisses angrily. The frilled lizard is outlined in light. The kobold shouts! You now have 5/6 mp. Unknown command. You closely miss the frilled lizard. The frilled lizard bites you. You take 2 damage, and have 7/10 hp. You hit the frilled lizard. You kill the frilled lizard! Aim: a kobold, wielding a +0 dagger (chance to defeat MR: 73%) The kobold is outlined in light. You now have 4/6 mp. Unknown command. You hit the kobold but do no damage. The kobold barely misses you. You hit the kobold but do no damage. The kobold hits you with a +0 dagger. You take 1 damage, and have 7/10 hp. You hit the kobold but do no damage. The kobold closely misses you. You hit the kobold. The kobold barely misses you. You hit the kobold. You kill the kobold! Things that are here: a +0 dagger; a kobold corpse Things that are here: a +0 dagger; a kobold corpse The kobold corpse isn't edible. A goblin comes into view. It is wielding a +0 dagger. A goblin is nearby! The goblin shouts! Aim: a goblin, wielding a +0 dagger (chance to defeat MR: 73%) The goblin barely resists. You now have 4/6 mp. Unknown command. The goblin hits you with a +0 dagger. You take 2 damage, and have 5/10 hp. You hit the goblin. The goblin hits you with a +0 dagger. You take 1 damage, and have 4/10 hp. You hit the goblin. The goblin hits you with a +0 dagger. You die... ##............## #............... ####.####........# #....# #........# #...## ##)......# #'''# #.......# #...# #.......# #...# #.......# ##...## #.@.....# #.....#.....g.....# ##.....#####..#'#### #...#...# #..#... ##...#...## #..##### #...###...# #..# ##...# #...###..# #...## ##...##..# ##...#####...## You could see a goblin. Vanquished Creatures A bat (D:1) A hobgoblin (D:1) A frilled lizard (D:1) A kobold (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Charmandara the Deep Elf Enchanter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 214 | D:1 | Slain by a goblin Levels and vault maps discovered: D:1: lemuel_arrival_funnel, layout_basic Action || total -------------------------++------- Melee: Dagger || 18 Cast: Corona || 5 Dodge: Dodged || 13 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 6 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 6 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: lemuel_arrival_funnel, layout_basic Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 48.1 | 22.0 | 214.0 Dungeon | 100.0 | 100.0 | 0.0 | 48.1 | 22.0 | 214.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 6.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 6.0 +-------+-------+-------+-------+-------+----------------------