Dungeon Crawl Stone Soup version 0.25-a0-258-g6d7e32a (webtiles) character file. Game seed: 7737444640891684320, levelgen mode: deterministic 0 Charmandara the Magician (level 1, -5/14 HPs) Began as a Draconian Wizard on Dec 7, 2019. Slain by a worm (11 damage) ... on level 1 of the Dungeon. The game lasted 00:00:27 (55 turns). Charmandara the Magician (Draconian Wizard) Turns: 55, Time: 00:00:28 Health: -5/14 AC: 4 Str: 9 XL: 1 Next: 0% Magic: 1/4 EV: 12 Int: 18 God: Gold: 0 SH: 0 Dex: 9 Spells: 5/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . (armour unavailable) rPois . Spirit . a - +0 hat rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: unfitting armour, cold-blooded, AC +4 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 hat (worn) Comestibles c - a ration Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 3.0 Spellcasting + Level 1.0 Conjurations Level 1.0 Summonings Level 1.0 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 11% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Blink Tloc N/A 16% 2 ##..... Call Imp Summ #....... 16% 2 ##..... Slow Hex #....... 24% 2 ##..... Conjure Flame Conj/Fire #....... 36% 3 ###.... Mephitic Cloud Conj/Pois/Air #....... 38% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Welcome, Charmandara the Draconian Wizard. Will you be the one to retrieve the fabled Orb of Zot from the depths? Found 16 stones. Found a staircase leading out of the dungeon. Okay, then. You see here 16 stones. You open the door. A worm comes into view. Unknown command. Unknown command. Unknown command. Here: a worm The floor. Aim: a worm The magic dart hits the worm. You now have 3/4 mp. Aim: a worm (lightly wounded) The magic dart hits the worm. You now have 2/4 mp. Unknown command. Aim: a worm (lightly wounded) The magic dart hits the worm. You now have 1/4 mp. Unknown command. Aim: a worm (lightly wounded) The magic dart hits the worm. You now have 0/4 mp. Unknown command. There is a staircase leading out of the dungeon here. You open the door. There is an open door here. You close the door. You start resting. MP restored: 4 You open the door. Aim: a worm The magic dart hits the worm. You now have 3/4 mp. Aim: a worm (lightly wounded) The magic dart hits the worm. You now have 2/4 mp. Unknown command. Aim: a worm (lightly wounded) The magic dart hits the worm. The worm bites you! Ouch! That really hurt! You take 8 damage, and have 6/14 hp. MASSIVE DAMAGE!! You now have 1/4 mp. Unknown command. Unknown command. The worm bites you! Ouch! That really hurt! You die... .# .. #.## ..# ... #.# #.# #@################ #.w.....<....('..) #.################ .... #####. .. .. ... .## You could see a worm. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Charmandara the Draconian Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 4/4 55 | D:1 | Slain by a worm Levels and vault maps discovered: D:1: evilmike_arrival_run_for_it, layout_basic Action || total -------------------------++------- Cast: Magic Dart || 7 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: evilmike_arrival_run_for_it, layout_basic Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 49.1 | 9.1 | 55.0 Dungeon | 100.0 | 100.0 | 0.0 | 49.1 | 9.1 | 55.0 +-------+-------+-------+-------+-------+----------------------