Dungeon Crawl Stone Soup version 0.24.0-1-gfbc8707 (webtiles) character file. Game seed: 12697662700556486890, levelgen mode: deterministic 30 Charmandara the Magician (level 3, 0/21 HPs) Began as an Octopode Wizard on Nov 4, 2019. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:03:03 (1089 turns). Charmandara the Magician (Octopode Wizard) Turns: 1089, Time: 00:03:03 Health: 0/21 AC: 1 Str: 6 XL: 3 Next: 18% Magic: 2/7 EV: 13 Int: 21 God: Gold: 45 SH: 0 Dex: 10 Spells: 0/8 levels left rFire . . . SeeInvis . l - +0 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 hat rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: lethally poisoned (0 -> -5) A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 2 of the Dungeon. You were hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 45 gold pieces. Inventory: Hand Weapons b - a cursed -3 whip (You took it off a kobold on level 1 of the Dungeon) f - a +0 club (You took it off a kobold on level 1 of the Dungeon) l - a +0 dagger (weapon) (You took it off a goblin on level 1 of the Dungeon) Armour a - a +0 hat (worn) k - a +0 buckler (You found it on level 1 of the Dungeon) Scrolls g - a scroll of teleportation Comestibles c - a ration Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 3.0 Spellcasting + Level 3.0 Conjurations - Level 1.0 Summonings - Level 1.0 Translocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 3% 1 None b - Blink Tloc N/A 13% 2 ##..... c - Call Imp Summ #....... 13% 2 ##..... x - Mephitic Cloud Conj/Pois/Air #....... 26% 3 ###.... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex #....... 21% 2 ##..... Conjure Flame Conj/Fire #....... 22% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History You miscast Mephitic Cloud. Nothing appears to happen. You are feeling hungry. All of the chunks of flesh in your inventory have rotted away. You now have 0/7 mp. The worm barely misses you. You swap places. Your crimson imp barely misses the worm. Your crimson imp hits the worm. The worm bites your crimson imp! Your crimson imp hits the worm. Your crimson imp blinks! Aim: a worm (translocational energy, moderately wounded) You miscast Magic Dart. You are momentarily dazzled by a flash of light! Your crimson imp blinks! You now have 0/7 mp. You aren't carrying any items that you can evoke. Unknown command. As you read the scroll labeled XOEMNOO LIAG, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. Okay, then. As you read the scroll labeled JYSEJO KOEFREEGH, it crumbles to dust. You feel blessed for a moment. It was a scroll of remove curse. Your surroundings suddenly seem different. An adder and a rat come into view. As you read the scroll labeled IJEUBEI TINA, it crumbles to dust. You feel aware of your surroundings. You sensed 1 altar. It was a scroll of magic mapping. An adder comes into view. The helpless rat fails to defend itself. You hit the rat. You kill the rat! A bat comes into view. The adder hisses angrily. The helpless adder fails to defend itself. You hit the adder. Your grab misses the adder. The adder closely misses you. The adder barely misses you. Aim: an adder (heavily wounded) The magic dart hits the adder. The adder bites you but does no damage. You now have 0/7 mp. Unknown command. Okay, then. It was a potion of curing. You feel better. The adder bites you. You are poisoned. The adder poisons you! The adder bites you. You take 6 damage, and have 15/21 hp. MASSIVE DAMAGE!! Unknown command. Okay, then. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. You feel sick. The adder completely misses you. The bat hits you. The adder bites you. You are lethally poisoned! The adder poisons you! The adder closely misses you. You take 7 damage, and have 8/21 hp. MASSIVE DAMAGE!! It was a potion of heal wounds. You feel much better. You feel sick. The bat hits you. The adder bites you. x2; The adder closely misses you. You regained 2 hp, and now have 10/21 hp. Unknown command. Unknown command. You feel sick. The bat misses you. The bat barely misses you. You take 1 damage, and have 9/21 hp. Unknown command. You feel sick. The bat barely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 6/21 hp. Unknown command. Unknown command. Your surroundings suddenly seem different. A rat comes into view. A worm comes into view. It was a potion of cancellation. You feel magically purged. Your magical contamination has completely faded away. * * * LOW HITPOINT WARNING * * * You feel sick. The rat barely misses you. You take 1 damage, and have 5/21 hp. You hit the rat. You kill the rat! * * * LOW HITPOINT WARNING * * * You feel sick. You take 1 damage, and have 4/21 hp. * * * LOW HITPOINT WARNING * * * You feel sick. You take 1 damage, and have 3/21 hp. * * * LOW HITPOINT WARNING * * * You feel sick. You take 1 damage, and have 2/21 hp. A jelly comes into view. The jelly quivers. The bat hits you but does no damage. The jelly moves out of view. * * * LOW HITPOINT WARNING * * * You feel sick. The bat misses you. You take 1 damage, and have 1/21 hp. The bat misses you. The bat hits you. * * * LOW HITPOINT WARNING * * * You die... ...w[.....##....#,,*##,,**,,**,,* ...###..#.##....#,,...,***,,,,*,* ......(.......#####.####***,*,,,, ................#.......,>,,,,,,, ................#J......,,,,,,,,, ........r...........#...*,,,***** ...............b......#,*,,,** ...?........w......##$..,,,,,* ##..............@....#,,,,,,,**** ...#.............###....,,,,,,,,, .####...........## **###*,,,***** ,** #####......## *,,,* ,,** #......# *,,,* ,,,* #.....[# ***** ,,,* #......* ,,,* *.....,* <,,* *,,,,,,* You could see a worm, a jelly and a bat. Vanquished Creatures A dart slug (D:1) A giant cockroach (D:2) 4 hobgoblins (D:1) 5 bats 2 frilled lizards 7 goblins (D:1) 3 kobolds (D:1) 5 rats 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Charmandara the Octopode Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 140 | D:1 | Reached skill level 2 in Conjurations 140 | D:1 | Reached XP level 2. HP: 8/17 MP: 3/6 320 | D:1 | Learned a level 2 spell: Blink 323 | D:1 | Learned a level 2 spell: Call Imp 817 | D:1 | Reached XP level 3. HP: 21/21 MP: 3/7 966 | D:2 | Reached skill level 3 in Conjurations 1022 | D:2 | Learned a level 3 spell: Mephitic Cloud 1079 | D:2 | HP: 5/21 [poisoned by an adder] 1084 | D:2 | HP: 2/21 [poisoned by an adder] 1089 | D:2 | Succumbed to an adder's poison Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_4, layout_rooms, minmay_pentomino_t4 D:2: layout_rooms, lemuel_crystal_altar, hangedman_decor_push Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 2 3 | 3.0 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 3.0 Summonings | | 1.0 Translocations | | 1.0 Action || total -------------------------++------- Melee: Club || 13 Constrict || 8 Dagger || 8 Tentacles || 2 Cast: Magic Dart || 45 Call Imp || 1 Use: Scroll || 4 Potion || 3 Stab: Sleeping || 2 Armor: Skin || 3 Dodge: Dodged || 39 Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_4, layout_rooms, minmay_pentomino_t4 D:2: layout_rooms, lemuel_crystal_altar, hangedman_decor_push Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 2.4 | 40.4 | 33.4 | 531.5 Dungeon | 100.0 | 100.0 | 2.4 | 40.4 | 33.4 | 531.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 21.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 21.5 +-------+-------+-------+-------+-------+----------------------