Dungeon Crawl Stone Soup version 0.24.0-1-gfbc8707 (webtiles) character file. Game seed: 8026579219492400986, levelgen mode: deterministic 37 Charmandara the Conjurer (level 3, -2/35 HPs) Began as an Ogre Conjurer on Oct 31, 2019. Shot with a stone by a goblin (5 damage) ... on level 2 of the Dungeon. The game lasted 00:03:32 (1186 turns). Charmandara the Conjurer (Ogre Conjurer) Turns: 1186, Time: 00:03:33 Health: -2/35 AC: 3 Str: 12 XL: 3 Next: 41% Magic: 1/7 EV: 10 Int: 17 God: Gold: 59 SH: 0 Dex: 9 Spells: 5/8 levels left rFire . . . SeeInvis . b - +0 whip rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.11/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: large, unfitting armour, tough skin 1 a: no special abilities You were on level 2 of the Dungeon. You were very hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 59 gold pieces. Inventory: Hand Weapons b - a +0 whip (weapon) (You found it on level 1 of the Dungeon) Armour a - a +0 robe (worn) d - a +0 large shield (You found it on level 1 of the Dungeon) Jewellery e - an uncursed ring of ice {unknown} (You found it on level 1 of the Dungeon) Comestibles c - 2 rations Skills: + Level 1.6 Fighting - Level 1.7 Dodging - Level 1.4 Stealth + Level 3.0 Spellcasting * Level 4.2 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 3% 1 None b - Searing Ray Conj ###... 4% 2 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Dazzling Spray Conj/Hex #..... 22% 3 ###.... Iskenderun's Mystic Bla Conj ###..... 30% 4 ####... Force Lance Conj/Tloc #....... 58% 4 ####... Fulminant Prism Conj/Hex #......... 58% 4 ####... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin. (AC +1) Message History You kill the bat! The gnoll shouts! The gnoll throws a stone. The stone hits you! Unknown command. You take 8 damage, and have 25/33 hp. MASSIVE DAMAGE!! You now have 5/7 mp. Unknown command. The gnoll throws a stone. The stone hits you but does no damage. A gnoll comes into view. It is wielding a +2 flail of protection. The gnoll throws a stone. The stone barely misses you. Found an escape hatch in the ceiling. Okay, then. The gnoll shouts! You hear a shout! The gnoll throws a stone. The stone barely misses you. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Aim: a gnoll, wielding a +0 club The magic dart hits the gnoll. A leopard gecko comes into view. The gnoll throws a stone. The stone completely misses you. Unknown command. You now have 5/7 mp. Okay, then. The leopard gecko hisses angrily. The gnoll throws a stone. The stone closely misses you. The gnoll throws a stone. The stone hits you. You see here 2 stones. You take 1 damage, and have 25/33 hp. Okay, then. Aim: a gnoll, wielding a +0 club (moderately wounded) The magic dart hits the gnoll but does no damage. The gnoll throws a stone. The stone hits you but does no damage. You now have 4/7 mp. Aim: a leopard gecko The searing ray hits the leopard gecko. (Press . to maintain the ray.) You now have 2/7 mp. The searing ray hits the leopard gecko. You kill the leopard gecko! Your Spellcasting skill increases to level 3! You regained 2 hp, and now have 27/35 hp. You now have 1/7 mp. The searing ray hits the gnoll! You now have 0/7 mp. The gnoll throws a stone. The stone hits you. You see here a stone. You take 5 damage, and have 22/35 hp. There is a stone staircase leading up here. The gnoll hits you with a +2 flail of protection. You take 4 damage, and have 19/35 hp. The gnoll throws a stone. The stone barely misses you. The gnoll throws a stone. The stone misses you. A kobold comes into view. It is wielding a +0 whip. Found a scroll labeled KOWYLIF MYORPHY. Found a stone staircase leading down. A gnoll comes into view. It is wielding a +0 spear. The gnoll shouts! The gnoll hits you with a +2 flail of protection. You take 1 damage, and have 22/35 hp. Aim: a gnoll, wielding a +2 flail of protection (moderately wounded) The searing ray hits the gnoll. (Press . to maintain the ray.) You are feeling very hungry. A goblin comes into view. You now have 4/7 mp. The searing ray misses the gnoll. The searing ray hits the gnoll. You now have 3/7 mp. The searing ray hits the gnoll. The gnoll hits you with a +2 flail of protection. You take 6 damage, and have 17/35 hp. You now have 2/7 mp. The searing ray misses the gnoll. The searing ray hits the gnoll! You finish channeling your searing ray. The gnoll hits you with a +2 flail of protection. The gnoll drinks a potion. The gnoll is healed! You take 6 damage, and have 11/35 hp. You now have 1/7 mp. Unknown command. The goblin shouts! Aim: a gnoll, wielding a +2 flail of protection (almost dead) The magic dart hits the gnoll but does no damage. The gnoll hits you with a +2 flail of protection. * * * LOW HITPOINT WARNING * * * Unknown command. You take 5 damage, and have 7/35 hp. You now have 0/7 mp. The gnoll throws a stone. The stone closely misses you. The gnoll throws a stone. The stone barely misses you. You aren't carrying any items that you can evoke. Unknown command. You aren't carrying any potions. Unknown command. You aren't carrying any scrolls. Unknown command. An adder comes into view. The goblin wields a +0 hunting sling. The goblin shoots a stone. The stone hits you. * * * LOW HITPOINT WARNING * * * You see here a stone. You take 4 damage, and have 3/35 hp. The goblin shoots a stone. The stone hits you. You die... ...#.# #.#.# ...#.#.#.#.# ...#.#.#.#.# ...g...#.#g## ####.###.#.##. #+# .[.#.....#.##.##.######. ........................ ....†............[...... ....)########+##@###### <..÷<....#...g.(..S..... .....#...'.<....###..[.. .....#+#+#....(.## .... ...†(.....g.g....# ... ...#(............# ## ##.#(.....g......# ##+#.......#####.# ...........# .# You could see 3 gnolls, an adder (wandering) and a goblin. Vanquished Creatures A gnoll (D:2) 2 leopard geckos 3 bats 5 goblins 2 jackals (D:1) A kobold (D:1) A quokka (D:2) 7 frilled lizards 6 rats 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Charmandara the Ogre Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 230 | D:1 | Reached XP level 2. HP: 26/26 MP: 3/5 281 | D:1 | Reached skill level 1 in Fighting 484 | D:1 | Learned a level 2 spell: Searing Ray 621 | D:1 | Reached skill level 4 in Conjurations 1008 | D:2 | Reached XP level 3. HP: 29/33 MP: 1/7 1116 | D:2 | Reached skill level 3 in Spellcasting 1177 | D:2 | HP: 7/35 [gnoll/+2 flail of protection (5)] 1185 | D:2 | HP: 3/35 [goblin/stone (5)] 1186 | D:2 | Shot with a stone by a goblin Levels and vault maps discovered: D:1: giann_forest_graveyard, layout_basic D:2: layout_basic, first_ration, nicolae_dithmenos_shadow_blocks Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.6 Conjurations | 4 | 4.2 Spellcasting | 3 | 3.0 Dodging | | 1.7 Stealth | | 1.4 Action || total -------------------------++------- Melee: Whip || 22 Cast: Magic Dart || 33 Searing Ray || 3 Stab: Sleeping || 1 Armor: Robe || 18 Dodge: Dodged || 34 Levels and vault maps discovered: D:1: giann_forest_graveyard, layout_basic D:2: layout_basic, first_ration, nicolae_dithmenos_shadow_blocks Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 1.9 | 22.3 | 52.8 | 581.5 Dungeon | 100.0 | 100.0 | 1.9 | 22.3 | 52.8 | 581.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 27.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 27.0 +-------+-------+-------+-------+-------+----------------------