Dungeon Crawl Stone Soup version 0.24-a0-652-g46ecf6d (webtiles) character file. Game seed: 9518447013595432220, levelgen mode: deterministic 28 Charmandara the Conjurer (level 3, -1/19 HPs) Began as a Tengu Conjurer on Sept 26, 2019. Slain by an adder (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:24 (835 turns). Charmandara the Conjurer (Tengu Conjurer) Turns: 835, Time: 00:01:24 Health: -1/19 AC: 2 Str: 8 XL: 3 Next: 14% Magic: 7/7 EV: 12 Int: 16 God: Gold: 104 SH: 0 Dex: 14 Spells: 3/6 levels left rFire . . . SeeInvis . f - +0 whip rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.10/turn (no ring) @: lethally poisoned (-1 -> -11) A: beak, talons 3 a: no special abilities You were on level 2 of the Dungeon. You were hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 104 gold pieces. Inventory: Hand Weapons f - a +0 whip (weapon) (You took it off a kobold on level 1 of the Dungeon) Armour a - a +0 robe (worn) Jewellery k - an uncursed ring of ice {rC+, rF-} (You found it on level 1 of the Dungeon) Scrolls b - a scroll of magic mapping {unknown} g - a scroll of remove curse {unknown} h - 2 scrolls of identify {unknown} j - a scroll of fog {unknown} m - a scroll of enchant armour {unknown} Potions e - a potion of might {unknown} i - a potion of curing {unknown} Comestibles c - 2 rations d - 3 chunks of flesh {@w0} Skills: - Level 2.1 Dodging - Level 2.0 Stealth + Level 2.4 Spellcasting * Level 6.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 1% 1 #...... b - Searing Ray Conj ###... 2% 2 ###.... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Dazzling Spray Conj/Hex ##.... 17% 3 ###.... Iskenderun's Mystic Bla Conj ###..... 16% 4 #####.. Force Lance Conj/Tloc ##...... 50% 4 #####.. Fulminant Prism Conj/Hex ##........ 50% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History Aim: a leopard gecko The searing ray hits the leopard gecko! You kill the leopard gecko! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. (Press . to maintain the ray.) You regained 3 hp, and now have 15/19 hp. You now have 3/7 mp. A hobgoblin comes into view. The hobgoblin shouts! A hobgoblin is nearby! Aim: a hobgoblin The searing ray misses the hobgoblin. (Press . to maintain the ray.) You now have 3/7 mp. The searing ray hits the hobgoblin. You kill the hobgoblin! You now have 2/7 mp. You now have 1/7 mp. A frilled lizard comes into view. The frilled lizard hisses angrily. A frilled lizard is nearby! Aim: a frilled lizard The searing ray misses the frilled lizard. (Press . to maintain the ray.) The frilled lizard barely misses you. You now have 0/7 mp. Unknown command. You hit the frilled lizard. You kill the frilled lizard! You see here a frilled lizard corpse. You see here a frilled lizard corpse. You butcher the frilled lizard corpse. d - 3 chunks of flesh {@w0} (gained 1) You see here a frilled lizard skeleton. You open the door. There is an open door here. You open the door. There is an open door here. A ball python comes into view. The ball python hisses angrily. You regained 2 mp, and now have 2/7 mp. A ball python is nearby! Found a faded altar of an unknown god. Aim: a ball python The searing ray misses the ball python. (Press . to maintain the ray.) The ball python bites you. The ball python grabs you. The ball python constricts you. You take 2 damage, and have 16/19 hp. You now have 0/7 mp. Without enough magic to sustain it, your searing ray dissipates. The ball python bites you but does no damage. The ball python constricts you. You take 1 damage, and have 15/19 hp. Unknown command. You hit the ball python. The ball python closely misses you. The ball python constricts you. The ball python closely misses you. The ball python constricts you. You take 1 damage, and have 14/19 hp. You hit the ball python. You kill the ball python! An adder comes into view. You see here a ball python corpse. A leopard gecko comes into view. The adder hisses angrily. You see here a ball python corpse. You butcher the ball python corpse. Things that are here: 4 chunks of flesh {@w0}; a ball python skeleton A kobold comes into view. It is wielding a -1 short sword. Things that are here: 4 chunks of flesh {@w0}; a ball python skeleton The adder bites you. You take 2 damage, and have 13/19 hp. You don't have enough magic to cast that spell. Aim: an adder The magic dart hits the adder. The adder barely misses you. You now have 0/7 mp. Unknown command. You are feeling hungry. You hit the adder but do no damage. You peck the adder. The adder bites you. You are poisoned. The adder poisons you! You take 4 damage, and have 9/19 hp. MASSIVE DAMAGE!! Aim: an adder (heavily wounded) The magic dart hits the adder. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! The adder barely misses you. You take 6 damage, and have 3/19 hp. MASSIVE DAMAGE!! You now have 0/7 mp. It was a potion of magic. Magic courses through your body. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. You die... #...#.#.#....# .. #...#.#.#.#+#########.# ###.#.#.#.............. #...#÷###.###........ ##..#.# #............ #### #..#.###..##........ ..... #..#......##........ ..l...##%#####.###........ ............S@............ .....♣....####.###........ ... ♣_♣...# #.# #####+### . $.♣..?..# #.# .K.....##.# #.# ......### .. #.# ...... #.##.# #..... .##.# #.# You could see an adder. Vanquished Creatures An adder (D:2) 2 leopard geckos 3 giant cockroaches (D:1) 2 goblins (D:1) 2 hobgoblins 2 ball pythons A bat (D:1) A frilled lizard (D:2) 2 kobolds (D:1) A rat (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Charmandara the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 157 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/6 272 | D:1 | Learned a level 2 spell: Searing Ray 726 | D:2 | Reached skill level 6 in Conjurations 765 | D:2 | Reached XP level 3. HP: 15/19 MP: 3/7 816 | D:2 | Found a faded altar of an unknown god. 834 | D:2 | HP: 3/19 [adder (5)] 835 | D:2 | Slain by an adder Levels and vault maps discovered: D:1: dpeg_arrival_connections, layout_basic, minmay_statues_item, minmay_misc_feat_cross D:2: layout_basic, nicolae_dithmenos_shadow_blocks, chequers_ecumenical_altar_simple, yredelemnul_altar_generic Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 6 | 6.2 Dodging | | 2.1 Stealth | | 2.0 Spellcasting | | 2.4 Action || total -------------------------++------- Melee: Unarmed || 2 Peck || 2 Whip || 4 Cast: Magic Dart || 21 Searing Ray || 8 Use: Potion || 1 Armor: Robe || 2 Dodge: Dodged || 13 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 41 | 0 | 0.0 | 17 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 20 | 0 | 0.0 | 12 | 0 | 0.0 D:2 | 21 | 0 | 0.0 | 5 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: dpeg_arrival_connections, layout_basic, minmay_statues_item, minmay_misc_feat_cross D:2: layout_basic, nicolae_dithmenos_shadow_blocks, chequers_ecumenical_altar_simple, yredelemnul_altar_generic Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 3.2 | 5.0 | 72.6 | 404.0 Dungeon | 100.0 | 100.0 | 3.2 | 5.0 | 72.6 | 404.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 20.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 20.5 +-------+-------+-------+-------+-------+----------------------