Dungeon Crawl Stone Soup version 0.24-a0-539-g6aae15e (webtiles) character file. Game seed: 9296764839201608888 92 Charmandara the Conjurer (level 4, -2/24 HPs) Began as a Tengu Conjurer on Aug 17, 2019. Slain by Grinder (4 damage) ... while paralysed by Grinder ... on level 3 of the Dungeon. The game lasted 00:04:02 (1886 turns). Charmandara the Conjurer (Tengu Conjurer) Turns: 1886, Time: 00:04:02 Health: -2/24 AC: 2 Str: 8 XL: 4 Next: 60% Magic: 6/9 EV: 2 Int: 17 God: Gold: 109 SH: 0 Dex: 14 Spells: 3/9 levels left rFire . . . SeeInvis . o - +0 short sword rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect + (no cloak) rCorr + Harm . (no gloves) MR ..... (boots unavailable) Stlth ++........ b - +3 amulet of reflection HPRegen 0.08/turn u - ring of resist corrosion MPRegen 0.11/turn (no ring) @: paralysed A: beak, talons 3 a: no special abilities You were on level 3 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 109 gold pieces. Inventory: Hand Weapons h - a +0 dagger (You found it on level 1 of the Dungeon) o - a +0 short sword (weapon) (You took it off a kobold on level 1 of the Dungeon) Missiles g - 2 throwing nets {=f, !d} Armour a - a +0 robe (worn) Jewellery b - a +3 amulet of reflection (around neck) (You found it on level 2 of the Dungeon) f - an uncursed ring of fire {rF+, rC-} (You found it on level 1 of the Dungeon) u - a ring of resist corrosion (left hand) (You found it on level 3 of the Dungeon) Scrolls i - 2 scrolls of fog k - 2 scrolls of remove curse n - 3 scrolls of teleportation t - a scroll of noise {unknown} Potions e - a potion of lignification {unknown} j - a potion of brilliance {unknown} l - 2 potions of curing m - a potion of resistance {unknown} p - 2 potions of heal wounds {unknown} q - a potion of flight {unknown} r - 2 potions of cancellation s - a potion of haste {unknown} v - a potion of mutation {unknown} Comestibles c - 4 rations Skills: - Level 2.1 Dodging - Level 2.0 Stealth + Level 3.1 Spellcasting + Level 6.9 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #### 1% 1 None b - Searing Ray Conj ####.. 1% 2 ##..... c - Dazzling Spray Conj/Hex ##.... 13% 3 ###.... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Iskenderun's Mystic Bla Conj ####.... 10% 4 ####... Force Lance Conj/Tloc ##...... 38% 4 ####... Fulminant Prism Conj/Hex ##........ 38% 4 ####... Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Grinder Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History You start resting. Some of the chunks of flesh in your inventory have rotted away. MP restored: 9 The orc wizard is too close now for your liking. An orc wizard is nearby! The orc wizard shouts! The orc wizard gestures at you while chanting. The puff of flame hits you! You take 7 damage, and have 17/24 hp. MASSIVE DAMAGE!! Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe The searing ray hits the orc wizard but does no damage. (Press . to maintain the ray.) You now have 7/9 mp. The searing ray hits the orc wizard. You now have 6/9 mp. The searing ray hits the orc wizard! You kill the orc wizard! Your Spellcasting skill increases to level 3! You now have 5/9 mp. Things that are here: a +0 dagger; a +0 robe; an orc corpse Unknown command. You butcher the orc corpse. d - 5 chunks of flesh {@w0} (gained 2) Things that are here: a +0 dagger; a +0 robe; an orc skeleton You start resting. Health restored: 24; MP restored: 9 Okay, then. Things that are here: a +0 trident; a +0 leather armour Things that are here: a +0 dagger; an orc corpse You now have 109 gold pieces (gained 6). Things that are here: a +0 dagger; an orc corpse You butcher the orc corpse. d - 7 chunks of flesh {@w0} (gained 2) Things that are here: a +0 dagger; an orc skeleton Things that are here: a +0 trident; a +0 leather armour There isn't anything to butcher here. Found an escape hatch in the floor. n - 3 scrolls of teleportation (gained 1) Some of the chunks of flesh in your inventory have rotted away. u - a shiny granite ring v - a yellow potion Some of the chunks of flesh in your inventory have rotted away. Found a stone staircase leading down. Put on which piece of jewellery? (? for menu, Esc to quit) u - a ring of resist corrosion (left hand) There is a stone staircase leading down here. Eating one of 4 chunks of flesh {@w0}. You eat one of the 4 chunks of flesh {@w0}. Some of the chunks of flesh in your inventory have rotted away. All of the chunks of flesh in your inventory have rotted away. Found a stone staircase leading up. There is a stone staircase leading up here. A hobgoblin comes into view. A hobgoblin is nearby! Put on which piece of jewellery? (? for menu, Esc to quit) Okay, then. A hobgoblin is nearby! Aim: a hobgoblin (resting) The searing ray hits the hobgoblin! You kill the hobgoblin! (Press . to maintain the ray.) You now have 7/9 mp. You now have 6/9 mp. You see here a battleaxe. A bat comes into view. A bat is nearby! Grinder comes into view. Aim: Grinder (resting) The searing ray hits Grinder. Grinder shouts! (Press . to maintain the ray.) The bat barely misses you. You now have 5/9 mp. The searing ray hits the bat. You kill the bat! Grinder gestures at you. You suddenly lose the ability to move! You can move again. Unknown command. Unknown command. Unknown command. Unknown command. Grinder gestures at you. You suddenly lose the ability to move! Grinder hits you! You writhe in agony. Grinder hits you. Grinder hits you. * * * LOW HITPOINT WARNING * * * Grinder hits you. * * * LOW HITPOINT WARNING * * * You writhe in agony. You die... #..# ###.# #..#######...# #....)...#.### ##.#####.#.# #.# #.#.# #.# #.#.# #.# #.#.############## ..# #.#..............# ### #@##############.# #5# #.# #.# #.# #.# #.# #.......# #.# #.......# #.# #.......# #.# #.......# #.# #.......# #.# You could see Grinder. Vanquished Creatures An orc wizard (D:3) 2 adders (D:2) An ooze (D:3) A dart slug (D:2) 3 worms 3 leopard geckos 2 orcs (D:3) 2 giant cockroaches (D:1) 4 hobgoblins 2 jackals (D:2) A kobold (D:1) A quokka (D:2) 3 bats A frilled lizard (D:3) 2 goblins 4 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Charmandara the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 271 | D:1 | Reached XP level 2. HP: 13/15 MP: 6/6 287 | D:1 | Learned a level 2 spell: Searing Ray 360 | D:1 | Reached skill level 6 in Conjurations 815 | D:2 | Reached XP level 3. HP: 11/19 MP: 2/7 1136 | D:2 | Learned a level 3 spell: Dazzling Spray 1315 | D:3 | Reached XP level 4. HP: 11/24 MP: 4/9 1572 | D:3 | Reached skill level 3 in Spellcasting 1875 | D:3 | Noticed Grinder 1877 | D:3 | Paralysed by Grinder for 2 turns 1881 | D:3 | Paralysed by Grinder for 7 turns 1885 | D:3 | HP: 4/24 [Grinder (4)] 1886 | D:3 | Slain by Grinder Levels and vault maps discovered: D:1: wander_arrival_chamber, layout_basic D:2: layout_basic, first_ration D:3: layout_loops_ring, amethyst_overflow_temple_binary, uniq_grinder Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 6 | 6.9 Spellcasting | 3 | 3.1 Dodging | | 2.1 Stealth | | 2.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 11 | || 11 Kick | 2 | || 2 Peck | 1 | || 1 Short sword | 5 | 1 || 6 Cast: Magic Dart | 20 | || 20 Searing Ray | 8 | 5 || 13 Use: Scroll | 7 | || 7 Stab: Sleeping | 2 | || 2 Eat: Chunk | 2 | 2 || 4 Armor: Robe | 4 | || 4 Dodge: Dodged | 28 | 2 || 30 Block: Other | 3 | || 3 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 132 | 0 | 0.0 | 33 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 20 | 0 | 0.0 | 12 | 0 | 0.0 D:2 | 50 | 0 | 0.0 | 11 | 0 | 0.0 D:3 | 62 | 0 | 0.0 | 10 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: wander_arrival_chamber, layout_basic D:2: layout_basic, first_ration D:3: layout_loops_ring, amethyst_overflow_temple_binary, uniq_grinder Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 4.0 | 23.5 | 55.8 | 603.3 Dungeon | 100.0 | 100.0 | 4.0 | 23.5 | 55.8 | 603.3 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 44.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 44.0 +-------+-------+-------+-------+-------+----------------------