Dungeon Crawl Stone Soup version 0.24-a0-539-g6aae15e (webtiles) character file. Game seed: 11857347776603765628 3 Charmandara the Vexing (level 1, 0/10 HPs) Began as a Deep Elf Enchanter on Aug 17, 2019. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:37 (33 turns). Charmandara the Vexing (Deep Elf Enchanter) Turns: 33, Time: 00:00:38 Health: 0/10 AC: 2 Str: 5 XL: 1 Next: 41% Magic: 3/6 EV: 13 Int: 19 God: Gold: 0 SH: 0 Dex: 15 Spells: 5/6 levels left rFire . . . SeeInvis . a - +1 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Comestibles d - a ration Skills: - Level 1.0 Short Blades - Level 2.4 Dodging + Level 3.7 Stealth + Level 3.1 Spellcasting * Level 4.1 Hexes You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger v - Corona Hex ###.... 2% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Confuse Hex ###..... 9% 3 ###.... Tukima's Dance Hex ###..... 9% 3 ###.... Ensorcelled Hibernation Hex/Ice ##.... 10% 2 ##..... Dazzling Spray Conj/Hex ##.... 19% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Welcome, Charmandara the Deep Elf Enchanter. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Found an escape hatch in the floor. Found a staircase leading out of the dungeon. You open the door. There is an open door here. A hobgoblin comes into view. The helpless hobgoblin fails to defend itself. You puncture the hobgoblin! You kill the hobgoblin! You open the door. A rat and a jackal come into view. The jackal barks! You hear a bark! A jackal comes into view. There is an open door here. A goblin comes into view. It is wielding a +0 club. The goblin moves out of view. The helpless rat fails to defend itself. You puncture the rat! You kill the rat! A jackal comes into view. x2 The jackal misses you. x2 There is an open door here. Aim: a jackal (chance to defeat MR: 73%) Okay, then. Okay, then. Aim: a jackal (chance to defeat MR: 73%) The jackal barely resists. The goblin shouts! The jackal bites you but does no damage. You now have 5/6 mp. Unknown command. Aim: a jackal (chance to defeat MR: 73%) The jackal is outlined in light. You now have 4/6 mp. Unknown command. The jackal barks! You hit the jackal. The jackal bites you. The jackal bites you but does no damage. You take 1 damage, and have 9/10 hp. You hit the jackal. The jackal barely misses you. The jackal bites you. The jackal barely misses you. You take 1 damage, and have 8/10 hp. You hit the jackal. The jackal barely misses you. The jackal closely misses you. You hit the jackal. The jackal bites you. The jackal misses you. The jackal bites you. You take 4 damage, and have 4/10 hp. MASSIVE DAMAGE!! You hit the jackal. You kill the jackal! Aim: a jackal (chance to defeat MR: 73%) The jackal barely resists. The jackal closely misses you. x2 You now have 3/6 mp. Unknown command. Aim: a jackal (chance to defeat MR: 73%) The jackal is outlined in light. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The jackal completely misses you. The jackal bites you but does no damage. Unknown command. You take 1 damage, and have 3/10 hp. You now have 2/6 mp. You hit the jackal. The jackal barely misses you. The jackal bites you but does no damage. You hit the jackal. The jackal closely misses you. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... #... .!# #..# ##++## ... #..###....## .... #..##......# .....#..##.8..8.## .....#..#........# ........#.8....8.# ........#...##...# .##..?..#@.####..# .......hhh.+><'..+ ...###..#..####..# .. #..#...##...# . ....#.8....8.# ###..#........# ...##.8..8.## ...h##......# .... ##....## You could see 3 jackals. Vanquished Creatures A hobgoblin (D:1) A jackal (D:1) A rat (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Charmandara the Deep Elf Enchanter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 33 | D:1 | HP: 1/10 [jackal (3)] 33 | D:1 | Slain by a jackal Levels and vault maps discovered: D:1: dpeg_arrival_refuge, layout_basic Action || total -------------------------++------- Melee: Dagger || 9 Cast: Corona || 4 Stab: Sleeping || 2 Armor: Robe || 4 Dodge: Dodged || 14 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 5 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 5 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: dpeg_arrival_refuge, layout_basic Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 27.3 | 33.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 27.3 | 33.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 5.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 5.0 +-------+-------+-------+-------+-------+----------------------