Dungeon Sprint DCSS version 0.23.2-1-ga50397a (webtiles) character file. Game seed: 13770149075003516892 9 Charmandara the Chopper (level 2, 14/15 HPs) Began as a Vine Stalker Gladiator on Apr 5, 2019. Quit the game in the Dungeon (Sprint VII: "The Pits") on Apr 19, 2019. The game lasted 00:00:53 (19 turns). Charmandara the Chopper (Vine Stalker Gladiator) Turns: 19, Time: 00:00:54 Health: 14/15 AC: 4 Str: 16 XL: 2 Next: 12% Magic: 3/3 EV: 12 Int: 8 God: Gold: 0 SH: 0 Dex: 15 Spells: 1/1 levels left rFire . . . SeeInvis . a - +0 war axe rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit + c - +0 helmet rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: fangs 2, magic shield, antimagic bite, no potion heal 3, rot immunity a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 war axe (weapon) Missiles d - 3 throwing nets {=f, !d} Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Scrolls k - a scroll of blinking {!r} Potions e - a potion of curing g - a potion of heal wounds h - a potion of haste i - 2 potions of magic j - a potion of berserk rage {!q} Comestibles f - a ration l - a chunk of flesh {@w0} Skills: - Level 1.7 Fighting + Level 4.6 Axes - Level 1.7 Throwing - Level 2.4 Dodging You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. You are immune to rotting. Message History Welcome, Charmandara the Vine Stalker Gladiator. Found a staircase leading out of the dungeon. You open the door. There is an open door to the Entrance Hall (Safe) here. You open the door. An adder comes into view. The adder hisses angrily. You miss the adder. The adder closely misses you. You miss the adder. Your bite misses the adder. The adder bites you. The adder barely misses you. You take 1 damage, and have 10/11 hp. You slash the adder! Your bite misses the adder. The adder barely misses you. The adder bites you but does no damage. You closely miss the adder. You bite the adder. You drain its power. The adder closely misses you. x2 You slash the adder! You kill the adder! Your Axes skill gained 2 levels and is now at level 4! You have reached level 2! You regained 4 hp, and now have 14/15 hp. MP restored: 3 There is an open door to the Storerooms (Easy) here. You see here an adder corpse. You butcher the adder corpse. l - a chunk of flesh {@w0} There is an open door to the Storerooms (Easy) here. You see here an adder skeleton. Saving game... please wait. Welcome back, Charmandara the Vine Stalker Gladiator. ##########++ #+ #........... +. #......#..#. ######.##........... .......@รท........... ###+#####......#..#. #........... ####'#####++ #.......# #.......# #.......# #...<...# #.......# There were no monsters in sight! Vanquished Creatures An adder (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Charmandara the Vine Stalker Gladiator began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 2/2 14 | D | Reached skill level 4 in Axes 14 | D | Reached XP level 2. HP: 14/15 MP: 3/3 19 | D | Upgraded the game from 0.23.2 to 0.23.2-1-ga50397a 19 | D | Quit the game Skill XL: | 1 | ---------------+----+----- Axes | 4 | 4.6 Fighting | | 1.7 Throwing | | 1.7 Dodging | | 2.4 Action || total -------------------------++------- Melee: War axe || 5 Bite || 1 Armor: Leather armour || 1 Dodge: Dodged || 5 Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_3, armoury_1, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_1, the_vestibule_1, steel_vault_2, golden_pit, hallway_of_sentries, crystal_vault_1, iron_vault_4, final_vault] Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 19.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 19.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 13.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 13.0 +-------+-------+-------+-------+-------+----------------------