Dungeon Crawl Stone Soup version 0.23.1-37-gaa34b87 (webtiles) character file. Game seed: 4058567821854595186 1 Charmandara the Vexing (level 1, -1/16 HPs) Began as a Ghoul Arcane Marksman on Mar 23, 2019. Slain by a goblin ... wielding a +0 club (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:48 (91 turns). Charmandara the Vexing (Ghoul Arcane Marksman) Turns: 91, Time: 00:00:48 Health: -1/16 AC: 2 Str: 13 XL: 1 Next: 20% Magic: 1/1 EV: 12 Int: 8 God: Gold: 0 SH: 0 Dex: 9 Spells: 1/2 levels left rFire . . . SeeInvis . a - +0 hand crossbow rCold + . . Gourm . (no shield) rNeg + + + Faith . e - +0 robe rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.07/turn (no ring) @: rotting A: rotting body, claws 1, carnivore, cold resistance 1, negative energy resistance 3, inhibited regeneration, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 hand crossbow (weapon) Missiles b - 20 poisoned needles d - 20 bolts (quivered) Armour e - a +0 robe (worn) Comestibles f - a ration Skills: - Level 1.1 Fighting + Level 1.8 Crossbows - Level 1.7 Dodging + Level 0.2 Unarmed Combat - Level 1.0 Spellcasting - Level 2.4 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger v - Corona Hex #...... 16% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex #....... 22% 2 ###.... Inner Flame Hex/Fire #....... 58% 3 ####... Portal Projectile Hex/Tloc #..... 58% 3 ####... Cause Fear Hex #......... 83% 4 #####.. Leda's Liquefaction Hex/Erth #......... 94% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your body is rotting away. You thrive on raw meat. You are immune to poison. You have sharp fingernails. You are carnivorous and can eat meat at any time. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You do not regenerate when monsters are visible. You are immune to unholy pain and torment. You can survive without breathing. Message History Welcome, Charmandara the Ghoul Arcane Marksman. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Found a staircase leading out of the dungeon. You open the door. There is an open door here. You open the door. There is an open door here. You open the gate. There is an open gate here. A bat comes into view. You see here 20 poisoned needles. Unknown command. b - 20 poisoned needles The bat closely misses you. You are now empty-clawed. You scratch the bat but do no damage. The bat hits you but does no damage. The bat hits you but does no damage. You miss the bat. The bat hits you. You take 1 damage, and have 15/16 hp. You scratch the bat but do no damage. The bat misses you. You closely miss the bat. The bat hits you but does no damage. You miss the bat. The bat barely misses you. The bat barely misses you. You closely miss the bat. The bat barely misses you. The bat hits you but does no damage. The bat barely misses you. You barely miss the bat. The bat hits you. You take 1 damage, and have 14/16 hp. You barely miss the bat. The bat barely misses you. The bat misses you. You barely miss the bat. The bat hits you. You take 1 damage, and have 13/16 hp. You closely miss the bat. The bat barely misses you. The bat closely misses you. You scratch the bat. The bat hits you but does no damage. The bat closely misses you. You closely miss the bat. The bat hits you but does no damage. The bat closely misses you. You barely miss the bat. The bat hits you. You take 1 damage, and have 12/16 hp. You closely miss the bat. The bat closely misses you. The bat hits you but does no damage. The bat misses you. You barely miss the bat. The bat misses you. You scratch the bat. You kill the bat! Found a stone staircase leading down. You open the door. There is an open door here. There is a stone staircase leading down here. You open the door. There is an open door here. A goblin comes into view. It is wielding a +0 club. The goblin shouts! The goblin barely misses you. You barely miss the goblin. The goblin hits you with a +0 club. You take 1 damage, and have 12/16 hp. You scratch the goblin. You closely miss the goblin. The goblin hits you with a +0 club. You take 5 damage, and have 7/16 hp. MASSIVE DAMAGE!! You closely miss the goblin. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You take 5 damage, and have 2/16 hp. MASSIVE DAMAGE!! Unknown command. Unknown command. a - a +0 hand crossbow (weapon) The goblin hits you with a +0 club. You die... ...... # .... # #.. # #.############# #>............. ##.........#### #####.........# # #...'.........# # #@###.........# ## #g# #.........###. #.# #####'######.# #.# #.# #.. #.# #.# ##. #.#######.# ## #.........# # #.........# #.......### # You could see a goblin. Vanquished Creatures A bat (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Charmandara the Ghoul Arcane Marksman began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 83 | D:1 | HP: 2/16 [goblin/+0 club (5)] 91 | D:1 | Slain by a goblin Action || total -------------------------++------- Melee: Unarmed || 20 Armor: Robe || 7 Dodge: Dodged || 16 Levels and vault maps discovered: D:1: shiori_arrival_elements, layout_basic Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 49.5 | 91.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 49.5 | 91.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 2.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 2.0 +-------+-------+-------+-------+-------+----------------------