Dungeon Crawl Stone Soup version 0.23.0-28-g6fe0f4d (webtiles) character file. Game seed: 7477191769656832591 48 Charmandara the Twirler (level 4, 11/33 HPs) Began as a Human Gladiator on Feb 25, 2019. Quit the game on level 2 of the Dungeon. The game lasted 00:03:47 (1100 turns). Charmandara the Twirler (Human Gladiator) Turns: 1100, Time: 00:03:48 Health: 11/33 AC: 2 Str: 16 XL: 4 Next: 0% Magic: 4/4 EV: 13 Int: 8 God: Gold: 71 SH: 0 Dex: 14 Spells: 3/3 levels left rFire . . . SeeInvis . b - -2 hunting sling (curse) rCold . . . Gourm . (no shield) rNeg . . . Faith . i - -1 robe (curse) rPois . Spirit . c - +0 helmet rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.11/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You were hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 71 gold pieces. Inventory: Hand Weapons a - a +0 quarterstaff b - a cursed -2 hunting sling (weapon) (You found it on level 1 of the Dungeon) Missiles d - 3 throwing nets {=f, !d} e - 7 stones (quivered) k - 18 bolts Armour c - a +0 helmet (worn) i - a cursed -1 robe (worn) (You found it on level 1 of the Dungeon) j - a +0 leather armour Potions h - a potion of curing Comestibles f - 2 rations Skills: - Level 2.0 Fighting + Level 4.6 Staves - Level 2.0 Throwing - Level 3.0 Dodging You had 3 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Qazlal Message History You shoot a stone. The stone hits the bat. The bat barely misses you. Firing (i - inventory) e - 24 stones (quivered) Aim: a worm (severely wounded) You shoot a stone. The stone closely misses the bat. The stone hits the worm but does no damage. The bat completely misses you. The bat closely misses you. Firing (i - inventory) e - 23 stones (quivered) Aim: a worm (severely wounded) You shoot a stone. The stone barely misses the bat. The stone hits the worm. The bat hits you. You take 1 damage, and have 9/27 hp. Firing (i - inventory) e - 22 stones (quivered) Aim: a worm (severely wounded) You shoot a stone. The stone misses the bat. The stone barely misses the worm. The bat closely misses you. The bat completely misses you. Firing (i - inventory) e - 21 stones (quivered) Aim: a worm (severely wounded) You shoot a stone. The stone misses the bat. The stone hits the worm. The bat hits you but does no damage. Firing (i - inventory) e - 20 stones (quivered) Aim: a worm (severely wounded) You shoot a stone. The stone hits the bat. You kill the bat! You have reached level 4! You feel stronger. Unknown command. You regained 2 hp, and now have 12/33 hp. MP restored: 4 Firing (i - inventory) e - 19 stones (quivered) Aim: a worm (moderately wounded) You shoot a stone. The stone hits the worm. Unknown command. Firing (i - inventory) e - 18 stones (quivered) Aim: a worm (heavily wounded) You shoot a stone. The stone barely misses the worm. Firing (i - inventory) e - 17 stones (quivered) Aim: a worm (heavily wounded) You shoot a stone. The stone hits the worm but does no damage. Firing (i - inventory) e - 16 stones (quivered) Aim: a worm (moderately wounded) You shoot a stone. The stone hits the worm. Firing (i - inventory) e - 15 stones (quivered) Aim: a worm (moderately wounded) You shoot a stone. The stone hits the worm. You see here 3 stones. e - 17 stones (gained 3) You see here a stone. There is a stormy altar of Qazlal here. You see here a stone. You see here a stone. Unknown command. You see here a stone. Firing (i - inventory) e - 17 stones (quivered) Aim: a worm You shoot a stone. The stone barely misses the worm. Firing (i - inventory) e - 16 stones (quivered) Aim: a worm You shoot a stone. The stone hits the worm. The bat barely misses you. Firing (i - inventory) e - 15 stones (quivered) Aim: a worm (moderately wounded) You shoot a stone. The stone closely misses the bat. The stone hits the worm. The bat hits you. You take 1 damage, and have 15/33 hp. Firing (i - inventory) e - 14 stones (quivered) Aim: a worm (heavily wounded) You shoot a stone. The stone hits the bat. The bat hits you but does no damage. Firing (i - inventory) e - 13 stones (quivered) Aim: a worm (heavily wounded) You shoot a stone. The stone hits the worm but does no damage. Firing (i - inventory) e - 12 stones (quivered) Aim: a worm (moderately wounded) You shoot a stone. The stone hits the bat. The bat closely misses you. Firing (i - inventory) e - 11 stones (quivered) Aim: a worm (moderately wounded) You shoot a stone. The stone barely misses the worm. The bat barely misses you. Firing (i - inventory) e - 10 stones (quivered) Aim: a worm (moderately wounded) You shoot a stone. The stone hits the worm. You are feeling hungry. The bat misses you. Firing (i - inventory) e - 9 stones (quivered) Aim: a worm (heavily wounded) You shoot a stone. The stone hits the worm but does no damage. The bat misses you. Firing (i - inventory) e - 8 stones (quivered) Aim: a worm (moderately wounded) You shoot a stone. The stone hits the worm but does no damage. The bat hits you but does no damage. x2 Firing (i - inventory) e - 7 stones (quivered) Okay, then. The bat closely misses you. The worm bites you. Unknown command. The bat hits you. The bat closely misses you. You take 5 damage, and have 11/33 hp. The bat hits you but does no damage. Okay, then. (........##.....## .# #........#...()..#..# #......(.#...(...#..# #............_......# ## #........#...(...#!....# #.(.<..(.#...(...#.....# #......(.##.....## ....# ##.####..####(####.....# #.#.......((.wb@(.....# ......(..###..........# ...##.....# ############ ..# #.....# # ####### You could see a worm and a bat. Vanquished Creatures An adder (D:2) 4 dart slugs (D:1) A leopard gecko (D:1) 2 bats 2 giant cockroaches (D:1) 2 goblins 8 hobgoblins (D:1) 2 kobolds 2 frilled lizards (D:1) 4 rats (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Charmandara the Human Gladiator began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 120 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 367 | D:1 | Reached skill level 4 in Staves 367 | D:1 | Reached XP level 3. HP: 27/27 MP: 3/3 729 | D:2 | Found a stormy altar of Qazlal. 776 | D:2 | HP: 6/27 [poisoned by an adder] 1055 | D:2 | Reached XP level 4. HP: 12/33 MP: 4/4 1100 | D:2 | Quit the game Skill XL: | 1 2 | ---------------+-------+----- Staves | 4 | 4.6 Fighting | | 2.0 Throwing | | 2.0 Dodging | | 3.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Quarterstaff | 17 | || 17 Fire: Hunting sling | 130 | 15 || 145 Use: Scroll | 4 | || 4 Potion | 2 | || 2 Armor: Leather armour | 11 | || 11 Robe | 10 | 4 || 14 Dodge: Dodged | 74 | 7 || 81 Levels and vault maps discovered: D:1: minmay_arrival_shattered_statue, layout_rooms, minmay_misc_feat_rows D:2: layout_rooms, okawaru_ov_weapons_minmay, old_standard_altar, minmay_fountain_box, uniq_natasha Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 3.5 | 21.7 | 46.7 | 530.5 Dungeon | 100.0 | 100.0 | 3.5 | 21.7 | 46.7 | 530.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 34.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 34.5 +-------+-------+-------+-------+-------+----------------------