Dungeon Crawl Stone Soup version 0.18-a0-1747-g18c4181 (webtiles) character file. 2 Charmandara the Sneak (level 1, 9/9 HPs) Began as a Vine Stalker Enchanter on Apr 12, 2016. Quit the game on level 1 of the Dungeon on Apr 13, 2016. The game lasted 00:56:00 (35 turns). Charmandara the Sneak (Vine Stalker Enchanter) Turns: 35, Time: 00:56:00 Health: 9/9 AC: 3 Str: 10 XL: 1 Next: 40% Magic: 4/4 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 14 Spells: 1 memorised, 3 levels left rFire . . . SeeInvis . a - +1 dagger rCold . . . Gourm . b - +1 robe rNeg . . . Faith . (no shield) rPois . Spirit + (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: fangs 2, regeneration 1, magic shield, antimagic bite, no device heal 3, rot immunity a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +1 robe (worn) Books c - a book of Maledictions Comestibles d - a bread ration {@e1} f - 2 chunks of flesh {@w0} Skills: + Level 1.1 Short Blades - Level 1.5 Dodging + Level 3.6 Stealth - Level 2.1 Spellcasting * Level 3.1 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger v - Corona Hex ##..... 8% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions and wands cannot restore your health. You are immune to rotting. Message History Welcome, Charmandara the Vine Stalker Enchanter. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Found 18 stones. Found a staircase leading out of the dungeon. You open the door. There is an open door here. A goblin comes into view. It is wielding a dagger. The goblin shouts! A goblin comes into view. It is wielding a dagger. You completely miss the goblin. The goblin shouts! Your bite misses the goblin. The goblin barely misses you. You hit the goblin. You kill the goblin! Your Short Blades skill increases to level 1! Things that are here: a dagger; a goblin corpse The goblin closely misses you. You barely miss the goblin. The goblin hits you with a dagger. You take 1 damage, and have 8/9 hp. You now have 3/4 mp. You hit the goblin. The goblin hits you but does no damage. Health restored: 9 You hit the goblin. You kill the goblin! You see here a dagger. There isn't anything to butcher here. Things that are here: a dagger; a goblin corpse You butcher the goblin corpse. f - 2 chunks of flesh {@w0} You see here a dagger. You start resting. MP restored: 4 A kobold comes into view. It is wielding a whip. The kobold throws a stone. The stone misses you. Things that are here: a stone; a bread ration {@e1} A kobold is nearby! Found a stone staircase leading down. You don't know that spell. Welcome back, Charmandara the Vine Stalker Enchanter. #.....##.......# #.....'........## ########......... #### #####......... #...##..#.#.......# .>................# #.................# ......K..(.)......# ..###@##........# #......)....... #.###.......... ...#........##.# ... #.###........ ........ ?........ ......# ###..##.# ...... .....# ## ###. You could see a kobold. Vanquished Creatures 2 goblins (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Charmandara the Vine Stalker Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 13 | D:1 | Reached skill level 1 in Short Blades 35 | D:1 | Quit the game Vault maps used: D:1: dpeg_arrival_rooms_b, hangedman_abyss_or_decor_stabs Skill XL: | 1 | ---------------+----+----- Short Blades | 1 | 1.1 Dodging | | 1.5 Stealth | | 3.6 Spellcasting | | 2.1 Hexes | | 3.1 Action || total -------------------------++------- Melee: Dagger || 5 Dodge: Dodged || 3 Vault maps used: D:1: dpeg_arrival_rooms_b, hangedman_abyss_or_decor_stabs Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 7.4 | 7.4 | 27.0 Dungeon | 100.0 | 100.0 | 0.0 | 7.4 | 7.4 | 27.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 4.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 4.0 +-------+-------+-------+-------+-------+----------------------