Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.24-a0-611-gfb3efd0 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 16784315230109284777, deterministic pregen: 1 Version history: Game started: 0.24-a0-586-g8e0e932 0.24-a0-611-gfb3efd0 Command line: /usr/games/crawl-git-fb3efd073d -name Charmandara -rc /dgldir/rcfiles/crawl-git/Charmandara.rc -macro /dgldir/rcfiles/crawl-git/Charmandara.macro -morgue /dgldir/morgue/Charmandara/ -webtiles-socket /crawl-master/webserver/sockets/Charmandara:2019-09-09.11:53:33.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 17 stack frames. /usr/games/crawl-git-fb3efd073d(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x60c353]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-git-fb3efd073d(_Z13do_crash_dumpv+0x419) [0x613f69]: do_crash_dump() /usr/games/crawl-git-fb3efd073d(_Z20crash_signal_handleri+0x9c) [0x60c5dc]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x360b0) [0x7f23bb2740b0]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x35) [0x7f23bb274035]: /lib/x86_64-linux-gnu/libc.so.6(abort+0x17b) [0x7f23bb27779b]: /usr/lib/x86_64-linux-gnu/libstdc++.so.6(_ZN9__gnu_cxx27__verbose_terminate_handlerEv+0x15d) [0x7f23bbd9b18d] /usr/lib/x86_64-linux-gnu/libstdc++.so.6(+0x6a146) [0x7f23bbd99146] /usr/lib/x86_64-linux-gnu/libstdc++.so.6(+0x6a191) [0x7f23bbd99191] /usr/lib/x86_64-linux-gnu/libstdc++.so.6(+0x6a3a8) [0x7f23bbd993a8] /usr/lib/x86_64-linux-gnu/libstdc++.so.6(_ZSt20__throw_out_of_rangePKc+0x3f) [0x7f23bbdbdc6f] /usr/games/crawl-git-fb3efd073d() [0xb548ca] /usr/games/crawl-git-fb3efd073d(_Z23update_monsters_in_viewv+0x4be) [0xb5832e]: update_monsters_in_view() /usr/games/crawl-git-fb3efd073d() [0xc3fef5] /usr/games/crawl-git-fb3efd073d(main+0x555) [0xc447b5]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed) [0x7f23bb25f7ed]: /usr/games/crawl-git-fb3efd073d() [0x564d69] Trying to run gdb. GNU gdb (Ubuntu/Linaro 7.4-2012.04-0ubuntu2.1) 7.4-2012.04 Copyright (C) 2012 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". For bug reporting instructions, please see: . [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f23bb60e84e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 #0 0x00007f23bb60e84e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #1 0x000000000060ca0b in call_gdb (file=0x7f23bb5f9180) at crash.cc:435 gdb = attach_cmd = "attach 23878\000\000\000\000\000\000\000" #2 0x0000000000613f89 in do_crash_dump () at dbg-asrt.cc:685 dir = "/dgldir/morgue/Charmandara/" signal_info = "Crash caused by signal #6: Aborted" cause_msg = "Crash caused by signal #6: Aborted" file = 0x7f23bb5f9180 t = 1568030014 name = "/dgldir/morgue/Charmandara/crash-Charmandara-20190909-115334.txt", '\000' #3 0x000000000060c5dc in crash_signal_handler (sig_num=6) at crash.cc:196 No locals. #4 No symbol table info available. #5 0x00007f23bb274035 in raise () from /lib/x86_64-linux-gnu/libc.so.6 No symbol table info available. #6 0x00007f23bb27779b in abort () from /lib/x86_64-linux-gnu/libc.so.6 No symbol table info available. #7 0x00007f23bbd9b18d in __gnu_cxx::__verbose_terminate_handler() () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6 No symbol table info available. #8 0x00007f23bbd99146 in ?? () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6 No symbol table info available. #9 0x00007f23bbd99191 in std::terminate() () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6 No symbol table info available. #10 0x00007f23bbd993a8 in __cxa_throw () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6 No symbol table info available. #11 0x00007f23bbdbdc6f in std::__throw_out_of_range(char const*) () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6 No symbol table info available. #12 0x0000000000b548ca in at (__k=@0x10cf7d0: MONS_VAULT_WARDEN, this=0x7fff5ecedf10) at /usr/include/c++/4.7/bits/stl_map.h:500 No locals. #13 _monster_headsup (monsters=std::vector of length 31, capacity 31 = {...}, types=std::map with 6 elements, divine=divine@entry=false) at view.cc:302 zin_ided = false has_branded_weapon = mi = { = {pos = {x = 43, y = 29}, mb = {data = std::bitset = {[0] = 1, [4] = 1, [45] = 1, [74] = 1}}, mname = "", type = MONS_VAULT_WARDEN, base_type = MONS_VAULT_WARDEN, {number = 0, num_heads = 0, slime_size = 0, is_active = 0}, _colour = -1, attitude = ATT_HOSTILE, threat = MTHRT_TOUGH, dam = MDAM_OKAY, fire_blocker = DNGN_UNSEEN, description = "", quote = "", holi = {<_enum_bitfield_exponent_base<7, true>> = {static last_exponent = }, flags = 2}, mintel = I_HUMAN, hd = 16, ac = 9, ev = 0, base_ev = 13, mr = 60, mresists = 0, can_see_invis = true, mitemuse = MONUSE_WEAPONS_ARMOUR, mbase_speed = 10, menergy = {move = 10 '\n', swim = 10 '\n', attack = 10 '\n', missile = 10 '\n', spell = 10 '\n', special = 10 '\n', item = 10 '\n', pickup_percent = 100 'd'}, props = {, std::allocator >, CrawlStoreValue, std::less, std::allocator > >, std::allocator, std::allocator > const, CrawlStoreValue> > >> = std::map with 0 elements, }, constrictor_name = "", constricting_name = std::vector of length 0, capacity 0, spells = std::vector of length 0, capacity 0, attack = {{type = AT_HIT, flavour = AF_PLAIN, damage = 36}, {type = AT_NONE, flavour = AF_PLAIN, damage = 0}, {type = AT_NONE, flavour = AF_PLAIN, damage = 0}, {type = AT_NONE, flavour = AF_PLAIN, damage = 0}}, client_id = 29}, inv = {std::unique_ptr containing 0x2cc5440, std::unique_ptr containing 0x0, std::unique_ptr containing 0x0, std::unique_ptr containing 0x0, std::unique_ptr containing 0x2e46530, std::unique_ptr containing 0x0, std::unique_ptr containing 0x0, std::unique_ptr containing 0x0, std::unique_ptr containing 0x0}, i_ghost = {species = 1590615320, job = 32767, religion = 1590615320, best_skill = 32767, best_skill_rank = 0, xl_rank = 0, damage = 0, ac = 0}} monname = "" mon = 0x10cf7c8 __for_range = std::vector of length 31, capacity 31 = {0x10cf4b8, 0x10cf640, 0x10cf7c8, 0x10cfad8, 0x10cfc60, 0x10cff70, 0x10d00f8, 0x10d0280, 0x10d0a28, 0x10d0bb0, 0x10d0d38, 0x10d0ec0, 0x10d1048, 0x10d11d0, 0x10d1358, 0x10d14e0, 0x10d1978, 0x10d1b00, 0x10d1c88, 0x10d1e10, 0x10d1f98, 0x10d2120, 0x10d22a8, 0x10d2430, 0x10d25b8, 0x10d2740, 0x10d28c8, 0x10d2a50, 0x10d2bd8, 0x10d2d60, 0x10d6aa0} warning_msg = "" #14 0x0000000000b5832e in _secular_headsup (types=std::map with 6 elements, monsters=std::vector of length 31, capacity 31 = {...}) at view.cc:362 warnings = "" #15 _handle_comes_into_view (monsters=std::vector of length -17591848000462, capacity -17591848000461 = {...}, msgs=std::vector of length 31, capacity 32 = {...}) at view.cc:417 types = std::map with 6 elements #16 update_monsters_in_view () at view.cc:531 num_hostile = 31 msgs = std::vector of length 31, capacity 32 = {"a titan comes into view.", "a war gargoyle comes into view. It is wielding a +0 dire flail.", "a vault warden comes into view. It is wielding a +2 war axe of electrocution.", "a stone giant comes into view.", "a storm dragon comes into view.", "a tengu reaver comes into view. It is wielding a +0 halberd and wearing a +2 ring mail of magic resistance.", "a vault guard comes into view. It is wielding a +2 dire flail of protection.", "a vault guard comes into view. It is wielding a +0 bardiche.", "a vault guard comes into view. It is wielding a +0 war axe.", "a vault guard comes into view. It is wielding a +0 bardiche.", "a vault guard comes into view. It is wielding a +0 great sword.", "a vault guard comes into view. It is wielding a +0 battleaxe.", "a vault guard comes into view. It is wielding a +0 great mace.", "a vault guard comes into view. It is wielding a +0 war axe.", "a vault guard comes into view. It is wielding a +0 great sword.", "a vault guard comes into view. It is wielding a +2 halberd.", "a vault guard comes into view. It is wielding a +0 glaive.", "a vault guard comes into view. It is wielding a +0 great sword.", "a vault guard comes into view. It is wielding a +0 bardiche.", "a vault guard comes into view. It is wielding a +0 war axe.", "a vault guard comes into view. It is wielding a +0 long sword.", "a vault guard comes into view. It is wielding a +0 war axe.", "a vault guard comes into view. It is wielding a +2 glaive of venom.", "a vault guard comes into view. It is wielding a +0 battleaxe.", "a vault guard comes into view. It is wielding a +0 great sword.", "a vault guard comes into view. It is wielding a +0 great mace.", "a vault guard comes into view. It is wielding a -3 battleaxe.", "a vault guard comes into view. It is wielding a +2 battleaxe of electrocution.", "a vault guard comes into view. It is wielding a +2 great mace of crushing.", "a vault guard comes into view. It is wielding a +0 long sword.", "a lich comes into view."} monsters = std::vector of length 31, capacity 32 = {0x10cf4b8, 0x10cf640, 0x10cf7c8, 0x10cfad8, 0x10cfc60, 0x10cff70, 0x10d00f8, 0x10d0280, 0x10d0a28, 0x10d0bb0, 0x10d0d38, 0x10d0ec0, 0x10d1048, 0x10d11d0, 0x10d1358, 0x10d14e0, 0x10d1978, 0x10d1b00, 0x10d1c88, 0x10d1e10, 0x10d1f98, 0x10d2120, 0x10d22a8, 0x10d2430, 0x10d25b8, 0x10d2740, 0x10d28c8, 0x10d2a50, 0x10d2bd8, 0x10d2d60, 0x10d6aa0} #17 0x0000000000c3fef5 in _input () at main.cc:1020 player_disabled = {was_disabled = false} #18 0x0000000000c447b5 in _launch_game () at main.cc:468 game_start = false ccon = {cstate = false, smartcstate = false} #19 _launch_game_loop () at main.cc:377 game_ended = false #20 main (argc=, argv=) at main.cc:331 No locals. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.3 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-fb3efd073d/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-fb3efd073d/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-fb3efd073d/data/web/" -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 11, depth = 5 Level id: Vaults:5 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 23 Level vaults: vaults_vault [vaults_end_minmay_bends, vaults_end_mu_long, vaults_end_dpeg_shops1, vaults_end_grunt_zigzag] Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You block the deep elf mage's attack. The deep elf mage gestures wildly while chanting. Items here: )) [ † a +0 dagger; a +0 chain mail; a +0 short sword; an elf corpse You hit the deep elf mage. You grab the deep elf mage. You constrict the deep elf mage. The deep elf mage hits you but does no damage. You slice the deep elf mage!! You constrict the deep elf mage. You kill the deep elf mage! Your life force feels restored. The vault sentinel blows a loud note on a signal horn! You hear a shout! x2; You hear a howl! You hear a shout! You block the vault sentinel's attack. Things that are here: a +0 long sword; a +0 leather armour; an elf corpse You hit the vault sentinel but do no damage. You grab the vault sentinel. You tail-slap the vault sentinel. You constrict the vault sentinel. You block the vault sentinel's attack. You hit the vault sentinel. You tail-slap the vault sentinel. You constrict the vault sentinel. You open the vault sentinel like a pillowcase!!! You kill the vault sentinel! You chop the deep elf mage into pieces!!! You kill the deep elf mage! The earth elemental disappears in a puff of smoke! Things that are here: a +0 long sword; a +0 scale mail There isn't anything to butcher here. Things that are here: a +0 falchion; a +0 ring mail There isn't anything to butcher here. Things that are here: a +0 long sword; a +0 leather armour; an elf corpse You butcher the elf corpse. g - 9 chunks of flesh {@w0} (gained 3) Things that are here: a +0 long sword; a +0 leather armour; an elf skeleton Items here: )) [ † a +0 dagger; a +0 chain mail; a +0 short sword; an elf corpse You butcher the elf corpse. g - 11 chunks of flesh {@w0} (gained 2) Items here: )) [ ÷ a +0 dagger; a +0 chain mail; a +0 short sword; an elf skeleton Items here: )) [ † a +0 great mace; a +0 ring mail; a +0 giant club; a human corpse You butcher the human corpse. g - 12 chunks of flesh {@w0} (gained 1) Items here: )) [ ÷ a +0 great mace; a +0 ring mail; a +0 giant club; a human skeleton You can no longer merge with and destroy a victim. You start waiting. Uskayaw will no longer force your foes to share their pain. Uskayaw will no longer force your foes to helplessly watch your dance. You can no longer pass through a line of other dancers. Eating one of 12 chunks of flesh {@w0}. You eat one of the 12 chunks of flesh {@w0}. Done waiting. There is an open door, spattered with blood here. Items here: ))))) ††† Things that are here: a +0 spear; a +0 robe; an ogre corpse You butcher the ogre corpse. g - 17 chunks of flesh {@w0} (gained 6) Things that are here: a +0 spear; a +0 robe; an ogre skeleton There is an open door, spattered with blood here. Items here: ))))) ††† Items here: )))) a +0 giant spiked club x2; a +0 giant club; a +0 giant spiked club Items here: )) [ ÷ a +0 dagger; a +0 chain mail; a +0 short sword; an elf skeleton Things that are here: a +0 falchion; a +0 ring mail Things that are here: a +3 dagger of draining; an elf corpse There is an open door here. An orc sorcerer comes into view. It is wielding a +2 dagger of venom. The orc sorcerer shouts! You hear a shout! You hear a howl! Some of the chunks of flesh in your inventory have rotted away. An orc knight comes into view. It is wielding a +3 long sword and wearing a +3 chain mail of fire resistance. An orc comes into view. It is wielding a +0 short sword. The orc moves out of view. There is an open door here. The orc sorcerer hits you but does no damage. The orc knight shouts! You slice the orc sorcerer!! You grab the orc sorcerer. You tail-slap the orc sorcerer. The orc sorcerer is poisoned. You constrict the orc sorcerer. You kill the orc sorcerer! You hear a shout! x2 An orc comes into view. It is wielding a +0 club. The orc knight roars a battlecry! The orc goes into a battle-frenzy! You hear a shout! The orc knight hits you but does no damage. Things that are here: a +2 dagger of venom; a +2 robe; an orc corpse You closely miss the orc knight. You grab the orc knight. You tail-slap the orc knight! You constrict the orc knight, but do no damage. You can now pass through a line of other dancers. You hit the orc knight. You constrict the orc knight. An orc warrior comes into view. It is wielding a +0 hand axe. The orc knight hits you but does no damage. You slice the orc knight!! You constrict the orc knight, but do no damage. You hear a howl! You carve the orc knight like a ham!!! You kill the orc knight! Uskayaw will force your foes to helplessly watch your dance. Uskayaw prepares the audience for your solo! Things that are here: a +3 long sword; a +3 chain mail of fire resistance The helpless orc warrior fails to defend itself. You slice the orc warrior!! You kill the orc warrior! A warg comes into view. A deep elf sorcerer comes into view. It is wielding a +0 dagger. There is an open door, spattered with blood here. Things that are here: a +0 hand axe; a cursed +0 chain mail The helpless orc fails to defend itself. You open the orc like a pillowcase!!! You kill the orc! The warg howls! You slice the orc!! You kill the orc! You slice the warg!! Your grab misses the warg. Your tail-slap misses the warg. Uskayaw will force your foes to share their pain. Uskayaw links your audience in an emotional bond! You slice the warg!! You kill the warg! A yaktaur captain comes into view. The deep elf sorcerer casts a spell at you. The bolt of acid misses you. The yaktaur captain wields a +0 arbalest. The yaktaur captain shoots a bolt. The bolt closely misses you. The deep elf sorcerer hits you but does no damage. You hear a shout! Uskayaw links your audience in an emotional bond! Items here: ( )) [ a bolt; a +0 short sword; a +0 club; a +0 leather armour You miss the deep elf sorcerer. Your grab misses the deep elf sorcerer. You slash the deep elf sorcerer! You grab the deep elf sorcerer. You constrict the deep elf sorcerer! The yaktaur captain shoots a bolt. You block the bolt. The deep elf sorcerer gestures at you while chanting. The bolt of acid hits you! You resist. You are splashed with acid! You resist. An orc comes into view. It is wielding a +0 trident. You take 20 damage, and have 227/247 hp. You hit the deep elf sorcerer. You feel better. You constrict the deep elf sorcerer! The deep elf sorcerer barely misses you. You riposte. You slash the deep elf sorcerer! You feel better. You kill the deep elf sorcerer! You can now merge with and destroy a victim. You regained 17 hp, and now have 244/247 hp. The yaktaur captain unwields a +0 arbalest. The yaktaur captain barely misses you. Things that are here: a +0 dagger; a +0 leather armour; an elf corpse You slice the yaktaur captain!! You feel better. The yaktaur captain completely misses you. Health restored: 247 You slash the yaktaur captain! You tail-slap the yaktaur captain. You kill the yaktaur captain! You block the orc's attack. You slash the orc! You kill the orc! Things that are here: a +0 trident; a +0 scale mail; an orc corpse You butcher the orc corpse. g - 14 chunks of flesh {@w0} (gained 2) Things that are here: a +0 trident; a +0 scale mail; an orc skeleton Things that are here: a +0 arbalest; 26 bolts There isn't anything to butcher here. Things that are here: a +0 dagger; a +0 leather armour; an elf corpse You butcher the elf corpse. g - 16 chunks of flesh {@w0} (gained 2) Things that are here: a +0 dagger; a +0 leather armour; an elf skeleton You can no longer merge with and destroy a victim. Items here: ( )) [ 2 bolts; a +0 short sword; a +0 club; a +0 leather armour There isn't anything to butcher here. Uskayaw will no longer force your foes to share their pain. There is an open door, spattered with blood here. Things that are here: a +0 hand axe; a cursed +0 chain mail There isn't anything to butcher here. Things that are here: a +3 long sword; a +3 chain mail of fire resistance There isn't anything to butcher here. Uskayaw will no longer force your foes to helplessly watch your dance. S - 2 potions of ambrosia You can no longer pass through a line of other dancers. There is an open door here. There is an open door here. There is an open door, spattered with blood here. Things that are here: a +0 hand axe; a cursed +0 chain mail Items here: ( )) [ 2 bolts; a +0 short sword; a +0 club; a +0 leather armour Things that are here: a +0 dagger; a +0 leather armour; an elf skeleton Things that are here: a +0 trident; a +0 scale mail; an orc skeleton A yaktaur and a yaktaur captain come into view. The yaktaur captain moves out of view. The yaktaur shouts! The yaktaur captain shouts! You hear a shout! The yaktaur wields a +0 arbalest. The yaktaur shoots a bolt. You block the bolt. A yaktaur comes into view. You see here a bolt. The yaktaur captain wields a +0 arbalest. The yaktaur captain shoots a bolt. You block the bolt. You see here a bolt. The yaktaur shouts! The yaktaur captain unwields a +0 arbalest. You block the yaktaur captain's attack. You see here a bolt. You hit the yaktaur captain. You slash the yaktaur captain! The yaktaur shoots a bolt. You block the bolt. The yaktaur captain hits you but does no damage. The yaktaur unwields a +0 arbalest. You block the yaktaur's attack. You see here a bolt. You slice the yaktaur captain!! You tail-slap the yaktaur captain. You block the yaktaur captain's attack. You can now pass through a line of other dancers. You completely miss the yaktaur captain. You tail-slap the yaktaur captain. You block the yaktaur's attack. You block the yaktaur captain's attack. Some of the chunks of flesh in your inventory have rotted away. You slash the yaktaur captain! You slice the yaktaur captain!! You kill the yaktaur captain! You block the yaktaur's attack. Uskayaw will force your foes to helplessly watch your dance. Uskayaw prepares the audience for your solo! The helpless yaktaur fails to defend itself. You carve the yaktaur like a ham!!!! You kill the yaktaur! There is an open door, spattered with blood here. Things that are here: a +0 arbalest; 23 bolts; a yaktaur corpse The helpless yaktaur fails to defend itself. You slice the yaktaur!! Uskayaw will force your foes to share their pain. The helpless yaktaur fails to defend itself. You slice the yaktaur!! You kill the yaktaur! Your Stealth skill increases to level 17! Things that are here: a +0 arbalest; 11 bolts; a yaktaur corpse You butcher the yaktaur corpse. g - 16 chunks of flesh {@w0} (gained 7) Things that are here: a +0 arbalest; 11 bolts; a yaktaur skeleton There is an open door, spattered with blood here. Things that are here: a +0 arbalest; 23 bolts; a yaktaur corpse You butcher the yaktaur corpse. g - 20 chunks of flesh {@w0} (gained 4) There is an open door, spattered with blood here. Things that are here: a +0 arbalest; 23 bolts; a yaktaur skeleton Uskayaw will no longer force your foes to share their pain. You see here a bolt. There isn't anything to butcher here. Things that are here: a +0 arbalest; 24 bolts Uskayaw will no longer force your foes to helplessly watch your dance. You can no longer pass through a line of other dancers. Found a stone staircase leading down. Some of the chunks of flesh in your inventory have rotted away. There is an open door here. A freezing wraith comes into view. A freezing wraith is nearby! A death knight comes into view. It is wielding a +1 great sword of slicing. The death knight shouts! The death knight offers itself to Yredelemnul, and fills with unholy energy. There is a stone staircase leading down here. The death knight calls down the wrath of Yredelemnul upon you. You resist with almost no effort. There is a stone staircase leading down here. The death knight's dark mirror aura disappears. You slice the death knight!! Your grab misses the death knight. You closely miss the death knight. You grab the death knight. You constrict the death knight. You block the death knight's attack. You hit the death knight. You constrict the death knight. You completely miss the death knight. You tail-slap the death knight, but do no damage. You constrict the death knight. You block the death knight's attack. You slash the death knight! You constrict the death knight. You slash the death knight! You constrict the death knight! You can now pass through a line of other dancers. You slice the death knight!! You kill the death knight! Throwing (i - inventory. (/) - cycle) m - 52 javelins (quivered) Aim: a freezing wraith You throw a javelin. The javelin pierces through the freezing wraith!! You block the freezing wraith's attack. x2 The freezing wraith hits you but does no damage. x2 Things that are here: a +1 great sword of slicing; a +0 chain mail You slash the freezing wraith! You tail-slap the freezing wraith, but do no damage. You slash the freezing wraith! You tail-slap the freezing wraith. You destroy the freezing wraith! Uskayaw will force your foes to helplessly watch your dance. There is a stone staircase leading down, spattered with blood here. There isn't anything here! Uskayaw will no longer force your foes to helplessly watch your dance. There is an open door here. m - 52 javelins (gained 1) You can no longer pass through a line of other dancers. There is an open door here. 2 two-headed ogres come into view. A vault sentinel comes into view. It is wielding a +0 war axe. The vault sentinel shouts! The two-headed ogre shouts in stereo! x2 You hear a shout! An ogre comes into view. It is wielding a +0 giant club. The vault sentinel blows a loud note on a signal horn! An ogre mage comes into view. It is wielding a +0 club. The ogre mage shouts! You hear two shouts! Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Quivering F - 134 poisoned darts for throwing. Throwing (i - inventory. (/) - cycle) F - 134 poisoned darts (quivered) Aim: a two-headed ogre, wielding two +0 giant clubs You throw a poisoned dart. The poisoned dart hits the two-headed ogre. The two-headed ogre is poisoned. You hear two shouts! An ogre comes into view. It is wielding a +0 giant spiked club. Throwing (i - inventory. (/) - cycle) F - 133 poisoned darts (quivered) Aim: a two-headed ogre, wielding two +0 giant clubs (lightly wounded, poisoned) You throw a poisoned dart. The poisoned dart hits the two-headed ogre!! The two-headed ogre looks as sick as possible! The ogre shouts! A two-headed ogre comes into view. It is wielding two +0 giant clubs. Throwing (i - inventory. (/) - cycle) F - 132 poisoned darts (quivered) Aim: a two-headed ogre, wielding two +0 giant clubs (lightly wounded, poisoned) You throw a poisoned dart. The poisoned dart hits the two-headed ogre!! The two-headed ogre looks as sick as possible! A two-headed ogre comes into view. It is wielding a +0 giant club and a +0 giant spiked club. You slash the two-headed ogre! Your grab misses the two-headed ogre. You slice the two-headed ogre!! Your grab misses the two-headed ogre. You block the two-headed ogre's attack. x2 You dice the two-headed ogre like an onion!!! You kill the two-headed ogre! You hear two shouts! You can now pass through a line of other dancers. Throwing (i - inventory. (/) - cycle) F - 131 poisoned darts (quivered) Aim: a two-headed ogre, wielding two +0 giant clubs (lightly wounded, poisoned) You throw a poisoned dart. The poisoned dart hits the two-headed ogre! The two-headed ogre looks as sick as possible! You slice the two-headed ogre!! You grab the two-headed ogre. You tail-slap the two-headed ogre. The two-headed ogre looks as sick as possible! You constrict the two-headed ogre. You block the two-headed ogre's attack. The two-headed ogre hits you with a +0 giant club! The ogre mage gestures wildly while chanting. The ogre mage flickers and vanishes for a moment. You take 8 damage, and have 239/247 hp. You slice the two-headed ogre!! You feel better. You kill the two-headed ogre! You regained 4 hp, and now have 243/247 hp. Throwing (i - inventory. (/) - cycle) F - 130 poisoned darts (quivered) Aim: an ogre, wielding a +0 giant club You throw a poisoned dart. The poisoned dart hits the ogre mage. The vault sentinel blows a loud note on a signal horn! A deep elf mage comes into view. It is wielding a +0 dagger. A two-headed ogre comes into view. It is wielding a +0 giant club and a -2 giant spiked club. You slash the ogre! You feel better. You grab the ogre. You tail-slap the ogre! The ogre is poisoned. You constrict the ogre. You block the ogre's attack. Uskayaw will force your foes to helplessly watch your dance. Uskayaw prepares the audience for your solo! Health restored: 247 The helpless ogre fails to defend itself. You slice the ogre!! You kill the ogre! There is an open door, spattered with blood here. Items here: ))))) a cursed +0 giant club; a +0 giant club x2; a +0 giant spiked club x2 The helpless ogre mage fails to defend itself. You slash the ogre mage! You grab the ogre mage. You constrict the ogre mage. The two-headed ogre is no longer paralysed. You block the two-headed ogre's attack. The two-headed ogre barely misses you. The helpless ogre mage fails to defend itself. You dice the ogre mage like an onion!!!! You kill the ogre mage! The vault sentinel is no longer paralysed. The two-headed ogre is no longer paralysed. The ogre is no longer paralysed. The vault sentinel casts a spell at you. You resist with almost no effort. Uskayaw will force your foes to share their pain. Uskayaw links your audience in an emotional bond! You hit the two-headed ogre. You grab the two-headed ogre. You tail-slap the two-headed ogre! You constrict the two-headed ogre. You dice the two-headed ogre like an onion!!! You kill the vault sentinel! You kill the two-headed ogre! Your Spellcasting skill increases to level 1! You slice the two-headed ogre!! You kill the ogre! You kill the two-headed ogre! You can now merge with and destroy a victim. You hit the two-headed ogre. You grab the two-headed ogre. You kill the deep elf mage! You constrict the two-headed ogre. The two-headed ogre hits you with a +0 giant club. You block the two-headed ogre's attack. You take 1 damage, and have 246/247 hp. You slash the two-headed ogre! You feel better. You kill the two-headed ogre! Health restored: 247 F - 131 poisoned darts (gained 2) Items here: ))) [ †† a +0 giant club x2; a +0 club; a +0 robe; a two-headed ogre corpse an ogre corpse You butcher the two-headed ogre corpse. You feel a genetic drift. g - 19 chunks of flesh {@w0} (gained 4) Items here: ))) [ ÷ † a +0 giant club x2; a +0 club; a +0 robe; a two-headed ogre skeleton an ogre corpse You can no longer merge with and destroy a victim. F - 132 poisoned darts (gained 1) Items here: )))) † a +0 giant club; a cursed -2 giant spiked club; a +0 giant club a +0 giant spiked club; a two-headed ogre corpse You butcher the two-headed ogre corpse. Uskayaw will no longer force your foes to share their pain. g - 24 chunks of flesh {@w0} (gained 5) Items here: )))) ÷ a +0 giant club; a cursed -2 giant spiked club; a +0 giant club a +0 giant spiked club; a two-headed ogre skeleton You see here 22 bolts. Uskayaw will no longer force your foes to helplessly watch your dance. Items here: )) [ † a +0 giant spiked club; a +0 war axe; a +0 scale mail; a human corpse You butcher the human corpse. You can no longer pass through a line of other dancers. g - 26 chunks of flesh {@w0} (gained 2) Items here: )) [ ÷ a +0 giant spiked club; a +0 war axe; a +0 scale mail; a human skeleton F - 134 poisoned darts (gained 2) Things that are here: a +0 dagger; a +0 leather armour There isn't anything to butcher here. V - a ring of stealth {Stlth+} You drop a ring of stealth {Stlth+}. You open the door. A hornet comes into view. There is an open door here. Throwing (i - inventory. (/) - cycle) F - 134 poisoned darts (quivered) Aim: a hornet (hasn't noticed you) You throw a poisoned dart. The poisoned dart closely misses the hornet. The hornet buzzes angrily. Throwing (i - inventory. (/) - cycle) F - 133 poisoned darts (quivered) Aim: a hornet You throw a poisoned dart. The poisoned dart misses the hornet. Throwing (i - inventory. (/) - cycle) F - 132 poisoned darts (quivered) Aim: a hornet You throw a poisoned dart. The poisoned dart hits the hornet. The hornet is poisoned. Throwing (i - inventory. (/) - cycle) F - 131 poisoned darts (quivered) Aim: a hornet (lightly wounded, poisoned) You throw a poisoned dart. The poisoned dart misses the hornet. Throwing (i - inventory. (/) - cycle) F - 130 poisoned darts (quivered) Aim: a hornet (lightly wounded, poisoned) You throw a poisoned dart. The poisoned dart closely misses the hornet. Throwing (i - inventory. (/) - cycle) F - 129 poisoned darts (quivered) Aim: a hornet (lightly wounded, poisoned) You throw a poisoned dart. The poisoned dart hits the hornet! The hornet looks as sick as possible! You slash the hornet! You grab the hornet. You constrict the hornet. You slash the hornet! Your tail-slap misses the hornet. You constrict the hornet. You kill the hornet! F - 129 poisoned darts (gained 1) F - 130 poisoned darts (gained 1) F - 131 poisoned darts (gained 1) F - 132 poisoned darts (gained 1) F - 133 poisoned darts (gained 1) F - 134 poisoned darts (gained 1) You open the gate. A red ugly thing comes into view. x2 The red ugly thing moves out of view. A red ugly thing is nearby! The red ugly thing gurgles horribly! You hear a horrible gurgling sound! The red ugly thing basks in the mutagenic energy from its kin and changes! A red ugly thing comes into view. A komodo dragon comes into view. There is an open gate here. Throwing (i - inventory. (/) - cycle) F - 134 poisoned darts (quivered) Aim: a komodo dragon (hasn't noticed you) You throw a poisoned dart. The poisoned dart barely misses the red ugly thing. The red ugly thing gurgles horribly! x2; The komodo dragon hisses angrily. You hear a horrible gurgling sound! The red ugly thing basks in the mutagenic energy from its kin and changes! There is an open door here. You slash the red ugly thing! Your grab misses the red ugly thing. You hit the red ugly thing. Your grab misses the red ugly thing. You tail-slap the red ugly thing! The red ugly thing bites you but does no damage. You closely miss the red ugly thing. You grab the red ugly thing. You constrict the red ugly thing. You slash the red ugly thing! You tail-slap the red ugly thing! The red ugly thing is poisoned. You constrict the red ugly thing! The red ugly thing struggles to escape constriction. Some of the chunks of flesh in your inventory have rotted away. You slash the red ugly thing! You kill the red ugly thing! You barely miss the purple ugly thing. Your grab misses the purple ugly thing. 3 ugly things come into view. The red ugly thing gurgles horribly! You block the komodo dragon's attack. You block the green ugly thing's attack. The purple ugly thing barely misses you. There is an open door, spattered with blood here. You block the purple ugly thing's attack. The komodo dragon bites you!! You hear a horrible gurgling sound! You take 18 damage, and have 229/247 hp. Unknown command. You slice the purple ugly thing!! You feel better. Your grab misses the purple ugly thing. The purple ugly thing trunk-slaps you but does no damage. You block the komodo dragon's attack. You can now pass through a line of other dancers. You regained 2 hp, and now have 231/247 hp. You slash the purple ugly thing! You feel better. Your grab misses the purple ugly thing. You tail-slap the purple ugly thing! The purple ugly thing is poisoned. You block the purple ugly thing's attack. You regained 10 hp, and now have 241/247 hp. You chop the purple ugly thing into pieces!!! You feel better. You kill the purple ugly thing! You block the komodo dragon's attack. Health restored: 247 You slice the komodo dragon!! Your grab misses the komodo dragon. You tail-slap the komodo dragon! You hear a horrible gurgling sound! Uskayaw will force your foes to helplessly watch your dance. Uskayaw prepares the audience for your solo! The helpless komodo dragon fails to defend itself. You open the komodo dragon like a pillowcase!!! You kill the komodo dragon! You block the red ugly thing's attack. x2 The red ugly thing barely misses you. There is an open door, spattered with blood here. The helpless green ugly thing fails to defend itself. You carve the green ugly thing like a ham!!! You grab the green ugly thing. You constrict the green ugly thing. Uskayaw will force your foes to share their pain. Uskayaw links your audience in an emotional bond! The helpless green ugly thing fails to defend itself. You carve the green ugly thing like a ham!!! You kill the green ugly thing! You block the red ugly thing's attack. The red ugly thing headbutts you but does no damage. Uskayaw prepares the audience for your solo! The helpless red ugly thing fails to defend itself. You slice the red ugly thing!! You grab the red ugly thing. You tail-slap the red ugly thing! You kill the red ugly thing! The helpless red ugly thing fails to defend itself. You slash the red ugly thing! You kill the red ugly thing! Throwing (i - inventory. (/) - cycle) F - 133 poisoned darts (quivered) Aim: a red ugly thing (heavily wounded, paralysed, sharing its pain) You throw a poisoned dart. The poisoned dart hits the red ugly thing!! The red ugly thing looks as sick as possible! Throwing (i - inventory. (/) - cycle) F - 132 poisoned darts (quivered) Aim: a red ugly thing (heavily wounded, poisoned, paralysed, sharing its pain) You throw a poisoned dart. The poisoned dart hits the red ugly thing. The red ugly thing looks as sick as possible! The red ugly thing is no longer paralysed. You slash the red ugly thing! You grab the red ugly thing. You tail-slap the red ugly thing. You constrict the red ugly thing. You block the red ugly thing's attack. You slice the red ugly thing!! You kill the red ugly thing! You see here an ugly thing corpse. F - 133 poisoned darts (gained 2) Uskayaw will no longer force your foes to share their pain. Some of the chunks of flesh in your inventory have rotted away. Eating one of 18 chunks of flesh {@w0}. You eat one of the 18 chunks of flesh {@w0}. Uskayaw will no longer force your foes to helplessly watch your dance. There is an open gate here. You can no longer pass through a line of other dancers. F - 134 poisoned darts (gained 1) Some of the chunks of flesh in your inventory have rotted away. There is an open gate here. You see here an ugly thing corpse. You see here an ugly thing corpse. You open the door. Found a stone staircase leading down. 5 elves, a stone giant and an ironheart preserver come into view. The deep elf knight shouts! The ironheart preserver shouts! The deep elf mage shouts! The stone giant shouts! There is an open door here. The deep elf annihilator shouts! You slash the deep elf mage! Your grab misses the deep elf mage. You block the deep elf mage's attack. The stone giant throws a large rock. The large rock hits you. The deep elf mage casts a spell. The deep elf mage blinks! You take 4 damage, and have 243/247 hp. You slash the deep elf mage! You feel better. Your grab misses the deep elf mage. You tail-slap the deep elf mage. The deep elf mage is poisoned. You regained 3 hp, and now have 246/247 hp. You slice the deep elf mage!! You feel better. You kill the deep elf mage! The stone giant throws a large rock. You block the large rock. Health restored: 247 The deep elf mage points at you and mumbles some strange words. The bolt of fire hits you! You resist. You take 8 damage, and have 239/247 hp. You slice the deep elf mage!! You feel better. You grab the deep elf mage. You constrict the deep elf mage. The deep elf mage points at you and mumbles some strange words. You block the sticky flame. The deep elf annihilator casts a spell at you. The bolt of lightning hits you! You resist. You can now pass through a line of other dancers. You take 5 damage, and have 234/247 hp. You slash the deep elf mage! You feel better. You constrict the deep elf mage. You block the deep elf mage's attack. You miss the deep elf mage. You tail-slap the deep elf mage! The deep elf mage is poisoned. You constrict the deep elf mage! The deep elf mage gestures wildly while chanting. You slash the ironheart preserver! You feel better. You constrict the deep elf mage! The deep elf mage hits you with a +0 rapier. The ironheart preserver hits you with a +0 flail. You block the deep elf mage's attack. Uskayaw will force your foes to helplessly watch your dance. Uskayaw prepares the audience for your solo! You regained 9 hp, and now have 244/247 hp. The helpless ironheart preserver fails to defend itself. You carve the ironheart preserver like a ham!!!! You feel better. You kill the ironheart preserver! You constrict the deep elf mage. You kill the deep elf mage! Your Spellcasting skill increases to level 2! Uskayaw will force your foes to share their pain. Uskayaw links your audience in an emotional bond! Health restored: 247 You hit the stone giant. You tail-slap the stone giant, but do no damage. The stone giant hits you!! You take 24 damage, and have 223/247 hp. You hit the stone giant. You feel better. You tail-slap the stone giant, but do no damage. You regained 2 hp, and now have 225/247 hp. You slice the stone giant!! You kill the deep elf mage! The fire elemental disappears in a puff of smoke! x2 You feel better. You tail-slap the stone giant! You block the stone giant's attack. You can now merge with and destroy a victim. You regained 19 hp, and now have 244/247 hp. You slice the stone giant!! You kill the deep elf annihilator! You kill the deep elf knight! You feel better. You block the stone giant's attack. Health restored: 247 You slice the stone giant!! You kill the stone giant! There is an open door, spattered with blood here. Items here: ( ) [ † a +0 flail; a +0 ring mail; 3 large rocks {!d}; a stone giant corpse B - 10 scrolls of teleportation (gained 1) Items here: )) [ †† a +0 dagger; a cursed -3 long sword; a +0 chain mail; an elf corpse x2 You butcher the elf corpse. You can no longer merge with and destroy a victim. g - 14 chunks of flesh {@w0} (gained 3) Items here: )) [ ÷ † a +0 dagger; a cursed -3 long sword; a +0 chain mail; an elf skeleton an elf corpse Things that are here: a +0 scimitar; an elf corpse You butcher the elf corpse. Uskayaw will no longer force your foes to share their pain. g - 17 chunks of flesh {@w0} (gained 3) Things that are here: a +0 scimitar; an elf skeleton Uskayaw will no longer force your foes to helplessly watch your dance. There is an open door, spattered with blood here. Items here: ( ) [ † a +0 flail; a +0 ring mail; 3 large rocks {!d}; a stone giant corpse You butcher the stone giant corpse. g - 24 chunks of flesh {@w0} (gained 7) There is an open door, spattered with blood here. Items here: ( ) [ ÷ a +0 flail; a +0 ring mail; 3 large rocks {!d}; a stone giant skeleton You can no longer pass through a line of other dancers. Things that are here: a +0 rapier; a +0 leather armour There isn't anything to butcher here. You see here a +0 rapier. There isn't anything to butcher here. Okay, then. This spell is slightly dangerous to cast. Memorise Passwall, consuming 2 spell levels and leaving 21? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'w'. This spell is slightly dangerous to cast. Memorise Blink, consuming 2 spell levels and leaving 19? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. This spell is impossible to cast! Memorise Passage of Golubria, consuming 4 spell levels and leaving 15? You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'a'. This spell is very dangerous to cast! Memorise Lesser Beckoning, consuming 3 spell levels and leaving 12? You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'c'. Okay, then. Unknown command. Unknown command. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? a - Passage of Golubria Adjust to which letter? p - Passage of Golubria Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? c - Lesser Beckoning Adjust to which letter? z - Lesser Beckoning Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? w - Passwall Adjust to which letter? P - Passwall Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? g - Apportation Adjust to which letter? A - Apportation Things that are here: a +0 rapier; a +0 leather armour There is an open door, spattered with blood here. Items here: ( ) [ ÷ a +0 flail; a +0 ring mail; 3 large rocks {!d}; a stone giant skeleton Items here: )) [ ÷ † a +0 dagger; a cursed -3 long sword; a +0 chain mail; an elf skeleton an elf corpse You open the door. An ironbrand convoker comes into view. It is wielding a +0 great mace. There is an open door here. The ironbrand convoker shouts! You slash the ironbrand convoker! Your grab misses the ironbrand convoker. The ironbrand convoker hits you with a +0 great mace! You take 13 damage, and have 234/247 hp. You slice the ironbrand convoker!! You feel better. You grab the ironbrand convoker. You constrict the ironbrand convoker. You regained 3 hp, and now have 237/247 hp. You carve the ironbrand convoker like a ham!!! You feel better. You kill the ironbrand convoker! You can now pass through a line of other dancers. Health restored: 247 Things that are here: a +0 great mace; a +0 scale mail There isn't anything to butcher here. You can no longer pass through a line of other dancers. There is an open door here. Some of the chunks of flesh in your inventory have rotted away. l - 2 potions of haste (gained 1) You open the door. There is an open door here. There is an open door, spattered with blood here. Items here: ( ) [ ÷ a +0 flail; a +0 ring mail; 3 large rocks {!d}; a stone giant skeleton t - 6 scrolls of identify (gained 1) You open the door. There is an open door here. f - 56 rations (gained 1) You open the door. A hornet comes into view. The hornet buzzes angrily. The hornet barely misses you. There is an open door here. You slice the hornet!! You grab the hornet. You tail-slap the hornet. The hornet is poisoned. You constrict the hornet. You block the hornet's attack. You slice the hornet!! You kill the hornet! You open the huge gate. There is a huge open gate here. You open the large door. There is a large open door here. You open the huge gate. There is a huge open gate here. There is a huge open gate here. There is a large open door here. There is a huge open gate here. There is an open door here. You open the large door. There is a large open door here. You now have 2168 gold pieces (gained 29). You now have 2185 gold pieces (gained 17). Some of the chunks of flesh in your inventory have rotted away. There is a large open door here. All of the chunks of flesh in your inventory have rotted away. You open the door. There is an open door here. There is an open door here. Things that are here: a +0 buckler; a +0 short sword There is an open door, spattered with blood here. Items here: ( )))) [[[ You open the door. There is an open door here. You open the door. There is an open door here. There is a stone staircase leading up here. You open the door. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door, spattered with blood here. Items here: ( )))) [[[ Things that are here: a +2 chain mail of positive energy; a +3 great sword There is an open door here. There is an open door here. There is an open door, spattered with blood here. Things that are here: a +0 plate armour; a +1 great sword of slicing There is an open door here. There is an open door here. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. There is an open door here. You see here an arrow. You are feeling hungry. Unknown command. There is an open door, spattered with blood here. Things that are here: an arrow; 2 bolts There isn't anything to butcher here. Things that are here: a +0 ring mail; a +0 morningstar There isn't anything to butcher here. Items here: ( )) [ an arrow; a +1 short sword of speed; a +0 leather armour; a +0 dagger There isn't anything to butcher here. Items here: ( )) [ a +0 leather armour; 19 arrows; a +0 short sword; a +0 shortbow There isn't anything to butcher here. Things that are here: a +0 flail; 20 bolts; a +0 arbalest There isn't anything to butcher here. Items here: ( )) [ a +2 leather armour of cold resistance; 9 arrows; a +0 dagger; a +0 shortbow There isn't anything to butcher here. There is an open door here. There is a large open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door, spattered with blood here. Things that are here: a +0 hand axe; a cursed +0 chain mail Items here: ( )) [ 2 bolts; a +0 short sword; a +0 club; a +0 leather armour Things that are here: a +0 dagger; a +0 leather armour Things that are here: a +0 trident; a +0 scale mail Things that are here: a +0 arbalest; 24 bolts You see here a bolt. There is an open door, spattered with blood here. Things that are here: a +0 arbalest; 23 bolts Done exploring. Done exploring. (D) Dungeon (T) Temple (L) Lair (A) Shoals (P) Snake Pit (M) Slime Pits (O) Orcish Mines (E) Elven Halls (V) Vaults (C) Crypt (W) Tomb Where to? (? - help) Okay, then. Okay, then. You eat one of the 56 rations. That ration really hit the spot! Okay, then. Okay, then. Okay, then. Okay, then. Search for what [? for help]? fire Unknown command. Unknown command. Wear which item? (? for menu, Esc to quit) Okay, then. Put on which piece of jewellery? (? for menu, Esc to quit) You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or n - the ring "Suuj" {rF+ MR+ Dex+4 Slay+2} > or s - the ring "Muq Adum" {rElec MR+ Dex+2 SInv} You remove the ring "Muq Adum" {rElec MR+ Dex+2 SInv}. w - the ring "Onedd" (right hand) {rF+ rC+ Dex+4 Slay-3 Stlth+} Okay, then. Things that are here: a +0 arbalest; 11 bolts There is an open door, spattered with blood here. Things that are here: a +0 arbalest; 23 bolts You see here a bolt. You see here 2 bolts. There is an open door here. Things that are here: a +1 great sword of slicing; a +0 chain mail There is a stone staircase leading down, spattered with blood here. Okay, then. Put on which piece of jewellery? (? for menu, Esc to quit) Okay, then. Put on which piece of jewellery? (? for menu, Esc to quit) Okay, then. Okay, then. Okay, then. Okay, then. You aren't carrying any armour which can be enchanted further. Unknown command. Unknown command. Okay, then. Okay, then. Unknown command. You can't go up here! Unknown command. Welcome back, Charmandara the Naga Artificer. Uskayaw says: Surrender yourself to the rhythm! Found 58 gold pieces. Found three escape hatches in the ceiling. Welcome back, Charmandara the Naga Artificer. Uskayaw says: Surrender yourself to the rhythm! Found 58 gold pieces. Found three escape hatches in the ceiling. Welcome back, Charmandara the Naga Artificer. Uskayaw says: Surrender yourself to the rhythm! Found 58 gold pieces. Found three escape hatches in the ceiling. Welcome back, Charmandara the Naga Artificer. Uskayaw says: Surrender yourself to the rhythm! Found 58 gold pieces. Found three escape hatches in the ceiling. Welcome back, Charmandara the Naga Artificer. Uskayaw says: Surrender yourself to the rhythm! Found 58 gold pieces. Found three escape hatches in the ceiling. Welcome back, Charmandara the Naga Artificer. Uskayaw says: Surrender yourself to the rhythm! Found 58 gold pieces. Found three escape hatches in the ceiling. Welcome back, Charmandara the Naga Artificer. Uskayaw says: Surrender yourself to the rhythm! Found 58 gold pieces. Found three escape hatches in the ceiling. Welcome back, Charmandara the Naga Artificer. Uskayaw says: Surrender yourself to the rhythm! Found 58 gold pieces. Found three escape hatches in the ceiling. Welcome back, Charmandara the Naga Artificer. Uskayaw says: Surrender yourself to the rhythm! Press ? for a list of commands and other information. Found 58 gold pieces. Found three escape hatches in the ceiling. Welcome back, Charmandara the Naga Artificer. Uskayaw says: Surrender yourself to the rhythm! Press ? for a list of commands and other information. Found 58 gold pieces. Found three escape hatches in the ceiling. Found three stone staircases leading up. A storm dragon, a war gargoyle, 2 giants, 25 humans, a lich and a tengu reaver come into view. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.24-a0-586-g8e0e932 0.24-a0-611-gfb3efd0 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_NO_CMD repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Charmandara] Species: Naga Job: Artificer HP: 247/247; mods: 0/0 MP: 30/30; mod: 0 Stats: 29 (29) 16 (16) 22 (22) Position: (38, 35), god: Uskayaw (24), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading up Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 18 | 12229 | 1429/1500 Short Blades | X | 0 | 0 | 1 | 51 | 1/100 Long Blades | X | 0 | 0 | 14 | 6428 | 428/1050 Axes | | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | | 0 | 0 | 0 | 0 | 0/50 Polearms | | 0 | 0 | 0 | 0 | 0/50 Staves | | 0 | 0 | 0 | 0 | 0/50 Slings | | 0 | 0 | 0 | 0 | 0/59 Bows | | 0 | 0 | 0 | 0 | 0/59 Crossbows | | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 16 | 9772 | 21/1487 Armour | X | 1 | 100 | 17 | 14802 | 1438/1909 Dodging | X | 0 | 0 | 12 | 6228 | 289/1202 Stealth | X | 0 | 0 | 17 | 3978 | 5/567 Shields | X | 0 | 0 | 11 | 5922 | 1043/1060 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 0 | 0 | 2 | 242 | 64/178 Conjurations | | 0 | 0 | 0 | 0 | 0/50 Hexes | | 0 | 0 | 0 | 0 | 0/50 Charms | X | 0 | 0 | 0 | 0 | 0/50 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 0 | 0 | 0/50 Transmutations | X | 0 | 0 | 0 | 0 | 0/50 Fire Magic | | 0 | 0 | 0 | 0 | 0/50 Ice Magic | | 0 | 0 | 0 | 0 | 0/50 Air Magic | | 0 | 0 | 0 | 0 | 0/50 Earth Magic | X | 0 | 0 | 0 | 0 | 0/50 Poison Magic | | 0 | 0 | 0 | 0 | 0/29 Invocations | X | 0 | 0 | 10 | 2657 | 303/547 Evocations | X | 0 | 0 | 7 | 1655 | 255/400 Spell bugs: Durations: #114: 32 Attributes: #12: 4539 #13: 2354 #23: 33034 #24: -1561705845 #27: 11481 #49: 5752 #59: 1 Mutations: stinger: 1 iridescent scales: 1 see invisible: 1 (innate) deformed body: 1 (innate) dopey: 1 poison resistance: 1 (innate) slowness: 2 (innate) slow metabolism: 1 (innate) spit poison: 1 (innate) strong: 1 evolution: 1 constrict 1: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #23: +8 demon blade "Leech" {vamp, rN+ AC-3 EV-3} eq slot #1, inv slot #41: +2 cloak of magic resistance eq slot #2, inv slot #25: +2 helmet eq slot #3, inv slot #26: +4 pair of gloves of Virtue {Str+5} eq slot #4, inv slot #14: +4 naga barding eq slot #5, inv slot #9: +7 shield of Zaugeeth {rN+ rCorr Int+4} eq slot #6, inv slot #30: +5 plate armour of Indemnity {rC+ Slay+3 SInv} eq slot #7, inv slot #13: ring "Suuj" {rF+ MR+ Dex+4 Slay+2} eq slot #8, inv slot #22: ring "Onedd" {rF+ rC+ Dex+4 Slay-3 Stlth+} eq slot #9, inv slot #2: amulet of faith {Faith, !P} }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #....#....#L.# C.9.#....#p.# C..#......D# Q...pp..... #####..pppp...# ......p....p... .....p..<<..p.. ....pp.@..<.pp. .....p..<<..p.. #####.p....p.## ....pppp.... ....#.pp.#... ###..#...$# .. $..#....# . ....#....# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< slime_fixup_done: true fix_slime_vaults: true ice_cave_hard: true >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>