Dungeon Crawl Stone Soup version 0.23-a0-422-g30b1108 (webtiles) character file. 9 Chara the Sneak (level 2, 0/15 HPs) Began as a Kobold Enchanter on Nov 14, 2018. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:04:13 (367 turns). Chara the Sneak (Kobold Enchanter) Turns: 367, Time: 00:04:13 Health: 0/15 AC: 2 Str: 5 XL: 2 Next: 20% Magic: 5/5 EV: 15 Int: 16 God: Gold: 14 SH: 0 Dex: 15 Spells: 4/5 levels left rFire . . . SeeInvis . a - +1 dagger rCold . . . Gourm . (shield restricted) rNeg . . . Faith . b - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: small, carnivore a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 14 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Jewellery h - a cursed amulet of inaccuracy {unknown} Scrolls e - 2 scrolls of remove curse {unknown} g - a scroll of identify {unknown} Potions f - a potion of agility {unknown} Comestibles c - a chunk of flesh d - 2 rations Skills: + Level 1.3 Short Blades + Level 2.5 Dodging + Level 4.2 Stealth + Level 2.3 Spellcasting + Level 3.2 Hexes You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ##..... 5% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Ensorcelled Hibernation Hex/Ice #..... 16% 2 ###.... Confuse Hex ##...... 16% 3 ###.... Tukima's Dance Hex ##...... 16% 3 ###.... Dazzling Spray Conj/Hex #..... 30% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are carnivorous and can eat meat at any time. Message History You barely miss the jackal. The jackal is lightly wounded. The jackal completely misses you. You miss the jackal. The jackal is lightly wounded. The jackal closely misses you. You hit the jackal. The jackal is almost dead. The jackal barely misses you. The jackal closely misses you. You closely miss the jackal. The jackal is almost dead. The jackal completely misses you. You closely miss the jackal. The jackal is almost dead. The jackal misses you. You closely miss the jackal. The jackal is almost dead. The jackal stops to sniff the ground. The jackal bites you. You die... ..... .... ## .# ##.# ...# ### ######..# ... #†@.....# #.# #h####..# #.# #..h.#..# #.# ####.#..# #.# #..# ######.#############..# ......................# ###.################..# ....# #.## You could see a jackal. Vanquished Creatures 2 leopard geckos (D:1) A bat (D:1) A goblin (D:1) A jackal (D:1) A rat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Chara the Kobold Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 142 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/5 367 | D:1 | Slain by a jackal Vault maps used: D:1: scummos_arrival_hexagon, roderic_lattice_a, interstate_on_off Action || total -------------------------++------- Melee: Dagger || 36 Cast: Corona || 7 Armor: Robe || 5 Dodge: Dodged || 33 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 13 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 13 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+-------