Dungeon Crawl Stone Soup version 0.21-a0-229-g3587535 (webtiles) character file. 15 Cesar21 the Skirmisher (level 2, -1/24 HPs) Began as a Formicid Monk on Sept 1, 2017. Slain by a worm (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:12 (847 turns). Cesar21 the Skirmisher (Formicid Monk) Turns: 847, Time: 00:01:12 Health: -1/24 AC: 2 Str: 15 XL: 2 Next: 65% Magic: 2/2 EV: 13 Int: 9 God: Gold: 70 SH: 0 Dex: 13 Spells: 1/1 levels left rFire . . . SeeInvis + a - +0 spear rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 robe rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 70 gold pieces. Inventory: Hand Weapons a - a +0 spear (weapon) Armour b - a +0 robe (worn) Potions d - a potion of might {unknown} e - a potion of magic {unknown} f - a potion of invisibility Comestibles c - a bread ration Skills: + Level 3.4 Fighting + Level 3.2 Polearms + Level 3.0 Dodging + Level 2.6 Stealth You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History You hit the worm. The worm is lightly wounded. You hit the worm. The worm is moderately wounded. The worm bites you. You barely miss the worm. The worm is moderately wounded. You hit the worm but do no damage. The worm is moderately wounded. The worm bites you! * * * LOW HITPOINT WARNING * * * You hit the worm. The worm is heavily wounded. The worm closely misses you. You barely miss the worm. The worm is moderately wounded. You hit the worm but do no damage. The worm is moderately wounded. The worm bites you. You die... #...###......# #............##......... #...##.......##......... #...##.......##....%.... #.#.##.#'######.....?... #.#..#.#.# #......... #.#..#.#.# #......... #.#..#.#.######..(...... #.#....#.#....'.@w...... #.#..#.#.####......... #.#........##...?..... #.#..#.#.#.######+#### #.##.#.#.#.# #......#.#.# #........#.# #.###..###.##### ...r..#>........# You could see a worm. Vanquished Creatures A leopard gecko (D:2) A ball python (D:2) 3 hobgoblins A quokka (D:2) 3 bats 2 frilled lizards (D:2) 4 rats (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Cesar21 the Formicid Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 350 | D:1 | Reached XP level 2. HP: 24/24 MP: 2/2 847 | D:2 | Slain by a worm Vault maps used: D:1: lightli_arrival_flooded_house, kennysheep_minor_cross D:2: item_on_display_a Skill XL: | 1 | ---------------+----+----- Dodging | 3 | 3.0 Fighting | | 3.4 Polearms | | 3.2 Stealth | | 2.6 Action || total -------------------------++------- Melee: Spear || 52 Use: Scroll || 2 Stab: Sleeping || 1 Armor: Robe || 4 Dodge: Dodged || 27 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 22 | 0.0 | 0 | 15 | 0.0 | 847 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 9 | 0.0 | 0 | 7 | 0.0 | 553 D:2 | 0 | 13 | 0.0 | 0 | 8 | 0.0 | 294 +---------+---------+-------+---------+---------+-------+---------