Zot Defence DCSS version 0.13.2 (webtiles) character file. 20 Cesar21 the Grave Robber (level 1, 0/1 (13) HPs) Began as a Demonspawn Necromancer on Mar 31, 2017. Rotted away (a bat) ... in the Realm of Zot (Scenario I: Hall of Zot). The game lasted 00:01:03 (180 turns). Cesar21 the Grave Robber (Demonspawn Necromancer) Turns: 180, Time: 00:01:03 HP 0/1 (13) AC 2 Str 8 XL: 1 Next: 0% MP 3/3 EV 12 Int 16 God: Gold 20 SH 0 Dex 13 Spells: 2 memorised, 0 levels left Res.Fire : . . . See Invis. : . (no weapon) Res.Cold : . . . Warding : . a - +0 robe Life Prot.: . . . Conserve : . (no shield) Res.Poison: . Res.Corr. : . (no helmet) Res.Elec. : . Clarity : . (no cloak) Sust.Abil.: . . Spirit.Shd : . (no gloves) Res.Mut. : . Stasis : . (no boots) Res.Rott. : . Flight : . (no amulet) Saprovore : . . . (no ring) (no ring) @: not resistant to hostile enchantments, fairly stealthy A: no striking features a: Make dart trap You were in the Realm of Zot. You were not hungry. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Comestibles d - a bread ration Scrolls i - a scroll of blinking Potions c - 3 potions of curing e - a potion of heal wounds f - a potion of speed g - 2 potions of magic h - a potion of berserk rage Books b - a book of Necromancy Spells Type Level *Pain Necromancy 1 *Animate Skeleton Necromancy 1 Lethal Infusion Charms/Necromancy 2 Vampiric Draining Necromancy 3 Regeneration Charms/Necromancy 3 Animate Dead Necromancy 4 Control Undead Necromancy 4 Skills: + Level 1.7 Dodging - Level 1.7 Stealth + Level 1.0 Spellcasting + Level 4.3 Necromancy You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ##.. 4% 1 ##..... b - Animate Skeleton Necr N/A 4% 1 ##..... Dungeon Overview and Level Annotations Branches: Zot (1/1) Altars: Message History You start memorising the spell. You continue memorising. You finish memorising. Cast which spell? (? or * to list) There is nothing here that can be animated! Casting: Animate Skeleton Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here the Orb of Zot. You see here the Orb of Zot. You must possess at least fifteen runes to touch the sacred Orb which you defend. Your flesh rots away as the Orb of Zot is desecrated. Your flesh rots away as the Orb of Zot is desecrated. Your flesh rots away as the Orb of Zot is desecrated. Your flesh rots away as the Orb of Zot is desecrated. Your flesh rots away as the Orb of Zot is desecrated. Your flesh rots away as the Orb of Zot is desecrated. Ouch! That really hurt! Your flesh rots away as the Orb of Zot is desecrated. Ouch! That really hurt! You die... ###................... ####...............# ##############.....## ###...................# ##....##................ ##########...###................. ............###.................. ...........## #.................. ...........# #.@................ ..........## #.................. ..........# #.................. ..........## #.................. ...........# ##................. ...........## ##................ ...<.<......# ##..............# ####<######## ################## ### ##$## ## There were no monsters in sight! Notes Turn | Place | Note -------------------------------------------------------------- 0 | Zot | Cesar21, the Demonspawn Necromancer, began the quest for the Orb. 0 | Zot | Reached XP level 1. HP: 13/13 MP: 3/3 4 | Zot | Learned a level 1 spell: Animate Skeleton 180 | Zot | Rotted away (a bat)