CelticWarrior the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (8, 7, D) a wand of acid (7) a wand of iceblast (7) a wand of disintegration (7) a +0 war axe a +0 shield a +0 scale mail (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. (10, 3, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 8, D) an uncursed ring of ice (60, 2, D) a ball python corpse (skeletalised by now) (61, 16, D) a +0 flail of protection (61, 26, D) a manual of Hexes (62, 0, D) a +1 rapier of flaming (62, 1, D) a +2 war axe of draining (62, 2, D) an adder corpse (skeletalised by now) (62, 9, D) an uncursed staff of wizardry (62, 17, D) a box of beasts (62, 26, D) a +0 spear (62, 27, D) a +1 whip of venom (62, 31, D) a black bear corpse (63, 0, D) a book of Frost (63, 8, D) a fan of gales (63, 16, D) the ring of Cheibriados's Reproof {Wiz rF+ Int+3} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It protects you from fire. (63, 17, D) a cursed staff of death (63, 27, D) an uncursed staff of death (63, 30, D) a black bear corpse (64, 16, D) a Necronomicon (64, 17, D) an uncursed staff of fire (64, 22, D) a hell hound corpse (64, 23, D) a hell hound corpse (64, 26, D) a +1 vampiric great sword (64, 27, D) a book of Misfortune (64, 30, D) a +0 antimagic dagger (64, 31, D) a +0 rapier (unseen) (65, 26, D) a +2 leather armour of cold resistance (67, 0, D) a +2 glaive of venom (68, 0, D) a +0 ring mail of cold resistance (70, 8, D) an uncursed staff of wizardry (70, 10, D) an uncursed ring of magical power a +0 scythe a +0 robe (70, 36, D) a +1 plate armour of cold resistance (70, 37, D) a +4 dagger of pain (71, 11, D) an uncursed staff of air a +0 robe a +0 short sword a +2 robe a potion of invisibility a +3 quarterstaff of chaos a +0 cloak a wand of digging (5) a potion of flight the elf corpse of Dowan the gnoll corpse of Crazy Yiuf (71, 16, D) a +2 plate armour of poison resistance (71, 17, D) a +1 ring mail of cold resistance (71, 26, D) an uncursed ring of positive energy (71, 27, D) the +2 robe of the Good {rPois MR++} It protects you from poison. It affects your resistance to hostile enchantments. (71, 36, D) a cursed -3 ring of evasion (71, 37, D) the ring "Lion" {rCorr rC+} [ring of resist corrosion] It protects you from cold. (72, 8, D) a +1 shortbow of velocity (72, 9, D) a +0 dagger (72, 16, D) an uncursed staff of conjuration (72, 17, D) an uncursed staff of energy (72, 21, D) a hell hound corpse (72, 26, D) a +1 ring mail of fire resistance (72, 31, D) a necrophage corpse (72, 36, D) a book of Callings (72, 37, D) a scroll of holy word (73, 12, D) a +0 robe (unseen) (73, 16, D) a +0 war axe of pain (73, 26, D) a book of Frost (73, 27, D) an uncursed staff of poison (73, 36, D) a book of Minor Magic (73, 37, D) a Fen Folio (74, 1, D) an uncursed ring of fire (75, 1, D) a phantom mirror