CelticWarrior the Dungeon (1, 32, D) an uncursed ring of protection from fire (1, 33, D) the cursed +0 scale mail of Pathos {Str+4} It affects your strength (+4). It has a curse placed upon it. (1, 34, D) a sack of spiders (2, 14, D) a +1 great mace of draining (2, 32, D) a +2 shield of protection (2, 33, D) a +0 war axe (2, 34, D) an uncursed ring of resist corrosion (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a +2 rapier of speed (3, 15, D) a +0 scale mail of poison resistance (3, 16, D) a +2 vampiric rapier (3, 32, D) an uncursed ring of protection from cold (3, 33, D) the amulet "Eruck" {Inacc rF+ Dex+5} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your dexterity (+5). It protects you from fire. (3, 34, D) the Collected Works on the Lucky Volcanoes Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Ozocubu's Armour Charms/Ice 3 c - Spectral Weapon Hexes/Charms 3 d - Fireball Conjuration/Fire 5 e - Deflect Missiles Charms/Air 6 (4, 2, D) a wand of acid (7) a wand of iceblast (7) a wand of disintegration (7) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour (unseen) (4, 14, D) a +3 arbalest of flaming (4, 15, D) the cursed +1 long sword of Uzeag {venom, *Noise +Rage Dex+5} It poisons the flesh of those it strikes. It affects your dexterity (+5). It lets you go berserk. It may make noises in combat. It has a curse placed upon it. (4, 33, D) a +0 chain mail of fire resistance (4, 34, D) a +0 rapier (5, 14, D) a phantom mirror (5, 15, D) an uncursed ring of positive energy (5, 16, D) a +2 halberd (5, 18, D) a +2 bardiche (unseen) (5, 19, D) a +0 arbalest (still there?) 3 bolts (still there?) (5, 20, D) a +0 halberd (unseen) (5, 32, D) an uncursed staff of conjuration (5, 33, D) the +4 chain mail of Truth {rCorr Str+3} It affects your strength (+3). It provides partial protection from all sources of acid and corrosion. (5, 34, D) a +2 whip of electrocution (6, 8, D) a +0 short sword (still there?) a +0 short sword (still there?) a +0 robe (still there?) (6, 14, D) a sack of spiders (6, 15, D) a +0 spear of venom (6, 16, D) a +1 pair of gloves of archery (6, 19, D) a +3 dire flail a +0 chain mail a +0 arbalest a scroll of brand weapon a +0 rapier of protection a +0 arbalest 25 bolts 7 large rocks a yaktaur corpse (6, 20, D) +0 shadow dragon scales a +3 battleaxe of electrocution a +0 chain mail a +0 great mace a +0 chain mail a shadow dragon corpse a human corpse (6, 21, D) a +0 broad axe a +0 chain mail a +0 shield an uncursed ring of see invisible (6, 32, D) a crystal ball of energy (6, 33, D) the Volume of Excruciating Boosts Spells Type Level a - Magic Dart Conjuration 1 b - Static Discharge Conjuration/Air 3 c - Spectral Weapon Hexes/Charms 3 d - Venom Bolt Conjuration/Poison 5 (6, 34, D) a box of beasts (7, 13, D) the +7 falchion of a volcano {flame, Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). the +4 long sword "Egulaes" {slice, rC+ rN+ MR- Str+5} It inflicts extra damage upon your enemies. It affects your strength (+5). It protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. (7, 15, D) the Catalogue of Lucky Fire Spells Type Level a - Infusion Charms 1 b - Flame Tongue Conjuration/Fire 1 c - Swiftness Charms/Air 2 d - Ignite Poison Fire/Transmutation/Poison 3 e - Spectral Weapon Hexes/Charms 3 f - Fireball Conjuration/Fire 5 g - Bolt of Magma Conjuration/Fire/Earth 5 (7, 16, D) a book of Changes (7, 18, D) a +0 trident of freezing a +0 plate armour (7, 19, D) a +0 great mace a +0 plate armour a +0 dire flail a +0 chain mail 4 large rocks a +2 broad axe of flaming a +0 plate armour a human corpse (7, 20, D) 2 bolts (7, 21, D) a +0 great mace a +0 chain mail 2 bolts a human corpse (7, 23, D) a large rock (7, 32, D) a phial of floods (7, 33, D) a book of Death (7, 34, D) an uncursed staff of air (8, 14, D) a book of Air (8, 15, D) a book of Misfortune (8, 16, D) a manual of Poison Magic (8, 19, D) a +1 scythe of protection (unseen) (8, 20, D) a +4 long sword of holy wrath a +0 chain mail a +1 great mace a +0 chain mail a human corpse (8, 21, D) 2 bolts (8, 32, D) a lamp of fire (8, 33, D) an uncursed staff of fire (9, 14, D) an uncursed staff of fire (9, 15, D) a +0 dire flail (9, 16, D) a +5 blowgun (9, 20, D) a +0 bardiche a +0 chain mail a +0 great mace a +0 plate armour a human corpse (9, 21, D) a cursed -2 arbalest 19 bolts a +0 great sword a +0 chain mail a yaktaur corpse (9, 32, D) a +0 spear (9, 33, D) The Intricacies of Witchery Spells Type Level a - Ring of Flames Charms/Fire 7 b - Spellforged Servitor Conjuration/Summoning 7 c - Orb of Destruction Conjuration 7 d - Malign Gateway Summoning/Translocation 7 (9, 34, D) a phial of floods (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a +1 pair of gloves of dexterity (10, 15, D) a +0 war axe (10, 33, D) a Necronomicon (10, 34, D) the +8 plate armour "Fanewy" {Int+3 Dex-5} It affects your intelligence (+3). It affects your dexterity (-5). (11, 1, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity the +11 great mace of Reapportionment {venom, -Tele rElec MR+ Dex+8} It poisons the flesh of those it strikes. It affects your dexterity (+8). It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +0 scythe "Ruteam" {vamp, *Corrode rC+ rN+ MR+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. It may corrode you when you take damage. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) a manual of Crossbows (11, 15, D) an uncursed staff of fire (11, 16, D) the Disquisition on Calling and Envenoming Spells Type Level a - Call Imp Summoning 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Call Canine Familiar Summoning 3 d - Summon Lightning Spire Summoning/Air 4 e - Aura of Abjuration Summoning 5 (11, 33, D) a +0 scale mail of fire resistance (12, 14, D) a +3 war axe of freezing (12, 15, D) a +0 battleaxe (12, 16, D) a +2 mace of protection (12, 32, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (12, 33, D) a +0 war axe (13, 33, D) a manual of Short Blades (13, 34, D) an uncursed ring of flight (19, 0, D) a +4 quarterstaff of draining (19, 1, D) a lightning rod (4/4) (19, 16, D) a book of Enchantments (19, 17, D) a +6 blowgun (19, 32, D) a +0 dagger (19, 33, D) a +2 short sword of holy wrath (20, 16, D) an uncursed staff of conjuration (20, 32, D) a Young Poisoner's Handbook (20, 33, D) a book of Enchantments (21, 0, D) a +6 scimitar of slicing (21, 1, D) an uncursed staff of power (21, 6, D) a +2 ring of intelligence (21, 16, D) a +2 troll leather armour (21, 17, D) an uncursed staff of summoning (21, 32, D) an uncursed staff of death (21, 33, D) the Catalogue of Supportive Bewitchment Spells Type Level a - Slow Hexes 2 b - Recall Summoning/Translocation 3 c - Dragon's Call Summoning 9 (21, 34, D) a +0 dagger (22, 1, D) a +2 plate armour of cold resistance (22, 6, D) an uncursed amulet of the acrobat (22, 17, D) a phial of floods (22, 19, D) a +1 spear of flaming (22, 32, D) a +2 hand axe (22, 33, D) a crystal ball of energy (22, 34, D) a +2 spear of pain (22, 40, D) a +0 halberd a +0 plate armour (22, 41, D) a +0 vampiric scythe a +4 shortbow a +0 robe (23, 1, D) a book of Alchemy (23, 4, D) a cursed staff of conjuration (23, 16, D) a crystal ball of energy (23, 17, D) a sack of spiders (23, 20, D) a +3 scythe of slicing (23, 33, D) a manual of Slings (23, 34, D) a +1 leather armour of magic resistance (23, 42, D) a +1 long sword a +0 robe the +4 short sword "Weelur" {pierce, rF+ Str+3 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+3). It protects you from fire. It makes you more stealthy. a +0 robe a potion of blood a cursed -2 short sword a +0 robe a ghoul corpse (23, 43, D) a +0 battleaxe a +0 chain mail (23, 44, D) the cursed +0 short sword of Tender Mercy {chaos, rF- rC+ Int+3} Each time it hits an enemy it has a different, random effect. It affects your intelligence (+3). It makes you vulnerable to fire. It protects you from cold. It has a curse placed upon it. a +0 robe a human corpse (24, 1, D) the +10 longbow of Yredelemnul's Hatred {venom, rElec rC- Int+2 Stlth+} It poisons the ammo it fires. It affects your intelligence (+2). It makes you vulnerable to cold. It insulates you from electricity. It makes you more stealthy. (24, 17, D) an uncursed staff of summoning (24, 20, D) a +1 scythe of protection a +2 scythe of flaming (24, 34, D) a book of Alchemy (24, 42, D) a cursed +1 long sword a +0 robe a ghoul corpse (25, 0, D) a +2 robe of magic resistance (25, 1, D) an uncursed amulet of magic regeneration (25, 16, D) a fan of gales (25, 17, D) an uncursed staff of wizardry (25, 18, D) a +1 vampiric lajatang (25, 32, D) a book of the Warp (25, 33, D) a +0 dagger (25, 34, D) a +0 dagger (25, 41, D) a +4 trident of flaming a +0 robe a human corpse (25, 42, D) an uncursed staff of energy a +0 robe a human corpse (25, 44, D) a +0 robe a +0 robe an uncursed ring of protection from magic (26, 0, D) the +2 long sword "Kojeawy" {drain, Int+7 Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+7). It affects your dexterity (+3). (26, 17, D) an uncursed staff of poison (26, 20, D) a +2 scythe of freezing (26, 33, D) a lamp of fire (26, 34, D) a phantom mirror (26, 43, D) a +0 great mace a +0 chain mail (26, 44, D) a cursed staff of earth a potion of blood (27, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (27, 1, D) a +1 quarterstaff of distortion (27, 16, D) a phantom mirror (27, 17, D) an uncursed staff of fire (27, 33, D) the cursed +0 war axe of Bloody Death {freeze, rPois} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. It has a curse placed upon it. (28, 0, D) a +2 flail of protection (28, 1, D) a crystal ball of energy (28, 32, D) a book of Callings (28, 33, D) a book of Unlife (29, 1, D) a +3 glaive of protection (29, 17, D) an uncursed staff of wizardry (29, 33, D) the +1 ring mail "Kymnuuq" {+Inv rF- rCorr MP+9} It makes you vulnerable to fire. It affects your magic capacity (+9). It lets you turn invisible. It provides partial protection from all sources of acid and corrosion. (34, 28, D) a +2 arbalest of flaming (35, 0, D) a +0 quarterstaff of crushing (35, 14, D) a +2 mace of holy wrath (35, 15, D) a +0 pair of boots of running (35, 29, D) a +2 whip of electrocution (36, 0, D) a sack of spiders (36, 1, D) a phantom mirror (36, 14, D) an uncursed staff of cold (36, 15, D) a +4 falchion of slicing (36, 28, D) a +0 flail (36, 29, D) a +0 scimitar (37, 0, D) a +0 dagger (37, 1, D) a phial of floods (37, 14, D) a +5 quarterstaff of speed (37, 15, D) an uncursed staff of power (37, 28, D) a sack of spiders (37, 29, D) a +0 mace (37, 31, D) a cursed -3 giant club (unseen) (38, 0, D) a +0 battleaxe (38, 1, D) a +1 quarterstaff of protection (38, 5, D) a +4 great sword of freezing a +0 plate armour (38, 14, D) Quffeweg's Volume of Enchantment and Orientation Spells Type Level a - Apportation Translocation 1 b - Slow Hexes 2 c - Ensorcelled Hibernation Hexes/Ice 2 d - Portal Projectile Hexes/Translocation 3 e - Confuse Hexes 3 f - Tukima's Dance Hexes 3 (38, 28, D) a cursed staff of death (39, 0, D) a book of Death (39, 1, D) a phial of floods (39, 5, D) a +0 dagger a +0 robe (39, 6, D) a +0 falchion a +0 robe (39, 14, D) a book of Beasts (39, 15, D) a +3 hand axe of holy wrath (39, 27, D) 2 boxes of beasts a +2 ring of protection (39, 28, D) a +2 arbalest of freezing (39, 29, D) a book of Minor Magic (39, 31, D) a +0 spear a +0 robe (39, 32, D) a +0 giant spiked club (unseen) (39, 33, D) a +0 chain mail a +3 flail of crushing a +0 chain mail 2 large rocks a +0 short sword a +0 chain mail a +0 war axe a +0 chain mail (39, 36, D) a large rock (40, 0, D) a +0 robe (40, 1, D) a +1 leather armour of cold resistance (40, 4, D) a +1 short sword of venom a +0 robe a +4 flail a +3 scale mail of fire resistance a +0 long sword a +0 plate armour (40, 14, D) an uncursed staff of death (40, 15, D) a book of Unlife (40, 29, D) a +5 falchion of distortion (40, 31, D) a +1 spear of venom a +0 plate armour (40, 32, D) a +3 great sword of slicing a +0 plate armour a +0 giant club a +0 dire flail a +0 giant club (40, 33, D) a large rock (40, 34, D) a large rock (41, 1, D) a +2 robe of fire resistance (41, 4, D) a +0 robe a +0 dire flail (41, 14, D) an uncursed staff of power (41, 15, D) a +7 blowgun (41, 28, D) a +1 scale mail of poison resistance (41, 29, D) a +1 long sword of electrocution (41, 32, D) a cursed +0 giant club a +0 great mace a +1 plate armour of cold resistance (41, 33, D) a +0 halberd a +0 plate armour (42, 0, D) a phial of floods (42, 1, D) a crystal ball of energy (42, 14, D) the Incunabulum of the Supportive Mountains Spells Type Level a - Call Imp Summoning 2 b - Leda's Liquefaction Hexes/Earth 4 c - Summon Lightning Spire Summoning/Air 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Summon Demon Summoning 5 (42, 15, D) a book of Unlife (42, 28, D) a book of Battle (42, 32, D) a +0 bardiche a +0 plate armour (42, 33, D) a +2 spear of piercing a +0 chain mail (43, 14, D) a +3 falchion of holy wrath (43, 15, D) a phantom mirror (43, 28, D) a +0 short sword (43, 29, D) a +0 falchion of holy wrath (44, 28, D) a +0 short sword (48, 35, D) a +0 trident (unseen) (49, 0, D) a sack of spiders (49, 12, D) a +0 long sword (49, 24, D) a +5 shortbow (49, 37, D) a Grand Grimoire (49, 38, D) an uncursed staff of energy (50, 0, D) the +6 hand crossbow "Keinlobb" {freeze, rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. (50, 1, D) a +2 plate armour of magic resistance (50, 12, D) the +11 whip "Duop Col" {slash, Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). (50, 13, D) the +3 shadow dragon scales of Polytheism {rF- MR++ Str+3 Stlth++++} It affects your strength (+3). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It makes you much more stealthy. (50, 24, D) a +2 plate armour of cold resistance (50, 25, D) an uncursed staff of fire (50, 36, D) an uncursed staff of earth (50, 37, D) a fan of gales (50, 40, D) a +0 trident (51, 0, D) a +1 vampiric spear (51, 1, D) a book of Necromancy (51, 12, D) a book of Death (51, 13, D) a +0 mace (51, 24, D) an uncursed staff of wizardry (51, 25, D) the +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR++} It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. (51, 36, D) a book of Burglary (52, 0, D) a +0 scimitar of holy wrath (52, 1, D) the +7 hunting sling "Ogrebane" {velocity, rC+ Str+4 Dex-4} Any stone fired from it inflicts extra damage. It affects your strength (+4). It affects your dexterity (-4). It protects you from cold. (52, 13, D) a +2 war axe of chopping (52, 17, D) a +2 morningstar of protection (52, 24, D) the +4 great mace of Cotan {crush, rF+ MP+9 Str+4 Dex+2} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your dexterity (+2). It protects you from fire. It affects your magic capacity (+9). (52, 36, D) an uncursed staff of poison (52, 37, D) a +3 leather armour of magic resistance (52, 40, D) a cursed +1 morningstar of protection a +0 robe (53, 0, D) a lightning rod (4/4) (53, 12, D) a +0 halberd (53, 17, D) a +0 war axe 4 scrolls of enchant weapon a +0 flail the ring of Aloer {Fire MR+ Slay+3} [ring of fire] It enhances your fire magic. It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (53, 24, D) a +2 trident of protection (53, 36, D) a +1 shortbow of freezing (53, 37, D) a lamp of fire (54, 0, D) a +1 great mace of draining (54, 1, D) a +3 ring mail of cold resistance (54, 13, D) a +0 long sword of holy wrath (54, 17, D) a +0 scimitar (unseen) (54, 18, D) the +7 war axe "Killer Bee's Death" {protect, rElec Str+6 Int-4 SInv} It protects the one who uses it against injury (+AC on strike). It affects your strength (+6). It affects your intelligence (-4). It insulates you from electricity. It lets you see invisible. (unseen) (54, 24, D) an uncursed staff of earth (54, 25, D) a book of Burglary (54, 36, D) the cursed +1 storm dragon scales "Ynikiw" {rElec Str+5 Int-2 Dex+2} It affects your strength (+5). It affects your intelligence (-2). It affects your dexterity (+2). It insulates you from electricity. It has a curse placed upon it. (55, 0, D) a lamp of fire (55, 1, D) a +3 great mace of holy wrath (55, 24, D) an uncursed staff of conjuration (56, 12, D) an uncursed ring of positive energy (59, 36, D) a book of Unlife (59, 37, D) a +1 hand crossbow of freezing (60, 36, D) a book of Necromancy (60, 37, D) the +6 falchion of Cruel Justice {flame, rN++ Str-5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-5). It greatly protects you from negative energy. (61, 8, D) a +1 vampiric short sword (61, 26, D) a +6 longbow (61, 35, D) an uncursed ring of protection from fire (61, 37, D) an uncursed amulet of guardian spirit (62, 0, D) a +1 flail of draining (62, 1, D) a +0 spear of venom (62, 8, D) a lightning rod (4/4) (62, 9, D) a lamp of fire (62, 16, D) a +2 scythe of distortion (62, 17, D) an uncursed staff of fire (62, 19, D) a +0 trident (unseen) (62, 26, D) a +2 shortbow of freezing (62, 27, D) an uncursed staff of wizardry (62, 36, D) a +1 ring mail of cold resistance (62, 37, D) a +1 halberd of venom (63, 8, D) a +4 mace of crushing (63, 16, D) a phial of floods (63, 17, D) a +0 trident (63, 19, D) 2 tomahawks a +0 trident (63, 20, D) 4 arrows (63, 21, D) a throwing net a tomahawk (63, 23, D) a throwing net (63, 26, D) an uncursed staff of earth (63, 27, D) Faent's Foundations of Spellweaving Spells Type Level a - Swiftness Charms/Air 2 b - Song of Slaying Charms 2 c - Slow Hexes 2 d - Sublimation of Blood Necromancy 2 e - Sticks to Snakes Transmutation 2 (63, 36, D) a phial of floods (63, 37, D) a +5 spear of venom (64, 16, D) a +2 chain mail of fire resistance (64, 17, D) a phantom mirror (64, 18, D) a +0 trident (64, 19, D) 4 large rocks a +2 hand axe of venom 6 tomahawks of returning (64, 20, D) an arrow (64, 27, D) the Reference Book on Conjuration Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Static Discharge Conjuration/Air 3 c - Force Lance Conjuration/Translocation 4 (65, 19, D) a +0 shortbow (unseen) (67, 0, D) a cursed ring of attention (68, 0, D) the +1 scale mail of the Iron City of Dis {*Drain MR++ Int+3} It affects your intelligence (+3). It affects your resistance to hostile enchantments. It causes draining when unequipped. (69, 23, D) a manual of Bows (still there?) a manual of Dodging (still there?) (69, 36, D) a lightning rod (4/4) (70, 8, D) a book of Necromancy (70, 9, D) a +0 club (70, 11, D) a +0 falchion of holy wrath (unseen) (70, 36, D) a book of the Sky (70, 37, D) the Volume of Fiery Dark Rites Spells Type Level a - Sublimation of Blood Necromancy 2 b - Conjure Flame Conjuration/Fire 3 c - Vampiric Draining Necromancy 3 d - Borgnjor's Vile Clutch Necromancy/Earth 5 e - Simulacrum Ice/Necromancy 6 (71, 8, D) a book of Fire (71, 11, D) a +0 dagger a +0 dagger a +0 robe (71, 16, D) a book of Annihilations (71, 17, D) a +4 spear of pain (71, 26, D) a lamp of fire (71, 27, D) a cursed amulet of magic regeneration (71, 36, D) a +2 hand crossbow of velocity (71, 37, D) a phial of floods (72, 9, D) a cursed -2 ring of strength (72, 11, D) a +0 leather armour (unseen) (72, 12, D) a +0 dagger (unseen) (72, 16, D) an uncursed staff of cold (72, 17, D) an uncursed staff of power (72, 26, D) an uncursed ring of resist corrosion (72, 36, D) the +4 great sword "Bucanic" {elec, +Fly} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It lets you fly. (72, 37, D) an uncursed amulet of regeneration (73, 1, D) a +0 trident (still there?) an uncursed staff of wizardry (still there?) (73, 16, D) an uncursed staff of energy (73, 26, D) the +9 shortbow of Chance {speed, rPois rN+ Str-3 Int+7} Attacks with this weapon are significantly faster. It affects your strength (-3). It affects your intelligence (+7). It protects you from poison. It protects you from negative energy. (73, 27, D) a +3 war axe of freezing (73, 36, D) a +2 hand crossbow of velocity (73, 37, D) a book of Summonings (74, 4, D) 2 tomahawks (75, 1, D) a +0 trident (still there?) the +5 scale mail "Ulairgh" {rC+} (still there?) It protects you from cold.