CelticWarrior the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (6, 8, D) a +0 long sword 3 throwing nets (7, 7, D) a +0 leather armour (10, 1, D) a wand of acid (7) a wand of iceblast (7) a wand of disintegration (7) a +6 ring of dexterity a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 24, D) a +3 falchion of slicing (49, 37, D) a +1 halberd of chopping (49, 40, D) a +0 spear a +0 hand crossbow of flaming 14 javelins of returning a +0 leather armour (49, 41, D) a +2 trident of flaming a merfolk corpse (50, 24, D) a +1 great mace of protection (50, 25, D) 4 potions of haste (50, 36, D) the +7 falchion of the Endless Tables {elec, rElec MR+ Dex+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. (50, 37, D) the +8 short sword of the Volcano {pierce, +Fly Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It lets you fly. (50, 39, D) a +0 trident of flaming the +6 longbow "Nirch" {venom, +Inv Dex+2} It poisons the ammo it fires. It affects your dexterity (+2). It lets you turn invisible. a +0 robe a merfolk corpse (50, 40, D) the +11 falchion "Urom" {freeze, MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. (unseen) (50, 41, D) 2 javelins of returning a manticore corpse (51, 24, D) the Reference Book on the Harmful Birds Spells Type Level a - Airstrike Air 4 b - Fulminant Prism Conjuration/Hexes 4 c - Bolt of Draining Conjuration/Necromancy 5 d - Conjure Ball Lightning Conjuration/Air 6 (51, 25, D) the ring "Xufucek" {rCorr rPois} [ring of resist corrosion] It protects you from poison. (51, 36, D) the Volume of Icy Enchantment Spells Type Level a - Confusing Touch Hexes 1 b - Throw Frost Conjuration/Ice 2 c - Yara's Violent Unravelling Hexes/Transmutation 5 d - Invisibility Hexes 6 e - Simulacrum Ice/Necromancy 6 (51, 37, D) a +2 spear of venom (51, 40, D) 4 large rocks (unseen) (51, 41, D) 2 javelins (51, 42, D) a javelin (51, 43, D) a javelin (52, 24, D) an uncursed staff of power (52, 25, D) a +2 robe of positive energy (52, 37, D) an uncursed staff of power (52, 39, D) the cursed +2 trident of Ysittul {pain, Str+3 Int+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+3). It affects your intelligence (+4). It has a curse placed upon it. a +0 robe a merfolk corpse (53, 24, D) a book of the Tempests (53, 25, D) a phial of floods (53, 36, D) a +0 rapier (53, 37, D) a +2 ring mail of magic resistance (53, 39, D) a manticore corpse (54, 24, D) an uncursed ring of protection from fire (54, 25, D) a +0 cloak of poison resistance (54, 36, D) a book of Flames (55, 24, D) a +1 fustibalus of velocity (59, 36, D) the Compendium of Calling and the Arsonist Spells Type Level a - Summon Butterflies Summoning 1 b - Conjure Flame Conjuration/Fire 3 c - Call Canine Familiar Summoning 3 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Summon Mana Viper Hexes/Summoning 5 (59, 37, D) a book of Clouds (60, 37, D) an uncursed staff of power (60, 40, D) the +9 great sword "Pufinaw" {holy, Str+4 Int+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). It affects your intelligence (+3). a +0 fustibalus 12 stones a +0 robe (61, 16, D) a phantom mirror (61, 26, D) a +4 trident of distortion (61, 35, D) the ring of Ximacum {+Fly rC+} [ring of protection from cold] It protects you from cold. It lets you fly. (61, 36, D) a lightning rod (4/4) (61, 37, D) a +3 leather armour of cold resistance (62, 1, D) a +2 dagger of speed (62, 8, D) a +2 whip of draining (62, 9, D) a phial of floods (62, 16, D) a Necronomicon (62, 17, D) a manual of Staves (62, 20, D) a +0 falchion (unseen) (62, 21, D) a +0 dagger (unseen) (62, 22, D) a +0 club (unseen) (62, 27, D) a +4 long sword of holy wrath (62, 36, D) an uncursed staff of earth (62, 40, D) a pearl dragon corpse (63, 0, D) an uncursed ring of resist corrosion (63, 8, D) a crystal ball of energy (63, 16, D) a +0 hand axe (63, 20, D) a cursed -2 dagger the cursed +1 arbalest "Mud Pie of Death" {penet, rC+ Str-4 SInv Stlth+} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (-4). It protects you from cold. It lets you see invisible. It makes you more stealthy. It has a curse placed upon it. a +0 short sword a draconian corpse (63, 26, D) an uncursed staff of cold (63, 27, D) a book of the Warp (63, 36, D) a +0 buckler (unseen) (63, 37, D) a Fen Folio (64, 16, D) a book of Fire (64, 17, D) a phial of floods (64, 20, D) a +5 battleaxe of venom (64, 26, D) an uncursed ring of ice a +3 ring of protection (64, 27, D) a +1 ring mail of fire resistance (67, 0, D) the Compendium of Attacks and Enchantment Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Summon Mana Viper Hexes/Summoning 5 c - Iron Shot Conjuration/Earth 6 d - Orb of Destruction Conjuration 7 (68, 0, D) a book of Alchemy (68, 2, D) a +2 mace of holy wrath (69, 2, D) a +0 whip (unseen) (69, 36, D) a +0 ring mail of magic resistance (69, 40, D) an arrow (70, 8, D) a +3 scale mail of positive energy (70, 9, D) a +2 robe of fire resistance (70, 10, D) a +0 shortbow 14 arrows a +0 ring mail (70, 36, D) a +0 long sword (70, 37, D) a +4 dagger of venom (70, 40, D) a +0 great sword of holy wrath (still there?) a +0 great sword of holy wrath (still there?) (70, 41, D) a +0 dagger (unseen) (71, 8, D) an uncursed staff of death (71, 11, D) an arrow a +2 war axe of freezing (71, 16, D) a lightning rod (4/4) (71, 17, D) a +0 long sword (71, 26, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (71, 27, D) a +1 robe of fire resistance (71, 30, D) a +2 dagger of venom an elf corpse an elf corpse (71, 36, D) a lamp of fire (71, 37, D) a +4 arbalest of freezing (71, 40, D) an elf corpse (71, 41, D) 3 arrows (71, 42, D) an arrow (72, 8, D) a +7 blowgun (72, 9, D) the Volume of Quantum Stones Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Leda's Liquefaction Hexes/Earth 4 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Shatter Earth 9 (72, 10, D) a +0 short sword (72, 15, D) a +1 ring of evasion (72, 16, D) a +3 chain mail of poison resistance (72, 17, D) a +3 longbow (72, 26, D) a +0 dagger (72, 29, D) a +0 glaive of chopping (72, 30, D) a +4 flail of protection (72, 32, D) a +0 dagger (unseen) (72, 37, D) a +2 plate armour of fire resistance (72, 41, D) a +0 longbow an uncursed staff of cold 15 arrows a +0 leather armour a +0 long sword a +0 ring mail a +0 short sword a +0 buckler (73, 10, D) a +0 long sword (73, 18, D) a +0 dagger the +11 shortbow of the Middle {velocity, rN++ Str-3 Int+4 SInv} Any arrow fired from it inflicts extra damage. It affects your strength (-3). It affects your intelligence (+4). It greatly protects you from negative energy. It lets you see invisible. 15 arrows a +0 leather armour an elf corpse (73, 19, D) a +4 battleaxe of chopping (still there?) a +4 battleaxe of chopping (still there?) (73, 26, D) a phial of floods (73, 27, D) a +2 robe of fire resistance (73, 36, D) a +0 long sword (73, 37, D) a +0 dagger (73, 38, D) a +0 short sword (unseen) (74, 29, D) a +0 short sword (unseen) (75, 1, D) a lamp of fire