Dungeon Crawl Stone Soup version 0.22-a0-445-g8c8ef71 (webtiles) character file. 1264 Cashew the Caller (level 8, 0/60 HPs) Began as a Human Wanderer on May 31, 2018. Slain by Pikel ... wielding a +2 whip of freezing (3 damage) ... on level 6 of the Dungeon on June 2, 2018. The game lasted 00:42:34 (9775 turns). Cashew the Caller (Human Wanderer) Turns: 9775, Time: 00:42:34 Health: 0/60 AC: 6 Str: 10 XL: 8 Next: 82% Magic: 1/11 EV: 10 Int: 18 God: Gold: 445 SH: 0 Dex: 12 Spells: 5/11 levels left rFire . . . SeeInvis . a - +3 spear rCold . . . Gourm . (no shield) rNeg + . . Faith + s - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . A - +2 pair of gloves MR ..... (no boots) Stlth +......... m - amulet of faith HPRegen 0.20/turn u - ring of wizardry MPRegen 0.12/turn v - ring of positive energy @: drained A: no striking features a: no special abilities You were on level 6 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 7 of its levels. You collected 445 gold pieces. Inventory: Hand Weapons a - a +3 spear (weapon) (You found it on level 4 of the Dungeon) Missiles c - 75 stones (quivered) Armour s - a +0 leather armour (worn) (You found it on level 2 of the Dungeon) A - a +2 pair of gloves (worn) (You found it on level 3 of the Dungeon) Jewellery l - an uncursed ring of fire (You found it on level 6 of the Dungeon) m - an amulet of faith (around neck) (You found it on level 1 of the Dungeon) u - a ring of wizardry (left hand) (You found it on level 3 of the Dungeon) v - a ring of positive energy (right hand) (You took it off an orc on level 2 of the Dungeon) Wands i - a wand of polymorph (13) (You found it on level 6 of the Dungeon) p - a wand of acid (12) (You found it on level 5 of the Dungeon) Scrolls d - a scroll of amnesia {unknown} e - 4 scrolls of teleportation g - 2 scrolls of identify k - a scroll of random uselessness n - a scroll of enchant armour t - a scroll of enchant weapon x - a scroll of remove curse Potions b - 4 potions of might h - 4 potions of curing {unknown} j - a potion of ambrosia {unknown} o - a potion of berserk rage {unknown} q - 2 potions of brilliance {unknown} r - 2 potions of agility {unknown} z - a potion of invisibility {unknown} B - a potion of lignification {unknown} D - a potion of resistance {unknown} Comestibles f - 2 rations Skills: - Level 4.2(3.7) Fighting + Level 0.7(0.2) Polearms - Level 1.0(0.5) Stealth - Level 2.0(1.5) Spellcasting - Level 5.0(4.4) Conjurations - Level 6.0(5.5) Summonings Level 1.0(0.5) Fire Magic Level 3.0(2.5) Ice Magic - Level 4.1(3.5) Earth Magic - Level 1.0(0.5) Evocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Sandblast Erth ##.... 2% 1 ##..... b - Stone Arrow Conj/Erth ###... 6% 3 ####... c - Call Imp Summ ###..... 1% 2 ###.... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Magic Dart Conj ###. 1% 1 ##..... Summon Small Mammal Summ ###. 1% 1 ##..... Iskenderun's Mystic Bla Conj ###..... 16% 4 #####.. Summon Ice Beast Ice/Summ ###..... 21% 4 #####.. Passwall Tmut/Erth #....... 8% 2 ###.... Call Canine Familiar Summ ###..... 3% 3 ####... Lee's Rapid Deconstruct Erth ##........ 52% 5 ######. Petrify Tmut/Erth #....... 43% 4 #####.. Fulminant Prism Conj/Hex #......... 38% 4 #####.. Dazzling Spray Conj/Hex #..... 12% 3 ####... Force Lance Conj/Tloc #....... 38% 4 #####.. Searing Ray Conj ###... 2% 2 ###.... Summon Lightning Spire Summ/Air ##...... 32% 4 #####.. Summon Guardian Golem Hex/Summ ##...... 11% 3 ####... Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple: D:4-7 Altars: Cheibriados Dithmenos Qazlal Wu Jian Xom Zin The Shining One Shops: D:5 * Annotations: D:4 exclusion: ogre, Menkaure D:5 Eustachio; GoodDemon3's ghost, novice VSCK D:6 Pikel Message History Attack whom? Press: ? - help, Dir - move target cursor, f/p - crimson imp Aim: a crimson imp (heavily wounded) You reach to attack! You hit the crimson imp. The crimson imp is severely wounded. The crimson imp throws a stone. The stone closely misses you. Attack whom? Press: ? - help, Dir - move target cursor, f/p - crimson imp Aim: a crimson imp (severely wounded) You reach to attack! You closely miss the crimson imp. The crimson imp is severely wounded. You barely miss the crimson imp. The crimson imp is severely wounded. The crimson imp hits you. You hit the crimson imp. The crimson imp is almost dead. The crimson imp hits you but does no damage. You hit the crimson imp. You kill the crimson imp! No target in view! You eat one of the 5 rations. That ration really hit the spot! c - 45 stones (gained 1) c - 46 stones (gained 1) c - 47 stones (gained 1) c - 57 stones (gained 10) You now have 386 gold pieces (gained 14). c - 59 stones (gained 2) c - 62 stones (gained 3) c - 64 stones (gained 2) You butcher the ogre corpse. C - 5 chunks of flesh You see here a giant club. x2 c - 66 stones (gained 2) c - 70 stones (gained 4) c - 71 stones (gained 1) c - 72 stones (gained 1) You see here a giant club. There is an open door here. c - 73 stones (gained 1) There is a stone staircase leading down here. c - 74 stones (gained 1) c - 75 stones (gained 1) c - 76 stones (gained 1) There is an open door here. c - 77 stones (gained 1) There is an open door here. You now have 392 gold pieces (gained 6). D - a bubbling cyan potion Eustachio is too close now for your liking. Press: ? - help, v - describe, . - travel Here: Eustachio, wielding a rapier and wearing a runed leather armour The floor. Eustachio is nearby! Casting: Stone Arrow (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of frigid air. Casting: Call Imp (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Eustachio Aim: Eustachio, wielding a rapier and wearing a runed leather armour Okay, then. Blork the orc shouts! You hear a shout! x2 Blork the orc gestures at you while chanting. The puff of frost hits you! Your white imp completely misses Eustachio. Casting: Stone Arrow (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Eustachio Aim: Eustachio, wielding a rapier and wearing a runed leather armour Okay, then. Eustachio mumbles some strange words. Your white imp hits Eustachio but does no damage. There is an open door here. Casting: Stone Arrow (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Eustachio Aim: Eustachio, wielding a rapier and wearing a runed leather armour The stone arrow hits Eustachio. Eustachio is moderately wounded. Your white imp misses Eustachio. Eustachio hits you with a rapier. Casting: Stone Arrow (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Eustachio Aim: Eustachio, wielding a rapier and wearing a runed leather armour (moderately wounded) The stone arrow misses Eustachio. The stone arrow misses the quasit. * * * LOW MAGIC WARNING * * * The quasit bites your white imp but does no damage. The quasit claws your white imp. The quasit closely misses your white imp. The iron imp hits your white imp! Your white imp hits Eustachio but does no damage. The crimson imp blinks! Casting: Stone Arrow (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Eustachio Aim: Eustachio, wielding a rapier and wearing a runed leather armour (moderately wounded) The stone arrow hits Eustachio. Eustachio is heavily wounded. * * * LOW MAGIC WARNING * * * The quasit barely misses your white imp. The quasit claws your white imp but does no damage. The quasit closely misses your white imp. Eustachio casts a spell. Eustachio blinks! The iron imp misses your white imp. Your white imp gestures at the quasit. The puff of frost hits the quasit. The quasit resists. Casting: Stone Arrow (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Your white imp hits Blork the orc but does no damage. The quasit bites you but does no damage. The quasit barely misses you. x2 The crimson imp grins evilly. The crimson imp barely misses your white imp. The iron imp closely misses your white imp. Your white imp gestures at the quasit. The puff of frost hits Blork the orc. The crimson imp shouts, "Leave, thou feckless miscreant socdollager!" The crimson imp hits your white imp. Eustachio hits your white imp with a rapier. Your white imp dies! The quasit bites you but does no damage. The quasit claws you but does no damage. The quasit claws you. Blork the orc gestures wildly while chanting. Blork the orc seems to speed up. Blork the orc looks satisfied for a moment. The quasit bites you but does no damage. The quasit claws you. The quasit completely misses you. The quasit disappears in a puff of smoke! Blork the orc barely misses you. There is an open door here. Blork the orc barely misses you. Blork the orc misses you. Blork the orc closely misses you. Blork the orc hits you with a dire flail of crushing. Blork the orc casts a spell at you. The puff of frost hits you! You hit Blork the orc. Blork the orc is heavily wounded. Blork the orc casts a spell at you. The puff of flame misses you. Blork the orc hits you but does no damage. All of the chunks of flesh in your inventory have rotted away. You barely miss Blork the orc. Blork the orc is heavily wounded. Blork the orc barely misses you. You hit Blork the orc. Blork the orc is severely wounded. Blork the orc hits you but does no damage. Blork the orc hits you with a dire flail of crushing. You puncture Blork the orc! Blork the orc is almost dead. Blork the orc barely misses you. You barely miss Blork the orc. Blork the orc is almost dead. Blork the orc is no longer moving quickly. Blork the orc barely misses you. Blork the orc gestures wildly while chanting. Blork the orc seems to speed up. You hit Blork the orc. You kill Blork the orc! Your Summonings skill increases to level 5! Eustachio gestures wildly while chanting. Eustachio casts a spell. Eustachio blinks! There is a stone staircase leading down here. You climb downwards. Level annotation: Pikel There is a stone staircase leading up here. You start resting. Magic restored. You start resting. HP restored. You open the door. There is an open door here. You see here a short sword. There is an open door here. There is an open door here. There is an open door here. Level annotation: Pikel Welcome back, Cashew the Human Wanderer. Press ? for a list of commands and other information. Cast which spell? (? or * to list) Okay, then. Cast which spell? (? or * to list) Okay, then. There is an open door here. There is an open door here. You see here a leather armour. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. Done exploring. There is an open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Cast which spell? (? or * to list) A beastly little devil appears in a puff of frigid air. The quokka bites you but does no damage. Casting: Call Imp (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka Okay, then. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka The stone arrow hits the quokka. You kill the quokka! Casting: Stone Arrow (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wight Aim: a wight, wielding a halberd and wearing a robe The stone arrow misses the wight. * * * LOW MAGIC WARNING * * * The wight closely misses you. Casting: Stone Arrow (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a halberd and wearing a robe You miscast Stone Arrow. You are very lightly contaminated with residual magic. You feel a surge of energy from the ground. * * * LOW MAGIC WARNING * * * The wight hits you from afar with a halberd. You partially resist. You feel drained. Attack whom? Press: ? - help, Dir - move target cursor, f/p - wight Aim: a wight, wielding a halberd and wearing a robe You reach to attack! You hit the wight but do no damage. Attack whom? Press: ? - help, Dir - move target cursor, f/p - wight Aim: a wight, wielding a halberd and wearing a robe You could not reach far enough! The wight hits you from afar with a halberd. You partially resist. You feel drained. Your white imp gestures at the wight. The puff of frost hits the wight. The wight resists. Attack whom? Press: ? - help, Dir - move target cursor, f/p - wight Aim: a wight, wielding a halberd and wearing a robe (lightly damaged) You could not reach far enough! The wight hits your white imp with a halberd. Your white imp gestures at the wight. The puff of frost misses the wight. Attack whom? Press: ? - help, Dir - move target cursor, f/p - wight Aim: a wight, wielding a halberd and wearing a robe (lightly damaged) You reach to attack! You barely miss the wight. The wight is lightly damaged. The wight hits you from afar with a halberd! Your white imp hits the wight. Your white imp freezes the wight. The wight completely resists. Attack whom? Press: ? - help, Dir - move target cursor, f/p - wight Aim: a wight, wielding a halberd and wearing a robe (lightly damaged) You could not reach far enough! The wight hits you but does no damage. Your white imp barely misses the wight. Attack whom? Press: ? - help, Dir - move target cursor, f/p - wight Aim: a wight, wielding a halberd and wearing a robe (lightly damaged) You could not reach far enough! Your white imp gestures at the wight. The puff of frost hits the wight. The wight resists. The wight barely misses you. Attack whom? Press: ? - help, Dir - move target cursor, f/p - wight Aim: a wight, wielding a halberd and wearing a robe (moderately damaged) You reach to attack! You completely miss the wight. The wight is moderately damaged. Your white imp barely misses the wight. The wight hits you from afar with a halberd! * * * LOW HITPOINT WARNING * * * You partially resist. You feel drained. * * * LOW HITPOINT WARNING * * * Your white imp closely misses the wight. The wight hits you from afar with a halberd! * * * LOW HITPOINT WARNING * * * You partially resist. You feel drained. * * * LOW HITPOINT WARNING * * * You climb upwards. Your summoned ally is left behind. Level annotation: Pikel There is a stone staircase leading down here. You start resting. Your magical contamination has completely faded away. You start resting. You are feeling hungry. You start resting. Magic restored. You start resting. HP restored. You climb downwards. The wight closely misses you. There is a stone staircase leading up, spattered with blood here. Casting: Stone Arrow (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A shadowy apparition takes form in the air. The wight closely misses you. Casting: Call Imp (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wight Aim: a wight, wielding a halberd and wearing a robe The stone arrow hits the wight. The wight is severely damaged. You are feeling very hungry. The wight misses you. Casting: Stone Arrow (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a halberd and wearing a robe (severely damaged) The stone arrow hits the wight. You destroy the wight! * * * LOW MAGIC WARNING * * * Things that are here: a halberd; a robe You start resting. Your shadow imp disappears in a puff of smoke! Magic restored. A wight comes into view. It is wielding a hand axe. Casting: Stone Arrow (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. Casting: Call Imp (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wight Aim: a wight, wielding a hand axe and wearing a robe Okay, then. Your crimson imp blinks! Casting: Stone Arrow (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wight Aim: a wight, wielding a hand axe and wearing a robe You miscast Stone Arrow. You are very lightly contaminated with residual magic. Nothing appears to happen. You are near starving! Your crimson imp blinks! Casting: Stone Arrow (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a hand axe and wearing a robe You miscast Stone Arrow. Nothing appears to happen. * * * LOW MAGIC WARNING * * * Your crimson imp barely misses the wight. Casting: Stone Arrow (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a hand axe and wearing a robe The stone arrow hits the wight. The wight is almost destroyed. * * * LOW MAGIC WARNING * * * You hit the wight. You destroy the wight! You eat one of the 4 rations. That ration really hit the spot! You start resting. Your magical contamination has completely faded away. You start resting. Your crimson imp blinks! x3 Magic restored. Things that are here: a hand axe; a robe Found a stone staircase leading down. You now have 413 gold pieces (gained 21). You now have 423 gold pieces (gained 10). You now have 445 gold pieces (gained 22). Your crimson imp blinks! A water moccasin comes into view. Casting: Stone Arrow (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (resting) The stone arrow hits the water moccasin. The water moccasin is heavily wounded. The water moccasin hisses angrily. The water moccasin bites you but does no damage. Casting: Stone Arrow (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (heavily wounded) You miscast Stone Arrow. You are very lightly contaminated with residual magic. You feel momentarily lethargic. The water moccasin bites you. A jelly comes into view. Casting: Stone Arrow (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (heavily wounded) The stone arrow misses the water moccasin. * * * LOW MAGIC WARNING * * * The water moccasin closely misses you. The water moccasin bites you. Casting: Stone Arrow (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. Casting: Stone Arrow (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of frigid air. Your white imp says, "I'm here!" * * * LOW MAGIC WARNING * * * The water moccasin barely misses you. Your crimson imp hits the water moccasin. Casting: Call Imp (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. You hit the water moccasin but do no damage. The water moccasin is severely wounded. The water moccasin bites you but does no damage. Your crimson imp hits the water moccasin. The water moccasin bites you! You closely miss the water moccasin. The water moccasin is severely wounded. The water moccasin bites you. You are poisoned. The water moccasin poisons you! Your crimson imp closely misses the water moccasin. You hit the water moccasin. The water moccasin is almost dead. You feel sick. The water moccasin bites you. Your crimson imp hits the water moccasin. The water moccasin dies! Your base Summonings skill increases to level 6! Your white imp gestures at the jelly. The puff of frost hits the jelly. Attack whom? Press: ? - help, Dir - move target cursor, f - jelly Aim: a jelly (severely wounded) You reach to attack! You hit the jelly. You kill the jelly! You feel sick. You start resting. You feel sick. x5 Your crimson imp blinks! You feel sick. x6 Your white imp disappears in a puff of smoke! Your magical contamination has completely faded away. You start resting. An adder skeleton comes into view. An adder skeleton is nearby! An adder skeleton is nearby! You feel sick. You feel sick. You feel sick. You are no longer poisoned. Your crimson imp blinks! There is a stone staircase leading up, spattered with blood here. You climb upwards. Your summoned ally is left behind. Level annotation: Pikel There is a stone staircase leading down here. You start resting. Magic restored. You start resting. HP restored. You climb downwards. The adder skeleton bites you. x2 There is a stone staircase leading up, spattered with blood here. Casting: Call Imp (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. The adder skeleton bites you but does no damage. Casting: Call Imp (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder skeleton Aim: an adder skeleton The stone arrow hits the adder skeleton. The adder skeleton is severely damaged. The adder skeleton bites you but does no damage. Casting: Stone Arrow (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder skeleton Aim: an adder skeleton (severely damaged) The stone arrow hits the adder skeleton. You destroy the adder skeleton! * * * LOW MAGIC WARNING * * * You start resting. HP restored. You start resting. Your crimson imp disappears in a puff of smoke! Magic restored. A wight comes into view. It is wielding a falchion of freezing. Casting: Stone Arrow (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. Casting: Call Imp (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A wight comes into view. It is wielding an enchanted spear. Casting: Call Imp (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wight Aim: a wight, wielding a falchion of freezing and wearing a robe The stone arrow hits the wight. The wight is heavily damaged. The wight hits you but does no damage. Casting: Stone Arrow (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wight, p - wight Aim: a wight, wielding an enchanted spear and wearing a robe The stone arrow hits the wight. The wight is heavily damaged. * * * LOW MAGIC WARNING * * * You are feeling hungry. The wight hits you from afar with an enchanted spear! You partially resist. You feel drained. Your crimson imp hits the wight. Attack whom? Press: ? - help, Dir - move target cursor, f/p - wight Aim: a wight, wielding an enchanted spear and wearing a robe (heavily damaged) You reach to attack! You hit the wight. The wight is severely damaged. The wight hits your crimson imp with a falchion of freezing. The wight freezes your crimson imp. The wight hits you from afar with an enchanted spear. You partially resist. You feel drained. Your crimson imp blinks! Attack whom? Press: ? - help, Dir - move target cursor, f/p - wight Aim: a wight, wielding a falchion of freezing and wearing a robe (severely damaged) You reach to attack! You closely miss the wight. The wight is severely damaged. The wight hits you from afar with an enchanted spear! * * * LOW HITPOINT WARNING * * * You partially resist. You feel drained. * * * LOW HITPOINT WARNING * * * Your crimson imp blinks! Your crimson imp barely misses the wight. There is a stone staircase leading up, spattered with blood here. You climb upwards. Level annotation: Pikel There is a stone staircase leading down here. You start resting. Magic restored. You start resting. The slave is too close now for your liking. Casting: Stone Arrow (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. Your crimson imp says, "You called?" The slave shouts! Casting: Call Imp (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Call Imp (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - slave Aim: a slave, wearing an animal skin The stone arrow hits the slave. The slave is heavily wounded. You are feeling very hungry. Your crimson imp closely misses the slave. Casting: Stone Arrow (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - slave Aim: a slave, wearing an animal skin (moderately wounded) Okay, then. Your crimson imp barely misses the slave. Casting: Stone Arrow (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - slave Aim: a slave, wearing an animal skin (moderately wounded) The stone arrow misses the slave. Pikel shouts! * * * LOW MAGIC WARNING * * * You closely miss the slave. The slave is moderately wounded. The slave barely misses you. Your crimson imp closely misses the slave. You miss the slave. The slave is moderately wounded. The slave barely misses you. Your crimson imp misses the slave. Your crimson imp barely misses the slave. Pikel says, "Who am I kidding? They'll work you to death!" Pikel zaps a wand. Your crimson imp suddenly stops moving! Pikel zaps a wand. Your crimson imp easily resists. There is an open door here. Pikel waves his whip at you. There is an open door here. There is a stone staircase leading up here. The slave barely misses you. You climb upwards. Level annotation: Eustachio; GoodDemon3's ghost, novice VSCK There is a stone staircase leading down here. You hit the slave but do no damage. The slave is moderately wounded. The slave closely misses you. You hit the slave but do no damage. The slave is moderately wounded. The slave barely misses you. You barely miss the slave. The slave is moderately wounded. The slave misses you. You closely miss the slave. The slave is moderately wounded. The slave closely misses you. You miss the slave. The slave is moderately wounded. The slave hits you but does no damage. You hit the slave. The slave is heavily wounded. The slave hits you. The slave hits you but does no damage. You hit the slave. The slave is severely wounded. The slave hits you but does no damage. You hit the slave. The slave is severely wounded. The slave hits you. You hit the slave but do no damage. The slave is severely wounded. The slave hits you but does no damage. You hit the slave. The slave is severely wounded. The slave hits you but does no damage. You barely miss the slave. The slave is severely wounded. The slave hits you. You hit the slave. The slave is almost dead. The slave barely misses you. You barely miss the slave. The slave is almost dead. The slave hits you. You closely miss the slave. The slave is almost dead. The slave hits you. You closely miss the slave. The slave is almost dead. The slave hits you! * * * LOW HITPOINT WARNING * * * You hit the slave. You kill the slave! That felt strangely unrewarding. You start resting. Magic restored. You start resting. You are near starving! Things that are here: an animal skin; 21 arrows; an uncursed shortbow You start resting. HP restored. You eat one of the 3 rations. That ration really hit the spot! You see here an arrow. You see here a giant club. There is a stone staircase leading down here. You climb downwards. Level annotation: Pikel There is a stone staircase leading up here. There is an open door here. There is a stone staircase leading down here. You climb downwards. An orc and 2 ogres come into view. Found a ration and a trident. There is a stone staircase leading up here. The ogre shouts! The orc shouts! The ogre shouts! You hear a croak. You climb upwards. Level annotation: Pikel There is a stone staircase leading down here. You see here a leather armour. There is an open door here. Pikel is too close now for your liking. Casting: Stone Arrow (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of frigid air. Pikel shouts! Casting: Call Imp (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. Your white imp gestures at Pikel. The puff of frost hits Pikel. Pikel says, "You'll fetch a fair price!" Pikel zaps a wand. Your white imp suddenly stops moving! Pikel hits your white imp with a whip of freezing. Pikel hits your white imp with a whip of freezing! Your white imp dies! Casting: Call Imp (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. Your crimson imp hits Pikel but does no damage. Pikel zaps a wand. Your crimson imp easily resists. The slave hits you but does no damage. Your crimson imp closely misses Pikel. Pikel misses your crimson imp. The slave hits your crimson imp but does no damage. Your crimson imp blinks! You closely miss the slave. The slave hits you but does no damage. Your crimson imp blinks! You closely miss the slave. The slave barely misses you. You closely miss the slave. Your crimson imp closely misses the slave. Casting: Call Imp (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. * * * LOW MAGIC WARNING * * * Your crimson imp hits the slave. Pikel says, "I'm sure they'll be treated well, anyway." Your crimson imp hits the slave but does no damage. Your crimson imp closely misses Pikel. Your crimson imp hits Pikel but does no damage. You completely miss Pikel. Pikel is moderately wounded. Pikel hits you but does no damage. Your crimson imp hits the slave. Your crimson imp blinks! Your crimson imp barely misses Pikel. You hit Pikel. Pikel is heavily wounded. Pikel zaps a wand. You suddenly lose the ability to move! Your crimson imp closely misses the slave. Your crimson imp hits Pikel. Pikel drinks a potion. Pikel is healed! Your crimson imp blinks! Your crimson imp misses Pikel. Pikel hits you with a whip of freezing. Pikel freezes you. Your crimson imp misses the slave. Your crimson imp barely misses Pikel. Pikel hits you but does no damage. Your crimson imp hits the slave but does no damage. Your crimson imp blinks! The slave closely misses your crimson imp. Pikel hits you but does no damage. Your crimson imp hits the slave. You can move again. Casting: Call Imp (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Pikel Aim: Pikel, wielding a whip of freezing, wearing a robe and carrying a wand of paralysis (10) The stone arrow misses Pikel. The stone arrow misses the slave. x2 * * * LOW MAGIC WARNING * * * Pikel zaps a wand. You resist with some effort. Your crimson imp hits the slave. Your crimson imp hits Pikel but does no damage. Casting: Stone Arrow (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. Casting: Stone Arrow (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. * * * LOW MAGIC WARNING * * * Pikel misses you. Your crimson imp completely misses the slave. Your crimson imp hits Pikel but does no damage. You hit Pikel. Pikel is lightly wounded. Pikel hits you with a whip of freezing. Pikel freezes you. Your crimson imp hits the slave. Your crimson imp hits Pikel but does no damage. Your crimson imp blinks! Pikel hits you with a whip of freezing. Pikel freezes you. You hit Pikel. Pikel is moderately wounded. Your crimson imp disappears in a puff of smoke! Your crimson imp misses the slave. Pikel zaps a wand. You resist with some effort. You hit Pikel but do no damage. Pikel is moderately wounded. Your crimson imp hits the slave. Your crimson imp hits Pikel but does no damage. Pikel barely misses you. Your crimson imp barely misses the slave. You hit Pikel but do no damage. Pikel is moderately wounded. Your crimson imp barely misses Pikel. Your crimson imp hits Pikel but does no damage. Pikel closely misses you. Your crimson imp barely misses the slave. You hit Pikel. Pikel is moderately wounded. Your crimson imp hits Pikel but does no damage. Your crimson imp barely misses Pikel. Pikel hits you with a whip of freezing. Pikel freezes you. Your crimson imp blinks! You closely miss Pikel. Pikel is moderately wounded. Your crimson imp barely misses Pikel. Your crimson imp blinks! Pikel hits you but does no damage. Your crimson imp barely misses Pikel. You barely miss Pikel. Pikel is moderately wounded. Pikel closely misses you. Your crimson imp blinks! Your crimson imp hits Pikel. You hit Pikel. Pikel is heavily wounded. Pikel closely misses you. Your crimson imp misses Pikel. You hit Pikel but do no damage. Pikel is heavily wounded. Your crimson imp hits Pikel. Pikel zaps a wand. Your crimson imp easily resists. Your crimson imp hits Pikel. What are your orders? t - Shout! Orders for allies: a - Attack new target. p - Attack previous target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target cursor, f/p - Pikel Aim: Pikel, wielding a whip of freezing, wearing a robe and carrying a wand of paralysis (7) (severely wounded) Attack! Your crimson imp blinks! Pikel closely misses your crimson imp. Your crimson imp hits the slave but does no damage. Your crimson imp hits Pikel but does no damage. You catch the helpless Pikel completely off-guard! You hit Pikel but do no damage. Pikel is severely wounded. Pikel zaps a wand. You suddenly lose the ability to move! Your crimson imp hits the slave but does no damage. Your crimson imp completely misses Pikel. Pikel hits you with a whip of freezing. Pikel freezes you. Your crimson imp hits the slave. Your crimson imp blinks! Your crimson imp barely misses Pikel. Pikel zaps a wand. You resist with some effort. Your crimson imp hits the slave. Your crimson imp blinks! Pikel hits you but does no damage. Your crimson imp closely misses the slave. Pikel zaps a wand. You shrug off the repeated paralysis! Your crimson imp hits the slave but does no damage. The slave misses your crimson imp. Pikel zaps a wand. You resist with some effort. Your crimson imp hits the slave. Your crimson imp blinks! You can move again. Casting: Call Imp (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. * * * LOW MAGIC WARNING * * * Pikel closely misses you. Your crimson imp blinks! You hit Pikel. Pikel is severely wounded. Pikel hits you with a whip of freezing! * * * LOW HITPOINT WARNING * * * Pikel freezes you. * * * LOW HITPOINT WARNING * * * Your crimson imp misses Pikel. Pikel hits you with a whip of freezing. * * * LOW HITPOINT WARNING * * * Pikel freezes you. * * * LOW HITPOINT WARNING * * * You hit Pikel. Pikel is severely wounded. Your crimson imp hits Pikel. Pikel hits your crimson imp with a whip of freezing. Pikel freezes your crimson imp. You barely miss Pikel. Pikel is severely wounded. Your crimson imp hits Pikel but does no damage. Your crimson imp barely misses Pikel. Pikel cracks his whip. Pikel barely misses your crimson imp. You closely miss Pikel. Pikel is severely wounded. Your crimson imp misses the slave. Your crimson imp hits Pikel. Your crimson imp blinks! Pikel zaps a wand. You suddenly lose the ability to move! Your crimson imp blinks! Your crimson imp barely misses Pikel. Your crimson imp blinks! Pikel hits you with a whip of freezing! * * * LOW HITPOINT WARNING * * * Pikel freezes you. * * * LOW HITPOINT WARNING * * * Your crimson imp blinks! Pikel says, "You'll fetch a fair price!" Pikel hits you with a whip of freezing. * * * LOW HITPOINT WARNING * * * Pikel freezes you. * * * LOW HITPOINT WARNING * * * Your crimson imp blinks! Pikel hits you with a whip of freezing. * * * LOW HITPOINT WARNING * * * Pikel freezes you. * * * LOW HITPOINT WARNING * * * You can move again. Casting: Call Imp (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. Casting: Call Imp (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Pikel Aim: Pikel, wielding a whip of freezing, wearing a robe and carrying a wand of paralysis (2) (severely wounded) The blast of sand hits Pikel. Pikel is severely wounded. c - 76 stones * * * LOW MAGIC WARNING * * * Pikel hits you but does no damage. Your crimson imp blinks! You closely miss Pikel. Pikel is severely wounded. Pikel hits you with a whip of freezing. * * * LOW HITPOINT WARNING * * * Pikel freezes you. * * * LOW HITPOINT WARNING * * * Your crimson imp blinks! You feel much better. Your crimson imp blinks! Pikel barely misses you. You barely miss Pikel. Pikel is severely wounded. Pikel zaps a wand. You resist with some effort. You hit Pikel but do no damage. Pikel is severely wounded. Your crimson imp misses the slave. Pikel zaps a wand. You resist with some effort. The now-empty wand crumbles to dust. Your crimson imp misses the slave. Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Pikel Aim: Pikel, wielding a whip of freezing and wearing a robe (severely wounded) The blast of sand misses Pikel. The blast of sand misses the slave. The blast of sand hits the slave. The slave is heavily wounded. c - 75 stones * * * LOW MAGIC WARNING * * * Your crimson imp blinks! Pikel hits you with a whip of freezing. * * * LOW HITPOINT WARNING * * * Pikel freezes you. * * * LOW HITPOINT WARNING * * * Your crimson imp blinks! You hit Pikel but do no damage. Pikel is severely wounded. Pikel hits you with a whip of freezing. * * * LOW HITPOINT WARNING * * * Pikel freezes you. * * * LOW HITPOINT WARNING * * * You hit Pikel. Pikel is almost dead. Pikel hits you with a whip of freezing. * * * LOW HITPOINT WARNING * * * Pikel freezes you. * * * LOW HITPOINT WARNING * * * Your crimson imp closely misses Pikel. You hit Pikel. Pikel is almost dead. Pikel barely misses you. Your crimson imp blinks! Your crimson imp misses Pikel. You closely miss Pikel. Pikel is almost dead. Pikel hits you with a whip of freezing. * * * LOW HITPOINT WARNING * * * Pikel freezes you. * * * LOW HITPOINT WARNING * * * Your crimson imp blinks! Pikel closely misses you. You barely miss Pikel. Pikel is almost dead. Your crimson imp blinks! x2 Pikel hits you with a whip of freezing! * * * LOW HITPOINT WARNING * * * Pikel freezes you. You die... ....##.............#.....# ...................#.....# ....##...##...##...#.....# ....##...##...##...#.....# .p...+.......5.....#.....###### ....##.......K.....##'###.....# ....##...5...§#######...#.....# .....'........##...##...#.....# .....#....>.§ppK@..#....+.....# ....#######...##5..##...#.....# ....##...#######...##...###'### ##..#.....#...##...##....#...# _#..##....#...##'####....#...# '#...#....#....#....#....'...# .....#....#....#.§..#.)(.#...# .....#....#....#....'....#...# .....'....'....#....#....#...# You could see Pikel, 2 slaves and 2 friendly crimson imps. Vanquished Creatures 2 slaves (D:5) A phantom (D:6) An ogre (D:5) A sky beast (D:7) 2 centaurs Blork the orc (D:5) A wyvern skeleton (D:7) A water moccasin skeleton (D:4) 2 wights (D:7) 2 crimson imps 2 jellies 2 orc priests A hound (D:7) 2 orc wizards 3 iguanas A worker ant (D:5) Robin (D:2) 4 gnolls (D:4) 6 adders An adder skeleton (D:7) A worm (D:2) 4 dart slugs 5 orcs 2 ball pythons 7 bats 8 giant cockroaches 14 goblins 4 hobgoblins 7 jackals 3 quokkas 2 frilled lizards 6 kobolds A quokka skeleton (D:5) 8 rats 109 creatures vanquished. Vanquished Creatures (collateral kills) A water moccasin (D:7) An orc (D:6) 2 jackals (D:5) 4 creatures vanquished. Vanquished Creatures (others) A goblin (D:2) 1 creature vanquished. Grand Total: 114 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Cashew the Human Wanderer began the quest for the Orb. 0 | D:1 | Cashew set off with: a scroll of teleportation, a +0 robe, a +0 dagger, a ration 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 2 | D:1 | Learned a level 1 spell: Sandblast 125 | D:1 | Reached XP level 2. HP: 13/19 MP: 1/5 531 | D:1 | Reached skill level 3 in Earth Magic 664 | D:1 | Reached XP level 3. HP: 24/24 MP: 4/6 958 | D:1 | Learned a level 3 spell: Stone Arrow 1377 | D:2 | Reached skill level 4 in Earth Magic 1377 | D:2 | Reached XP level 4. HP: 30/30 MP: 3/7 1505 | D:2 | Found a stormy altar of Qazlal. 1507 | D:2 | Found a snail-covered altar of Cheibriados. 1553 | D:2 | Found a glowing golden altar of the Shining One. 1562 | D:2 | Reached skill level 1 in Conjurations 1741 | D:2 | Noticed Robin 1984 | D:2 | Killed Robin 2810 | D:2 | Reached skill level 2 in Conjurations 3040 | D:2 | Reached XP level 5. HP: 25/35 MP: 3/8 4042 | D:4 | Reached skill level 3 in Conjurations 4083 | D:4 | Noticed an ogre 4141 | D:4 | Found a glowing silver altar of Zin. 4168 | D:4 | Reached XP level 6. HP: 35/41 MP: 0/9 4473 | D:4 | Reached skill level 4 in Conjurations 5465 | D:4 | Reached skill level 5 in Conjurations 5603 | D:4 | Reached skill level 1 in Fighting 5777 | D:4 | Noticed Menkaure 6071 | D:5 | Entered Level 5 of the Dungeon 6091 | D:5 | Noticed GoodDemon3's ghost (novice VSCK) 6316 | D:5 | Noticed an orc warrior 6316 | D:5 | Noticed an orc warrior 6316 | D:5 | Noticed Eustachio 6316 | D:5 | Noticed Blork the orc 6320 | D:5 | Noticed an ogre 6325 | D:5 | You fall through a shaft for 2 floors! 6327 | D:7 | Found a shadowy altar of Dithmenos. 6357 | D:7 | Noticed a sky beast 6372 | D:7 | Killed a sky beast 6372 | D:7 | Reached skill level 2 in Fighting 6372 | D:7 | Reached XP level 7. HP: 51/51 MP: 3/10 6505 | D:7 | Reached skill level 3 in Fighting 6648 | D:7 | Found an ornate altar of the Wu Jian Council. 6740 | D:6 | Reached skill level 4 in Fighting 6853 | D:6 | Learned a level 2 spell: Call Imp 6945 | D:5 | Reached skill level 1 in Summonings 7149 | D:5 | Reached skill level 2 in Summonings 7153 | D:5 | Found Ziuprog's General Store. 7354 | D:5 | Reached XP level 8. HP: 60/60 MP: 8/11 7436 | D:6 | Reached skill level 3 in Summonings 7603 | D:6 | Reached skill level 4 in Summonings 7909 | D:6 | Found a shimmering altar of Xom. 7918 | D:6 | Noticed Pikel 8522 | D:5 | Killed Blork the orc 8522 | D:5 | Reached skill level 5 in Summonings 8652 | D:6 | Upgraded the game from 0.22-a0-441-gcf5b0c6 to 0.22-a0-445-g8c8ef71 9136 | D:7 | Reached skill level 6 in Summonings 9734 | D:6 | Paralysed by Pikel for 5 turns 9751 | D:6 | Paralysed by Pikel for 6 turns 9761 | D:6 | Paralysed by Pikel for 4 turns 9775 | D:6 | HP: 3/60 [Pikel/whip of freezing (7)] 9775 | D:6 | Slain by Pikel Vault maps used: D:1: nzn_arrival_depleted_hourglass, minmay_distorted D:2: nicolae_tso_carved_into_rock, nicolae_overflow_hidden_temple, first_ration, uniq_robin D:4: black_bear_nest_1, old_standard_altar, serial_shops, nicolae_shop_trees, hangedman_minor_gate_pass, uniq_menkaure D:5: serial_shops, nicolae_shop_crystal, sword_in_stone D:6: kennysheep_mini_moat, uniq_pikel D:7: gammafunk_temple_overflow_forgotten, minmay_temple_entry_mist, roderic_three_in_a_row, grunt_livestock, minmay_misc_feat_cross Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Earth Magic | 3 4 | 4.1 Conjurations | 2 3 5 | 5.0 Fighting | 2 4 | 4.2 Summonings | 2 6 | 6.0 Polearms | | 0.7 Stealth | | 1.0 Spellcasting | | 2.0 Fire Magic | | 1.0 Ice Magic | | 3.0 Evocations | | 1.0 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Dagger | 41 | 99 | 6 || 146 Spear | | | 147 || 147 Cast: Sandblast | 42 | 59 | 36 || 137 Stone Arrow | 1 | 50 | 33 || 84 Call Imp | | | 23 || 23 Use: Scroll | | 8 | 4 || 12 Potion | | | 1 || 1 Stab: Sleeping | | 1 | || 1 Distracted | | | 1 || 1 Eat: Chunk | 3 | 16 | 6 || 25 Ration | | 2 | 4 || 6 Armor: Robe | 17 | | || 17 Leather armour | | 55 | 60 || 115 Dodge: Dodged | 43 | 73 | 88 || 204 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 1807 | 0.0 | 0 | 111 | 0.0 | 9775 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 43 | 0.0 | 0 | 24 | 0.0 | 1624 D:2 | 0 | 102 | 0.0 | 0 | 29 | 0.0 | 1681 D:3 | 0 | 77 | 0.0 | 0 | 16 | 0.0 | 1508 D:4 | 0 | 285 | 0.0 | 0 | 12 | 0.0 | 1452 D:5 | 0 | 381 | 0.0 | 0 | 12 | 0.0 | 1260 D:6 | 0 | 396 | 0.0 | 0 | 8 | 0.0 | 1570 D:7 | 0 | 523 | 0.0 | 0 | 10 | 0.0 | 680 +---------+---------+-------+---------+---------+-------+---------