Captinkiss Level 1 of the Dungeon (0, 0, D:1) a cursed +0 club (0, 2, D:1) a +0 dagger of protection (1, 0, D:1) a +0 club (1, 18, D:1) a +0 club (2, -9, D:1) a +0 hunting sling (5, -12, D:1) 23 stones (8, 3, D:1) a +0 dagger (21, 20, D:1) a +0 buckler (22, -1, D:1) 16 bolts (23, 13, D:1) a +0 leather armour (27, 15, D:1) a +0 club (29, -8, D:1) 6 javelins (32, 12, D:1) a stone (34, -16, D:1) a +0 hand axe (40, 5, D:1) a +0 dagger (40, 6, D:1) a stone (40, 15, D:1) a +0 ring mail (46, -9, D:1) a +0 mace (48, 33, D:1) a +0 dagger (49, 10, D:1) a +0 dagger (58, -22, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a bat corpse (8, 23, D:2) 11 poisoned needles (9, 1, D:2) a +0 dagger (11, 23, D:2) a +0 blowgun (19, 27, D:2) 25 bolts (20, -1, D:2) a +0 quarterstaff (22, -2, D:2) a jackal skeleton (27, 19, D:2) a +0 mace (30, -6, D:2) a quokka corpse (skeletalised by now) (35, 7, D:2) 2 stones