Captinkiss Level 1 of the Dungeon (0, 0, D:1) 20 arrows (5, 5, D:1) a +0 robe (11, 11, D:1) 17 sling bullets (13, 11, D:1) a cursed +0 ring mail (19, 6, D:1) a +0 club (20, 6, D:1) a +0 club (24, 13, D:1) a +0 leather armour (25, 7, D:1) a +0 dagger (34, 12, D:1) a +0 club (39, -1, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) 6 poisoned needles (2, 40, D:2) a +0 robe (6, 14, D:2) a +0 club (12, -8, D:2) a +0 club a +0 hunting sling 24 sling bullets (13, -8, D:2) a +0 dagger (24, 30, D:2) a +0 club (39, 3, D:2) a +0 dagger (40, 11, D:2) a +0 dagger (47, 30, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a tomahawk a +0 flail a +0 chain mail (0, 2, D:3) a +0 mace a tomahawk (12, 13, D:3) a +0 ring mail a +0 dagger a cursed +0 robe (16, 12, D:3) a +0 quarterstaff (17, 20, D:3) a +0 spear (21, 11, D:3) a +0 club (24, -26, D:3) a +0 robe (25, -15, D:3) a +0 leather armour (25, 11, D:3) a +0 whip (25, 12, D:3) a +0 club a cursed +0 chain mail (27, 19, D:3) a +0 club (32, 19, D:3) a +0 scale mail (34, 4, D:3) a +0 club (35, -19, D:3) a +0 hunting sling (36, -11, D:3) a +0 hunting sling (39, 11, D:3) a +0 halberd (39, 12, D:3) a +0 club (40, -24, D:3) 13 arrows (46, 3, D:3) a +0 dagger (52, -19, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 scimitar (22, -7, D:4) a +0 giant club (31, -26, D:4) a +0 robe a +0 dagger (33, -29, D:4) a +0 hand axe a +0 whip (35, -29, D:4) a +0 scale mail (41, -4, D:4) a +0 long sword (45, 3, D:4) a +0 flail Level 5 of the Dungeon (0, 0, D:5) a cursed -1 robe (8, -12, D:5) a +3 mace (11, -5, D:5) a +0 scale mail (11, 9, D:5) a +0 dagger (13, 9, D:5) a +2 dagger of venom a +0 robe (15, -20, D:5) 6 stones (15, 5, D:5) a +0 scale mail a +1 whip of pain (15, 6, D:5) a +0 war axe a +0 plate armour (22, -13, D:5) the +1 scale mail "Houbushop" {Str+7 Dex+3 Slay-4 Stlth+} It affects your strength (+7). It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It makes you more stealthy. (22, -1, D:5) a +0 chain mail (23, -18, D:5) 18 bolts (33, -9, D:5) a +0 morningstar (36, -8, D:5) a +0 dagger (38, 28, D:5) 19 arrows (42, 24, D:5) a +0 mace (42, 25, D:5) a +0 falchion a +0 leather armour (42, 32, D:5) a +0 short sword (42, 33, D:5) a +0 dagger a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 robe a cursed -3 dagger (0, 3, D:6) a +0 robe (2, 0, D:6) a +0 hand axe a +0 plate armour a +3 long sword (3, -26, D:6) a +0 mace (3, -25, D:6) a +0 club a +0 scale mail a +0 dagger a +0 robe (3, -14, D:6) a +0 whip (8, 4, D:6) a +0 short sword (8, 9, D:6) a +0 robe a +0 dagger (9, 6, D:6) a +0 ring mail a +0 mace of holy wrath a +0 robe a +0 dagger (9, 8, D:6) a +0 robe a +0 dagger a +0 robe a +0 dagger (10, 5, D:6) a +0 hand axe (10, 9, D:6) a +0 leather armour a +3 short sword (14, -17, D:6) a +0 dagger (17, -14, D:6) a +0 hand axe a +0 scale mail (17, -13, D:6) a +0 dagger a +0 robe (19, 4, D:6) 2 tomahawks (24, 4, D:6) a tomahawk (25, 4, D:6) a +0 dagger a +0 dagger a +0 hand axe a +0 ring mail a +0 ring mail (26, 4, D:6) a +0 dagger a +0 war axe a +0 chain mail (26, 11, D:6) a +0 falchion (28, 5, D:6) 2 tomahawks (36, -20, D:6) a +0 hand axe (37, -13, D:6) a +0 pair of gloves (42, 22, D:6) a cursed -2 club (50, 1, D:6) a +0 giant spiked club a +0 giant club (50, 2, D:6) a +0 robe (52, 4, D:6) a +0 dagger a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a +0 trident (7, -14, D:7) a +0 ring mail (9, -5, D:7) the +2 ring mail "Opeas" {rElec Str+4} It affects your strength (+4). It insulates you from electricity. (14, 23, D:7) 2 arrows (15, 7, D:7) a cursed +0 hand axe a +0 robe (19, 7, D:7) a +0 short sword a +0 robe (20, 7, D:7) a cursed +0 scimitar a +0 robe (21, 6, D:7) a +3 battleaxe of freezing a +0 robe (21, 23, D:7) 21 arrows a +0 shortbow (28, -2, D:7) a +0 giant spiked club (29, 1, D:7) a +0 ring mail Level 8 of the Dungeon (0, 0, D:8) a +0 ring mail (0, 24, D:8) a +1 flail of crushing (3, 13, D:8) 17 arrows (13, 5, D:8) a +0 club (14, 12, D:8) a +0 club a +0 short sword (15, 12, D:8) a +0 club a +0 club (15, 24, D:8) an uncursed amulet of guardian spirit an uncursed amulet of harm (21, 2, D:8) a +0 ring mail (22, -6, D:8) a +0 dagger a +0 animal skin (28, 21, D:8) a +0 shortbow 25 arrows (36, 36, D:8) a +0 giant club a cursed -1 dire flail (45, 33, D:8) 3 tomahawks (48, 29, D:8) a +0 hand axe a +0 dagger a +0 robe (49, 29, D:8) a +0 whip Level 9 of the Dungeon (0, 0, D:9) a +0 giant spiked club (4, -21, D:9) a +0 robe (4, -19, D:9) a +0 dagger a +0 robe (9, -23, D:9) a +0 short sword a cursed +0 scale mail (10, -24, D:9) a cursed +0 dagger a +0 club a +0 leather armour (15, -23, D:9) 23 arrows (31, 13, D:9) a +0 ring mail (32, 11, D:9) a +0 morningstar (33, -12, D:9) 26 sling bullets (33, 4, D:9) a +0 broad axe a +3 plate armour (37, 12, D:9) a +0 hand axe (39, -7, D:9) a cursed +0 chain mail (39, 8, D:9) a +0 dagger (40, -5, D:9) the +3 glaive of the World {chop, -Tele rC+ rN+ Stlth+} It inflicts extra damage upon your enemies. It protects you from cold. It protects you from negative energy. It prevents most forms of teleportation. It makes you more stealthy. (42, -10, D:9) a +1 mace of crushing Level 10 of the Dungeon (0, 0, D:10) 12 gold pieces (1, -1, D:10) 4 gold pieces (20, -30, D:10) an arrow (21, -26, D:10) a cursed -1 shortbow 14 arrows a centaur skeleton (22, -24, D:10) 17 sling bullets (26, -23, D:10) a +0 helmet the Ecumenical Temple