Captinkiss Level 1 of the Dungeon (0, 0, D:1) a +0 club a +0 club (2, 22, D:1) a +0 club (11, 28, D:1) a +0 whip (24, 21, D:1) a +0 short sword (25, 21, D:1) a +0 club 2 stones (29, 15, D:1) a stone (29, 16, D:1) a stone (30, 15, D:1) a stone (41, 5, D:1) a +0 mace (44, 7, D:1) 14 bolts (46, 18, D:1) 18 sling bullets Level 2 of the Dungeon (0, 0, D:2) 27 stones (2, -16, D:2) a +0 club 2 stones (5, -17, D:2) a stone (6, -6, D:2) 24 bolts (7, -19, D:2) a stone (16, -13, D:2) a +0 short sword 5 stones (16, 19, D:2) a +0 club (16, 22, D:2) a stone (16, 23, D:2) a stone (17, -13, D:2) a +0 whip (21, -8, D:2) a stone (21, 17, D:2) a +2 leather armour of cold resistance (22, -7, D:2) a stone (25, -7, D:2) a stone (27, -7, D:2) a +0 dagger a +0 hunting sling 24 stones (29, 9, D:2) 11 stones (31, 5, D:2) 11 arrows (33, 9, D:2) a +0 club (34, 4, D:2) a stone (34, 7, D:2) a +0 hand axe a +0 scale mail a +0 dagger (34, 8, D:2) 13 stones (37, -15, D:2) 23 arrows (42, -11, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) 16 stones (9, -11, D:3) a cursed -3 morningstar a +0 leather armour (10, -11, D:3) a +0 leather armour a +0 mace a +0 flail (12, -10, D:3) a +0 dagger a +0 robe (13, -9, D:3) a +0 club (20, -7, D:3) a +0 falchion (26, 10, D:3) a +0 spear (33, 14, D:3) a +0 robe (43, 7, D:3) a +0 robe (52, 13, D:3) a +0 mace a +0 leather armour a +0 dagger a +0 hand axe a +0 chain mail a +0 mace a +0 ring mail (56, -4, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Kyenken's Antique Armour Shop the +10 plate armour "Esacweha" {rElec Dex+2} (2736 gold) It affects your dexterity (+2). It insulates you from electricity. a +0 pair of gloves (135 gold) the +1 leather armour of Modesty {rF+ MP-9 Slay+2} (882 gold) It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. It affects your magic capacity (-9). a cursed +0 cloak (45 gold) the cursed +1 shadow dragon armour of the Wheelwright {rF+ Regen+ rCorr Stlth++++} (3033 gold) It protects you from fire. It increases your rate of regeneration. It protects you from acid and corrosion. It makes you much more stealthy. It has a curse placed upon it. the -3 pair of gloves of the Solstice {MR+} (63 gold) It affects your resistance to hostile enchantments. the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} (387 gold) It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. a +0 robe (21 gold) a +0 leather armour of magic resistance (270 gold) (0, 0, D:4) an inedible chunk of flesh (1, -15, D:4) a +0 dagger (13, -24, D:4) a +0 hand axe (15, -7, D:4) a +0 short sword (20, -26, D:4) a +0 whip (26, -11, D:4) a +0 mace (34, 4, D:4) a +0 dagger (60, -11, D:4) an uncursed staff of air Level 5 of the Dungeon (0, 0, D:5) a +0 club a +0 leather armour an orc corpse (2, 1, D:5) a tomahawk (2, 3, D:5) a tomahawk