Crash caused by signal #13: Broken pipe Version: Dungeon Crawl Stone Soup 0.22-a0-456-g11ed031 Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-git-11ed031617 -name CanOfBees -rc /dgldir/rcfiles/crawl-git/CanOfBees.rc -macro /dgldir/rcfiles/crawl-git/CanOfBees.macro -morgue /dgldir/morgue/CanOfBees/ -webtiles-socket /crawl-master/webserver/sockets/CanOfBees:2018-06-08.00:58:55.sock -await-connection RC options: restart_after_game = false Crash caused by signal #13: Broken pipe Obtained 18 stack frames. /usr/games/crawl-git-11ed031617(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x5d9663]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-git-11ed031617(_Z13do_crash_dumpv+0x419) [0x5e1069]: do_crash_dump() /usr/games/crawl-git-11ed031617(_Z20crash_signal_handleri+0x9c) [0x5d98ec]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x364c0) [0x7f4c3fc164c0]: /lib/x86_64-linux-gnu/libc.so.6(__write+0x10) [0x7f4c3fcc5100]: /lib/x86_64-linux-gnu/libc.so.6(_IO_file_write+0x43) [0x7f4c3fc59313]: /lib/x86_64-linux-gnu/libc.so.6(+0x791da) [0x7f4c3fc591da]: /lib/x86_64-linux-gnu/libc.so.6(_IO_file_xsputn+0x23e) [0x7f4c3fc59c8e]: /lib/x86_64-linux-gnu/libc.so.6(+0x4d016) [0x7f4c3fc2d016]: /lib/x86_64-linux-gnu/libc.so.6(_IO_vfprintf+0x59e) [0x7f4c3fc27c1e]: /lib/x86_64-linux-gnu/libc.so.6(__fprintf_chk+0xeb) [0x7f4c3fce78cb]: /usr/games/crawl-git-11ed031617(_Z3endibPKcz+0x219) [0x67c289]: end(int, bool, char const*, ...) /usr/games/crawl-git-11ed031617(_Z10game_ended9game_exitRKSs+0xe5) [0x67c4a5]: game_ended(game_exit, std::string const&) /usr/games/crawl-git-11ed031617(_Z9save_gamebPKc+0x65e) [0x69a16e]: save_game(bool, char const*) /usr/games/crawl-git-11ed031617() [0xbd1bb0] /usr/games/crawl-git-11ed031617(main+0x635) [0xbd59e5]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed) [0x7f4c3fc0176d]: /usr/games/crawl-git-11ed031617() [0x53b5f9] Trying to run gdb. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.3 on Jun 6 2018 at 03:11:39 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-11ed031617/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-11ed031617/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-11ed031617/data/web/" -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 4 Level id: D:4 Level build method = , level layout type = corridors, absdepth0 = 3 Level vaults: layout_loops_corners kennysheep_mini_moat kiku_gazebo_pond_becter kennysheep_mini vehumet_crystals cheibrodos_sewer_entry_sluice grunt_ministairs_3 st_stairs_5 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - giant cockroach Aim: a giant cockroach (resting) The zap hits the giant cockroach. The giant cockroach is moderately wounded. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - giant cockroach Aim: a giant cockroach (moderately wounded) The zap misses the giant cockroach. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - giant cockroach Aim: a giant cockroach The zap misses the giant cockroach. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - giant cockroach Aim: a giant cockroach The zap hits the giant cockroach. You kill the giant cockroach! You start resting. Eating a chunk of flesh. You eat the chunk of flesh. This raw flesh tastes terrible. You are feeling hungry. Magic restored. A goblin comes into view. The goblin moves out of view. The goblin shouts! A rat comes into view. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin The zap misses the goblin. The goblin wields a hunting sling. The goblin shoots a stone. The stone closely misses you. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a hunting sling The zap hits the goblin. The goblin is moderately wounded. The goblin shoots a stone. The stone hits you. The goblin shoots a stone. The stone barely misses you. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a hunting sling (moderately wounded) The zap hits the goblin. You kill the goblin! You hear a splash. x3 Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You see here a stone. A rat is nearby! Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat The zap hits the rat. You kill the rat! Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Firing (i - inventory) No suitable missiles. Press: ? - help, Shift-Dir - straight line, f - you Okay, then. You start resting. HP restored. You see here a rat corpse. You butcher the rat corpse. You see here a chunk of flesh. You enter the shallow water. Moving in this stuff is going to be slow. You see here a chunk of flesh. l - a chunk of flesh Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - worm Aim: a worm The zap hits the worm. The worm is lightly wounded. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (lightly wounded) The zap hits the worm. The worm is lightly wounded. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (lightly wounded) The zap hits the worm. The worm is moderately wounded. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (moderately wounded) The zap hits the worm. The worm is severely wounded. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (heavily wounded) The zap hits the worm. The worm is severely wounded. You are feeling very hungry. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. You start resting. Eating a chunk of flesh. You eat the chunk of flesh. This raw flesh tastes terrible. The worm is too close now for your liking. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (heavily wounded) The zap hits the worm. The worm is heavily wounded. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Firing (i - inventory) No suitable missiles. Press: ? - help, Shift-Dir - straight line, f - you Okay, then. Why would you want to do that? You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Found a stone staircase leading down. You enter the shallow water. Moving in this stuff is going to be slow. Found a scroll labeled ZALARCHI ERON. You enter the shallow water. Moving in this stuff is going to be slow. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm The zap hits the worm. The worm is lightly wounded. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (lightly wounded) The zap hits the worm. The worm is moderately wounded. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (moderately wounded) The zap misses the worm. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (moderately wounded) The zap hits the worm. The worm is heavily wounded. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (heavily wounded) The zap hits the worm. The worm is severely wounded. The zap hits the worm. The worm is almost dead. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (almost dead) The zap hits the worm. The worm is almost dead. The zap hits the worm. You kill the worm! Unknown command. You see here a worm corpse. You butcher the worm corpse. l - 3 chunks of flesh Unknown command. You start resting. Magic restored. i - 2 scrolls labeled ZALARCHI ERON (gained 1) You enter the shallow water. Moving in this stuff is going to be slow. Found a club. You enter the shallow water. Moving in this stuff is going to be slow. You now have 96 gold pieces (gained 15). Things that are here: a hunting sling; 15 stones; a goblin corpse Eating one of 3 chunks of flesh. You eat one of the 3 chunks of flesh. This raw flesh tastes terrible. Found a stone staircase leading down. m - a metallic red potion Found an escape hatch in the floor. c - 3 rations (gained 1) The hobgoblin is too close now for your liking. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin, wielding a long sword (hasn't noticed you) The zap hits the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin shouts! Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a long sword (moderately wounded) The zap hits the hobgoblin. You kill the hobgoblin! Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Firing (i - inventory) No suitable missiles. Press: ? - help, Shift-Dir - straight line, f - you Okay, then. Things that are here: a long sword; a hobgoblin corpse You butcher the hobgoblin corpse. l - 6 chunks of flesh (gained 4) You see here a long sword. You see here a long sword. n - a long sword Wield which item (- for none, * to show all)? (? for menu, Esc to quit) n - a +0 long sword (weapon) Adjust (i)tems, (s)pells, or (a)bilities? Huh? Adjust (i)tems, (s)pells, or (a)bilities? Adjust which item? (? for menu, Esc to quit) n - a +0 long sword (weapon) Adjust to which letter? (? for menu, Esc to quit) a - a +0 long sword (weapon); n - a +0 short sword Drop what? 14/52 slots (_ for help) (? for menu, Esc to quit) Okay, then. b - a +0 spear (weapon) a - a +0 long sword (weapon) Found a robe. A jackal comes into view. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (hasn't noticed you) The zap misses the jackal. The jackal barks! Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal The zap hits the jackal. The jackal is lightly wounded. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (lightly wounded) The zap misses the jackal. A jackal comes into view. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (lightly wounded) The zap misses the jackal. The zap hits the jackal. You kill the jackal! Your Conjurations skill increases to level 3! The jackal bites you but does no damage. The jackal misses you. The jackal barely misses you. The jackal bites you. You slash the jackal! You kill the jackal! You start resting. HP restored. Found a leather armour. Magic restored. c - 4 rations (gained 1) A kobold comes into view. It is wielding a short sword. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a short sword (resting) The zap hits the kobold. You kill the kobold! Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Firing (i - inventory) No suitable missiles. Press: ? - help, Shift-Dir - straight line, f - you Okay, then. Things that are here: a short sword; 2 stones; a kobold corpse Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Found a ring mail. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Some of the chunks of flesh in your inventory have rotted away. d - 3 scrolls labeled ESOICKE CETEF (gained 1) There is an open door here. All of the chunks of flesh in your inventory have rotted away. An adder comes into view. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (resting) The zap hits the adder. The adder is heavily wounded. The adder hisses angrily. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded) The zap misses the adder. The adder bites you. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The adder is struck by lightning. The adder is almost dead. The lightning grounds out. You are feeling hungry. The adder bites you. Casting: Static Discharge (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The adder is struck by lightning. You kill the adder! The lightning arcs! You are struck by lightning. The lightning arcs! You see here an adder corpse. You butcher the adder corpse. l - 2 chunks of flesh You start resting. Eating one of 2 chunks of flesh. You eat one of the 2 chunks of flesh. This raw flesh tastes terrible. Magic restored. You start resting. HP restored. You now have 108 gold pieces (gained 12). Things that are here: 10 stones; an uncursed club; a hunting sling You see here a leather armour. All of the chunks of flesh in your inventory have rotted away. You open the door. There is an open door here. Done exploring. Done exploring. There is a shattered altar of Ashenzari here. There is an escape hatch in the floor here. Save game and exit? [Y]es or [N]o only, please. Save game and exit? [Y]es or [N]o only, please. Save game and exit? Okay, then. You are feeling hungry. Okay, then. There is an escape hatch in the floor here. You see here a stone. There is a stone staircase leading down here. Okay, then. Okay, then. As you read the scroll labeled ESOICKE CETEF, it crumbles to dust. It is a scroll of identify. e - a potion of might As you read the scroll of identify, it crumbles to dust. g - a potion of haste As you read the scroll of identify, it crumbles to dust. m - a potion of agility As you read the scroll labeled TUUXALA ZUISAY, it crumbles to dust. You feel blessed for a moment. It was a scroll of remove curse. You aren't carrying any pieces of jewellery. As you read the scroll labeled ZALARCHI ERON, it crumbles to dust. It is a scroll of amnesia. Your memory of Static Discharge unravels. Memorise Static Discharge, consuming 3 spell levels and leaving 2? [Y]es or [N]o only, please. Memorise Static Discharge, consuming 3 spell levels and leaving 2? You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'c'. Okay, then. You start waiting. Done waiting. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Sigmund the Dreaded comes into view. He is wielding a scythe. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Evoke which item? (* to show all) (? for menu, Esc to quit) Okay, then. Unknown command. There is a stone staircase leading down here. You climb downwards. Level annotation: Sigmund Found a shadowy altar of Dithmenos. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You are feeling very hungry. You can't go down here! There is an open door here. There is a stone staircase leading down here. You climb downwards. Level annotation: Sigmund There is a stone staircase leading up here. Found 5 bolts and a hunting sling. d - a scroll of identify You now have 123 gold pieces (gained 15). You open the door. There is an open door here. c - 5 rations (gained 1) You see here 2 javelins. You now have 135 gold pieces (gained 12). A bat comes into view. Cast which spell? (? or * to list) Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (resting) You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (resting) The zap hits the bat. You kill the bat! You start resting. Magic restored. Your magical contamination has completely faded away. c - 6 rations (gained 1) Found a chain mail. You now have 144 gold pieces (gained 9). A kobold comes into view. It is wielding a whip. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a whip (resting) You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. The kobold shouts! You hear a shout! Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a whip The zap hits the kobold. The kobold is severely wounded. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a whip (severely wounded) The zap hits the kobold. You kill the kobold! A hobgoblin comes into view. It is wielding a club. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin, wielding a club The zap hits the hobgoblin. You kill the hobgoblin! Unknown command. Unknown command. Unknown command. You start resting. Your magical contamination has completely faded away. Found a short sword. You are near starving! Things that are here: a whip; a kobold corpse Things that are here: a club; a hobgoblin corpse You butcher the hobgoblin corpse. l - a chunk of flesh Things that are here: a club; a hobgoblin skeleton Eating a chunk of flesh. You eat the chunk of flesh. This raw flesh tastes terrible. You are feeling hungry. Magic restored. A hobgoblin comes into view. It is wielding a club. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin, wielding a club (resting) The zap hits the hobgoblin. The hobgoblin is severely wounded. The hobgoblin shouts! Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a club (severely wounded) The zap hits the hobgoblin. You kill the hobgoblin! Things that are here: a club; a hobgoblin corpse You butcher the hobgoblin corpse. l - 3 chunks of flesh You see here a club. Found 12 gold pieces. You start resting. Eating one of 3 chunks of flesh. You eat one of the 3 chunks of flesh. This raw flesh tastes terrible. Magic restored. You now have 156 gold pieces (gained 12). You see here 2 javelins. There is an open door here. Found a stone staircase leading down. Found a hunting sling. You now have 169 gold pieces (gained 13). A kobold comes into view. It is wielding a dagger. Found a ration. The kobold shouts! A kobold opens the door. Found a robe. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a dagger The zap hits the kobold. You kill the kobold! Things that are here: a dagger; a stone; a kobold corpse There is an open door here. c - 7 rations (gained 1) There is an open door here. Found a dagger. Found a stone staircase leading down. o - a scroll labeled CAUHON LAUN There is a stone staircase leading down here. A kobold comes into view. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold (resting) The zap hits the kobold. The kobold is moderately wounded. The kobold shouts! Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold (moderately wounded) The zap hits the kobold. You kill the kobold! You start resting. A hobgoblin comes into view. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (hasn't noticed you) The zap hits the hobgoblin. You kill the hobgoblin! You start resting. Magic restored. Found 27 arrows. There is a shadowy altar of Dithmenos here. There is a stone staircase leading up here. g - 2 potions of haste (gained 1) You open the door. There is an open door here. All of the chunks of flesh in your inventory have rotted away. There is a stone staircase leading down here. You are feeling hungry. A bat and a worm come into view. Found 8 gold pieces. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat The zap hits the bat. You kill the bat! The zap hits the worm. The worm is moderately wounded. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - worm Aim: a worm (moderately wounded) The zap hits the worm. The worm is heavily wounded. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (heavily wounded) The zap hits the worm. The worm is severely wounded. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (severely wounded) The zap hits the worm. The worm is severely wounded. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (severely wounded) The zap hits the worm. The worm is almost dead. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (almost dead) The zap hits the worm. You kill the worm! You start resting. Magic restored. You see here a worm corpse. You butcher the worm corpse. l - 2 chunks of flesh You see here a bat corpse. You butcher the bat corpse. l - 3 chunks of flesh (gained 1) A goblin comes into view. It is wielding a dagger. Found a scroll labeled NEFALATEUJ. You see here 8 gold pieces. A goblin is nearby! Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the goblin. You kill the goblin! You now have 177 gold pieces (gained 8). You start resting. Eating one of 3 chunks of flesh. You eat one of the 3 chunks of flesh. This raw flesh tastes terrible. Magic restored. p - a scroll labeled NEFALATEUJ A rat comes into view. A rat is nearby! Unknown command. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (hasn't noticed you) The zap hits the rat. You kill the rat! You start resting. Magic restored. Evoke which item? (* to show all) (? for menu, Esc to quit) Okay, then. A bat comes into view. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (resting) The zap hits the bat. The bat is severely wounded. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (severely wounded) The zap hits the bat. You kill the bat! You start resting. Magic restored. Sigmund is too close now for your liking. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Random Effects Press: ? - help, Shift-Dir - straight line, f - Sigmund Aim: Sigmund, wielding a scythe and wearing a robe (resting) The mass of ice explodes! The iceblast engulfs Sigmund. Sigmund is heavily wounded. You hear a shout! Sigmund casts a spell at you. The magic dart hits you! Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Random Effects Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a scythe and wearing a robe (heavily wounded) The fireball explodes! The fireball engulfs Sigmund. Sigmund is almost dead. Sigmund barely misses you. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Random Effects Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a scythe and wearing a robe (almost dead) Okay, then. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a scythe and wearing a robe (almost dead) The zap hits Sigmund. Sigmund is almost dead. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a scythe and wearing a robe (almost dead) The zap misses Sigmund. Sigmund casts a spell at you. The puff of flame hits you! Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a scythe and wearing a robe (almost dead) The zap hits Sigmund. You kill Sigmund! Training target 3.0 for Spellcasting reached! Training target 4.0 for Conjurations reached! Your Fighting skill increases to level 2! Your Spellcasting skill increases to level 3! Your Conjurations skill increases to level 4! You have reached level 5! You have gained the ability to fly. You have reached level 6! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. A goblin comes into view. It is wielding a dagger. Items here: ! ) [ † a scythe; a robe; a yellow potion; the human corpse of Sigmund You butcher the human corpse of Sigmund. Items here: ! % ) [ a scythe; a robe; a yellow potion; 3 chunks of flesh Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a dagger The zap hits the goblin. You kill the goblin! Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Firing (i - inventory) No suitable missiles. Press: ? - help, Shift-Dir - straight line, f - you Okay, then. You now have 186 gold pieces (gained 9). You see here a dagger. q - a yellow potion; l - 5 chunks of flesh (gained 3) Things that are here: a scythe; a robe There isn't anything to butcher here. There isn't anything to butcher here. You see here a dagger. You start resting. Magic restored. You start resting. Some of the chunks of flesh in your inventory have rotted away. HP restored. Things that are here: a scythe; a robe You see here a dagger. Eating one of 3 chunks of flesh. You eat one of the 3 chunks of flesh. This raw flesh tastes terrible. You found a teleport trap! Found a stone staircase leading down. All of the chunks of flesh in your inventory have rotted away. You see here a dagger. An adder comes into view. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (resting) The zap hits the adder. The adder is heavily wounded. The adder hisses angrily. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded) The zap misses the adder. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded) The zap hits the adder. You kill the adder! A goblin comes into view. It is wielding a dagger. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a dagger (hasn't noticed you) The zap hits the goblin. You kill the goblin! You see here a dagger. You start resting. Magic restored. You see here an adder corpse. You butcher the adder corpse. l - 2 chunks of flesh A rat comes into view. Found a dagger. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat The zap hits the rat. You kill the rat! Items here: ( )) † a dagger; a hunting sling; 20 stones; a goblin corpse You butcher the goblin corpse. l - 4 chunks of flesh (gained 2) Things that are here: a dagger; a hunting sling; 20 stones Found a potion of agility. You see here a rat corpse. You butcher the rat corpse. l - 5 chunks of flesh (gained 1) m - 2 potions of agility (gained 1) Done exploring. Done exploring. You open the door. There is an open door here. There is a stone staircase leading down here. Okay, then. Okay, then. As you read the scroll of identify, it crumbles to dust. q - a potion of flight There is a stone staircase leading down here. You climb downwards. You hear the sound of rushing water. There is an entrance to a sewer on this level. Hurry and find it before the portal rusts away! Found 5 gold pieces and a scroll of identify. There is a stone staircase leading up here. Okay, then. You now have 191 gold pieces (gained 5). d - a scroll of identify As you read the scroll of identify, it crumbles to dust. o - a scroll of teleportation There is a stone staircase leading up here. A worker ant comes into view. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The worker ant is struck by lightning. The worker ant is moderately wounded. The worker ant twitches its antennae in your direction. The lightning arcs! You are struck by lightning. The lightning grounds out. The worker ant bites you. Casting: Static Discharge (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The worker ant is struck by lightning. The worker ant is heavily wounded. The lightning arcs! You are struck by lightning. The lightning grounds out. The worker ant closely misses you. Casting: Static Discharge (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The worker ant is struck by lightning. The worker ant is almost dead. The lightning arcs! You are struck by lightning. The lightning grounds out. The worker ant closely misses you. The worker ant completely misses you. Casting: Static Discharge (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The worker ant is struck by lightning. You kill the worker ant! Your Fighting skill increases to level 3! The lightning arcs! You are struck by lightning. The lightning grounds out. You see here a worker ant corpse. Unknown command. You butcher the worker ant corpse. l - 6 chunks of flesh (gained 1) You start resting. You hear the slow rusting of a very distant drain. You start resting. Eating one of 6 chunks of flesh. You eat one of the 6 chunks of flesh. This raw flesh tastes terrible. HP restored. There is a stone staircase leading up here. You hear the slow rusting of a very distant drain. Evoke which item? (* to show all) (? for menu, Esc to quit) Okay, then. There is a stone staircase leading up here. Some of the chunks of flesh in your inventory have rotted away. You open the door. There is an open door here. You open the door. Found a blossoming altar of Fedhas. There is an open door here. You open the door. Found a stone staircase leading down. An ooze comes into view. Casting: Static Discharge (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ooze Aim: an ooze (resting) The zap hits the ooze. The ooze is heavily wounded. The ooze quivers. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ooze Aim: an ooze (heavily wounded) The zap hits the ooze. The ooze is almost dead. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ooze Aim: an ooze (almost dead) The zap hits the ooze. You kill the ooze! You hear the slow rusting of a distant drain. Some of the chunks of flesh in your inventory have rotted away. There is an open door here. Magic restored. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading down here. You climb downwards. You hear the sound of rushing water. There is an entrance to a sewer on this level. Hurry and find it before the portal rusts away! You hear the rusting of a very distant drain. Found 9 gold pieces. There is a stone staircase leading up here. You now have 200 gold pieces (gained 9). There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. All of the chunks of flesh in your inventory have rotted away. There is a stone staircase leading down here. You climb downwards. You hear the sound of rushing water. There is an entrance to a sewer on this level. Hurry and find it before the portal rusts away! You hear the brisk rusting of a distant drain. An adder comes into view. There is a stone staircase leading up here. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (resting) The zap hits the adder. The adder is heavily wounded. The adder hisses angrily. The adder barely misses you. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The adder is struck by lightning. You kill the adder! The lightning arcs! You are struck by lightning. The lightning grounds out. Casting: Static Discharge (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You see here an adder corpse. You butcher the adder corpse. d - 2 chunks of flesh You start resting. HP restored. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.22-a0-456-g11ed031 Game state: mouse_enabled: 0, waiting_for_command: 1, terminal_resized: 0 io_inited: 0, need_save: 1, saving_game: 1, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_REPLAY_MESSAGES repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [CanOfBees] Species: Tengu Job: Air Elementalist HP: 37/37; mods: 0/0 MP: 8/12; mod: 0 Stats: 9 (9) 17 (17) 14 (14) Position: (34, 9), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_train | train | training | level | points | progress Fighting | X | 1 | 100 | 3 | 373 | 73/200 Short Blades | X | 0 | 0 | 0 | 0 | 0/42 Long Blades | X | 0 | 0 | 0 | 0 | 0/42 Axes | | 0 | 0 | 0 | 0 | 0/42 Maces & Flails | | 0 | 0 | 0 | 0 | 0/42 Polearms | X | 0 | 0 | 0 | 0 | 0/42 Staves | | 0 | 0 | 0 | 0 | 0/42 Slings | | 0 | 0 | 0 | 0 | 0/50 Bows | | 0 | 0 | 0 | 0 | 0/42 Crossbows | | 0 | 0 | 0 | 0 | 0/42 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 0 | 0/42 Dodging | X | 0 | 0 | 3 | 252 | 0/168 Stealth | X | 0 | 0 | 2 | 127 | 1/126 Shields | | 0 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/42 Spellcasting | X | 0 | 0 | 3 | 493 | 137/238 Conjurations | X | 0 | 0 | 4 | 366 | 69/148 Hexes | | 0 | 0 | 0 | 0 | 0/84 Charms | X | 0 | 0 | 0 | 0 | 0/70 Summonings | | 0 | 0 | 0 | 0 | 0/35 Necromancy | | 0 | 0 | 0 | 0 | 0/42 Translocations | | 0 | 0 | 0 | 0 | 0/70 Transmutations | | 0 | 0 | 0 | 0 | 0/70 Fire Magic | | 0 | 0 | 0 | 0 | 0/42 Ice Magic | | 0 | 0 | 0 | 0 | 0/59 Air Magic | X | 0 | 0 | 4 | 301 | 4/148 Earth Magic | | 0 | 0 | 0 | 0 | 0/84 Poison Magic | | 0 | 0 | 0 | 0 | 0/50 Invocations | | 0 | 0 | 0 | 0 | 0/59 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: Attributes: #12: 200 #27: 432 #49: 264 #59: 1 Mutations: beak: 1 (innate) talons: 3 (innate) able to fly: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #0: +0 long sword eq slot #3, inv slot #5: +0 pair of gloves eq slot #6, inv slot #9: +0 robe }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ## #.. #.#..#### #.....<.# #.#..##@# #. #.# # ... ##.## #.# . ... # .. ... ##... ... .... clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (43, 27): {{{{ CLASS: TimedMarker dur: 3922 started: true ticktype: 1 msg: CLASS: TimedMessaging noisemaker: drain _have_entered_level: true range_adjectives: 1: 1: 30 2: very distant 2: 1: 15 2: distant 3: 1: 7 2: $F nearby 4: 1: 0 2: $F check: 3497 finalmsg: You hear the drain falling apart. ranges: 1: 1: 5000 2: slow 2: 1: 4000 2: 3: 1: 2500 2: brisk 4: 1: 1500 2: quick 5: 1: 0 2: rapid entity: drain verb: rusting initmsg: 1: You hear the sound of rushing water. 2: There is an entrance to a sewer on this level. Hurry and find it before the portal rusts away! sound_channel: 31 dur_short: 6740 props: feat_tile: dngn_portal_sewer_rusted floor: expired_portal high: 674 low: 674 high_short: 67 single_timed: true entity: drain turns: 674 low_short: 67 disappear: The drain falls to bits. }}}} >>>>>>>>>>>>>>>>>>>>>>