Calypsia Level 1 of the Dungeon (0, 0, D:1) a +0 club (5, 27, D:1) a +0 dagger (7, 25, D:1) a +0 robe (15, 11, D:1) a +0 club (16, 9, D:1) a +0 club (19, 0, D:1) a +0 short sword (40, -17, D:1) 23 arrows (40, -9, D:1) 18 arrows (40, 15, D:1) a +0 dagger (56, 4, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (3, -23, D:2) a +0 club a +0 club (7, -37, D:2) a cursed +0 robe (7, -35, D:2) 2 large rocks (17, -3, D:2) 24 bolts (18, 2, D:2) a +0 hunting sling (26, 3, D:2) a +0 dagger (28, -34, D:2) a +0 dagger (28, 5, D:2) a +0 hand axe a +0 hunting sling (30, -8, D:2) a +0 club (31, -8, D:2) a +0 club a +0 club a +0 dagger a +0 dagger (31, 3, D:2) a +0 hunting sling (34, 5, D:2) a +0 dagger (38, -24, D:2) a +0 robe (38, -23, D:2) a +0 dagger (39, -18, D:2) 8 javelins (43, -6, D:2) a +0 club a +0 dagger (43, -5, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (5, -15, D:3) a +0 flail (9, 19, D:3) a +0 hand axe (10, 18, D:3) a +0 robe a +4 dagger (10, 19, D:3) a +0 dagger (12, 23, D:3) a +0 falchion a +0 club (22, -6, D:3) a +0 hunting sling (26, -4, D:3) 21 sling bullets (26, -1, D:3) a +0 whip (28, 11, D:3) a +0 flail of draining a +0 ring mail (29, -7, D:3) a +0 club (31, 11, D:3) a +0 short sword (32, 10, D:3) a +0 club (32, 11, D:3) a +0 spear (35, 5, D:3) a +0 whip (35, 11, D:3) a +0 club (36, 23, D:3) 4 tomahawks a +0 ring mail a +0 mace a +0 chain mail a +2 mace of venom (37, 31, D:3) 18 sling bullets (39, 4, D:3) a +0 ring mail (42, 4, D:3) a +0 club (43, 4, D:3) a +0 dagger (45, 7, D:3) a +0 scythe a +0 robe (50, -12, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a potion of curing (2, -4, D:4) a +0 robe (10, 31, D:4) a +0 ring mail (20, 28, D:4) a +0 dagger a +0 ring mail (21, 27, D:4) a +0 ring mail (27, 4, D:4) a +0 mace (27, 6, D:4) a +0 spear of distortion (29, 4, D:4) a +0 falchion (32, 35, D:4) 14 bolts (35, 37, D:4) a +0 hand axe Level 5 of the Dungeon (0, 0, D:5) the cursed +0 hunting sling "Hifaf Guc" {flame, SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you see invisible. It has a curse placed upon it. (9, 33, D:5) a +0 mace (18, 8, D:5) a -2 ring of dexterity (28, -3, D:5) a +0 flail a +0 spear (29, -3, D:5) a +0 club a +0 club (32, 22, D:5) a +0 whip (33, 22, D:5) a +0 chain mail a +0 club (46, -7, D:5) 7 needles of paralysis Level 6 of the Dungeon (0, 0, D:6) a +0 scale mail (4, -21, D:6) a +0 chain mail (11, -17, D:6) a +0 giant club (16, -50, D:6) a +0 dagger a +0 robe (17, -50, D:6) a +0 dagger (20, -50, D:6) a +0 dagger a +0 robe (21, -50, D:6) a +0 flail (26, -45, D:6) a +0 club a +0 leather armour (26, -41, D:6) a +0 flail (27, -48, D:6) a throwing net (28, -45, D:6) a +0 whip a +0 robe a +0 halberd (28, -43, D:6) a +0 halberd (29, -33, D:6) a +0 glaive a +0 chain mail (30, -45, D:6) a +0 halberd a +0 halberd (31, -44, D:6) a +0 spear (33, -5, D:6) a +0 war axe (42, -37, D:6) a +0 whip (48, -21, D:6) 19 bolts (59, -30, D:6) a cursed +0 plate armour (63, -54, D:6) a +0 ring mail Level 7 of the Dungeon (0, 0, D:7) a +0 quarterstaff (25, -24, D:7) a +0 club (44, -34, D:7) a +0 giant spiked club (53, -59, D:7) 18 arrows (60, -59, D:7) the +10 long sword of Infinity {antimagic, -Tele *Contam +Rage Int+9} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+9). It lets you go berserk. It prevents most forms of teleportation. It causes magical contamination when unequipped. (62, -9, D:7) a +0 flail a +0 leather armour (67, -52, D:7) a +0 war axe (67, -12, D:7) a +0 dagger a +0 robe (67, -11, D:7) a +0 antimagic hand axe a +0 scale mail (68, -17, D:7) a +2 mace of protection a +0 chain mail (70, -54, D:7) a +0 dagger Level 8 of the Dungeon (0, 0, D:8) a +0 giant spiked club (0, 6, D:8) a +0 shortbow 14 arrows (8, 12, D:8) a +0 giant club (10, 12, D:8) a +0 dire flail a +0 giant spiked club (11, 26, D:8) a +0 giant spiked club a +0 dire flail (16, 26, D:8) a cursed +0 flail (17, 25, D:8) a +0 hand axe a cursed -2 leather armour a +0 short sword a cursed +0 ring mail (21, 14, D:8) a +0 giant spiked club a +0 giant spiked club (21, 18, D:8) a +0 giant club a +0 giant club (30, 5, D:8) 26 arrows (36, 21, D:8) a +0 ring mail (37, 10, D:8) a +0 dagger a +0 robe (39, 8, D:8) a +0 dagger a +0 robe (50, -19, D:8) a cursed -1 dagger (50, -18, D:8) a +0 club (50, -14, D:8) a +0 club a +0 blowgun 12 poisoned needles a +0 whip (53, -7, D:8) a +0 dire flail Level 9 of the Dungeon (0, 0, D:9) a +0 helmet (1, -36, D:9) a +1 flail a +0 robe (1, -34, D:9) a +0 flail a +0 robe (1, 15, D:9) 5 poisoned needles (2, -37, D:9) a +3 trident a +0 robe a +3 dire flail a +0 robe (2, -8, D:9) a +0 giant club a +0 giant spiked club (5, 10, D:9) a +2 dagger of speed (16, 5, D:9) 17 arrows (16, 9, D:9) a +0 trident (22, 13, D:9) a ration (40, -20, D:9) a +0 flail a +0 chain mail (41, -20, D:9) a +0 hand axe a +0 scale mail (42, -18, D:9) a +0 flail (46, -2, D:9) a +0 short sword (46, 1, D:9) a tomahawk (46, 2, D:9) a +0 battleaxe a +0 plate armour (47, 2, D:9) a +0 flail 3 tomahawks (48, -4, D:9) a +0 great sword a +0 leather armour Level 10 of the Dungeon (0, 0, D:10) a +0 club (4, 0, D:10) a +0 short sword (still there?) a hound corpse (still there?) (4, 1, D:10) a +0 hand axe a +2 leather armour of fire resistance an orc corpse (4, 3, D:10) a leopard gecko skeleton (5, -1, D:10) a +0 rapier (unseen) (5, 0, D:10) a +0 trident (unseen) (9, -32, D:10) a cursed -3 club a +0 leather armour a +0 ring mail a +0 dagger a +0 robe (10, -32, D:10) a +0 trident a +0 leather armour a +0 club a +0 leather armour (10, -31, D:10) a +0 dire flail a throwing net a +3 ring mail of fire resistance (13, -14, D:10) a +0 giant spiked club