Calypsia Level 1 of the Dungeon (0, 0, D:1) a +0 pair of gloves (5, -9, D:1) a +0 dagger (7, 9, D:1) 19 poisoned needles (12, -4, D:1) a +0 scale mail (15, -1, D:1) a throwing net (21, -1, D:1) 19 bolts (59, 12, D:1) 19 bolts Level 2 of the Dungeon (0, 0, D:2) 21 stones (3, -38, D:2) a +0 ring mail (7, 11, D:2) a +0 robe (8, 0, D:2) a +0 short sword a cursed +0 robe (11, -34, D:2) a +0 club (12, -17, D:2) 14 bolts (16, 8, D:2) a +0 spear (35, -5, D:2) a +0 robe (37, -44, D:2) a scroll of identify (52, 12, D:2) a +0 ring mail (55, 4, D:2) a +0 hunting sling 18 stones (57, 1, D:2) a stone (58, -1, D:2) a stone Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (5, 36, D:3) a +0 robe (6, 30, D:3) a +0 mace (9, 18, D:3) a +0 mace a +0 leather armour (10, 47, D:3) a +0 club (13, 9, D:3) 17 bolts (17, 31, D:3) a poisoned needle (19, 0, D:3) a +0 robe (19, 32, D:3) 2 poisoned needles (19, 39, D:3) a +0 dagger (20, 32, D:3) a +0 short sword a +0 blowgun (22, 33, D:3) a poisoned needle (24, 13, D:3) a +0 hunting sling (25, 2, D:3) a +0 whip (31, 10, D:3) a +0 short sword Level 4 of the Dungeon [Shop] Zuqut's Antique Weapon Emporium a +5 flail of pain (892 gold) a +1 morningstar of holy wrath (355 gold) a +0 morningstar (100 gold) a +0 hunting sling (37 gold) the +5 hand axe "Vyhuasm" {flame, rElec} (1110 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. a +0 trident (87 gold) a +0 fustibalus (375 gold) a +0 long sword (87 gold) a +0 dagger (50 gold) a +0 trident (87 gold) (0, 0, D:4) a +0 short sword (0, 1, D:4) a +1 flail of holy wrath a +0 club a +0 club a +0 scale mail (2, -12, D:4) 23 poisoned needles (4, -10, D:4) 28 arrows (4, -5, D:4) a +0 ring mail (10, -4, D:4) 20 stones (13, -1, D:4) 2 javelins (14, 2, D:4) a +0 mace (16, 0, D:4) 17 arrows (17, 7, D:4) a +0 rapier (21, 6, D:4) a +0 giant spiked club (26, -2, D:4) a +0 leather armour (28, 17, D:4) a cursed -2 dagger (32, 21, D:4) a +0 short sword (32, 22, D:4) a cursed +0 ring mail the cursed +0 buckler of the Desert {rF+ MR+ Int-2} It affects your intelligence (-2). It protects you from fire. It affects your resistance to hostile enchantments. It has a curse placed upon it. (33, 21, D:4) a +0 leather armour (36, 22, D:4) a +2 dagger of speed a +1 robe of resistance (36, 23, D:4) a +0 flail (38, 23, D:4) a +0 ring mail a +0 mace a +0 ring mail a +0 club (43, -4, D:4) a +0 long sword Level 5 of the Dungeon [Shop] Nutyteun's Distillery 2 potions of agility (112 gold) a potion of curing (42 gold) a potion of curing (42 gold) a potion of flight (42 gold) a potion of flight (42 gold) a potion of resistance (140 gold) a potion of curing (42 gold) a potion of brilliance (56 gold) a potion of curing (42 gold) a potion of curing (42 gold) a potion of berserk rage (70 gold) a potion of haste (140 gold) (0, 0, D:5) a +0 war axe (1, 4, D:5) 21 bolts (4, 11, D:5) a +0 whip (7, -2, D:5) a +0 whip (8, -1, D:5) a +3 dagger (11, 17, D:5) 13 bolts (11, 39, D:5) a +0 club (34, 15, D:5) a +0 spear (36, 51, D:5) a +0 giant spiked club (40, 13, D:5) a +0 shortbow 21 arrows (41, 11, D:5) an arrow (42, 25, D:5) a +0 pair of boots (43, 31, D:5) a +0 flail (43, 32, D:5) a cursed -1 whip a +0 giant club (44, 6, D:5) an arrow (44, 31, D:5) a +0 flail (44, 33, D:5) a +0 spear (56, 40, D:5) a +0 leather armour Level 6 of the Dungeon [Shop] Gozag's Platinum Reserve the amulet "Xap Xutt" {*Contam +Rage Str+5} (5190 gold) [amulet of rage] It affects your strength (+5). It lets you go berserk. It causes magical contamination when unequipped. the amulet of Benill {*Corrode +Rage +Fly Dex+6 SInv} (6030 gold) [amulet of rage] It affects your dexterity (+6). It lets you see invisible. It lets you fly. It lets you go berserk. It may corrode you when you take damage. the cursed +2 hunting sling of Esearch {flame, rElec rF- Int+6 Dex-4} (2090 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+6). It affects your dexterity (-4). It makes you vulnerable to fire. It insulates you from electricity. It has a curse placed upon it. the +2 robe "Qudoosch" {rN+ Stlth+} (2470 gold) It protects you from negative energy. It makes you more stealthy. (1, -37, D:6) an uncursed staff of fire (6, -39, D:6) 12 arrows (8, -12, D:6) a +0 hand axe (unseen) (10, -40, D:6) a +0 quarterstaff (23, -33, D:6) a +0 scale mail (30, -14, D:6) a +1 long sword of freezing a +0 plate armour (31, -17, D:6) a +0 flail (31, -15, D:6) a +0 club a +0 chain mail of fire resistance (34, -29, D:6) a +0 scale mail (35, 3, D:6) 26 stones (42, -4, D:6) a +0 whip (44, -12, D:6) a scroll of random uselessness (45, -17, D:6) 20 stones (47, -2, D:6) 16 stones Level 7 of the Dungeon (0, 13, D:7) 9 arrows a +0 shortbow (1, 11, D:7) an arrow (6, 1, D:7) 20 arrows (15, -19, D:7) a +0 robe a +0 dagger a +0 dagger a +0 robe (16, -19, D:7) a +0 scale mail a +0 trident (16, 16, D:7) 26 stones (17, -19, D:7) a +0 dagger (19, -22, D:7) a +0 mace (28, 11, D:7) 18 poisoned needles (31, 4, D:7) a +0 flail (31, 11, D:7) a +0 whip (38, -33, D:7) a +0 ring mail (48, -10, D:7) 25 bolts (48, 13, D:7) a +0 dagger a cursed +0 robe (49, 13, D:7) a +0 flail a cursed -3 hand axe a +0 dagger a +0 robe (50, 11, D:7) a +0 robe (50, 14, D:7) a +0 whip (51, 17, D:7) 14 arrows (54, -13, D:7) a +0 ring mail (55, 7, D:7) 18 gold pieces (55, 11, D:7) 17 gold pieces (56, 7, D:7) 8 stones (56, 8, D:7) 13 stones (56, 9, D:7) a scroll of remove curse (unseen) (56, 10, D:7) a +0 hunting sling (56, 11, D:7) 19 gold pieces (58, 10, D:7) 25 sling bullets Level 8 of the Dungeon (1, -1, D:8) a +0 leather armour (unseen) the Ecumenical Temple