Calypsia Level 1 of the Dungeon (1, -10, D:1) a +0 dagger (3, -10, D:1) a +0 chain mail (5, -23, D:1) a +0 whip (21, 12, D:1) a +0 ring mail (25, -10, D:1) 2 throwing nets (26, -15, D:1) 17 stones (32, -25, D:1) a +0 club 2 stones (33, -26, D:1) a +0 club (33, -2, D:1) a stone (36, -26, D:1) a stone (39, -5, D:1) a +0 dagger 2 stones (39, -2, D:1) a +0 dagger (40, 14, D:1) a +0 club (42, -17, D:1) a +0 club (63, 17, D:1) 13 stones (64, 10, D:1) 23 stones Level 2 of the Dungeon (0, 0, D:2) 24 stones a +0 robe (9, 14, D:2) a +0 dagger (23, 24, D:2) a stone (23, 29, D:2) a +0 club (26, 37, D:2) a +0 club (28, -3, D:2) a +0 club (30, -3, D:2) a +0 club (37, 11, D:2) a +0 chain mail (44, 30, D:2) a +0 club (47, 30, D:2) 25 bolts (56, -1, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 flail (23, -17, D:3) a +0 scale mail (29, 4, D:3) a cursed -3 dagger (32, -9, D:3) a +0 club Level 4 of the Dungeon [Shop] Imoxkif's Weapon Shoppe a +0 falchion (33 gold) a +0 spear (33 gold) a +0 quarterstaff (44 gold) 25 arrows (55 gold) a +0 dagger (22 gold) the +4 dagger "Morg" {pain, MR+ Int+5} (529 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. a cursed +0 dagger (1 gold) a +1 scimitar of holy wrath (156 gold) a +1 lajatang of speed (572 gold) a +0 war axe of chopping (79 gold) a +0 short sword (33 gold) (0, 0, D:4) 18 sling bullets (2, 29, D:4) a +0 mace (3, 31, D:4) a +0 dagger (4, -23, D:4) a leopard gecko corpse (5, -14, D:4) 17 arrows (9, -25, D:4) 10 stones