Version: Dungeon Crawl Stone Soup 0.22-a0-136-g83a10e5 Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-git-83a10e5898 -name Calypsia -rc /dgldir/rcfiles/crawl-git/Calypsia.rc -macro /dgldir/rcfiles/crawl-git/Calypsia.macro -morgue /dgldir/morgue/Calypsia/ -webtiles-socket /crawl-master/webserver/sockets/Calypsia:2018-02-05.04:26:47.sock -await-connection RC options: restart_after_game = false Crash caused by signal #13: Broken pipe Obtained 18 stack frames. /usr/games/crawl-git-83a10e5898(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x5d6103]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-git-83a10e5898(_Z13do_crash_dumpv+0x311) [0x5dd2b1]: do_crash_dump() /usr/games/crawl-git-83a10e5898(_Z20crash_signal_handleri+0x9c) [0x5d639c]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x364c0) [0x7f4f1337e4c0]: /lib/x86_64-linux-gnu/libc.so.6(__write+0x10) [0x7f4f1342d100]: /lib/x86_64-linux-gnu/libc.so.6(_IO_file_write+0x43) [0x7f4f133c1313]: /lib/x86_64-linux-gnu/libc.so.6(+0x791da) [0x7f4f133c11da]: /lib/x86_64-linux-gnu/libc.so.6(_IO_file_xsputn+0x23e) [0x7f4f133c1c8e]: /lib/x86_64-linux-gnu/libc.so.6(+0x4d016) [0x7f4f13395016]: /lib/x86_64-linux-gnu/libc.so.6(_IO_vfprintf+0x59e) [0x7f4f1338fc1e]: /lib/x86_64-linux-gnu/libc.so.6(__fprintf_chk+0xeb) [0x7f4f1344f8cb]: /usr/games/crawl-git-83a10e5898(_Z3endibPKcz+0x219) [0x676929]: end(int, bool, char const*, ...) /usr/games/crawl-git-83a10e5898(_Z9save_gamebPKc+0x150) [0x6949d0]: save_game(bool, char const*) /usr/games/crawl-git-83a10e5898() [0xbc3618] /usr/games/crawl-git-83a10e5898() [0xbc42dd] /usr/games/crawl-git-83a10e5898(main+0x2eb) [0xbc791b]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed) [0x7f4f1336976d]: /usr/games/crawl-git-83a10e5898() [0x539389] Trying to run gdb. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.3 on Feb 2 2018 at 03:13:38 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-tautological-unsigned-enum-zero-compare -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-83a10e5898/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-83a10e5898/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-83a10e5898/data/web/" -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 35, depth = 1 Level id: Desolation Level build method = random_map_in_depth, level layout type = encompass, absdepth0 = 20 Level vaults: desolation_of_salt [desolation_ruin_pillars_wrecked, desolation_ruin_lobes, desolation_ruin_nicolae_temple_wrecked] Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You climb upwards. There is a stone staircase leading down here. Items here: )) / ::::::::::::::: = ?? [[[ Drop what? 49/52 slots (_ for help) (? for menu, Esc to quit) You drop an uncursed ring of resist corrosion. You drop 5 potions of lignification. You drop a ring of positive energy. You drop 6 potions of mutation. You drop an uncursed amulet of magic regeneration. You drop an uncursed ring of positive energy. You drop an uncursed ring of flight. (D) Dungeon (T) Temple (L) Lair (S) Swamp (P) Snake Pit (M) Slime Pits (O) Orcish Mines (E) Elven Halls (V) Vaults (U) Depths Where to? (Enter - Lair:1, ? - help) Okay, then. You start removing your armour. You continue taking off your +0 cloak of cold resistance. x4 You finish taking off your +0 cloak of cold resistance. You feel less resistant to cold. You start putting on your armour. You continue putting on your scarf of repulsion. x5 You finish putting on your scarf of repulsion. You are surrounded by a repulsion field. Okay, then. Memorise Summon Lightning Spire, consuming 4 spell levels and leaving 14? You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'k'. Memorise Sublimation of Blood, consuming 2 spell levels and leaving 12? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'l'. Okay, then. Okay, then. (D) Dungeon (T) Temple (L) Lair (S) Swamp (P) Snake Pit (M) Slime Pits (O) Orcish Mines (E) Elven Halls (V) Vaults (U) Depths Where to? (Enter - Lair:1, ? - help) What level of the Elven Halls? (default 1, ? - help) There is a staircase back to the Dungeon here. You climb upwards. Welcome back to the Dungeon! There is a staircase to the Lair here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up, spattered with blood here. You see here 2 tomahawks. You see here a mace. Things that are here: a giant club; a chain mail; a short sword Things that are here: a chain mail; a mace You see here a club. Things that are here: a plate armour; a dire flail There is a staircase to the Orcish Mines here. You climb downwards. Welcome back to the Orcish Mines! You are feeling hungry. There is a staircase back to the Dungeon here. (D) Dungeon (T) Temple (L) Lair (S) Swamp (P) Snake Pit (M) Slime Pits (O) Orcish Mines (E) Elven Halls (V) Vaults (U) Depths Where to? (Enter - Elf:1, ? - help) There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a staircase to the Elven Halls here. You climb downwards. Welcome to the Elven Halls! You hear a distant wind. There is a portal to the Desolation of Salt on this level. Hurry and find it before the gateway collapses! You hear coins being counted. An interdimensional caravan has stopped on this level and set up a bazaar. Hurry and find its entrance before they move on! There is a staircase back to the Mines here. 2 deep elf magi come into view. The deep elf mage shouts! Cast which spell? (? or * to list) Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - deep elf mage Aim: a deep elf mage, wielding a dagger (chance to defeat MR: 55%) The deep elf mage resists with some effort. The deep elf mage shouts! You hear a shout! The deep elf mage points at you and mumbles some strange words. The lance of force is repelled. You block the deep elf mage's attack. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - deep elf mage Aim: a deep elf mage, wielding a dagger (chance to defeat MR: 55%) The deep elf mage looks drowsy... You block the deep elf mage's attack. The helpless deep elf mage fails to defend itself. You spit the deep elf mage like a pig!!!! You kill the deep elf mage! Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - deep elf mage Aim: a deep elf mage, wielding a dagger (chance to defeat MR: 55%) The deep elf mage looks drowsy... The helpless deep elf mage fails to defend itself. You spit the deep elf mage like a pig!!!! You kill the deep elf mage! A deep elf mage comes into view. It is wielding a rapier. The deep elf mage mumbles some strange words. Things that are here: 5 gold pieces; a dagger There are monsters nearby! The deep elf mage mumbles some strange words. The deep elf mage mumbles some strange words. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - redback Aim: a redback (clinging, summoned, chance to defeat MR: 72%) The redback looks drowsy... The red devil hits you from afar with a trident. The orange demon is distracted by your gold. The helpless redback fails to defend itself. You stick the redback like a pincushion!!!! You kill the redback! The redback's corpse disappears in a puff of smoke! The red devil is distracted by the nearby gold. The deep elf mage casts a spell. The deep elf mage blinks! Okay, then. The orange demon is no longer distracted by gold. The deep elf mage mumbles some strange words. The deep elf mage blinks! You hit the hell rat. Your bite misses the hell rat. The hell rat is lightly wounded. The hell rat misses you. You hit the hell rat but do no damage. You bite the hell rat. You drain its power. The hell rat is heavily wounded. The red devil is no longer distracted by gold. The orange demon stings you but does no damage. The red devil barely misses you. The deep elf mage mumbles some strange words. You block the orange demon's attack. The orange demon hits you but does no damage. The hell rat barely misses you. The orange demon completely misses you. x2 You hit the deep elf mage. Your bite misses the deep elf mage. The deep elf mage is lightly wounded. You block the deep elf mage's attack. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - deep elf mage Aim: a deep elf mage, wielding a rapier (lightly wounded, chance to defeat MR: 55%) The deep elf mage looks drowsy... The orange demon barely misses you. The orange demon hits you but does no damage. The red devil misses you. The helpless deep elf mage fails to defend itself. You perforate the deep elf mage like a sieve!!!!! You kill the deep elf mage! The orange demon disappears in a puff of smoke! The hell rat disappears in a puff of smoke! The red devil disappears in a puff of smoke! The orange demon disappears in a puff of smoke! You now have 1539 gold pieces (gained 6). You see here a rapier. You now have 1547 gold pieces (gained 8). You see here a dagger. You now have 1552 gold pieces (gained 5). You see here a dagger. As you read the scroll of magic mapping, it crumbles to dust. You feel aware of your surroundings. You sensed 3 altars, and 2 shops/portals. Found a chain mail. You open the door. Found 17 gold pieces. Found a stone staircase leading down. There is an open door here. You hear the faint whistling of a wind nearby. You hear the stately tolling of a very distant bell. You now have 1569 gold pieces (gained 17). There is an open door here. Found two altars. Found 20 arrows. 2 angels come into view. An angel is wielding a whip of holy wrath. An angel is wielding a whip of holy wrath. Found a ruined gateway. Unknown command. The angel shouts! x2 Found a glowing silver altar of Zin. You see here a chain mail. Found a wand of flame (36). Found a scroll of remove curse. Found a twisted wooden ring. A trident of piercing comes into view. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Okay, then. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Found a scroll of remove curse. The trident of piercing barely misses you. The trident of piercing hits you. You hit the trident of piercing. The trident of piercing is moderately damaged. The trident of piercing hits you. You puncture the trident of piercing! Your bite misses the trident of piercing. The trident of piercing is heavily damaged. You closely miss the trident of piercing. Your bite misses the trident of piercing. The trident of piercing is heavily damaged. The trident of piercing hits you. You barely miss the trident of piercing. Your bite misses the trident of piercing. The trident of piercing is heavily damaged. You miss the trident of piercing. The trident of piercing is heavily damaged. You barely miss the trident of piercing. The trident of piercing is heavily damaged. You block the trident of piercing's attack. You miss the trident of piercing. You bite the trident of piercing, but do no damage. The trident of piercing is heavily damaged. You hit the trident of piercing but do no damage. You bite the trident of piercing. You drain its power. You feel invigorated. The trident of piercing is severely damaged. The trident of piercing hits you. You puncture the trident of piercing! The trident of piercing is almost destroyed. The trident of piercing closely misses you. You puncture the trident of piercing! No target in view! You hear the faint whistling of a wind nearby. You hear the stately tolling of a very distant bell. You now have 1575 gold pieces (gained 6). o - 10 scrolls of remove curse (gained 1) You open the gate. There is an open gate here. The angel hits you with a whip of holy wrath. The angel misses you. You closely miss the angel. You bite the angel. The angel's magic leaks into the air. You drain its magic. You feel invigorated. The angel is lightly wounded. You hit the angel but do no damage. The angel is lightly wounded. The angel closely misses you. The angel hits you with a whip of holy wrath. You miss the angel. The angel is lightly wounded. You barely miss the angel. You bite the angel! The angel's magic leaks into the air. You drain its magic. The angel is lightly wounded. The angel hits you with a whip of holy wrath! The angel closely misses you. You puncture the angel! You bite the angel, but do no damage. The angel is lightly wounded. You miss the angel. Your bite misses the angel. The angel is lightly wounded. The angel hits you but does no damage. The angel barely misses you. You puncture the angel! You bite the angel! The angel's magic leaks into the air. You drain its magic. You feel invigorated. The angel is heavily wounded. You hit the angel but do no damage. The angel is heavily wounded. The angel hits you but does no damage. x2 You closely miss the angel. Your bite misses the angel. The angel is heavily wounded. You hit the angel but do no damage. The angel is heavily wounded. You block the angel's attack. The angel hits you but does no damage. You hit the angel but do no damage. The angel is heavily wounded. The angel hits you but does no damage. x2 You miss the angel. The angel is heavily wounded. The angel hits you with a whip of holy wrath! The angel hits you but does no damage. You barely miss the angel. The angel is heavily wounded. The angel hits you but does no damage. x2 You are feeling very hungry. You miss the angel. Your bite misses the angel. The angel is heavily wounded. You hit the angel. The angel is heavily wounded. The angel completely misses you. The angel hits you with a whip of holy wrath. The angel hits you but does no damage. x2 You hit the angel but do no damage. The angel is heavily wounded. You hit the angel. You bite the angel, but do no damage. The angel is heavily wounded. The angel hits you but does no damage. The angel barely misses you. The angel hits you but does no damage. x2 You barely miss the angel. Your bite misses the angel. The angel is heavily wounded. You block the angel's attack. The angel hits you with a whip of holy wrath. You hit the angel. Your bite misses the angel. The angel is heavily wounded. The angel hits you with a whip of holy wrath! The angel hits you but does no damage. You miss the angel. The angel is heavily wounded. The angel hits you with a whip of holy wrath. The angel barely misses you. You block the angel's attack. The angel closely misses you. The angel hits you but does no damage. The angel hits you with a whip of holy wrath. The angel falters for a moment. The angel gestures. The angel is healed somewhat. You block the angel's attack. The angel hits you but does no damage. There is an open gate here. The angel hits you but does no damage. The angel barely misses you. The angel hits you but does no damage. The angel hits you with a whip of holy wrath! You block the angel's attack. The angel hits you with a whip of holy wrath. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - angel Aim: an angel, wielding a whip of holy wrath and wearing a robe (haloed, chance to defeat MR: 3%) Okay, then. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - angel Aim: an angel, wielding a whip of holy wrath and wearing a robe (haloed, chance to defeat MR: 6%) Okay, then. Casting: Confuse (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Confuse (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A mana viper appears with a sibilant hiss. You block the angel's attack. The angel completely misses you. Your mana viper bites the angel!! The angel's magic leaks into the air. You block the angel's attack. The angel hits you but does no damage. You hit the angel but do no damage. Your bite misses the angel. The angel is lightly wounded. Your mana viper closely misses the angel. You barely miss the angel. The angel is lightly wounded. The angel hits your mana viper with a whip of holy wrath!! The angel hits your mana viper with a whip of holy wrath. You hit the angel but do no damage. Your bite misses the angel. The angel is lightly wounded. You miss the angel. Your bite misses the angel. The angel is lightly wounded. The angel hits your mana viper with a whip of holy wrath! x2 Your mana viper dies! You miss the angel. You bite the angel, but do no damage. The angel is lightly wounded. You closely miss the angel. Your bite misses the angel. The angel is lightly wounded. The angel closely misses you. You block the angel's attack. You puncture the angel! Your bite misses the angel. The angel is moderately wounded. You hit the angel but do no damage. The angel is moderately wounded. The angel hits you but does no damage. The angel hits you with a whip of holy wrath! The angel hits you but does no damage. The angel completely misses you. The angel hits you but does no damage. x2 You puncture the angel! You bite the angel, but do no damage. The angel is moderately wounded. You hit the angel. Your bite misses the angel. The angel is moderately wounded. The angel hits you but does no damage. x2 You hit the angel but do no damage. You bite the angel. The angel's magic leaks into the air. You drain its magic. You feel invigorated. The angel is moderately wounded. You puncture the angel! Your bite misses the angel. The angel is heavily wounded. The angel closely misses you. The angel completely misses you. You completely miss the angel. Your bite misses the angel. The angel is heavily wounded. You barely miss the angel. The angel is heavily wounded. You hear the faint whistling of a wind nearby. You hear the stately tolling of a distant bell. The angel hits you with a whip of holy wrath! You block the angel's attack. You puncture the angel! Your bite misses the angel. The angel is heavily wounded. You puncture the angel! The angel is severely wounded. The angel hits you with a whip of holy wrath! The angel hits you with a whip of holy wrath. You hit the angel but do no damage. The angel is severely wounded. You hit the angel but do no damage. The angel is severely wounded. The angel hits you with a whip of holy wrath. The angel hits you but does no damage. You closely miss the angel. Your bite misses the angel. The angel is severely wounded. You hit the angel but do no damage. The angel is severely wounded. The angel hits you with a whip of holy wrath. x2 You miss the angel. Your bite misses the angel. The angel is severely wounded. You hit the angel. The angel is severely wounded. The angel closely misses you. You block the angel's attack. You hit the angel but do no damage. You bite the angel. The angel's magic leaks into the air. You drain its magic. You feel invigorated. The angel is severely wounded. You barely miss the angel. The angel is severely wounded. The angel hits you but does no damage. x2 You hit the angel but do no damage. Your bite misses the angel. The angel is severely wounded. You hit the angel but do no damage. The angel is severely wounded. The angel barely misses you. The angel hits you but does no damage. You miss the angel. Your bite misses the angel. The angel is severely wounded. You completely miss the angel. The angel is severely wounded. The angel gestures. The angel is healed somewhat. You puncture the angel! The angel is severely wounded. Your ring mail of Kunoku Ohua prevents you from hitting the angel. Your bite misses the angel. The angel is severely wounded. The angel hits you with a whip of holy wrath. The angel hits you but does no damage. You puncture the angel! The angel is severely wounded. You barely miss the angel. You bite the angel, but do no damage. The angel is severely wounded. The angel hits you but does no damage. The angel hits you with a whip of holy wrath. You hit the angel but do no damage. You bite the angel, but do no damage. The angel is severely wounded. You puncture the angel! The angel is almost dead. The angel gestures. The angel is healed somewhat. You completely miss the angel. Your bite misses the angel. The angel is severely wounded. You closely miss the angel. You bite the angel, but do no damage. The angel is severely wounded. The angel hits you with a whip of holy wrath! The angel hits you but does no damage. You hit the angel but do no damage. You bite the angel. The angel's magic leaks into the air. You drain its magic. You feel invigorated. The angel is severely wounded. You hit the angel. Your bite misses the angel. The angel is almost dead. The angel hits you but does no damage. The angel hits you with a whip of holy wrath. You puncture the angel! Your bite misses the angel. The angel is almost dead. You hit the angel. Your bite misses the angel. The angel is almost dead. The angel gestures. The angel is healed somewhat. You closely miss the angel. Your bite misses the angel. The angel is almost dead. You miss the angel. You bite the angel, but do no damage. The angel is almost dead. The angel gestures. The angel is healed somewhat. You miss the angel. The angel is severely wounded. You miss the angel. Your bite misses the angel. The angel is severely wounded. The angel hits you but does no damage. x2 You barely miss the angel. The angel is severely wounded. You miss the angel. The angel is severely wounded. You puncture the angel! Your bite misses the angel. The angel is almost dead. The angel misses you. You block the angel's attack. You puncture the angel! You kill the angel! Your Dodging skill increases to level 12! You puncture the angel! The angel is moderately wounded. You hit the angel but do no damage. Your bite misses the angel. The angel is moderately wounded. The angel hits you but does no damage. You block the angel's attack. You hit the angel. Your bite misses the angel. The angel is moderately wounded. You hit the angel but do no damage. Your bite misses the angel. The angel is moderately wounded. The angel hits you but does no damage. x2 You hit the angel but do no damage. Your bite misses the angel. The angel is moderately wounded. You closely miss the angel. The angel is moderately wounded. The angel hits you with a whip of holy wrath. The angel completely misses you. You hit the angel but do no damage. You bite the angel. The angel's magic leaks into the air. You drain its magic. You feel invigorated. The angel is moderately wounded. The angel hits you but does no damage. x2 You miss the angel. You bite the angel. The angel's magic leaks into the air. You drain its magic. You feel invigorated. The angel is moderately wounded. You closely miss the angel. You bite the angel! The angel's magic leaks into the air. You drain its magic. The angel is heavily wounded. You block the angel's attack. The angel misses you. You closely miss the angel. You bite the angel, but do no damage. The angel is heavily wounded. You barely miss the angel. The angel is heavily wounded. The angel closely misses you. You block the angel's attack. You hit the angel. Your bite misses the angel. The angel is heavily wounded. You hit the angel. The angel is heavily wounded. You hit the angel. Your bite misses the angel. The angel is heavily wounded. The angel hits you with a whip of holy wrath! The angel hits you but does no damage. You miss the angel. Your bite misses the angel. The angel is heavily wounded. You miss the angel. The angel is heavily wounded. The angel falters for a moment. You puncture the angel! The angel is severely wounded. You hit the angel. Your bite misses the angel. The angel is severely wounded. The angel gestures. The angel is healed somewhat. You barely miss the angel. Your bite misses the angel. The angel is heavily wounded. You hit the angel but do no damage. Your bite misses the angel. The angel is heavily wounded. The angel hits you with a whip of holy wrath. x2 You hit the angel but do no damage. Your bite misses the angel. The angel is heavily wounded. Your ring mail of Kunoku Ohua prevents you from hitting the angel. Your bite misses the angel. The angel is heavily wounded. The angel hits you but does no damage. x2 You hit the angel but do no damage. Your bite misses the angel. The angel is heavily wounded. The angel gestures. The angel is healed somewhat. You hit the angel but do no damage. You bite the angel. The angel's magic leaks into the air. You drain its magic. You feel invigorated. The angel is heavily wounded. You miss the angel. You bite the angel. The angel's magic leaks into the air. You drain its magic. You feel invigorated. The angel is heavily wounded. The angel falters for a moment. You hit the angel but do no damage. The angel is heavily wounded. You closely miss the angel. You bite the angel, but do no damage. The angel is heavily wounded. The angel barely misses you. You block the angel's attack. You puncture the angel! The angel is severely wounded. You hit the angel but do no damage. The angel is severely wounded. The angel gestures. The angel is healed somewhat. Your ring mail of Kunoku Ohua prevents you from hitting the angel. Your bite misses the angel. The angel is heavily wounded. You closely miss the angel. The angel is heavily wounded. The angel hits you but does no damage. The angel misses you. You hit the angel but do no damage. Your bite misses the angel. The angel is heavily wounded. You hit the angel. You bite the angel! The angel's magic leaks into the air. You drain its magic. The angel is heavily wounded. The angel is distracted by the nearby gold. The angel shouts! You puncture the angel! The angel is no longer distracted by gold. The angel is severely wounded. You puncture the angel! You bite the angel, but do no damage. The angel is almost dead. You block the angel's attack. x2 You hit the angel. You bite the angel, but do no damage. The angel is almost dead. You miss the angel. Your bite misses the angel. The angel is almost dead. The angel falters for a moment. You puncture the angel! The angel is almost dead. You puncture the angel! You kill the angel! Your Spellcasting skill increases to level 14! Your Necromancy skill increases to level 1! No target in view! You now have 1587 gold pieces (gained 12). Items here: )) [[ a whip of holy wrath; a robe; a whip of holy wrath; a robe Items here: )) [[ a whip of holy wrath; a robe; a whip of holy wrath; a robe Okay, then. There is an open gate here. There is a ruined gateway here. You hear the faint whistling of a wind. You hear the stately tolling of a very distant bell. The world spins around you as you enter the gateway. You enter a great desolation of salt! This branch is very noisy, and so sound travels much less far. Found a gate leading back out of this place. There is an empty arch of ancient stone here. A saltling comes into view. You are near starving! A saltling comes into view. A saltling comes into view. Found a smoking trident and an encrusted mace. You eat one of the 11 rations. That ration really hit the spot! 2 saltlings and a halazid warlock come into view. Casting: Summon Mana Viper (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Summon Mana Viper (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The saltling hits you but does no damage. You hit the saltling. The saltling is lightly damaged. You hit the saltling. The saltling is moderately damaged. You hit the saltling but do no damage. The saltling is moderately damaged. The saltling misses you. You hit the saltling. You bite the saltling! You drain its power. The saltling is severely damaged. You hit the saltling but do no damage. You bite the saltling, but do no damage. The saltling is severely damaged. The saltling hits you. You hit the saltling. You bite the saltling, but do no damage. The saltling is severely damaged. You hit the saltling. The saltling is almost destroyed. The saltling hits you but does no damage. You hit the saltling. You destroy the saltling! No target in view! You now have 1593 gold pieces (gained 6). A crystal guardian, an ironbrand convoker and a saltling come into view. A saltling comes into view. Found a heavily runed wooden ring. A saltling comes into view. The halazid warlock shouts! The ironbrand convoker shouts! The ironbrand convoker points at the saltling and mumbles some strange words. The saltling seems to grow stronger. The saltling hits you! The saltling closely misses you. The ironbrand convoker gestures at the saltling while chanting. The saltling seems to grow stronger. Casting: Summon Mana Viper (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A mana viper appears with a sibilant hiss. Casting: Summon Mana Viper (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A guardian golem appears, shielding your allies. The saltling hits you! Your mana viper bites the ironbrand convoker. The ironbrand convoker's magic leaks into the air. You block the ironbrand convoker's attack. The saltling hits you!! The saltling hits you! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target cursor, f - ironbrand convoker Aim: an ironbrand convoker, wielding an enchanted morningstar and wearing a scale mail (salt, lightly wounded) Attack! Your mana viper barely misses the ironbrand convoker. The ironbrand convoker falters for a moment. The saltling hits you but does no damage. The saltling barely misses you. The ironbrand convoker hits your guardian golem with an enchanted morningstar!! You puncture the saltling! Your bite misses the saltling. The saltling is moderately damaged. You hit the saltling but do no damage. The saltling is moderately damaged. Your mana viper bites the ironbrand convoker. The ironbrand convoker's magic leaks into the air. The saltling hits you! The halazid warlock points at the saltling and mumbles some strange words. The saltling's animating energy erupts into ghostly fire! The ghostly flame explodes! The ghostly fireball engulfs the saltling. The saltling completely resists. The ghostly fireball engulfs the halazid warlock. The halazid warlock completely resists. The ghostly fireball engulfs you! You resist. The ghostly fireball engulfs the saltling. The saltling completely resists. The saltling hits you but does no damage. You hear a shout! x4; You hear a roar! You hit the saltling but do no damage. The ironbrand convoker hits your guardian golem with an enchanted morningstar! You hit the saltling. The saltling is lightly damaged. You puncture the saltling! The saltling is moderately damaged. The saltling hits you! Evoke which item? (* to show all) (? for menu, Esc to quit) Okay, then. Casting: Summon Guardian Golem (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Summon Guardian Golem (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A guardian golem appears, shielding your allies. Your guardian golem disappears in a puff of smoke! Your mana viper bites the saltling! You block the saltling's attack. Your mana viper bites the saltling but does no damage. Your mana viper bites the saltling but does no damage. What are your orders? t - Shout! Orders for allies: a - Attack new target. p - Attack previous target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target cursor, f - saltling, p - ironbrand convoker Aim: a saltling (heavily damaged, unusually strong) Attack! Your mana viper bites the ironbrand convoker! The ironbrand convoker's magic leaks into the air. The saltling hits you but does no damage. The saltling closely misses you. Send 'em back where they came from! Your guardian golem disappears in a puff of smoke! Your mana viper disappears in a puff of smoke! The halazid warlock points at you and mumbles some strange words. The bolt of negative energy hits the saltling. The saltling completely resists. The bolt of negative energy misses you. You block the saltling's attack. The saltling closely misses you. The ironbrand convoker is distracted by the nearby gold. The saltling is distracted by the nearby gold. The halazid warlock gestures wildly while chanting. The ironbrand convoker shouts! The peacekeeper roars a battlecry! The saltlings go into a battle-frenzy! The ironbrand convoker is no longer distracted by gold. The ironbrand convoker gestures at the halazid warlock while chanting. The halazid warlock seems to grow stronger. The saltling is distracted by the nearby gold. A saltling comes into view. The peacekeeper roars a battlecry! The saltling goes into a battle-frenzy! The saltling is no longer distracted by gold. The saltling is distracted by the nearby gold. The saltling barely misses you. The peacekeeper is distracted by your gold. The saltling is distracted by the nearby gold. You fade into invisibility! The saltling misses you. You are very lightly contaminated with residual magic. The peacekeeper is no longer distracted by gold. The halazid warlock points at the saltling and mumbles some strange words. The saltling's animating energy erupts into ghostly fire! The ghostly flame explodes! The ghostly fireball engulfs the saltling. The saltling completely resists. The ghostly fireball engulfs you! You resist. The ghostly fireball engulfs the saltling. The saltling completely resists. You hear a shout! You hear a roar! x2 The saltling no longer looks unusually strong. The peacekeeper roars a battlecry! The saltling goes into a battle-frenzy! The ironbrand convoker casts a spell at the peacekeeper. The peacekeeper seems to grow stronger. The saltling is distracted by your gold. A saltling comes into view. A saltling comes into view. The saltling no longer looks unusually strong. The saltling no longer looks unusually strong. The saltling is no longer distracted by gold. The saltling no longer looks unusually strong. You hit the peacekeeper but do no damage. The peacekeeper closely misses you. The peacekeeper misses you. A saltling comes into view. You hit the peacekeeper but do no damage. You bite the peacekeeper! You drain its power. The peacekeeper is moderately damaged. The peacekeeper misses you. You block the peacekeeper's attack. You hit the peacekeeper but do no damage. You bite the peacekeeper, but do no damage. The peacekeeper is moderately damaged. You hit the peacekeeper but do no damage. You bite the peacekeeper. You drain its power. The peacekeeper is moderately damaged. The peacekeeper barely misses you. The peacekeeper claws you but does no damage. You hit the peacekeeper. You bite the peacekeeper. You drain its power. The peacekeeper is heavily damaged. The saltling is distracted by the nearby gold. You hit the peacekeeper but do no damage. The peacekeeper is heavily damaged. You block the peacekeeper's attack. The peacekeeper claws you. You puncture the peacekeeper! You bite the peacekeeper, but do no damage. The peacekeeper is almost destroyed. You completely miss the peacekeeper. The peacekeeper is almost destroyed. You block the peacekeeper's attack. The peacekeeper claws you! You hit the peacekeeper but do no damage. You bite the peacekeeper, but do no damage. The peacekeeper is almost destroyed. The halazid warlock touches you! You hit the peacekeeper. The peacekeeper is almost destroyed. The peacekeeper barely misses you. The peacekeeper claws you! The ironbrand convoker casts a spell at the saltling. The saltling seems to grow stronger. A ragged hierophant comes into view. It is wielding a dagger. The ragged hierophant shouts! You hit the peacekeeper but do no damage. The peacekeeper is almost destroyed. The saltling no longer looks unusually strong. The saltling completely misses you. The halazid warlock casts a spell at you. The bolt of negative energy is repelled. The saltling is distracted by the nearby gold. The peacekeeper bites you. The peacekeeper misses you. The peacekeeper hurls a volley of spikes at you. You block the volley of spikes. The ironbrand convoker gestures at the saltling while chanting. The saltling seems to grow stronger. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The saltling is no longer distracted by gold. The peacekeeper roars a battlecry! The saltlings go into a battle-frenzy! The saltling is distracted by the nearby gold. The peacekeeper roars a battlecry! Your surroundings suddenly seem different. A guardian serpent, 3 saltlings and a peacekeeper come into view. A saltling comes into view. The guardian serpent weaves intricate patterns with the tip of its tongue. The saltling blinks! x2; The peacekeeper blinks! The peacekeeper bites you but does no damage. The peacekeeper misses you. A saltling comes into view. Okay, then. Casting: Summon Guardian Golem (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Summon Guardian Golem (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The saltling is unaffected. x2; The guardian serpent easily resists. The saltling is unaffected. The peacekeeper is unaffected. The saltling is unaffected. x3; The saltling barely misses you. The peacekeeper bites you! The peacekeeper misses you. The guardian serpent coils itself and waves its upper body at you. The bolt of poison hits you! You are poisoned. You resist. The saltling hits you but does no damage. You feel sick. The guardian serpent coils itself and waves its upper body at you. The bolt of poison hits you! You are more poisoned. You resist. The peacekeeper misses you. The peacekeeper closely misses you. You feel sick. The saltling hits you. The peacekeeper roars a battlecry! The saltlings go into a battle-frenzy! You block the guardian serpent's attack. Okay, then. You completely miss the guardian serpent. You feel sick. The saltling closely misses you. A saltling comes into view. You feel sick. The guardian serpent closely misses you. The peacekeeper hurls a volley of spikes at you. The volley of spikes hits you! The barbed spikes become lodged in your body. The guardian serpent hits you but does no damage. The saltling misses you. Okay, then. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You feel sick. The guardian serpent misses you. The saltling misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You puncture the guardian serpent! You bite the guardian serpent!! The guardian serpent's magic leaks into the air. You drain its magic. You feel invigorated. The guardian serpent is severely wounded. The peacekeeper bites you but does no damage. The peacekeeper barely misses you. You puncture the guardian serpent! The guardian serpent is almost dead. The guardian serpent hits you. You hit the guardian serpent. Your bite misses the guardian serpent. The guardian serpent is almost dead. You feel sick. The saltling hits you! * * * LOW HITPOINT WARNING * * * You impale the guardian serpent!! You kill the guardian serpent! The peacekeeper bites you but does no damage. The peacekeeper claws you! * * * LOW HITPOINT WARNING * * * You hit the peacekeeper but do no damage. You feel sick. You impale the peacekeeper!! The peacekeeper is heavily damaged. You puncture the peacekeeper! You bite the peacekeeper, but do no damage. The peacekeeper is severely damaged. The peacekeeper misses you. The peacekeeper claws you but does no damage. You impale the peacekeeper!! You destroy the peacekeeper! You catch the helpless saltling completely off-guard! You skewer the saltling like a kebab!!! You destroy the saltling! You feel sick. The barbs in your skin will harm you if you move. Continue? [Y]es or [N]o only, please. The barbs in your skin will harm you if you move. Continue? The barbed spikes dig painfully into your body as you move. * * * LOW HITPOINT WARNING * * * You feel sick. The saltling hits you but does no damage. The saltling is distracted by the nearby gold. A saltling comes into view. You see here 4 gold pieces. You hit the saltling. The saltling is moderately damaged. You hit the saltling. You bite the saltling! You drain its power. You feel invigorated. The saltling is severely damaged. The saltling barely misses you. You puncture the saltling! The saltling is almost destroyed. You feel sick. You catch the helpless saltling completely off-guard! You impale the saltling!! You destroy the saltling! The barbed spikes dig painfully into your body as you move. * * * LOW HITPOINT WARNING * * * You feel sick. The saltling hits you but does no damage. You catch the helpless saltling completely off-guard! You stick the saltling like a pincushion!!! You destroy the saltling! You puncture the saltling! You bite the saltling!! You drain its power. You feel invigorated. The saltling is almost destroyed. You catch the helpless saltling completely off-guard! You perforate the saltling like a sieve!!! You destroy the saltling! You feel sick. The barbed spikes dig painfully into your body as you move. * * * LOW HITPOINT WARNING * * * You see here 4 gold pieces. The barbed spikes dig painfully into your body as you move. * * * LOW HITPOINT WARNING * * * You feel a strong urge to attack something. You feel sick. The barbed spikes dig painfully into your body as you move. * * * LOW HITPOINT WARNING * * * You feel sick. The barbed spikes dig painfully into your body as you move. * * * LOW HITPOINT WARNING * * * You feel your anger nearly subside. You are no longer berserk. You pass out from exhaustion. You feel yourself slow down. You feel sick. You feel sick. x2 The saltling hits you but does no damage. You can move again. The barbed spikes dig painfully into your body as you move. * * * LOW HITPOINT WARNING * * * The barbed spikes snap loose. You feel sick. The saltling is distracted by the nearby gold. x2 You hit the saltling but do no damage. The saltling is no longer distracted by gold. You bite the saltling, but do no damage. The saltling is distracted by the nearby gold. You hit the saltling but do no damage. The saltling is no longer distracted by gold. You feel sick. You catch the helpless saltling completely off-guard! You impale the saltling!! You destroy the saltling! >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 1, terminal_resized: 0 io_inited: 0, need_save: 1, saving_game: 1, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_MOVE_RIGHT repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Calypsia] Species: Vine Stalker Job: Enchanter HP: 18/102; mods: 0/0 MP: 24/38; mod: 0 Stats: 13 (13) 30 (30) 16 (16) Position: (52, 38), god: Gozag (20), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_train | train | training | level | points | progress Fighting | X | 1 | 20 | 12 | 5419 | 425/1011 Short Blades | X | 0 | 0 | 14 | 7140 | 5/1248 Long Blades | | 0 | 0 | 0 | 0 | 0/59 Axes | | 0 | 0 | 0 | 0 | 0/59 Maces & Flails | | 0 | 0 | 0 | 0 | 0/59 Polearms | | 0 | 0 | 0 | 0 | 0/59 Staves | | 0 | 0 | 0 | 0 | 0/59 Slings | | 0 | 0 | 0 | 0 | 0/59 Bows | | 0 | 0 | 0 | 0 | 0/59 Crossbows | | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Armour | X | 0 | 0 | 8 | 2928 | 383/636 Dodging | X | 1 | 20 | 12 | 5990 | 51/1202 Stealth | X | 0 | 0 | 11 | 2299 | 248/446 Shields | X | 0 | 0 | 4 | 595 | 1/297 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 1 | 20 | 14 | 6043 | 43/1050 Conjurations | | 0 | 0 | 0 | 0 | 0/50 Hexes | X | 0 | 0 | 9 | 2476 | 226/550 Charms | | 0 | 0 | 0 | 0 | 0/50 Summonings | X | 1 | 20 | 11 | 3943 | 493/750 Necromancy | X | 1 | 20 | 1 | 94 | 44/100 Translocations | X | 0 | 0 | 1 | 73 | 23/100 Transmutations | | 0 | 0 | 0 | 0 | 0/50 Fire Magic | | 0 | 0 | 0 | 0 | 0/50 Ice Magic | X | 0 | 0 | 3 | 323 | 23/200 Air Magic | X | 0 | 0 | 0 | 0 | 0/50 Earth Magic | | 0 | 0 | 0 | 0 | 0/50 Poison Magic | | 0 | 0 | 0 | 0 | 0/50 Invocations | | 0 | 0 | 0 | 0 | 0/50 Evocations | X | 0 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #0: 83 #3: 310 #11: 10458 #126: 202 #142: 430 Attributes: #4: 125568 #12: 15892 #13: 3948 #21: 1 #23: 47125 #24: -1648852456 #27: 344885 #49: 5509 #51: 6 #52: 6 #57: 10351 #59: 1 #60: 1 Mutations: fangs: 3 (innate) regeneration: 2 (innate) weak: 1 magic shield: 1 (innate) antimagic bite: 1 (innate) no potion heal: 3 (innate) rot immunity: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #42: +7 rapier "Kanguuny" {speed, rC- rN+ MR+} eq slot #1, inv slot #48: scarf of repulsion eq slot #2, inv slot #1: +1 helmet of intelligence eq slot #3, inv slot #35: +2 pair of gloves of strength eq slot #4, inv slot #2: +0 pair of boots eq slot #5, inv slot #49: +0 buckler eq slot #6, inv slot #8: +4 ring mail of Kunoku Ohua {rF- Int+10} eq slot #7, inv slot #9: ring of protection from fire eq slot #8, inv slot #0: ring of Ru's Vengeance {rPois rC+ rN+++ Int-4 SInv} eq slot #9, inv slot #12: amulet of regeneration }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: .......#................§..... ..8....##..................... ..........................8... .............................8 ....∩......................... ....................$......... ....∩..............$.$........ 8...................$8........ $...............@§§.$§........ .8.......8...##.§§§§§.§§##.... 8........... #§§§§§§§§#...... ............ §.§.§§§§§§§§§.... .............§§§§§§§§§§§...... ........##...§§.§§ §§ ... 88........ ... § .............. ......... clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< ice_cave_hard: true bailey_type: bailey_axe >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (15, 15): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: 3 size_min: 5 size_max: 5 pow_max: 6 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 0 type: turn sub_type: countdown delay_min: 0 buildup_turns: 0 listener_only: false delay_max: 0 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false buildup_turns: 1 size_buildup_amnt: 0 excl_rad: 1 spread_buildup_amnt: 0 cloud_type: salt props: walk_dist: 3 pow_rolls: 3}}}} Lua marker 1 at (15, 57): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: 3 size_min: 5 size_max: 5 pow_max: 6 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 0 type: turn sub_type: countdown delay_min: 0 buildup_turns: 0 listener_only: false delay_max: 0 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false buildup_turns: 1 size_buildup_amnt: 0 excl_rad: 1 spread_buildup_amnt: 0 cloud_type: salt props: walk_dist: 3 pow_rolls: 3}}}} Lua marker 2 at (26, 43): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: 3 size_min: 5 size_max: 5 pow_max: 6 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 0 type: turn sub_type: countdown delay_min: 0 buildup_turns: 0 listener_only: false delay_max: 0 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false buildup_turns: 1 size_buildup_amnt: 0 excl_rad: 1 spread_buildup_amnt: 0 cloud_type: salt props: walk_dist: 3 pow_rolls: 3}}}} Lua marker 3 at (27, 24): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: 3 size_min: 5 size_max: 5 pow_max: 6 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 0 type: turn sub_type: countdown delay_min: 0 buildup_turns: 0 listener_only: false delay_max: 0 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false buildup_turns: 1 size_buildup_amnt: 0 excl_rad: 1 spread_buildup_amnt: 0 cloud_type: salt props: walk_dist: 3 pow_rolls: 3}}}} Lua marker 4 at (38, 17): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: 3 size_min: 5 size_max: 5 pow_max: 6 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 0 type: turn sub_type: countdown delay_min: 0 buildup_turns: 0 listener_only: false delay_max: 0 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false buildup_turns: 1 size_buildup_amnt: 0 excl_rad: 1 spread_buildup_amnt: 0 cloud_type: salt props: walk_dist: 3 pow_rolls: 3}}}} Lua marker 5 at (45, 60): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: 3 size_min: 5 size_max: 5 pow_max: 6 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 0 type: turn sub_type: countdown delay_min: 0 buildup_turns: 0 listener_only: false delay_max: 0 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false buildup_turns: 1 size_buildup_amnt: 0 excl_rad: 1 spread_buildup_amnt: 0 cloud_type: salt props: walk_dist: 3 pow_rolls: 3}}}} Lua marker 6 at (50, 23): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: 3 size_min: 5 size_max: 5 pow_max: 6 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 0 type: turn sub_type: countdown delay_min: 0 buildup_turns: 0 listener_only: false delay_max: 0 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false buildup_turns: 1 size_buildup_amnt: 0 excl_rad: 1 spread_buildup_amnt: 0 cloud_type: salt props: walk_dist: 3 pow_rolls: 3}}}} Lua marker 7 at (55, 44): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: 3 size_min: 5 size_max: 5 pow_max: 6 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 0 type: turn sub_type: countdown delay_min: 0 buildup_turns: 0 listener_only: false delay_max: 0 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false buildup_turns: 1 size_buildup_amnt: 0 excl_rad: 1 spread_buildup_amnt: 0 cloud_type: salt props: walk_dist: 3 pow_rolls: 3}}}} Lua marker 8 at (62, 9): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: 3 size_min: 5 size_max: 5 pow_max: 6 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 0 type: turn sub_type: countdown delay_min: 0 buildup_turns: 0 listener_only: false delay_max: 0 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false buildup_turns: 1 size_buildup_amnt: 0 excl_rad: 1 spread_buildup_amnt: 0 cloud_type: salt props: walk_dist: 3 pow_rolls: 3}}}} Lua marker 9 at (63, 23): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: 3 size_min: 5 size_max: 5 pow_max: 6 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 0 type: turn sub_type: countdown delay_min: 0 buildup_turns: 0 listener_only: false delay_max: 0 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false buildup_turns: 1 size_buildup_amnt: 0 excl_rad: 1 spread_buildup_amnt: 0 cloud_type: salt props: walk_dist: 3 pow_rolls: 3}}}} >>>>>>>>>>>>>>>>>>>>>>